Implement "weather" as a script

develop
PeridexisErrant 2015-12-04 15:48:15 +09:30 committed by lethosor
parent d923633689
commit 81b055ee93
5 changed files with 39 additions and 153 deletions

@ -65,6 +65,10 @@ Fixes
- `exportlegends`: Handles entities without specific races, and a few other fixes for things new to v0.42 - `exportlegends`: Handles entities without specific races, and a few other fixes for things new to v0.42
- `showmood`: Fixed name display on OS X/Linux - `showmood`: Fixed name display on OS X/Linux
Misc Improvements
-----------------
- `weather`: now implemented by a script
DFHack 0.40.24-r5 DFHack 0.40.24-r5
================= =================

@ -2105,11 +2105,6 @@ Options:
Beware that filling in hollow veins will trigger a demon invasion on top of Beware that filling in hollow veins will trigger a demon invasion on top of
your miner when you dig into the region that used to be hollow. your miner when you dig into the region that used to be hollow.
weather
=======
Prints the current weather, and lets you change the weather to 'clear', 'rain'
or 'snow', with those words as commands (eg ``weather rain``).
================= =================

@ -167,7 +167,6 @@ if (BUILD_SUPPORTED)
# DFHACK_PLUGIN(treefarm treefarm.cpp) # DFHACK_PLUGIN(treefarm treefarm.cpp)
DFHACK_PLUGIN(tubefill tubefill.cpp) DFHACK_PLUGIN(tubefill tubefill.cpp)
add_subdirectory(tweak) add_subdirectory(tweak)
DFHACK_PLUGIN(weather weather.cpp)
DFHACK_PLUGIN(workflow workflow.cpp LINK_LIBRARIES lua) DFHACK_PLUGIN(workflow workflow.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(workNow workNow.cpp) DFHACK_PLUGIN(workNow workNow.cpp)
DFHACK_PLUGIN(zone zone.cpp LINK_LIBRARIES lua) DFHACK_PLUGIN(zone zone.cpp LINK_LIBRARIES lua)

@ -1,147 +0,0 @@
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include <vector>
#include <string>
#include "modules/World.h"
#include "DataDefs.h"
#include "df/weather_type.h"
using std::vector;
using std::string;
using namespace DFHack;
using namespace df::enums;
DFHACK_PLUGIN("weather");
REQUIRE_GLOBAL(current_weather);
bool locked = false;
unsigned char locked_data[25];
command_result weather (color_ostream &out, vector <string> & parameters);
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"weather", "Print the weather map or change weather.",
weather, false,
" Prints the current weather map by default.\n"
"Options:\n"
" snow - make it snow everywhere.\n"
" rain - make it rain.\n"
" clear - clear the sky.\n"
));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
command_result weather (color_ostream &con, vector <string> & parameters)
{
int val_override = -1;
bool lock = false;
bool unlock = false;
bool snow = false;
bool rain = false;
bool clear = false;
for(size_t i = 0; i < parameters.size();i++)
{
if(parameters[i] == "rain")
rain = true;
else if(parameters[i] == "snow")
snow = true;
else if(parameters[i] == "clear")
clear = true;
else if(parameters[i] == "lock")
lock = true;
else if(parameters[i] == "unlock")
unlock = true;
else
{
val_override = atoi(parameters[i].c_str());
if(val_override == 0)
return CR_WRONG_USAGE;
}
}
if(lock && unlock)
{
con << "Lock or unlock? DECIDE!" << std::endl;
return CR_FAILURE;
}
int cnt = 0;
cnt += rain;
cnt += snow;
cnt += clear;
if(cnt > 1)
{
con << "Rain, snow or clear sky? DECIDE!" << std::endl;
return CR_FAILURE;
}
bool something = lock || unlock || rain || snow || clear || val_override != -1;
CoreSuspender suspend;
if(!current_weather)
{
con << "Weather support seems broken :(" << std::endl;
return CR_FAILURE;
}
if(!something)
{
// paint weather map
con << "Weather map (C = clear, R = rain, S = snow):" << std::endl;
for(int y = 0; y<5;y++)
{
for(int x = 0; x<5;x++)
{
switch((*current_weather)[x][y])
{
case weather_type::None:
con << "C ";
break;
case weather_type::Rain:
con << "R ";
break;
case weather_type::Snow:
con << "S ";
break;
default:
con << (int) (*current_weather)[x][y] << " ";
break;
}
}
con << std::endl;
}
}
else
{
// weather changing action!
if(rain)
{
con << "Here comes the rain." << std::endl;
World::SetCurrentWeather(weather_type::Rain);
}
if(snow)
{
con << "Snow everywhere!" << std::endl;
World::SetCurrentWeather(weather_type::Snow);
}
if(clear)
{
con << "Suddenly, sunny weather!" << std::endl;
World::SetCurrentWeather(weather_type::None);
}
if(val_override != -1)
{
con << "I have no damn idea what this is... " << val_override << std::endl;
World::SetCurrentWeather(val_override);
}
// FIXME: weather lock needs map ID to work reliably... needs to be implemented.
}
return CR_OK;
}

@ -0,0 +1,35 @@
-- Print the weather map or change weather.
local helpstr = [[=begin
weather
=======
Prints a map of the local weather, or with arguments ``clear``,
``rain``, and ``snow`` changes the weather.
=end]]
local args = {...}
if args[1] == "help" or args[1] == "?" then
print("The current weather is "..df.weather_type[dfhack.world.ReadCurrentWeather()])
print((helpstr:gsub('=[a-z]+', '')))
elseif args[1] == "clear" then
dfhack.world.SetCurrentWeather(df.weather_type["None"])
print("The weather has cleared.")
elseif args[1] == "rain" then
dfhack.world.SetCurrentWeather(df.weather_type["Rain"])
print("It is now raining.")
elseif args[1] == "snow" then
dfhack.world.SetCurrentWeather(df.weather_type["Snow"])
print("It is now snowing.")
else
-- df.global.current_weather is arranged in columns, not rows
kind = {[0]="C ", "R ", "S "}
print("Weather map (C = clear, R = rain, S = snow):")
for y=0, 4 do
s = ""
for x=0, 4 do
s = s..kind[df.global.current_weather[x][y]]
end
print(s)
end
end