Merge remote-tracking branch 'DFHack/develop' into Autoclothing

# Conflicts:
#	docs/changelog.txt
develop
Rose 2023-02-02 13:14:50 -08:00
commit 840f728c66
32 changed files with 1008 additions and 1350 deletions

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@ -16,6 +16,9 @@ keybinding add Ctrl-Shift-P "gui/launcher --minimal"
# show hotkey popup menu
keybinding add Ctrl-Shift-C hotkeys
# control panel
keybinding add Shift-` gui/control-panel
# on-screen keyboard
keybinding add Ctrl-Shift-K gui/cp437-table

@ -46,53 +46,66 @@ Here are some common tasks people use DFHack tools to accomplish:
your mining efforts
Some tools are one-shot commands. For example, you can run `unforbid all <unforbid>`
to claim all items on the map after a messy siege.
to claim all (reachable) items on the map after a messy siege.
Other tools must be `enabled <enable>` and then they will run in the background.
For example, `enable seedwatch <seedwatch>` will start monitoring your stocks of
seeds and prevent your chefs from cooking seeds that you need for planting.
Tools that are enabled in the context of a fort will save their state with that
fort, and the will remember that they are enabled the next time you load your save.
fort, and they will remember that they are enabled the next time you load your save.
A third class of tools add information to the screen or provide new integrated
functionality via the DFHack `overlay` framework. For example, the `unsuspend`
tool, in addition to its basic function of unsuspending all building construction
jobs, can also overlay a marker on suspended buildings to indicate that they are
suspended (and will use different markers to tell you whether this is a problem).
These overlays can be enabled and configured with the `gui/overlay` interface.
How can I figure out which commands to run?
-------------------------------------------
There are several ways to scan DFHack tools and find the one you need right now.
There are several ways to scan DFHack tools and find the ones you need right now.
The first place to check is the DFHack logo hover hotspot. It's in the upper
left corner of the screen by default, though you can move it anywhere you want
with the `gui/overlay` tool.
with the `gui/overlay` configuration UI.
When you hover the mouse over the logo (or hit the Ctrl-Shift-C keyboard shortcut)
a list of DFHack tools relevant to the current context comes up. For example, when
you have a unit selected, the hotspot will show a list of tools that inspect
units, allow you to edit them, or maybe even teleport them. Next to each tool,
you'll see the global hotkey you can hit to invoke the command without even
opening the hover list.
You can run any DFHack tool from `gui/launcher`, which is always listed first in
the hover list. You can also bring up the launcher by tapping the backtick key
(\`) or hitting Ctrl-Shift-D. In the launcher, you can quickly autocomplete any
command name by selecting it in the list on the right side of the window.
Commands are ordered by how often you run them, so your favorite commands will
always be on top. You can also pull full commandlines out of your history with
Alt-S (or by clicking on the "history search" hotkey hint).
you'll see the hotkey you can hit to invoke the command without even opening the
hover list.
The second place to check is the DFHack control panel: `gui/control-panel`. It
will give you an overview of which tools are currently enabled, and will allow
you to toggle them on or off, see help text for them, or launch their dedicated
configuration UIs. You can launch the control panel from anywhere with the
tilde key (Shift-\`) or from the logo hover list.
In the control panel, you can also select which tools you'd like to be
automatically enabled when you start a new fort. There are also system settings
you can change, like whether DFHack windows will pause the game when they come
up.
Finally, you can explore the full extent of the DFHack catalog in `gui/launcher`,
which is always listed first in the DFHack logo hover list. You can also bring up
the launcher by tapping the backtick key (\`) or hitting Ctrl-Shift-D. In the
launcher, you can quickly autocomplete any command name by selecting it in the
list on the right side of the window. Commands are ordered by how often you run
them, so your favorite commands will always be on top. You can also pull full
commandlines out of your history with Alt-S or by clicking on the "history search"
hotkey hint.
Once you have typed (or autocompleted, or searched for) a command, other commands
related to the one you have selected will appear in the autocomplete list.
Scanning through that list is a great way to learn about new tools that you might
find useful. You can also see how commands are grouped by running the `tags` command.
related to the one you have selected will appear in the right-hand panel. Scanning
through that list is a great way to learn about new tools that you might find
useful. You can also see how commands are grouped by running the `tags` command.
The bottom panel will show the full help text for the command you are running,
allowing you to refer to the usage documentation and examples when you are typing
your command.
your command. After you run a command, the bottom panel switches to command output
mode, but you can get back to the help text by hitting Ctrl-T or clicking on the
``Showing`` selector.
How do DFHack in-game windows work?
-----------------------------------
@ -106,26 +119,27 @@ whether they capture keyboard and mouse input.
The DFHack windowing system allows multiple overlapping windows to be active at
once. The one with the highlighted title bar has focus and will receive anything
you type at the keyboard. Hit Esc or right click to close the window or cancel
the current operation. You can click anywhere on the screen that is not a
DFHack window to unfocus the window and let it just sit in the background. It won't
the current action. You can click anywhere on the screen that is not a DFHack
window to unfocus the window and let it just sit in the background. It won't
respond to key presses or mouse clicks until you click on it again to give it
focus. You can right click directly on an unfocused window to close it without
left clicking to activate it first.
focus. If no DFHack windows are focused, you can right click directly on a window
to close it without left clicking to focus it first.
DFHack windows are draggable from the title bar or from anywhere on the window
that doesn't have a mouse-clickable widget on it. Many are resizable as well
(if the tool window has components that can reasonably be resized).
You can generally use DFHack tools without interrupting the game. That is, if the
game is unpaused, it can continue to run while a DFHack window is open. Many tools
will initially pause the game to let you focus on the task at hand, but you can
unpause like normal if you want. You can also interact with the map, scrolling it
with the keyboard or mouse and selecting units, buildings, and items. Some tools
will capture all keyboard input, such as tools with editable text fields, and some
will force-pause the game if it makes sense to, like `gui/quickfort`, since you
cannot interact with the map normally while trying to apply a blueprint. Windows
for tools that force-pause the game will have a pause icon in their upper right
corner to indicate which tool is responsible for the pausing.
game is unpaused, it can continue to run while a DFHack window is open. If configured
to do so in `gui/control-panel`, tools will initially pause the game to let you
focus on the task at hand, but you can unpause like normal if you want. You can
also interact with the map, scrolling it with the keyboard or mouse and selecting
units, buildings, and items. Some tools will capture all keyboard input, such as
tools with editable text fields, and some will force-pause the game if it makes
sense to, like `gui/quickfort`, since you cannot interact with the map normally
while trying to apply a blueprint. Windows for tools that force-pause the game
will have a pause icon in their upper right corner to indicate which tool is
preventing you from unpausing.
Where do I go next?
-------------------
@ -135,33 +149,32 @@ To recap:
You can get to popular, relevant tools for the current context by hovering
the mouse over the DFHack logo or by hitting Ctrl-Shift-C.
You can enable DFHack tools and configure settings with `gui/control-panel`,
which you can access directly with the tilde key (Shift-\`).
You can get to the launcher and its integrated autocomplete, history search,
and help text by hitting backtick (\`) or Ctrl-Shift-D, or, of course, by
running it from the logo hover list.
You can list and start tools that run in the background with the `enable`
command.
You can configure screen overlays with the `gui/overlay` tool.
With those four tools, you have the complete DFHack tool suite at your
With those three tools, you have the complete DFHack tool suite at your
fingertips. So what to run first? Here are a few commands to get you started.
You can run them all from the launcher.
First, let's import some useful manager orders to keep your fort stocked with
basic necessities. Run ``orders import library/basic``. If you go to your
mangager orders screen, you can see all the orders that have been created for you.
Next, try setting up `autochop` by running the GUI configuration `gui/autochop`.
You can enable it from the GUI, so you don't need to run `enable autochop <enable>`
directly. You can set a target number of logs, and autochop will manage
your logging industry for you. You can control where your woodsdwarves go to
cut down trees by setting up burrows and configuring autochop to only cut in
those burrows. If you have the extra screen space, go ahead and set the
`gui/autochop` window to minimal mode (click on the hint near the upper right
corner of the window or hit Alt-M) and click on the map so the window loses
keyboard focus. As you play the game, you can glance at the status panel to
check on your stocks of wood.
Note that you could have imported the orders directly from this screen as well,
using the DFHack `overlay` widget at the bottom of the manager orders panel.
Next, try setting up `autochop` to automatically designate trees for chopping when
you get low on usable logs. Run `gui/control-panel` and select ``autochop`` in the
list. Click on the button to the left of the name or hit Enter to enable it. You
can then click on the ``[configure]`` button to launch `gui/autochop` if you'd
like to customize its settings. If you have the extra screen space, you can go
ahead and set the `gui/autochop` window to minimal mode (click on the hint near
the upper right corner of the window or hit Alt-M) and click on the map so the
window loses keyboard focus. As you play the game, you can glance at the live
status panel to check on your stocks of wood.
Finally, let's do some fort design copy-pasting. Go to some bedrooms that you have
set up in your fort. Run `gui/blueprint`, set a name for your blueprint by

@ -10,6 +10,14 @@ work (e.g. links from the `changelog`).
:local:
:depth: 1
.. _autohauler:
autohauler
==========
An automated labor management tool that only addressed hauling labors, leaving the assignment
of skilled labors entirely up to the player. Fundamentally incompatible with the work detail
system of labor management in v50 of Dwarf Fortress.
.. _command-prompt:
command-prompt

@ -34,40 +34,57 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
# Future
## New Plugins
- `autoslab`: automatically create work orders to engrave slabs for ghostly dwarves
## Fixes
-@ DF screens can no longer get "stuck" on transitions when DFHack tool windows are visible. Instead, those DF screens are force-paused while DFHack windows are visible so the player can close them first and not corrupt the screen sequence. The "force pause" indicator will appear on these DFHack windows to indicate what is happening.
-@ ``Screen``: allow `gui/launcher` and `gui/quickcmd` to launch themselves without hanging the game
-@ Fix issues with clicks "passing through" some DFHack window elements, like scrollbars
- `getplants`: tree are now designated correctly
-@ DF screens can no longer get "stuck" on transitions when DFHack tool windows are visible. Instead, those DF screens are force-paused while DFHack windows are visible so the player can close them first and not corrupt the screen sequence. The "PAUSE FORCED" indicator will appear on these DFHack windows to indicate what is happening.
-@ allow launcher tools to launch themselves without hanging the game
-@ fix issues with clicks "passing through" some DFHack window elements to the screen below
- `getplants`: trees are now designated correctly
- `autoclothing`: fixed a crash that can happen when units are holding invalid items.
-@ `orders`: fix orders in library/basic that create bags
- `orders`: library/military now sticks to vanilla rules and does not add orders for normally-mood-only platinum weapons. A new library orders file ``library/military_include_artifact_materials`` is now offered as an alternate ``library/military`` set of orders that still includes the platinum weapons.
## Misc Improvements
- A new cross-compile build script was added for building the Windows files from a Linux Docker builder (see the Compile instructions in the docs)
- You can now configure whether DFHack tool windows should pause the game by default
- `hotkeys`: clicking on the DFHack logo no longer closes the popup menu
- `gui/launcher`: sped up initialization time for faster load of the UI
- `orders`: orders plugin functionality is now offered via an overlay widget when the manager orders screen is open
- `gui/quickcmd`: now has it's own global keybinding for your convenience: Ctrl-Shift-A
- Many DFHack windows can now be unfocused by clicking somewhere not over the tool window. This has the same effect as pinning previously did, but without the extra clicking.
- `overlay`: overlay widgets can now specify a default enabled state if they are not already set in the player's overlay config file
- DFHack windows can now be "defocused" by clicking somewhere not over the tool window. This has the same effect as pinning previously did, but without the extra clicking.
- `getplants`: ID values will now be accepted regardless of case
- Windows now display "PAUSE FORCED" on the lower border if the tool is forcing the game to pause
-@ New borders for DFHack tool windows -- tell us what you think!
- `autoclothing`: merged the two separate reports into the same command.
- `automelt`: stockpile configuration can now be set from the commandline
- `channel-safely`: new monitoring for cave-in prevention
- `gui/control-panel`: you can now configure whether DFHack tool windows should pause the game by default
- `gui/control-panel`: new global hotkey: tilde (Shift-backtick on most keyboards)
- `hotkeys`: clicking on the DFHack logo no longer closes the popup menu
- `nestboxes`: now saves enabled state in your savegame
- `gui/launcher`: sped up initialization time for faster window appearance
- `orders`: orders plugin functionality is now accessible via an `overlay` widget when the manager orders screen is open
- `gui/quickcmd`: now has its own global keybinding for your convenience: Ctrl-Shift-A
- `seedwatch`: now persists enabled state in the savegame, automatically loads useful defaults, and respects reachability when counting available seeds
- `quickfort`: planned buildings are now properly attached to any pertinent overlapping zones
## Documentation
- `compile`: instructions added for cross-compiling DFHack for Windows from a Linux Docker builder
-@ Quickstart guide has been updated with info on new window behavior and how to use the control panel
## API
- ``Buildings::containsTile()``: no longer takes a ``room`` parameter since that's not how rooms work anymore. If the building has extents, the extents will be checked. otherwise, the result just depends on whether the tile is within the building's bounding box.
- ``Units::getCitizens()``: gets a list of citizens, which otherwise you'd have to iterate over all units the world to discover
- ``Screen::Pen``: now accepts ``top_of_text`` and ``bottom_of_text`` properties to support offset text in graphics mode
- `overlay`: overlay widgets can now specify a default enabled state if they are not already set in the player's overlay config file
- ``Lua::Push``: now supports ``std::unordered_map``
## Lua
- `helpdb`: new function: ``helpdb.refresh()`` to force a refresh of the database. Call if you are a developer adding new scripts, loading new plugins, or changing help text during play
- `helpdb`: changed from auto-refreshing every 60 seconds to only refreshing on explicit call to ``helpdb.refresh()``. docs very rarely change during a play session, and the automatic database refreshes were slowing down the startup of `gui/launcher`
- `helpdb`: changed from auto-refreshing every 60 seconds to only refreshing on explicit call to ``helpdb.refresh()``. docs very rarely change during a play session, and the automatic database refreshes were slowing down the startup of `gui/launcher` and anything else that displays help text.
- ``widgets.Label``: ``label.scroll()`` now understands ``home`` and ``end`` keywords for scrolling to the top or bottom
- ``dfhack.units.getCitizens()``: gets a list of citizens
- ``gui.ZScreen``: new attribute: ``defocusable`` for controlling whether a window loses keyboard focus when the map is clicked
- ``Label``: token ``tile`` properties can now be either pens or numeric texture ids
- `tiletypes`: now has a Lua API! ``tiletypes_setTile``
## Removed
- `autohauler`: no plans to port to v50, as it just doesn't make sense with the new work detail system
# 50.05-alpha2

