@ -7,9 +7,9 @@
#include "DFMemInfo.h"
#include "DFProcess.h"
#include "modules/Materials.h"
#include "modules/Creatures.h"
#include "modules/Maps.h"
#include "modules/Position.h"
#include "modules/Translation.h"
#include "modules/Vegetation.h"
@ -260,14 +260,6 @@ namespace DFHack
uint32_t experience;
uint16_t rating;
};
struct t_material
{
int16_t typeA;
int16_t typeB;
int16_t typeC;
int32_t typeD;
uint32_t flags;
struct t_job
bool active;
@ -59,6 +59,16 @@ namespace DFHack
} tilecolor;
// this structure describes what are things made of in the DF world
class DFHACK_EXPORT Materials
public:
@ -35,6 +35,7 @@ distribution.
#include <shms.h>
#include <mod-core.h>
#include <mod-creature2010.h>