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@ -706,6 +706,10 @@ function ZScreen:isOnTop()
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return dfhack.gui.getCurViewscreen(true) == self._native
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return dfhack.gui.getCurViewscreen(true) == self._native
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end
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end
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function ZScreen:toggleLocked()
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self.locked = not self.locked
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end
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function ZScreen:onInput(keys)
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function ZScreen:onInput(keys)
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if not self:isOnTop() then
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if not self:isOnTop() then
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if keys._MOUSE_L_DOWN and self:isMouseOver() then
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if keys._MOUSE_L_DOWN and self:isMouseOver() then
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@ -719,7 +723,13 @@ function ZScreen:onInput(keys)
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if ZScreen.super.onInput(self, keys) then
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if ZScreen.super.onInput(self, keys) then
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return
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return
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end
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end
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if keys.LEAVESCREEN or keys._MOUSE_R_DOWN then
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if keys.CUSTOM_ALT_L then
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self:toggleLocked()
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return
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end
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if not self.locked and (keys.LEAVESCREEN or keys._MOUSE_R_DOWN) then
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self:dismiss()
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self:dismiss()
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-- ensure underlying DF screens don't also react to the click
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-- ensure underlying DF screens don't also react to the click
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df.global.enabler.mouse_rbut_down = 0
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df.global.enabler.mouse_rbut_down = 0
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@ -732,7 +742,6 @@ function ZScreen:onInput(keys)
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end
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end
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end
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end
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-- move this viewscreen to the top of the stack (if it's not there already)
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function ZScreen:raise()
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function ZScreen:raise()
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if self:isDismissed() or self:isOnTop() then
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if self:isDismissed() or self:isOnTop() then
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return self
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return self
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@ -741,10 +750,10 @@ function ZScreen:raise()
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return self
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return self
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end
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end
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-- subclasses should either annotate their viewable panel with view_id='main'
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-- or override this and return whether the mouse is over an owned screen element
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function ZScreen:isMouseOver()
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function ZScreen:isMouseOver()
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return self.subviews.main and self.subviews.main:getMouseFramePos() or false
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for _,sv in ipairs(self.subviews) do
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if sv:getMouseFramePos() then return true end
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end
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end
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end
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--------------------------
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--------------------------
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@ -777,9 +786,11 @@ GREY_LINE_FRAME = {
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rb_frame_pen = to_pen{ tile=917, ch=188, fg=COLOR_GREY, bg=COLOR_BLACK },
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rb_frame_pen = to_pen{ tile=917, ch=188, fg=COLOR_GREY, bg=COLOR_BLACK },
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title_pen = to_pen{ fg=COLOR_BLACK, bg=COLOR_GREY },
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title_pen = to_pen{ fg=COLOR_BLACK, bg=COLOR_GREY },
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signature_pen = to_pen{ fg=COLOR_GREY, bg=COLOR_BLACK },
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signature_pen = to_pen{ fg=COLOR_GREY, bg=COLOR_BLACK },
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locked_pen = to_pen{tile=779, ch=216, fg=COLOR_GREY, bg=COLOR_GREEN},
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unlocked_pen = to_pen{tile=782, ch=216, fg=COLOR_GREY, bg=COLOR_BLACK},
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}
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}
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function paint_frame(dc,rect,style,title)
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function paint_frame(dc,rect,style,title,show_lock,locked)
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local pen = style.frame_pen
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local pen = style.frame_pen
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local x1,y1,x2,y2 = dc.x1+rect.x1, dc.y1+rect.y1, dc.x1+rect.x2, dc.y1+rect.y2
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local x1,y1,x2,y2 = dc.x1+rect.x1, dc.y1+rect.y1, dc.x1+rect.x2, dc.y1+rect.y2
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dscreen.paintTile(style.lt_frame_pen or pen, x1, y1)
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dscreen.paintTile(style.lt_frame_pen or pen, x1, y1)
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@ -802,6 +813,14 @@ function paint_frame(dc,rect,style,title)
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end
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end
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dscreen.paintString(style.title_pen or pen, x, y1, tstr)
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dscreen.paintString(style.title_pen or pen, x, y1, tstr)
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end
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end
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if show_lock then
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if locked and style.locked_pen then
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dscreen.paintTile(style.locked_pen, x2-1, y1)
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elseif not locked and style.unlocked_pen then
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dscreen.paintTile(style.unlocked_pen, x2-1, y1)
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end
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end
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end
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end
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FramedScreen = defclass(FramedScreen, Screen)
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FramedScreen = defclass(FramedScreen, Screen)
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