@ -2292,6 +2292,12 @@ a table with the following possible fields:
``write_to_lower``
If set to true, the specified ``tile`` will be written to the background
instead of the foreground.
``top_of_text``
If set to true, the specified ``tile`` will have the top half of the specified
``ch`` character superimposed over the lower half of the tile.
``bottom_of_text``
If set to true, the specified ``tile`` will have the bottom half of the specified
``ch`` character superimposed over the top half of the tile.
Alternatively, it may be a pre-parsed native object with the following API:
@ -4187,6 +4193,12 @@ ZScreen provides the following functions:
ZScreen subclasses can set the following attributes:
* ``defocusable`` (default: ``true``)
Whether the ZScreen loses keyboard focus when the player clicks on an area
of the screen other than the tool window. If the player clicks on a different
ZScreen window, focus still transfers to that other ZScreen.
* ``initial_pause`` (default: ``DEFAULT_INITIAL_PAUSE``)
Whether to pause the game when the ZScreen is shown. ``DEFAULT_INITIAL_PAUSE``
@ -4658,7 +4670,8 @@ containing newlines, or a table with the following possible fields:
* ``token.tile = pen``
Specifies a pen to paint as one tile before the main part of the token.
Specifies a pen or texture index to paint as one tile before the main part of
the token.
* ``token.width = ...``

@ -1,58 +0,0 @@
autohauler
==========
.. dfhack-tool::
:summary: Automatically manage hauling labors.
:tags: untested fort auto labors
Similar to `autolabor`, but instead of managing all labors, autohauler only
addresses hauling labors, leaving the assignment of skilled labors entirely up
to you. You can use the in-game `manipulator` UI or an external tool like Dwarf
Therapist to do so.
Idle dwarves who are not on active military duty will be assigned the hauling
labors; everyone else (including those currently hauling) will have the hauling
labors removed. This is to encourage every dwarf to do their assigned skilled
labors whenever possible, but resort to hauling when those jobs are not
available. This also implies that the user will have a very tight skill
assignment, with most skilled labors only being assigned to just a few dwarves
and almost every non-military dwarf having at least one skilled labor assigned.
Autohauler allows a skill to be used as a flag to exempt a dwarf from
autohauler's effects. By default, this is the unused ALCHEMIST labor, but it
can be changed by the user.
Autohauler uses DFHack's `debug` functionality to display information about the changes it makes. The amount of
information displayed can be controlled through appropriate use of the ``debugfilter`` command.
Usage
-----
``enable autohauler``
Start managing hauling labors. This is normally all you need to do.
Autohauler works well on default settings.
``autohauler status``
Show autohauler status and status of fort dwarves.
``autohauler <labor> haulers``
Set whether a particular labor should be assigned to haulers.
``autohauler <labor> allow|forbid``
Set whether a particular labor should mark a dwarf as exempt from hauling.
By default, only the ``ALCHEMIST`` labor is set to ``forbid``.
``autohauler reset-all|<labor> reset``
Reset a particular labor (or all labors) to their default
haulers/allow/forbid state.
``autohauler list``
Show the active configuration for all labors.
``autohauler frameskip <number>``
Set the number of frames between runs of autohauler.
Examples
--------
``autohauler HAUL_STONE haulers``
Set stone hauling as a hauling labor (this is already the default).
``autohauler RECOVER_WOUNDED allow``
Allow the "Recover wounded" labor to be manually assigned by the player. By
default it is automatically given to haulers.
``autohauler MINE forbid``
Don't assign hauling labors to dwarves with the Mining labor enabled.

@ -0,0 +1,23 @@
autoslab
========
.. dfhack-tool::
:summary: Automatically engrave slabs for ghostly citizens.
:tags: fort auto workorders
:no-command:
Automatically queue orders to engrave slabs of existing ghosts. Will only queue
an order if there is no existing slab with that unit's memorial engraved and
there is not already an existing work order to engrave a slab for that unit.
Make sure you have spare slabs on hand for engraving! If you run
`orders import library/rockstock <orders>`, you'll be sure to always have
some slabs in stock.
Usage
-----
``enable autoslab``
Enables the plugin and starts checking for ghosts that need memorializing.
``disable autoslab``
Disables the plugin.

@ -6,7 +6,7 @@ dig
.. dfhack-tool::
:summary: Provides commands for designating tiles for digging.
:tags: untested fort design productivity map
:tags: fort design productivity map
:no-command:
.. dfhack-command:: digv

@ -5,42 +5,47 @@ seedwatch
:summary: Manages seed and plant cooking based on seed stock levels.
:tags: fort auto plants
Each seed type can be assigned a target. If the number of seeds of that type
falls below that target, then the plants and seeds of that type will be excluded
from cookery. If the number rises above the target + 20, then cooking will be
allowed.
Unlike brewing and other kinds of processing, cooking plants does not produce
a usable seed. By default, all plants are allowed to be cooked. This often leads
to the situation where dwarves have no seeds left to plant crops with because
they cooked all the relevant plants. Seedwatch protects you from this problem.
The plugin needs a fortress to be loaded and will deactivate automatically
otherwise. You have to reactivate with ``enable seedwatch`` after you load a
fort.
Each seed type can be assigned a target stock amount. If the number of seeds of
that type falls below that target, then the plants and seeds of that type will
be protected from cookery. If the number rises above the target + 20, then
cooking will be allowed again.
Usage
-----
``enable seedwatch``
Start managing seed and plant cooking. By default, no types are watched.
You have to add them with further ``seedwatch`` commands.
Start managing seed and plant cooking. By default, all types are watched
with a target of ``30``, but you can adjust the list or even
``seedwatch clear`` it and start your own if you like.
``seedwatch [status]``
Display whether seedwatch is enabled and prints out the watch list, along
with the current seed counts.
``seedwatch <type> <target>``
Adds the specified type to the watchlist (if it's not already there) and
sets the target number of seeds to the specified number. You can pass the
keyword ``all`` instead of a specific type to set the target for all types.
``seedwatch <type>``
Removes the specified type from the watch list.
If you set the target to ``0``, it removes the specified type from the
watch list.
``seedwatch clear``
Clears all types from the watch list.
``seedwatch info``
Display whether seedwatch is enabled and prints out the watch list.
Clears all types from the watch list. Same as ``seedwatch all 0``.
To print out a list of all plant types, you can run this command::
To see a list of all plant types that you might want to set targets for, you can
run this command::
devel/query --table df.global.world.raws.plants.all --search ^id --maxdepth 1
Examples
--------
``seedwatch all 30``
Adds all seeds to the watch list and sets the targets to 30.
``enable seedwatch``
Adds all seeds to the watch list, sets the targets to 30, and starts
monitoring your seed stock levels.
``seedwatch MUSHROOM_HELMET_PLUMP 50``
Add Plump Helmets to the watch list and sets the target to 50.
``seedwatch MUSHROOM_HELMET_PLUMP``
``seedwatch MUSHROOM_HELMET_PLUMP 0``
removes Plump Helmets from the watch list.

@ -35,6 +35,9 @@ are used, and in what order.
Example
-------
``enable tailor``
Start replacing tattered clothes with default settings.
``tailor materials silk cloth yarn``
Restrict the materials used for automatically manufacturing clothing to
silk, cloth, and yarn, preferred in that order. This saves leather for

@ -222,6 +222,8 @@ static void decode_pen(lua_State *L, Pen &pen, int idx)
get_bool_field(L, &pen.keep_lower, idx, "keep_lower", false);
get_bool_field(L, &pen.write_to_lower, idx, "write_to_lower", false);
get_bool_field(L, &pen.top_of_text, idx, "top_of_text", false);
get_bool_field(L, &pen.bottom_of_text, idx, "bottom_of_text", false);
}
/**************************************************
@ -1694,6 +1696,7 @@ static const LuaWrapper::FunctionReg dfhack_textures_module[] = {
WRAPM(Textures, getRedPinTexposStart),
WRAPM(Textures, getIconsTexposStart),
WRAPM(Textures, getOnOffTexposStart),
WRAPM(Textures, getControlPanelTexposStart),
WRAPM(Textures, getThinBordersTexposStart),
WRAPM(Textures, getMediumBordersTexposStart),
WRAPM(Textures, getPanelBordersTexposStart),

@ -30,6 +30,7 @@ distribution.
#include <vector>
#include <map>
#include <type_traits>
#include <unordered_map>
#include "df/interfacest.h"
@ -378,6 +379,13 @@ namespace DFHack {namespace Lua {
TableInsert(L, entry.first, entry.second);
}
template<typename T_Key, typename T_Value>
void Push(lua_State *L, const std::unordered_map<T_Key, T_Value> &pmap) {
lua_createtable(L, 0, pmap.size());
for (auto &entry : pmap)
TableInsert(L, entry.first, entry.second);
}
DFHACK_EXPORT void CheckPen(lua_State *L, Screen::Pen *pen, int index, bool allow_nil = false, bool allow_color = true);
DFHACK_EXPORT bool IsCoreContext(lua_State *state);

@ -27,11 +27,6 @@ distribution.
* kitchen settings
*/
#include "Export.h"
#include "Module.h"
#include "Types.h"
#include "VersionInfo.h"
#include "Core.h"
#include "modules/Items.h"
#include "df/kitchen_exc_type.h"
/**
@ -58,21 +53,6 @@ DFHACK_EXPORT void allowPlantSeedCookery(int32_t plant_id);
// add this plant to the exclusion list, if it is not already in it
DFHACK_EXPORT void denyPlantSeedCookery(int32_t plant_id);
// fills a map with info from the limit info storage entries in the exclusion list
DFHACK_EXPORT void fillWatchMap(std::map<int32_t, int16_t>& watchMap);
// Finds the index of a limit info storage entry. Returns -1 if not found.
DFHACK_EXPORT int findLimit(int32_t plant_id);
// removes a limit info storage entry from the exclusion list if it's present
DFHACK_EXPORT bool removeLimit(int32_t plant_id);
// add a limit info storage item to the exclusion list, or alters an existing one
DFHACK_EXPORT bool setLimit(int32_t plant_id, int16_t limit);
// clears all limit info storage items from the exclusion list
DFHACK_EXPORT void clearLimits();
DFHACK_EXPORT std::size_t size();
// Finds the index of a kitchen exclusion in plotinfo.kitchen.exc_types. Returns -1 if not found.

