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@ -1,18 +1,25 @@
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--attack-trigger.lua
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--scripts/modtools/attack-trigger.lua
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--author expwnent
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--author expwnent
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--based on itemsyndrome by Putnam
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--based on itemsyndrome by Putnam
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--triggers scripts when a unit attacks another with a weapon type, a weapon of a particular material
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--triggers scripts when a unit attacks another with a weapon type, a weapon of a particular material
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local eventful = require 'plugins.eventful'
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local eventful = require 'plugins.eventful'
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local utils = require 'utils'
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local utils = require 'utils'
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eventful.enableEvent(eventful.eventType.UNIT_ATTACK,1) -- this event type is cheap, so checking every tick is fine
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--eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,1000) --this is expensive, but you'll still want to set it lower
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eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,1) --this is temporary
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itemTriggers = itemTriggers or {}
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itemTriggers = itemTriggers or {}
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materialTriggers = materialTriggers or {}
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materialTriggers = materialTriggers or {}
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contaminantTriggers = contaminantTriggers or {}
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contaminantTriggers = contaminantTriggers or {}
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eventful.enableEvent(eventful.eventType.UNIT_ATTACK,1) -- this event type is cheap, so checking every tick is fine
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eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,5) --this is expensive, but you'll might still want to set it lower
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eventful.enableEvent(eventful.eventType.UNLOAD,1)
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eventful.onUnload.itemTrigger = function()
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itemTriggers = {}
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materialTriggers = {}
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contaminantTriggers = {}
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end
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function processTrigger(command)
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function processTrigger(command)
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local command2 = {}
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local command2 = {}
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for i,arg in ipairs(command.command) do
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for i,arg in ipairs(command.command) do
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@ -134,6 +141,7 @@ end
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validArgs = validArgs or utils.invert({
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validArgs = validArgs or utils.invert({
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'clear',
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'clear',
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'help',
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'checkAttackEvery',
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'checkAttackEvery',
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'checkInventoryEvery',
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'checkInventoryEvery',
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'command',
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'command',
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@ -146,6 +154,59 @@ validArgs = validArgs or utils.invert({
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})
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})
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local args = utils.processArgs({...}, validArgs)
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local args = utils.processArgs({...}, validArgs)
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if args.help then
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print([[scripts/modtools/item-trigger.lua usage
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arguments:
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-help
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print this help message
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-clear
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clear all registered triggers
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-checkAttackEvery n
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check the attack event at least every n ticks
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-checkInventoryEvery n
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check inventory event at least every n ticks
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-itemType type
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trigger the command for items of this type
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examples:
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ITEM_WEAPON_PICK
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-onStrike
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trigger the command when someone strikes someone with an appropriate weapon
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-onEquip
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trigger the command when someone equips an appropriate item
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-onUnequip
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trigger the command when someone unequips an appropriate item
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-material mat
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trigger the commmand on items with the given material
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examples
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INORGANIC:IRON
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CREATURE_MAT:DWARF:BRAIN
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PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK
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-contaminant mat
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trigger the command on items with a given material contaminant
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examples
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INORGANIC:IRON
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CREATURE_MAT:DWARF:BRAIN
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PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK
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-command [ commandStrs ]
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specify the command to be executed
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commandStrs
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\\ATTACKER_ID
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\\DEFENDER_ID
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\\ITEM_MATERIAL
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\\ITEM_MATERIAL_TYPE
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\\ITEM_ID
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\\ITEM_TYPE
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\\CONTAMINANT_MATERIAL
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\\CONTAMINANT_MATERIAL_TYPE
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\\CONTAMINANT_MATERIAL_INDEX
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\\MODE
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\\UNIT_ID
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\\anything -> anything
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anything -> anything
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]])
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return
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end
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if args.clear then
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if args.clear then
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itemTriggers = {}
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itemTriggers = {}
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materialTriggers = {}
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materialTriggers = {}
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