add work-now to the build

develop
Myk Taylor 2023-04-27 14:22:45 -07:00
parent ef140b0dd6
commit 83fa87b492
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GPG Key ID: 8A39CA0FA0C16E78
4 changed files with 44 additions and 65 deletions

@ -2,3 +2,4 @@
# Please use gui/control-panel to edit this file
enable faststart
enable work-now

@ -34,6 +34,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
# Future
## New Plugins
- `work-now`: reduce the time that dwarves are left without a task after completing a job
## Fixes
- `autoclothing`: eliminate game lag when there are many inventory items in the fort

@ -6,17 +6,12 @@ work-now
:tags: fort auto jobs
After finishing a job, dwarves will wander away for a while before picking up a
new job. This plugin will automatically poke the game to assign dwarves to new
tasks.
new job. This plugin will automatically poke them to pick up a new task quicker.
Usage
-----
``workNow``
Print current plugin status.
``workNow 0``
Stop monitoring and poking.
``workNow 1``
Poke the game to assign dwarves to tasks whenever the game is paused.
``workNow 2``
Poke the game to assign dwarves to tasks whenever a dwarf finishes a job.
::
enable work-now
work-now [status]

@ -1,92 +1,74 @@
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "Debug.h"
#include "PluginManager.h"
#include "DataDefs.h"
#include "modules/EventManager.h"
#include "modules/World.h"
#include "df/global_objects.h"
#include <vector>
using namespace std;
using std::string;
using std::vector;
using namespace DFHack;
DFHACK_PLUGIN("workNow");
DFHACK_PLUGIN("work-now");
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
REQUIRE_GLOBAL(process_jobs);
REQUIRE_GLOBAL(process_dig);
static int mode = 0;
namespace DFHack {
DBG_DECLARE(worknow, log, DebugCategory::LINFO);
}
DFhackCExport command_result workNow(color_ostream& out, vector<string>& parameters);
DFhackCExport command_result work_now(color_ostream& out, vector<string>& parameters);
void jobCompletedHandler(color_ostream& out, void* ptr);
static void jobCompletedHandler(color_ostream& out, void* ptr);
EventManager::EventHandler handler(jobCompletedHandler,1);
DFhackCExport command_result plugin_init(color_ostream& out, std::vector<PluginCommand> &commands) {
if (!process_jobs || !process_dig)
return CR_FAILURE;
commands.push_back(PluginCommand(
"workNow",
"work-now",
"Reduce the time that dwarves idle after completing a job.",
workNow));
work_now));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out ) {
mode = 0;
return CR_OK;
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
if (enable != is_enabled)
{
if (enable)
EventManager::registerListener(EventManager::EventType::JOB_COMPLETED, handler, plugin_self);
else
EventManager::unregister(EventManager::EventType::JOB_COMPLETED, handler, plugin_self);
is_enabled = enable;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event e) {
if ( !mode )
return CR_OK;
if ( e == DFHack::SC_WORLD_UNLOADED ) {
mode = 0;
return CR_OK;
}
if ( e != DFHack::SC_PAUSED )
return CR_OK;
DFhackCExport command_result plugin_shutdown ( color_ostream &out ) {
return plugin_enable(out, false);
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event e) {
if (e == SC_PAUSED) {
DEBUG(log,out).print("game paused; poking idlers\n");
*process_jobs = true;
*process_dig = true;
}
return CR_OK;
}
DFhackCExport command_result workNow(color_ostream& out, vector<string>& parameters) {
if ( parameters.size() == 0 ) {
out.print("workNow status = %d\n", mode);
DFhackCExport command_result work_now(color_ostream& out, vector<string>& parameters) {
if (parameters.empty() || parameters[0] == "status") {
out.print("work_now is %sactively poking idle dwarves.\n", is_enabled ? "" : "not ");
return CR_OK;
}
if ( parameters.size() > 1 ) {
return CR_WRONG_USAGE;
}
int32_t a = atoi(parameters[0].c_str());
if (a < 0 || a > 2)
return CR_WRONG_USAGE;
if ( a == 2 && mode != 2 ) {
EventManager::registerListener(EventManager::EventType::JOB_COMPLETED, handler, plugin_self);
} else if ( mode == 2 && a != 2 ) {
EventManager::unregister(EventManager::EventType::JOB_COMPLETED, handler, plugin_self);
}
mode = a;
out.print("workNow status = %d\n", mode);
return CR_OK;
}
void jobCompletedHandler(color_ostream& out, void* ptr) {
if ( mode < 2 )
return;
static void jobCompletedHandler(color_ostream& out, void* ptr) {
DEBUG(log,out).print("job completed; poking idlers\n");
*process_jobs = true;
*process_dig = true;
}