@ -86,6 +86,8 @@ namespace DFHack
bool write_to_lower = false;
bool keep_lower = false;
bool top_of_text = false;
bool bottom_of_text = false;
bool valid() const { return tile >= 0; }
bool empty() const { return ch == 0 && tile == 0; }

@ -46,6 +46,11 @@ DFHACK_EXPORT long getIconsTexposStart();
*/
DFHACK_EXPORT long getOnOffTexposStart();
/**
* Get the first texpos for the control panel icons. 10x2 grid.
*/
DFHACK_EXPORT long getControlPanelTexposStart();
/**
* Get the first texpos for the DFHack borders. Each is a 7x3 grid.
*/

@ -699,6 +699,7 @@ local zscreen_inhibit_mouse_l = false
ZScreen = defclass(ZScreen, Screen)
ZScreen.ATTRS{
defocusable=true,
initial_pause=DEFAULT_NIL,
force_pause=false,
pass_pause=true,
@ -793,7 +794,7 @@ function ZScreen:onInput(keys)
end
if self.pass_mouse_clicks and keys._MOUSE_L_DOWN and not has_mouse then
self.defocused = true
self.defocused = self.defocusable
self:sendInputToParent(keys)
return
elseif keys.LEAVESCREEN or keys._MOUSE_R_DOWN then
@ -886,7 +887,7 @@ local BASE_FRAME = {
title_pen = to_pen{ fg=COLOR_BLACK, bg=COLOR_GREY },
inactive_title_pen = to_pen{ fg=COLOR_GREY, bg=COLOR_BLACK },
signature_pen = to_pen{ fg=COLOR_GREY, bg=COLOR_BLACK },
paused_pen = to_pen{tile=782, ch=216, fg=COLOR_GREY, bg=COLOR_BLACK},
paused_pen = to_pen{fg=COLOR_RED, bg=COLOR_BLACK},
}
local function make_frame(name, double_line)
@ -946,19 +947,8 @@ function paint_frame(dc,rect,style,title,inactive,pause_forced,resizable)
end
if pause_forced then
-- get the tiles for the activated pause symbol
local pause_texpos_ul = dfhack.screen.findGraphicsTile('INTERFACE_BITS', 18, 28)
local pause_texpos_ur = dfhack.screen.findGraphicsTile('INTERFACE_BITS', 19, 28)
local pause_texpos_ll = dfhack.screen.findGraphicsTile('INTERFACE_BITS', 18, 29)
local pause_texpos_lr = dfhack.screen.findGraphicsTile('INTERFACE_BITS', 19, 29)
if not pause_texpos_ul then
dscreen.paintTile(style.paused_pen, x2-1, y1)
else
dscreen.paintTile(style.paused_pen, x2-2, y1-1, nil, pause_texpos_ul)
dscreen.paintTile(style.paused_pen, x2-1, y1-1, nil, pause_texpos_ur)
dscreen.paintTile(style.paused_pen, x2-2, y1, nil, pause_texpos_ll)
dscreen.paintTile(style.paused_pen, x2-1, y1, nil, pause_texpos_lr)
end
dscreen.paintString(style.paused_pen or style.title_pen or pen,
x1+2, y2, ' PAUSE FORCED ')
end
end

@ -271,26 +271,6 @@ local function Panel_on_double_click(self)
Panel_update_frame(self, frame, true)
end
local function panel_mouse_is_on_pause_icon(self)
local frame_rect = self.frame_rect
local x,y = dscreen.getMousePos()
return (x == frame_rect.x2-2 or x == frame_rect.x2-1)
and (y == frame_rect.y1-1 or y == frame_rect.y1)
end
local function panel_has_pause_icon(self)
return self.parent_view and self.parent_view.force_pause
end
function Panel:getMouseFramePos()
local x,y = Panel.super.getMouseFramePos(self)
if x then return x, y end
if panel_has_pause_icon(self) and panel_mouse_is_on_pause_icon(self) then
local frame_rect = self.frame_rect
return frame_rect.width - 3, 0
end
end
function Panel:onInput(keys)
if self.kbd_get_pos then
if keys.SELECT or keys.LEAVESCREEN or keys._MOUSE_R_DOWN then
@ -1110,7 +1090,9 @@ function render_text(obj,dc,x0,y0,pen,dpen,disabled)
if token.tile then
x = x + 1
if dc then
dc:tile(nil, token.tile)
local tile_pen = tonumber(token.tile) and
to_pen{tile=token.tile} or token.tile
dc:char(nil, tile_pen)
if token.width then
dc:advance(token.width-1)
end
@ -1713,7 +1695,7 @@ function List:onRenderBody(dc)
local function paint_icon(icon, obj)
if type(icon) ~= 'string' then
dc:tile(nil,icon)
dc:char(nil,icon)
else
if current then
dc:string(icon, obj.icon_pen or self.icon_pen or cur_pen)

@ -78,84 +78,6 @@ void Kitchen::denyPlantSeedCookery(int32_t plant_id)
type->material_defs.idx[plant_material_def::basic_mat]);
}
void Kitchen::fillWatchMap(std::map<int32_t, int16_t>& watchMap)
{
watchMap.clear();
for (std::size_t i = 0; i < size(); ++i)
{
if (plotinfo->kitchen.item_subtypes[i] == SEEDLIMIT_ITEMTYPE &&
plotinfo->kitchen.item_subtypes[i] == SEEDLIMIT_ITEMSUBTYPE &&
plotinfo->kitchen.exc_types[i] == SEEDLIMIT_EXCTYPE)
{
watchMap[plotinfo->kitchen.mat_indices[i]] = plotinfo->kitchen.mat_types[i];
}
}
}
int Kitchen::findLimit(int32_t plant_id)
{
for (size_t i = 0; i < size(); ++i)
{
if (plotinfo->kitchen.item_types[i] == SEEDLIMIT_ITEMTYPE &&
plotinfo->kitchen.item_subtypes[i] == SEEDLIMIT_ITEMSUBTYPE &&
plotinfo->kitchen.mat_indices[i] == plant_id &&
plotinfo->kitchen.exc_types[i] == SEEDLIMIT_EXCTYPE)
{
return int(i);
}
}
return -1;
}
bool Kitchen::removeLimit(int32_t plant_id)
{
int i = findLimit(plant_id);
if (i < 0)
return false;
plotinfo->kitchen.item_types.erase(plotinfo->kitchen.item_types.begin() + i);
plotinfo->kitchen.item_subtypes.erase(plotinfo->kitchen.item_subtypes.begin() + i);
plotinfo->kitchen.mat_types.erase(plotinfo->kitchen.mat_types.begin() + i);
plotinfo->kitchen.mat_indices.erase(plotinfo->kitchen.mat_indices.begin() + i);
plotinfo->kitchen.exc_types.erase(plotinfo->kitchen.exc_types.begin() + i);
return true;
}
bool Kitchen::setLimit(int32_t plant_id, int16_t limit)
{
if (limit > SEEDLIMIT_MAX)
limit = SEEDLIMIT_MAX;
int i = findLimit(plant_id);
if (i < 0)
{
plotinfo->kitchen.item_types.push_back(SEEDLIMIT_ITEMTYPE);
plotinfo->kitchen.item_subtypes.push_back(SEEDLIMIT_ITEMSUBTYPE);
plotinfo->kitchen.mat_types.push_back(limit);
plotinfo->kitchen.mat_indices.push_back(plant_id);
plotinfo->kitchen.exc_types.push_back(SEEDLIMIT_EXCTYPE);
}
else
{
plotinfo->kitchen.mat_types[i] = limit;
}
return true;
}
void Kitchen::clearLimits()
{
for (size_t i = 0; i < size(); ++i)
{
if (plotinfo->kitchen.item_types[i] == SEEDLIMIT_ITEMTYPE &&
plotinfo->kitchen.item_subtypes[i] == SEEDLIMIT_ITEMSUBTYPE &&
plotinfo->kitchen.exc_types[i] == SEEDLIMIT_EXCTYPE)
{
removeLimit(plotinfo->kitchen.mat_indices[i]);
--i;
}
}
}
size_t Kitchen::size()
{
return plotinfo->kitchen.item_types.size();

@ -155,14 +155,18 @@ static bool doSetTile_default(const Pen &pen, int x, int y, bool map)
long *texpos_lower = &gps->screentexpos_lower[index];
uint32_t *flag = &gps->screentexpos_flag[index];
// keep SCREENTEXPOS_FLAG_ANCHOR_SUBORDINATE so occluded anchored textures
// don't appear corrupted
uint32_t flag_mask = 0x4;
if (pen.write_to_lower)
flag_mask |= 0x18;
*screen = 0;
*texpos = 0;
if (!pen.keep_lower)
*texpos_lower = 0;
gps->screentexpos_anchored[index] = 0;
// keep SCREENTEXPOS_FLAG_ANCHOR_SUBORDINATE so occluded anchored textures
// don't appear corrupted
*flag &= 4;
*flag &= flag_mask;
if (gps->top_in_use) {
screen = &gps->screen_top[index * 8];
@ -175,7 +179,7 @@ static bool doSetTile_default(const Pen &pen, int x, int y, bool map)
if (!pen.keep_lower)
*texpos_lower = 0;
gps->screentexpos_top_anchored[index] = 0;
*flag &= 4; // keep SCREENTEXPOS_FLAG_ANCHOR_SUBORDINATE
*flag &= flag_mask;
}
uint8_t fg = pen.fg | (pen.bold << 3);
@ -196,6 +200,14 @@ static bool doSetTile_default(const Pen &pen, int x, int y, bool map)
*texpos_lower = pen.tile;
else
*texpos = pen.tile;
if (pen.top_of_text || pen.bottom_of_text) {
screen[0] = uint8_t(pen.ch);
if (pen.top_of_text)
*flag |= 0x8;
if (pen.bottom_of_text)
*flag |= 0x10;
}
} else if (pen.ch) {
screen[0] = uint8_t(pen.ch);
*texpos_lower = 909; // basic black background

@ -23,6 +23,7 @@ static long g_green_pin_texpos_start = -1;
static long g_red_pin_texpos_start = -1;
static long g_icons_texpos_start = -1;
static long g_on_off_texpos_start = -1;
static long g_control_panel_texpos_start = -1;
static long g_thin_borders_texpos_start = -1;
static long g_medium_borders_texpos_start = -1;
static long g_panel_borders_texpos_start = -1;
@ -127,6 +128,8 @@ void Textures::init(color_ostream &out) {
&g_icons_texpos_start);
g_num_dfhack_textures += load_textures(out, "hack/data/art/on-off.png",
&g_on_off_texpos_start);
g_num_dfhack_textures += load_textures(out, "hack/data/art/control-panel.png",
&g_control_panel_texpos_start);
g_num_dfhack_textures += load_textures(out, "hack/data/art/border-thin.png",
&g_thin_borders_texpos_start);
g_num_dfhack_textures += load_textures(out, "hack/data/art/border-medium.png",
@ -187,6 +190,10 @@ long Textures::getOnOffTexposStart() {
return g_on_off_texpos_start;
}
long Textures::getControlPanelTexposStart() {
return g_control_panel_texpos_start;
}
long Textures::getThinBordersTexposStart() {
return g_thin_borders_texpos_start;
}

@ -1 +1 @@
Subproject commit a3b6cd5507753207ce28fe0872c98d6434d58a90
Subproject commit e5332147871bbf3293931d3ea268ec30b1023297

@ -134,6 +134,7 @@ dfhack_plugin(misery misery.cpp)
#dfhack_plugin(mode mode.cpp)
#dfhack_plugin(mousequery mousequery.cpp)
dfhack_plugin(nestboxes nestboxes.cpp)
dfhack_plugin(autoslab autoslab.cpp)
dfhack_plugin(orders orders.cpp LINK_LIBRARIES jsoncpp_static lua)
dfhack_plugin(overlay overlay.cpp LINK_LIBRARIES lua)
dfhack_plugin(pathable pathable.cpp LINK_LIBRARIES lua)
@ -148,7 +149,7 @@ add_subdirectory(remotefortressreader)
#add_subdirectory(rendermax)
dfhack_plugin(reveal reveal.cpp LINK_LIBRARIES lua)
#dfhack_plugin(search search.cpp)
dfhack_plugin(seedwatch seedwatch.cpp)
dfhack_plugin(seedwatch seedwatch.cpp LINK_LIBRARIES lua)
dfhack_plugin(showmood showmood.cpp)
#dfhack_plugin(siege-engine siege-engine.cpp LINK_LIBRARIES lua)
#dfhack_plugin(sort sort.cpp LINK_LIBRARIES lua)

@ -7,6 +7,7 @@
#include "modules/Burrows.h"
#include "modules/Designations.h"
#include "modules/Items.h"
#include "modules/Maps.h"
#include "modules/Persistence.h"
#include "modules/Units.h"
@ -253,9 +254,10 @@ static command_result do_command(color_ostream &out, vector<string> &parameters)
// cycle logic
//
static bool is_accessible_item(const df::coord &pos, const vector<df::unit *> &citizens) {
static bool is_accessible_item(df::item *item, const vector<df::unit *> &citizens) {
const df::coord pos = Items::getPosition(item);
for (auto &unit : citizens) {
if (Maps::canWalkBetween(unit->pos, pos))
if (Maps::canWalkBetween(Units::getPosition(unit), pos))
return true;
}
return false;
@ -518,7 +520,7 @@ static void scan_logs(int32_t *usable_logs, const vector<df::unit *> &citizens,
if (!is_valid_item(item))
continue;
if (!is_accessible_item(item->pos, citizens)) {
if (!is_accessible_item(item, citizens)) {
if (inaccessible_logs)
++*inaccessible_logs;
} else if (usable_logs) {

@ -12,5 +12,4 @@ list(APPEND COMMON_SRCS ${COMMON_HDRS})
dfhack_plugin(labormanager labormanager.cpp joblabormapper.cpp ${COMMON_SRCS})
dfhack_plugin(autohauler autohauler.cpp ${COMMON_SRCS})
dfhack_plugin(autolabor autolabor.cpp ${COMMON_SRCS})

@ -1,727 +0,0 @@
#include "Core.h"
#include <Console.h>
#include <Debug.h>
#include <Export.h>
#include <PluginManager.h>
#include <vector>
#include <algorithm>
#include "modules/Units.h"
#include "modules/World.h"
// DF data structure definition headers
#include "DataDefs.h"
#include <df/plotinfost.h>
#include <df/world.h>
#include <df/unit.h>
#include <df/unit_soul.h>
#include <df/unit_labor.h>
#include <df/unit_skill.h>
#include <df/job.h>
#include <df/building.h>
#include <df/workshop_type.h>
#include <df/unit_misc_trait.h>
#include <df/entity_position_responsibility.h>
#include <df/historical_figure.h>
#include <df/historical_entity.h>
#include <df/histfig_entity_link.h>
#include <df/histfig_entity_link_positionst.h>
#include <df/entity_position_assignment.h>
#include <df/entity_position.h>
#include <df/building_tradedepotst.h>
#include <df/building_stockpilest.h>
#include <df/items_other_id.h>
#include <df/plotinfost.h>
#include <df/activity_info.h>
#include <MiscUtils.h>
#include "modules/MapCache.h"
#include "modules/Items.h"
#include "modules/Units.h"
#include "laborstatemap.h"
using namespace DFHack;
using namespace df::enums;
DFHACK_PLUGIN("autohauler");
REQUIRE_GLOBAL(plotinfo);
REQUIRE_GLOBAL(world);
#define ARRAY_COUNT(array) (sizeof(array)/sizeof((array)[0]))
/*
* Autohauler module for dfhack
* Fork of autolabor, DFHack version 0.40.24-r2
*
* Rather than the all-of-the-above means of autolabor, autohauler will instead
* only manage hauling labors and leave skilled labors entirely to the user, who
* will probably use Dwarf Therapist to do so.
* Idle dwarves will be assigned the hauling labors; everyone else (including
* those currently hauling) will have the hauling labors removed. This is to
* encourage every dwarf to do their assigned skilled labors whenever possible,
* but resort to hauling when those jobs are not available. This also implies
* that the user will have a very tight skill assignment, with most skilled
* labors only being assigned to just one dwarf, no dwarf having more than two
* active skilled labors, and almost every non-military dwarf having at least
* one skilled labor assigned.
* Autohauler allows skills to be flagged as to prevent hauling labors from
* being assigned when the skill is present. By default this is the unused
* ALCHEMIST labor but can be changed by the user.
* It is noteworthy that, as stated in autolabor.cpp, "for almost all labors,
* once a dwarf begins a job it will finish that job even if the associated
* labor is removed." This is why we can remove hauling labors by default to try
* to force dwarves to do "real" jobs whenever they can.
* This is a standalone plugin. However, it would be wise to delete
* autolabor.plug.dll as this plugin is mutually exclusive with it.
*/
DFHACK_PLUGIN_IS_ENABLED(enable_autohauler);
namespace DFHack {
DBG_DECLARE(autohauler, cycle, DebugCategory::LINFO);
}
static std::vector<int> state_count(NUM_STATE);
const static int DEFAULT_FRAME_SKIP = 30;
static PersistentDataItem config;
command_result autohauler (color_ostream &out, std::vector <std::string> & parameters);
static int frame_skip;
static bool isOptionEnabled(unsigned flag)
{
return config.isValid() && (config.ival(0) & flag) != 0;
}
enum ConfigFlags {
CF_ENABLED = 1,
};
static void setOptionEnabled(ConfigFlags flag, bool on)
{
if (!config.isValid())
return;
if (on)
config.ival(0) |= flag;
else
config.ival(0) &= ~flag;
}
enum labor_mode {
ALLOW,
HAULERS,
FORBID
};
struct labor_info
{
PersistentDataItem config;
int active_dwarfs;
labor_mode mode() { return (labor_mode) config.ival(0); }
void set_mode(labor_mode mode) { config.ival(0) = mode; }
void set_config(PersistentDataItem a) { config = a; }
};
struct labor_default
{
labor_mode mode;
int active_dwarfs;
};
static std::vector<struct labor_info> labor_infos;
static const struct labor_default default_labor_infos[] = {
/* MINE */ {ALLOW, 0},
/* HAUL_STONE */ {HAULERS, 0},
/* HAUL_WOOD */ {HAULERS, 0},
/* HAUL_BODY */ {HAULERS, 0},
/* HAUL_FOOD */ {HAULERS, 0},
/* HAUL_REFUSE */ {HAULERS, 0},
/* HAUL_ITEM */ {HAULERS, 0},
/* HAUL_FURNITURE */ {HAULERS, 0},
/* HAUL_ANIMAL */ {HAULERS, 0},
/* CLEAN */ {HAULERS, 0},
/* CUTWOOD */ {ALLOW, 0},
/* CARPENTER */ {ALLOW, 0},
/* DETAIL */ {ALLOW, 0},
/* MASON */ {ALLOW, 0},
/* ARCHITECT */ {ALLOW, 0},
/* ANIMALTRAIN */ {ALLOW, 0},
/* ANIMALCARE */ {ALLOW, 0},
/* DIAGNOSE */ {ALLOW, 0},
/* SURGERY */ {ALLOW, 0},
/* BONE_SETTING */ {ALLOW, 0},
/* SUTURING */ {ALLOW, 0},
/* DRESSING_WOUNDS */ {ALLOW, 0},
/* FEED_WATER_CIVILIANS */ {HAULERS, 0}, // This could also be ALLOW
/* RECOVER_WOUNDED */ {HAULERS, 0},
/* BUTCHER */ {ALLOW, 0},
/* TRAPPER */ {ALLOW, 0},
/* DISSECT_VERMIN */ {ALLOW, 0},
/* LEATHER */ {ALLOW, 0},
/* TANNER */ {ALLOW, 0},
/* BREWER */ {ALLOW, 0},
/* ALCHEMIST */ {FORBID, 0},
/* SOAP_MAKER */ {ALLOW, 0},
/* WEAVER */ {ALLOW, 0},
/* CLOTHESMAKER */ {ALLOW, 0},
/* MILLER */ {ALLOW, 0},
/* PROCESS_PLANT */ {ALLOW, 0},
/* MAKE_CHEESE */ {ALLOW, 0},
/* MILK */ {ALLOW, 0},
/* COOK */ {ALLOW, 0},
/* PLANT */ {ALLOW, 0},
/* HERBALIST */ {ALLOW, 0},
/* FISH */ {ALLOW, 0},
/* CLEAN_FISH */ {ALLOW, 0},
/* DISSECT_FISH */ {ALLOW, 0},
/* HUNT */ {ALLOW, 0},
/* SMELT */ {ALLOW, 0},
/* FORGE_WEAPON */ {ALLOW, 0},
/* FORGE_ARMOR */ {ALLOW, 0},
/* FORGE_FURNITURE */ {ALLOW, 0},
/* METAL_CRAFT */ {ALLOW, 0},
/* CUT_GEM */ {ALLOW, 0},
/* ENCRUST_GEM */ {ALLOW, 0},
/* WOOD_CRAFT */ {ALLOW, 0},
/* STONE_CRAFT */ {ALLOW, 0},
/* BONE_CARVE */ {ALLOW, 0},
/* GLASSMAKER */ {ALLOW, 0},
/* EXTRACT_STRAND */ {ALLOW, 0},
/* SIEGECRAFT */ {ALLOW, 0},
/* SIEGEOPERATE */ {ALLOW, 0},
/* BOWYER */ {ALLOW, 0},
/* MECHANIC */ {ALLOW, 0},
/* POTASH_MAKING */ {ALLOW, 0},
/* LYE_MAKING */ {ALLOW, 0},
/* DYER */ {ALLOW, 0},
/* BURN_WOOD */ {ALLOW, 0},
/* OPERATE_PUMP */ {ALLOW, 0},
/* SHEARER */ {ALLOW, 0},
/* SPINNER */ {ALLOW, 0},
/* POTTERY */ {ALLOW, 0},
/* GLAZING */ {ALLOW, 0},
/* PRESSING */ {ALLOW, 0},
/* BEEKEEPING */ {ALLOW, 0},
/* WAX_WORKING */ {ALLOW, 0},
/* HANDLE_VEHICLES */ {HAULERS, 0},
/* HAUL_TRADE */ {HAULERS, 0},
/* PULL_LEVER */ {HAULERS, 0},
/* REMOVE_CONSTRUCTION */ {HAULERS, 0},
/* HAUL_WATER */ {HAULERS, 0},
/* GELD */ {ALLOW, 0},
/* BUILD_ROAD */ {HAULERS, 0},
/* BUILD_CONSTRUCTION */ {HAULERS, 0},
/* PAPERMAKING */ {ALLOW, 0},
/* BOOKBINDING */ {ALLOW, 0}
};
struct dwarf_info_t
{
dwarf_state state;
bool haul_exempt;
};
static void cleanup_state()
{
enable_autohauler = false;
labor_infos.clear();
}
static void reset_labor(df::unit_labor labor)
{
labor_infos[labor].set_mode(default_labor_infos[labor].mode);
}
static void enable_alchemist(color_ostream &out)
{
if (!Units::setLaborValidity(unit_labor::ALCHEMIST, true))
{
// informational only; this is a non-fatal error
out.printerr("%s: Could not flag Alchemist as a valid skill; Alchemist will not"
" be settable from DF or DFHack labor management screens.\n", plugin_name);
}
}
static void init_state(color_ostream &out)
{
config = World::GetPersistentData("autohauler/config");
if (config.isValid() && config.ival(0) == -1)
config.ival(0) = 0;
enable_autohauler = isOptionEnabled(CF_ENABLED);
if (!enable_autohauler)
return;
auto cfg_frameskip = World::GetPersistentData("autohauler/frameskip");
if (cfg_frameskip.isValid())
{
frame_skip = cfg_frameskip.ival(0);
}
else
{
cfg_frameskip = World::AddPersistentData("autohauler/frameskip");
cfg_frameskip.ival(0) = DEFAULT_FRAME_SKIP;
frame_skip = cfg_frameskip.ival(0);
}
labor_infos.resize(ARRAY_COUNT(default_labor_infos));
std::vector<PersistentDataItem> items;
World::GetPersistentData(&items, "autohauler/labors/", true);
for (auto& p : items)
{
std::string key = p.key();
df::unit_labor labor = (df::unit_labor) atoi(key.substr(strlen("autohauler/labors/")).c_str());
if (labor >= 0 && size_t(labor) < labor_infos.size())
{
labor_infos[labor].set_config(p);
labor_infos[labor].active_dwarfs = 0;
}
}
// Add default labors for those not in save
for (size_t i = 0; i < ARRAY_COUNT(default_labor_infos); i++) {
if (labor_infos[i].config.isValid())
continue;
std::stringstream name;
name << "autohauler/labors/" << i;
labor_infos[i].set_config(World::AddPersistentData(name.str()));
labor_infos[i].active_dwarfs = 0;
reset_labor((df::unit_labor) i);
}
enable_alchemist(out);
}
static void enable_plugin(color_ostream &out)
{
if (!config.isValid())
{
config = World::AddPersistentData("autohauler/config");
config.ival(0) = 0;
}
setOptionEnabled(CF_ENABLED, true);
enable_autohauler = true;
out << "Enabling the plugin." << std::endl;
cleanup_state();
init_state(out);
}
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
if(ARRAY_COUNT(default_labor_infos) != ENUM_LAST_ITEM(unit_labor) + 1)
{
out.printerr("autohauler: labor size mismatch\n");
return CR_FAILURE;
}
commands.push_back(PluginCommand(
"autohauler",
"Automatically manage hauling labors.",
autohauler));
init_state(out);
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
cleanup_state();
return CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
{
switch (event) {
case SC_MAP_LOADED:
cleanup_state();
init_state(out);
break;
case SC_MAP_UNLOADED:
cleanup_state();
break;
default:
break;
}
return CR_OK;
}
DFhackCExport command_result plugin_onupdate ( color_ostream &out )
{
static int step_count = 0;
if(!world || !world->map.block_index || !enable_autohauler)
{
return CR_OK;
}
if (++step_count < frame_skip)
return CR_OK;
step_count = 0;
std::vector<df::unit *> dwarfs;
for (auto& cre : world->units.active)
{
if (Units::isCitizen(cre))
{
dwarfs.push_back(cre);
}
}
int n_dwarfs = dwarfs.size();
if (n_dwarfs == 0)
return CR_OK;
std::vector<dwarf_info_t> dwarf_info(n_dwarfs);
state_count.clear();
state_count.resize(NUM_STATE);
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
{
/* Before determining how to handle employment status, handle
* hauling exemptions first */
// Default deny condition of on break for later else-if series
bool is_migrant = false;
// Scan every labor. If a labor that disallows hauling is present
// for the dwarf, the dwarf is hauling exempt
FOR_ENUM_ITEMS(unit_labor, labor)
{
if (!(labor == unit_labor::NONE))
{
bool test1 = labor_infos[labor].mode() == FORBID;
bool test2 = dwarfs[dwarf]->status.labors[labor];
if(test1 && test2) dwarf_info[dwarf].haul_exempt = true;
}
}
// Scan a dwarf's miscellaneous traits for on break or migrant status.
// If either of these are present, disable hauling because we want them
// to try to find real jobs first
auto v = dwarfs[dwarf]->status.misc_traits;
auto test_migrant = [](df::unit_misc_trait* t) { return t->id == misc_trait_type::Migrant; };
is_migrant = std::find_if(v.begin(), v.end(), test_migrant ) != v.end();
/* Now determine a dwarf's employment status and decide whether
* to assign hauling */
// I don't think you can set the labors for babies and children, but let's
// ignore them anyway
if (Units::isBaby(dwarfs[dwarf]) || Units::isChild(dwarfs[dwarf]))
{
dwarf_info[dwarf].state = CHILD;
}
// Account for any hauling exemptions here
else if (dwarf_info[dwarf].haul_exempt)
{
dwarf_info[dwarf].state = BUSY;
}
// Account for the military
else if (ENUM_ATTR(profession, military, dwarfs[dwarf]->profession))
dwarf_info[dwarf].state = MILITARY;
// Account for incoming migrants
else if (is_migrant)
{
dwarf_info[dwarf].state = OTHER;
}
else if (dwarfs[dwarf]->job.current_job == NULL)
{
dwarf_info[dwarf].state = IDLE;
}
else
{
int job = dwarfs[dwarf]->job.current_job->job_type;
if (job >= 0 && size_t(job) < ARRAY_COUNT(dwarf_states))
dwarf_info[dwarf].state = dwarf_states[job];
else
{
WARN(cycle, out).print("Dwarf %i \"%s\" has unknown job %i\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), job);
dwarf_info[dwarf].state = OTHER;
}
}
state_count[dwarf_info[dwarf].state]++;
TRACE(cycle, out).print("Dwarf %i \"%s\": state %s\n",
dwarf, dwarfs[dwarf]->name.first_name.c_str(), state_names[dwarf_info[dwarf].state]);
}
// This is a vector of all the labors
std::vector<df::unit_labor> labors;
// For every labor...
FOR_ENUM_ITEMS(unit_labor, labor)
{
// Ignore all nonexistent labors
if (labor == unit_labor::NONE)
continue;
// Set number of active dwarves for this job to zero
labor_infos[labor].active_dwarfs = 0;
// And add the labor to the aforementioned vector of labors
labors.push_back(labor);
}
// This is a different algorithm than Autolabor. Instead, the intent is to
// have "real" jobs filled first, then if nothing is available the dwarf
// instead resorts to hauling.
// IDLE - Enable hauling
// BUSY - Disable hauling
// OTHER - Enable hauling
// MILITARY - Enable hauling
// There was no reason to put potential haulers in an array. All of them are
// covered in the following for loop.
FOR_ENUM_ITEMS(unit_labor, labor)
{
if (labor == unit_labor::NONE)
continue;
if (labor_infos[labor].mode() != HAULERS)
continue;
for(size_t dwarf = 0; dwarf < dwarfs.size(); dwarf++)
{
if (!Units::isValidLabor(dwarfs[dwarf], labor))
continue;
// Set hauling labors based on employment states
if(dwarf_info[dwarf].state == IDLE) {
dwarfs[dwarf]->status.labors[labor] = true;
}
else if(dwarf_info[dwarf].state == MILITARY) {
dwarfs[dwarf]->status.labors[labor] = true;
}
else if(dwarf_info[dwarf].state == OTHER) {
dwarfs[dwarf]->status.labors[labor] = true;
}
else if(dwarf_info[dwarf].state == BUSY) {
dwarfs[dwarf]->status.labors[labor] = false;
}
// If at the end of this the dwarf has the hauling labor, increment the
// counter
if(dwarfs[dwarf]->status.labors[labor])
{
labor_infos[labor].active_dwarfs++;
}
// CHILD ignored
}
}
return CR_OK;
}
void print_labor (df::unit_labor labor, color_ostream &out)
{
std::string labor_name = ENUM_KEY_STR(unit_labor, labor);
out << labor_name << ": ";
for (int i = 0; i < 20 - (int)labor_name.length(); i++)
out << ' ';
if (labor_infos[labor].mode() == ALLOW) out << "allow" << std::endl;
else if(labor_infos[labor].mode() == FORBID) out << "forbid" << std::endl;
else if(labor_infos[labor].mode() == HAULERS)
{
out << "haulers, currently " << labor_infos[labor].active_dwarfs << " dwarfs" << std::endl;
}
else
{
out << "Warning: Invalid labor mode!" << std::endl;
}
}
DFhackCExport command_result plugin_enable ( color_ostream &out, bool enable )
{
if (!Core::getInstance().isWorldLoaded()) {
out.printerr("World is not loaded: please load a game first.\n");
return CR_FAILURE;
}
if (enable && !enable_autohauler)
{
enable_plugin(out);
}
else if(!enable && enable_autohauler)
{
enable_autohauler = false;
setOptionEnabled(CF_ENABLED, false);
out << "Autohauler is disabled." << std::endl;
}
return CR_OK;
}
command_result autohauler (color_ostream &out, std::vector <std::string> & parameters)
{
CoreSuspender suspend;
if (!Core::getInstance().isWorldLoaded()) {
out.printerr("World is not loaded: please load a game first.\n");
return CR_FAILURE;
}
if (parameters.size() == 1 &&
(parameters[0] == "0" || parameters[0] == "enable" ||
parameters[0] == "1" || parameters[0] == "disable"))
{
bool enable = (parameters[0] == "1" || parameters[0] == "enable");
return plugin_enable(out, enable);
}
else if (parameters.size() == 2 && parameters[0] == "frameskip")
{
auto cfg_frameskip = World::GetPersistentData("autohauler/frameskip");
if(cfg_frameskip.isValid())
{
int newValue = atoi(parameters[1].c_str());
cfg_frameskip.ival(0) = newValue;
out << "Setting frame skip to " << newValue << std::endl;
frame_skip = cfg_frameskip.ival(0);
return CR_OK;
}
else
{
out << "Warning! No persistent data for frame skip!" << std::endl;
return CR_OK;
}
}
else if (parameters.size() >= 2 && parameters.size() <= 4)
{
if (!enable_autohauler)
{
out << "Error: The plugin is not enabled." << std::endl;
return CR_FAILURE;
}
df::unit_labor labor = unit_labor::NONE;
FOR_ENUM_ITEMS(unit_labor, test_labor)
{
if (parameters[0] == ENUM_KEY_STR(unit_labor, test_labor))
labor = test_labor;
}
if (labor == unit_labor::NONE)
{
out.printerr("Could not find labor %s.\n", parameters[0].c_str());
return CR_WRONG_USAGE;
}
if (parameters[1] == "haulers")
{
labor_infos[labor].set_mode(HAULERS);
print_labor(labor, out);
return CR_OK;
}
if (parameters[1] == "allow")
{
labor_infos[labor].set_mode(ALLOW);
print_labor(labor, out);
return CR_OK;
}
if (parameters[1] == "forbid")
{
labor_infos[labor].set_mode(FORBID);
print_labor(labor, out);
return CR_OK;
}
if (parameters[1] == "reset")
{
reset_labor(labor);
print_labor(labor, out);
return CR_OK;
}
print_labor(labor, out);
return CR_OK;
}
else if (parameters.size() == 1 && parameters[0] == "reset-all")
{
if (!enable_autohauler)
{
out << "Error: The plugin is not enabled." << std::endl;
return CR_FAILURE;
}
for (size_t i = 0; i < labor_infos.size(); i++)
{
reset_labor((df::unit_labor) i);
}
out << "All labors reset." << std::endl;
return CR_OK;
}
else if (parameters.size() == 1 && (parameters[0] == "list" || parameters[0] == "status"))
{
if (!enable_autohauler)
{
out << "Error: The plugin is not enabled." << std::endl;
return CR_FAILURE;
}
bool need_comma = false;
for (int i = 0; i < NUM_STATE; i++)
{
if (state_count[i] == 0)
continue;
if (need_comma)
out << ", ";
out << state_count[i] << ' ' << state_names[i];
need_comma = true;
}
out << std::endl;
out << "Autohauler is running every " << frame_skip << " frames." << std::endl;
if (parameters[0] == "list")
{
FOR_ENUM_ITEMS(unit_labor, labor)
{
if (labor == unit_labor::NONE)
continue;
print_labor(labor, out);
}
}
return CR_OK;
}
else
{
out.print("Automatically assigns hauling labors to dwarves.\n"
"Activate with 'enable autohauler', deactivate with 'disable autohauler'.\n"
"Current state: %d.\n", enable_autohauler);
return CR_OK;
}
}

@ -0,0 +1,243 @@
/* Simple plugin to check for ghosts and automatically queue jobs to engrave slabs for them.
*
* Enhancement idea: Queue up a ConstructSlab job, then link the engrave slab job to it. Avoids need to have slabs in stockpiles
* Would require argument parsing, specifying materials
* Enhancement idea: Automatically place the slab. This seems like a tricky problem but maybe solveable with named zones?
* Might be made obsolete by people just using buildingplan to pre-place plans for slab?
* Enhancement idea: Optionally enable autoengraving for pets.
* Enhancement idea: Try to get ahead of ghosts by autoengraving for dead dwarves with no remains, or dwarves
* whose remains are unreachable.
*/
#include "Core.h"
#include "Debug.h"
#include "PluginManager.h"
#include "modules/Persistence.h"
#include "modules/Translation.h"
#include "modules/World.h"
#include "df/historical_figure.h"
#include "df/item.h"
#include "df/manager_order.h"
#include "df/plotinfost.h"
#include "df/unit.h"
#include "df/world.h"
using namespace DFHack;
DFHACK_PLUGIN("autoslab");
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
REQUIRE_GLOBAL(world);
// logging levels can be dynamically controlled with the `debugfilter` command.
namespace DFHack
{
// for configuration-related logging
DBG_DECLARE(autoslab, status, DebugCategory::LINFO);
// for logging during the periodic scan
DBG_DECLARE(autoslab, cycle, DebugCategory::LINFO);
}
static const auto CONFIG_KEY = std::string(plugin_name) + "/config";
static PersistentDataItem config;
enum ConfigValues
{
CONFIG_IS_ENABLED = 0,
};
static int get_config_val(int index)
{
if (!config.isValid())
return -1;
return config.ival(index);
}
static bool get_config_bool(int index)
{
return get_config_val(index) == 1;
}
static void set_config_val(int index, int value)
{
if (config.isValid())
config.ival(index) = value;
}
static void set_config_bool(int index, bool value)
{
set_config_val(index, value ? 1 : 0);
}
static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
static void do_cycle(color_ostream &out);
DFhackCExport command_result plugin_init(color_ostream &out, std::vector<PluginCommand> &commands)
{
DEBUG(status, out).print("initializing %s\n", plugin_name);
return CR_OK;
}
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable)
{
if (!Core::getInstance().isWorldLoaded())
{
out.printerr("Cannot enable %s without a loaded world.\n", plugin_name);
return CR_FAILURE;
}
if (enable != is_enabled)
{
is_enabled = enable;
DEBUG(status, out).print("%s from the API; persisting\n", is_enabled ? "enabled" : "disabled");
set_config_bool(CONFIG_IS_ENABLED, is_enabled);
}
else
{
DEBUG(status, out).print("%s from the API, but already %s; no action\n", is_enabled ? "enabled" : "disabled", is_enabled ? "enabled" : "disabled");
}
return CR_OK;
}
DFhackCExport command_result plugin_shutdown(color_ostream &out)
{
DEBUG(status, out).print("shutting down %s\n", plugin_name);
return CR_OK;
}
DFhackCExport command_result plugin_load_data(color_ostream &out)
{
config = World::GetPersistentData(CONFIG_KEY);
if (!config.isValid())
{
DEBUG(status, out).print("no config found in this save; initializing\n");
config = World::AddPersistentData(CONFIG_KEY);
set_config_bool(CONFIG_IS_ENABLED, is_enabled);
}
// we have to copy our enabled flag into the global plugin variable, but
// all the other state we can directly read/modify from the persistent
// data structure.
is_enabled = get_config_bool(CONFIG_IS_ENABLED);
DEBUG(status, out).print("loading persisted enabled state: %s\n", is_enabled ? "true" : "false");
return CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
{
if (event == DFHack::SC_WORLD_UNLOADED)
{
if (is_enabled)
{
DEBUG(status, out).print("world unloaded; disabling %s\n", plugin_name);
is_enabled = false;
}
}
return CR_OK;
}
static const int32_t CYCLE_TICKS = 1200;
DFhackCExport command_result plugin_onupdate(color_ostream &out)
{
CoreSuspender suspend;
if (is_enabled && world->frame_counter - cycle_timestamp >= CYCLE_TICKS)
do_cycle(out);
return CR_OK;
}
// Name functions taken from manipulator.cpp
static std::string get_first_name(df::unit *unit)
{
return Translation::capitalize(unit->name.first_name);
}
static std::string get_last_name(df::unit *unit)
{
df::language_name name = unit->name;
std::string ret = "";
for (int i = 0; i < 2; i++)
{
if (name.words[i] >= 0)
ret += *world->raws.language.translations[name.language]->words[name.words[i]];
}
return Translation::capitalize(ret);
}
// Couldn't figure out any other way to do this besides look for the dwarf name in
// the slab item description.
// Ideally, we could get the historical figure id from the slab but I didn't
// see anything like that in the item struct. This seems to work based on testing.
// Confirmed nicknames don't show up in engraved slab names, so this should probably work okay
bool engravedSlabItemExists(df::unit *unit, std::vector<df::item *> slabs)
{
for (auto slab : slabs)
{
std::string desc = "";
slab->getItemDescription(&desc, 0);
auto fullName = get_first_name(unit) + " " + get_last_name(unit);
if (desc.find(fullName) != std::string::npos)
return true;
}
return false;
}
// Queue up a single order to engrave the slab for the given unit
static void createSlabJob(df::unit *unit)
{
auto next_id = world->manager_order_next_id++;
auto order = new df::manager_order();
order->id = next_id;
order->job_type = df::job_type::EngraveSlab;
order->hist_figure_id = unit->hist_figure_id;
order->amount_left = 1;
order->amount_total = 1;
world->manager_orders.push_back(order);
}
static void checkslabs(color_ostream &out)
{
// Get existing orders for slab engraving as map hist_figure_id -> order ID
std::map<int32_t, int32_t> histToJob;
for (auto order : world->manager_orders)
{
if (order->job_type == df::job_type::EngraveSlab)
histToJob[order->hist_figure_id] = order->id;
}
// Get list of engraved slab items on map
std::vector<df::item *> engravedSlabs;
std::copy_if(world->items.all.begin(), world->items.all.end(),
std::back_inserter(engravedSlabs),
[](df::item *item)
{ return item->getType() == df::item_type::SLAB && item->getSlabEngravingType() == df::slab_engraving_type::Memorial; });
// Build list of ghosts
std::vector<df::unit *> ghosts;
std::copy_if(world->units.all.begin(), world->units.all.end(),
std::back_inserter(ghosts),
[](const df::unit *unit)
{ return unit->flags3.bits.ghostly; });
for (auto ghost : ghosts)
{
// Only create a job is the map has no existing jobs for that historical figure or no existing engraved slabs
if (histToJob.count(ghost->hist_figure_id) == 0 && !engravedSlabItemExists(ghost, engravedSlabs))
{
createSlabJob(ghost);
auto fullName = get_first_name(ghost) + " " + get_last_name(ghost);
out.print("Added slab order for ghost %s\n", fullName.c_str());
}
}
}
static void do_cycle(color_ostream &out)
{
// mark that we have recently run
cycle_timestamp = world->frame_counter;
checkslabs(out);
}

@ -28,9 +28,11 @@ DFHACK_PLUGIN_IS_ENABLED(is_enabled);
REQUIRE_GLOBAL(world);
// logging levels can be dynamically controlled with the `debugfilter` command.
// the names "config" and "cycle" are arbitrary and are just used to categorize
// your log messages.
namespace DFHack {
// for configuration-related logging
DBG_DECLARE(persistent_per_save_example, status, DebugCategory::LINFO);
DBG_DECLARE(persistent_per_save_example, config, DebugCategory::LINFO);
// for logging during the periodic scan
DBG_DECLARE(persistent_per_save_example, cycle, DebugCategory::LINFO);
}
@ -39,7 +41,7 @@ static const string CONFIG_KEY = string(plugin_name) + "/config";
static PersistentDataItem config;
enum ConfigValues {
CONFIG_IS_ENABLED = 0,
CONFIG_CYCLE_TICKS = 1,
CONFIG_SOMETHING_ELSE = 1,
};
static int get_config_val(int index) {
if (!config.isValid())
@ -57,13 +59,14 @@ static void set_config_bool(int index, bool value) {
set_config_val(index, value ? 1 : 0);
}
static const int32_t CYCLE_TICKS = 1200; // one day
static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
static command_result do_command(color_ostream &out, vector<string> &parameters);
static void do_cycle(color_ostream &out);
DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
DEBUG(status,out).print("initializing %s\n", plugin_name);
DEBUG(config,out).print("initializing %s\n", plugin_name);
// provide a configuration interface for the plugin
commands.push_back(PluginCommand(
@ -82,11 +85,11 @@ DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
if (enable != is_enabled) {
is_enabled = enable;
DEBUG(status,out).print("%s from the API; persisting\n",
DEBUG(config,out).print("%s from the API; persisting\n",
is_enabled ? "enabled" : "disabled");
set_config_bool(CONFIG_IS_ENABLED, is_enabled);
} else {
DEBUG(status,out).print("%s from the API, but already %s; no action\n",
DEBUG(config,out).print("%s from the API, but already %s; no action\n",
is_enabled ? "enabled" : "disabled",
is_enabled ? "enabled" : "disabled");
}
@ -94,7 +97,7 @@ DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
}
DFhackCExport command_result plugin_shutdown (color_ostream &out) {
DEBUG(status,out).print("shutting down %s\n", plugin_name);
DEBUG(config,out).print("shutting down %s\n", plugin_name);
return CR_OK;
}
@ -103,17 +106,17 @@ DFhackCExport command_result plugin_load_data (color_ostream &out) {
config = World::GetPersistentData(CONFIG_KEY);
if (!config.isValid()) {
DEBUG(status,out).print("no config found in this save; initializing\n");
DEBUG(config,out).print("no config found in this save; initializing\n");
config = World::AddPersistentData(CONFIG_KEY);
set_config_bool(CONFIG_IS_ENABLED, is_enabled);
set_config_val(CONFIG_CYCLE_TICKS, 6000);
set_config_val(CONFIG_SOMETHING_ELSE, 6000);
}
// we have to copy our enabled flag into the global plugin variable, but
// all the other state we can directly read/modify from the persistent
// data structure.
is_enabled = get_config_bool(CONFIG_IS_ENABLED);
DEBUG(status,out).print("loading persisted enabled state: %s\n",
DEBUG(config,out).print("loading persisted enabled state: %s\n",
is_enabled ? "true" : "false");
return CR_OK;
}
@ -121,7 +124,7 @@ DFhackCExport command_result plugin_load_data (color_ostream &out) {
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
if (event == DFHack::SC_WORLD_UNLOADED) {
if (is_enabled) {
DEBUG(status,out).print("world unloaded; disabling %s\n",
DEBUG(config,out).print("world unloaded; disabling %s\n",
plugin_name);
is_enabled = false;
}
@ -130,7 +133,7 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
}
DFhackCExport command_result plugin_onupdate(color_ostream &out) {
if (is_enabled && world->frame_counter - cycle_timestamp >= get_config_val(CONFIG_CYCLE_TICKS))
if (is_enabled && world->frame_counter - cycle_timestamp >= CYCLE_TICKS)
do_cycle(out);
return CR_OK;
}
@ -162,5 +165,5 @@ static void do_cycle(color_ostream &out) {
DEBUG(cycle,out).print("running %s cycle\n", plugin_name);
// TODO: logic that runs every get_config_val(CONFIG_CYCLE_TICKS) ticks
// TODO: logic that runs every CYCLE_TICKS ticks
}

@ -0,0 +1,67 @@
local _ENV = mkmodule('plugins.seedwatch')
local argparse = require('argparse')
local function process_args(opts, args)
if args[1] == 'help' then
opts.help = true
return
end
return argparse.processArgsGetopt(args, {
{'h', 'help', handler=function() opts.help = true end},
})
end
local function print_status()
print(('seedwatch is %s'):format(isEnabled() and "enabled" or "disabled"))
print()
print('usable seed counts and current targets:')
local watch_map, seed_counts = seedwatch_getData()
local sum = 0
local plants = df.global.world.raws.plants.all
for k,v in pairs(seed_counts) do
print((' %4d/%d %s'):format(v, watch_map[k] or 0, plants[k].id))
sum = sum + v
end
print()
print(('total usable seeds: %d'):format(sum))
end
local function set_target(name, num)
if not name or #name == 0 then
qerror('must specify "all" or plant name')
end
num = tonumber(num)
num = num and math.floor(num) or nil
if not num or num < 0 then
qerror('target must be a non-negative integer')
end
seedwatch_setTarget(name, num)
end
function parse_commandline(...)
local args, opts = {...}, {}
local positionals = process_args(opts, args)
if opts.help then
return false
end
local command = positionals[1]
if not command or command == 'status' then
print_status()
elseif command == 'clear' then
set_target('all', 0)
elseif positionals[2] and positionals[3] then
set_target(positionals[2], positionals[3])
else
return false
end
return true
end
return _ENV

@ -1,120 +1,145 @@
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "Debug.h"
#include "PluginManager.h"
#include "DataDefs.h"
#include "modules/Persistence.h"
#include "modules/World.h"
#include "df/world.h"
#include "df/plotinfost.h"
#include "df/building_nest_boxst.h"
#include "df/building_type.h"
#include "df/buildings_other_id.h"
#include "df/global_objects.h"
#include "df/item.h"
#include "df/unit.h"
#include "df/building.h"
#include "df/items_other_id.h"
#include "df/creature_raw.h"
#include "modules/MapCache.h"
#include "modules/Items.h"
using std::vector;
using std::string;
using std::endl;
using namespace DFHack;
using namespace df::enums;
using df::global::world;
using df::global::plotinfo;
DFHACK_PLUGIN("nestboxes");
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
static command_result nestboxes(color_ostream &out, vector <string> & parameters);
REQUIRE_GLOBAL(world);
DFHACK_PLUGIN("nestboxes");
namespace DFHack {
// for configuration-related logging
DBG_DECLARE(nestboxes, config, DebugCategory::LINFO);
// for logging during the periodic scan
DBG_DECLARE(nestboxes, cycle, DebugCategory::LINFO);
}
DFHACK_PLUGIN_IS_ENABLED(enabled);
static const string CONFIG_KEY = string(plugin_name) + "/config";
static PersistentDataItem config;
static void eggscan(color_ostream &out)
{
CoreSuspender suspend;
enum ConfigValues {
CONFIG_IS_ENABLED = 0,
};
for (df::building *build : world->buildings.other[df::buildings_other_id::NEST_BOX])
{
auto type = build->getType();
if (df::enums::building_type::NestBox == type)
{
bool fertile = false;
df::building_nest_boxst *nb = virtual_cast<df::building_nest_boxst>(build);
if (nb->claimed_by != -1)
{
df::unit* u = df::unit::find(nb->claimed_by);
if (u && u->pregnancy_timer > 0)
fertile = true;
}
for (size_t j = 1; j < nb->contained_items.size(); j++)
{
df::item* item = nb->contained_items[j]->item;
if (item->flags.bits.forbid != fertile)
{
item->flags.bits.forbid = fertile;
out << item->getStackSize() << " eggs " << (fertile ? "forbidden" : "unforbidden.") << endl;
static int get_config_val(PersistentDataItem &c, int index) {
if (!c.isValid())
return -1;
return c.ival(index);
}
static bool get_config_bool(PersistentDataItem &c, int index) {
return get_config_val(c, index) == 1;
}
static void set_config_val(PersistentDataItem &c, int index, int value) {
if (c.isValid())
c.ival(index) = value;
}
static void set_config_bool(PersistentDataItem &c, int index, bool value) {
set_config_val(c, index, value ? 1 : 0);
}
static const int32_t CYCLE_TICKS = 100; // need to react quickly if eggs are unforbidden
static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
static void do_cycle(color_ostream &out);
DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
DEBUG(config,out).print("initializing %s\n", plugin_name);
return CR_OK;
}
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
if (!Core::getInstance().isWorldLoaded()) {
out.printerr("Cannot enable %s without a loaded world.\n", plugin_name);
return CR_FAILURE;
}
DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
{
if (world && plotinfo) {
commands.push_back(
PluginCommand(
"nestboxes",
"Protect fertile eggs incubating in a nestbox.",
nestboxes));
if (enable != is_enabled) {
is_enabled = enable;
DEBUG(config,out).print("%s from the API; persisting\n",
is_enabled ? "enabled" : "disabled");
set_config_bool(config, CONFIG_IS_ENABLED, is_enabled);
} else {
DEBUG(config,out).print("%s from the API, but already %s; no action\n",
is_enabled ? "enabled" : "disabled",
is_enabled ? "enabled" : "disabled");
}
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
DFhackCExport command_result plugin_shutdown (color_ostream &out) {
DEBUG(config,out).print("shutting down %s\n", plugin_name);
return CR_OK;
}
DFhackCExport command_result plugin_onupdate(color_ostream &out)
{
if (!enabled)
return CR_OK;
DFhackCExport command_result plugin_load_data (color_ostream &out) {
config = World::GetPersistentData(CONFIG_KEY);
static unsigned cnt = 0;
if ((++cnt % 5) != 0)
return CR_OK;
if (!config.isValid()) {
DEBUG(config,out).print("no config found in this save; initializing\n");
config = World::AddPersistentData(CONFIG_KEY);
set_config_bool(config, CONFIG_IS_ENABLED, is_enabled);
}
is_enabled = get_config_bool(config, CONFIG_IS_ENABLED);
DEBUG(config,out).print("loading persisted enabled state: %s\n",
is_enabled ? "true" : "false");
eggscan(out);
return CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
if (event == DFHack::SC_WORLD_UNLOADED) {
if (is_enabled) {
DEBUG(config,out).print("world unloaded; disabling %s\n",
plugin_name);
is_enabled = false;
}
}
return CR_OK;
}
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable)
{
enabled = enable;
DFhackCExport command_result plugin_onupdate(color_ostream &out) {
if (is_enabled && world->frame_counter - cycle_timestamp >= CYCLE_TICKS)
do_cycle(out);
return CR_OK;
}
static command_result nestboxes(color_ostream &out, vector <string> & parameters)
{
CoreSuspender suspend;
/////////////////////////////////////////////////////
// cycle logic
//
if (parameters.size() == 1) {
if (parameters[0] == "enable")
enabled = true;
else if (parameters[0] == "disable")
enabled = false;
else
return CR_WRONG_USAGE;
} else {
out << "Plugin " << (enabled ? "enabled" : "disabled") << "." << endl;
static void do_cycle(color_ostream &out) {
DEBUG(cycle,out).print("running %s cycle\n", plugin_name);
// mark that we have recently run
cycle_timestamp = world->frame_counter;
for (df::building_nest_boxst *nb : world->buildings.other.NEST_BOX) {
bool fertile = false;
if (nb->claimed_by != -1) {
df::unit *u = df::unit::find(nb->claimed_by);
if (u && u->pregnancy_timer > 0)
fertile = true;
}
for (auto &contained_item : nb->contained_items) {
df::item *item = contained_item->item;
if (item->flags.bits.forbid != fertile) {
item->flags.bits.forbid = fertile;
out.print("%d eggs %s.\n", item->getStackSize(), fertile ? "forbidden" : "unforbidden");
}
}
}
return CR_OK;
}

@ -4,218 +4,114 @@
// With thanks to peterix for DFHack and Quietust for information
// http://www.bay12forums.com/smf/index.php?topic=91166.msg2605147#msg2605147
#include <map>
#include <string>
#include <vector>
#include "Console.h"
#include "Core.h"
#include "Export.h"
#include "Debug.h"
#include "LuaTools.h"
#include "PluginManager.h"
#include "modules/World.h"
#include "modules/Materials.h"
#include "TileTypes.h"
#include "modules/Items.h"
#include "modules/Kitchen.h"
#include "VersionInfo.h"
#include "df/world.h"
#include "df/plant_raw.h"
#include "modules/Maps.h"
#include "modules/Persistence.h"
#include "modules/Units.h"
#include "modules/World.h"
#include "df/item_flags.h"
#include "df/items_other_id.h"
#include "df/plant_raw.h"
#include "df/world.h"
#include <unordered_map>
using namespace std;
using namespace DFHack;
using namespace df::enums;
using std::map;
using std::string;
using std::unordered_map;
using std::vector;
DFHACK_PLUGIN("seedwatch");
DFHACK_PLUGIN_IS_ENABLED(running); // whether seedwatch is counting the seeds or not
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
REQUIRE_GLOBAL(world);
const int buffer = 20; // seed number buffer - 20 is reasonable
namespace DFHack {
// for configuration-related logging
DBG_DECLARE(seedwatch, config, DebugCategory::LINFO);
// for logging during the periodic scan
DBG_DECLARE(seedwatch, cycle, DebugCategory::LINFO);
}
// abbreviations for the standard plants
map<string, string> abbreviations;
bool ignoreSeeds(df::item_flags& f) // seeds with the following flags should not be counted
{
return
f.bits.dump ||
f.bits.forbid ||
f.bits.garbage_collect ||
f.bits.hidden ||
f.bits.hostile ||
f.bits.on_fire ||
f.bits.rotten ||
f.bits.trader ||
f.bits.in_building ||
f.bits.in_job;
static unordered_map<string, const char *> abbreviations;
static map<string, int32_t> world_plant_ids;
static const int DEFAULT_TARGET = 30;
static const int TARGET_BUFFER = 20; // seed number buffer; 20 is reasonable
static const string CONFIG_KEY = string(plugin_name) + "/config";
static const string SEED_CONFIG_KEY_PREFIX = string(plugin_name) + "/seed/";
static PersistentDataItem config;
static unordered_map<int, PersistentDataItem> watched_seeds;
enum ConfigValues {
CONFIG_IS_ENABLED = 0,
};
// searches abbreviations, returns expansion if so, returns original if not
string searchAbbreviations(string in)
{
if(abbreviations.count(in) > 0)
{
return abbreviations[in];
}
else
{
return in;
}
enum SeedConfigValues {
SEED_CONFIG_ID = 0,
SEED_CONFIG_TARGET = 1,
};
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable)
{
if(enable == true)
{
if(Core::getInstance().isWorldLoaded())
{
running = true;
out.print("seedwatch supervision started.\n");
} else {
out.printerr(
"This plugin needs a fortress to be loaded and will deactivate automatically otherwise.\n"
"Activate with 'seedwatch start' after you load the game.\n"
);
static int get_config_val(PersistentDataItem &c, int index) {
if (!c.isValid())
return -1;
return c.ival(index);
}
} else {
running = false;
out.print("seedwatch supervision stopped.\n");
static bool get_config_bool(PersistentDataItem &c, int index) {
return get_config_val(c, index) == 1;
}
static void set_config_val(PersistentDataItem &c, int index, int value) {
if (c.isValid())
c.ival(index) = value;
}
static void set_config_bool(PersistentDataItem &c, int index, bool value) {
set_config_val(c, index, value ? 1 : 0);
}
return CR_OK;
static PersistentDataItem & ensure_seed_config(color_ostream &out, int id) {
if (watched_seeds.count(id))
return watched_seeds[id];
string keyname = SEED_CONFIG_KEY_PREFIX + int_to_string(id);
DEBUG(config,out).print("creating new persistent key for seed type %d\n", id);
watched_seeds.emplace(id, World::GetPersistentData(keyname, NULL));
return watched_seeds[id];
}
static void remove_seed_config(color_ostream &out, int id) {
if (!watched_seeds.count(id))
return;
DEBUG(config,out).print("removing persistent key for seed type %d\n", id);
World::DeletePersistentData(watched_seeds[id]);
watched_seeds.erase(id);
}
command_result df_seedwatch(color_ostream &out, vector<string>& parameters)
{
CoreSuspender suspend;
static const int32_t CYCLE_TICKS = 1200;
static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
map<string, int32_t> plantIDs;
for(size_t i = 0; i < world->raws.plants.all.size(); ++i)
{
auto & plant = world->raws.plants.all[i];
if (plant->material_defs.type[plant_material_def::seed] != -1)
plantIDs[plant->id] = i;
}
t_gamemodes gm;
World::ReadGameMode(gm);// FIXME: check return value
// if game mode isn't fortress mode
if(gm.g_mode != game_mode::DWARF || !World::isFortressMode(gm.g_type))
{
// just print the help
return CR_WRONG_USAGE;
}
string par;
int limit;
switch(parameters.size())
{
case 0:
return CR_WRONG_USAGE;
case 1:
par = parameters[0];
if ((par == "help") || (par == "?"))
{
return CR_WRONG_USAGE;
}
else if(par == "start")
{
plugin_enable(out, true);
}
else if(par == "stop")
{
plugin_enable(out, false);
}
else if(par == "clear")
{
Kitchen::clearLimits();
out.print("seedwatch watchlist cleared\n");
}
else if(par == "info")
{
out.print("seedwatch Info:\n");
if(running)
{
out.print("seedwatch is supervising. Use 'disable seedwatch' to stop supervision.\n");
}
else
{
out.print("seedwatch is not supervising. Use 'enable seedwatch' to start supervision.\n");
}
map<int32_t, int16_t> watchMap;
Kitchen::fillWatchMap(watchMap);
if(watchMap.empty())
{
out.print("The watch list is empty.\n");
}
else
{
out.print("The watch list is:\n");
for(auto i = watchMap.begin(); i != watchMap.end(); ++i)
{
out.print("%s : %u\n", world->raws.plants.all[i->first]->id.c_str(), i->second);
}
}
}
else if(par == "debug")
{
map<int32_t, int16_t> watchMap;
Kitchen::fillWatchMap(watchMap);
Kitchen::debug_print(out);
}
else
{
string token = searchAbbreviations(par);
if(plantIDs.count(token) > 0)
{
Kitchen::removeLimit(plantIDs[token]);
out.print("%s is not being watched\n", token.c_str());
}
else
{
out.print("%s has not been found as a material.\n", token.c_str());
}
}
break;
case 2:
limit = atoi(parameters[1].c_str());
if(limit < 0) limit = 0;
if(parameters[0] == "all")
{
for(auto & entry : plantIDs)
Kitchen::setLimit(entry.second, limit);
}
else
{
string token = searchAbbreviations(parameters[0]);
if(plantIDs.count(token) > 0)
{
Kitchen::setLimit(plantIDs[token], limit);
out.print("%s is being watched.\n", token.c_str());
}
else
{
out.print("%s has not been found as a material.\n", token.c_str());
}
}
break;
default:
return CR_WRONG_USAGE;
break;
}
static command_result do_command(color_ostream &out, vector<string> &parameters);
static void do_cycle(color_ostream &out, int32_t *num_enabled_seeds, int32_t *num_disabled_seeds);
static void seedwatch_setTarget(color_ostream &out, string name, int32_t num);
return CR_OK;
}
DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
DEBUG(config,out).print("initializing %s\n", plugin_name);
DFhackCExport command_result plugin_init(color_ostream &out, vector<PluginCommand>& commands)
{
// provide a configuration interface for the plugin
commands.push_back(PluginCommand(
"seedwatch",
"Toggles seed cooking based on quantity available.",
df_seedwatch));
// fill in the abbreviations map, with abbreviations for the standard plants
plugin_name,
"Automatically toggle seed cooking based on quantity available.",
do_command));
// fill in the abbreviations map
abbreviations["bs"] = "SLIVER_BARB";
abbreviations["bt"] = "TUBER_BLOATED";
abbreviations["bw"] = "WEED_BLADE";
@ -237,72 +133,283 @@ DFhackCExport command_result plugin_init(color_ostream &out, vector<PluginComman
abbreviations["vh"] = "HERB_VALLEY";
abbreviations["ws"] = "BERRIES_STRAW";
abbreviations["wv"] = "VINE_WHIP";
return CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
{
if (event == SC_MAP_UNLOADED) {
if (running)
out.print("seedwatch deactivated due to game unload\n");
running = false;
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
if (!Core::getInstance().isWorldLoaded()) {
out.printerr("Cannot enable %s without a loaded world.\n", plugin_name);
return CR_FAILURE;
}
if (enable != is_enabled) {
is_enabled = enable;
DEBUG(config,out).print("%s from the API; persisting\n",
is_enabled ? "enabled" : "disabled");
set_config_bool(config, CONFIG_IS_ENABLED, is_enabled);
if (enable)
seedwatch_setTarget(out, "all", DEFAULT_TARGET);
} else {
DEBUG(config,out).print("%s from the API, but already %s; no action\n",
is_enabled ? "enabled" : "disabled",
is_enabled ? "enabled" : "disabled");
}
return CR_OK;
}
DFhackCExport command_result plugin_onupdate(color_ostream &out)
{
if (running)
{
// reduce processing rate
static int counter = 0;
if (++counter < 500)
DFhackCExport command_result plugin_shutdown (color_ostream &out) {
DEBUG(config,out).print("shutting down %s\n", plugin_name);
return CR_OK;
counter = 0;
t_gamemodes gm;
World::ReadGameMode(gm);// FIXME: check return value
// if game mode isn't fortress mode
if(gm.g_mode != game_mode::DWARF || !World::isFortressMode(gm.g_type))
{
// stop running.
running = false;
out.printerr("seedwatch deactivated due to game mode switch\n");
}
DFhackCExport command_result plugin_load_data (color_ostream &out) {
world_plant_ids.clear();
for (size_t i = 0; i < world->raws.plants.all.size(); ++i) {
auto & plant = world->raws.plants.all[i];
if (plant->material_defs.type[plant_material_def::seed] != -1)
world_plant_ids[plant->id] = i;
}
config = World::GetPersistentData(CONFIG_KEY);
if (!config.isValid()) {
DEBUG(config,out).print("no config found in this save; initializing\n");
config = World::AddPersistentData(CONFIG_KEY);
set_config_bool(config, CONFIG_IS_ENABLED, is_enabled);
}
is_enabled = get_config_bool(config, CONFIG_IS_ENABLED);
DEBUG(config,out).print("loading persisted enabled state: %s\n",
is_enabled ? "true" : "false");
watched_seeds.clear();
vector<PersistentDataItem> seed_configs;
World::GetPersistentData(&seed_configs, SEED_CONFIG_KEY_PREFIX, true);
const size_t num_seed_configs = seed_configs.size();
for (size_t idx = 0; idx < num_seed_configs; ++idx) {
auto &c = seed_configs[idx];
watched_seeds.emplace(get_config_val(c, SEED_CONFIG_ID), c);
}
return CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
if (event == DFHack::SC_WORLD_UNLOADED) {
if (is_enabled) {
DEBUG(config,out).print("world unloaded; disabling %s\n",
plugin_name);
is_enabled = false;
}
}
return CR_OK;
}
DFhackCExport command_result plugin_onupdate(color_ostream &out) {
if (is_enabled && world->frame_counter - cycle_timestamp >= CYCLE_TICKS) {
int32_t num_enabled_seeds, num_disabled_seeds;
do_cycle(out, &num_enabled_seeds, &num_disabled_seeds);
if (0 < num_enabled_seeds)
out.print("%s: enabled %d seed types for cooking\n",
plugin_name, num_enabled_seeds);
if (0 < num_disabled_seeds)
out.print("%s: protected %d seed types from cooking\n",
plugin_name, num_disabled_seeds);
}
return CR_OK;
}
// this is dwarf mode, continue
map<int32_t, int16_t> seedCount; // the number of seeds
// count all seeds and plants by RAW material
for(size_t i = 0; i < world->items.other[items_other_id::SEEDS].size(); ++i)
{
df::item *item = world->items.other[items_other_id::SEEDS][i];
static bool call_seedwatch_lua(color_ostream *out, const char *fn_name,
int nargs = 0, int nres = 0,
Lua::LuaLambda && args_lambda = Lua::DEFAULT_LUA_LAMBDA,
Lua::LuaLambda && res_lambda = Lua::DEFAULT_LUA_LAMBDA) {
CoreSuspender guard;
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
if (!out)
out = &Core::getInstance().getConsole();
DEBUG(config,*out).print("calling %s lua function: '%s'\n", plugin_name, fn_name);
return Lua::CallLuaModuleFunction(*out, L, "plugins.seedwatch", fn_name,
nargs, nres,
std::forward<Lua::LuaLambda&&>(args_lambda),
std::forward<Lua::LuaLambda&&>(res_lambda));
}
static command_result do_command(color_ostream &out, vector<string> &parameters) {
CoreSuspender suspend;
if (!Core::getInstance().isWorldLoaded()) {
out.printerr("Cannot run %s without a loaded world.\n", plugin_name);
return CR_FAILURE;
}
bool show_help = false;
if (!call_seedwatch_lua(&out, "parse_commandline", parameters.size(), 1,
[&](lua_State *L) {
for (const string &param : parameters)
Lua::Push(L, param);
},
[&](lua_State *L) {
show_help = !lua_toboolean(L, -1);
})) {
return CR_FAILURE;
}
return show_help ? CR_WRONG_USAGE : CR_OK;
}
/////////////////////////////////////////////////////
// cycle logic
//
struct BadFlags {
uint32_t whole;
BadFlags() {
df::item_flags flags;
#define F(x) flags.bits.x = true;
F(dump); F(forbid); F(garbage_collect);
F(hostile); F(on_fire); F(rotten); F(trader);
F(in_building); F(construction); F(artifact);
F(in_job); F(owned); F(in_chest); F(removed);
F(encased); F(spider_web);
#undef F
whole = flags.whole;
}
};
static bool is_accessible_item(df::item *item, const vector<df::unit *> &citizens) {
const df::coord pos = Items::getPosition(item);
for (auto &unit : citizens) {
if (Maps::canWalkBetween(Units::getPosition(unit), pos))
return true;
}
return false;
}
static void scan_seeds(color_ostream &out, unordered_map<int32_t, int32_t> *accessible_counts,
unordered_map<int32_t, int32_t> *inaccessible_counts = NULL) {
static const BadFlags bad_flags;
vector<df::unit *> citizens;
Units::getCitizens(citizens);
for (auto &item : world->items.other[items_other_id::SEEDS]) {
MaterialInfo mat(item);
if (!mat.isPlant())
continue;
if (!ignoreSeeds(item->flags))
++seedCount[mat.plant->index];
if ((bad_flags.whole & item->flags.whole) || !is_accessible_item(item, citizens)) {
if (inaccessible_counts)
++(*inaccessible_counts)[mat.plant->index];
} else {
if (accessible_counts)
++(*accessible_counts)[mat.plant->index];
}
}
}
static void do_cycle(color_ostream &out, int32_t *num_enabled_seed_types, int32_t *num_disabled_seed_types) {
DEBUG(cycle,out).print("running %s cycle\n", plugin_name);
map<int32_t, int16_t> watchMap;
Kitchen::fillWatchMap(watchMap);
for(auto i = watchMap.begin(); i != watchMap.end(); ++i)
{
if(seedCount[i->first] <= i->second)
{
Kitchen::denyPlantSeedCookery(i->first);
// mark that we have recently run
cycle_timestamp = world->frame_counter;
if (num_enabled_seed_types)
*num_enabled_seed_types = 0;
if (num_disabled_seed_types)
*num_disabled_seed_types = 0;
unordered_map<int32_t, int32_t> accessible_counts;
scan_seeds(out, &accessible_counts);
for (auto &entry : watched_seeds) {
int32_t id = entry.first;
int32_t target = get_config_val(entry.second, SEED_CONFIG_TARGET);
if (accessible_counts[id] <= target) {
DEBUG(cycle,out).print("disabling seed mat: %d\n", id);
if (num_disabled_seed_types)
++*num_disabled_seed_types;
Kitchen::denyPlantSeedCookery(id);
} else if (target + TARGET_BUFFER < accessible_counts[id]) {
DEBUG(cycle,out).print("enabling seed mat: %d\n", id);
if (num_enabled_seed_types)
++*num_enabled_seed_types;
Kitchen::allowPlantSeedCookery(id);
}
else if(i->second + buffer < seedCount[i->first])
{
Kitchen::allowPlantSeedCookery(i->first);
}
}
/////////////////////////////////////////////////////
// Lua API
// core will already be suspended when coming in through here
//
static void set_target(color_ostream &out, int32_t id, int32_t target) {
if (target == 0)
remove_seed_config(out, id);
else {
PersistentDataItem &c = ensure_seed_config(out, id);
set_config_val(c, SEED_CONFIG_TARGET, target);
}
return CR_OK;
}
DFhackCExport command_result plugin_shutdown(Core* pCore)
{
return CR_OK;
// searches abbreviations, returns expansion if so, returns original if not
static string searchAbbreviations(string in) {
if(abbreviations.count(in) > 0)
return abbreviations[in];
return in;
};
static void seedwatch_setTarget(color_ostream &out, string name, int32_t num) {
DEBUG(config,out).print("entering seedwatch_setTarget\n");
if (num < 0) {
out.printerr("target must be at least 0\n");
return;
}
if (name == "all") {
for (auto &entry : world_plant_ids) {
set_target(out, entry.second, num);
}
return;
}
string token = searchAbbreviations(name);
if (!world_plant_ids.count(token)) {
out.printerr("%s has not been found as a material.\n", token.c_str());
return;
}
set_target(out, world_plant_ids[token], num);
}
static int seedwatch_getData(lua_State *L) {
color_ostream *out = Lua::GetOutput(L);
if (!out)
out = &Core::getInstance().getConsole();
DEBUG(config,*out).print("entering seedwatch_getData\n");
unordered_map<int32_t, int32_t> watch_map, accessible_counts;
scan_seeds(*out, &accessible_counts);
for (auto &entry : watched_seeds) {
watch_map.emplace(entry.first, get_config_val(entry.second, SEED_CONFIG_TARGET));
}
Lua::Push(L, watch_map);
Lua::Push(L, accessible_counts);
return 2;
}
DFHACK_PLUGIN_LUA_FUNCTIONS {
DFHACK_LUA_FUNCTION(seedwatch_setTarget),
DFHACK_LUA_END
};
DFHACK_PLUGIN_LUA_COMMANDS {
DFHACK_LUA_COMMAND(seedwatch_getData),
DFHACK_LUA_END
};

@ -1 +1 @@
Subproject commit bf914ddd8c58011368f72172f9d158d0043c61fc
Subproject commit 8c7b3ed7a9ebcd1988fd6381bc943cd86bd2a3f8