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@ -100,37 +100,37 @@ command_result df_showmood (color_ostream &out, vector <string> & parameters)
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switch (job->job_type)
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switch (job->job_type)
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{
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{
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case job_type::StrangeMoodCrafter:
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case job_type::StrangeMoodCrafter:
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out.print("become a Craftsdwarf (or Engraver)");
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out.print("claim a Craftsdwarf's Workshop");
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break;
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break;
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case job_type::StrangeMoodJeweller:
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case job_type::StrangeMoodJeweller:
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out.print("become a Jeweler");
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out.print("claim a Jeweler's Workshop");
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break;
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break;
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case job_type::StrangeMoodForge:
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case job_type::StrangeMoodForge:
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out.print("become a Metalworker");
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out.print("claim a Metalsmith's Forge");
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break;
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break;
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case job_type::StrangeMoodMagmaForge:
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case job_type::StrangeMoodMagmaForge:
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out.print("become a Metalworker using a Magma Forge");
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out.print("claim a Magma Forge");
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break;
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break;
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case job_type::StrangeMoodCarpenter:
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case job_type::StrangeMoodCarpenter:
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out.print("become a Carpenter");
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out.print("claim a Carpenter's Workshop");
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break;
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break;
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case job_type::StrangeMoodMason:
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case job_type::StrangeMoodMason:
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out.print("become a Mason (or Miner)");
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out.print("claim a Mason's Workshop");
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break;
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break;
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case job_type::StrangeMoodBowyer:
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case job_type::StrangeMoodBowyer:
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out.print("become a Bowyer");
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out.print("claim a Boywer's Workshop");
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break;
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break;
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case job_type::StrangeMoodTanner:
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case job_type::StrangeMoodTanner:
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out.print("become a Leatherworker (or Tanner)");
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out.print("claim a Leather Works");
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break;
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break;
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case job_type::StrangeMoodWeaver:
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case job_type::StrangeMoodWeaver:
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out.print("become a Clothier (or Weaver)");
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out.print("claim a Clothier's Shop");
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break;
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break;
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case job_type::StrangeMoodGlassmaker:
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case job_type::StrangeMoodGlassmaker:
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out.print("become a Glassmaker");
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out.print("claim a Glass Furnace");
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break;
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break;
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case job_type::StrangeMoodMechanics:
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case job_type::StrangeMoodMechanics:
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out.print("become a Mechanic");
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out.print("claim a Mechanic's Workshop");
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break;
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break;
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case job_type::StrangeMoodBrooding:
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case job_type::StrangeMoodBrooding:
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out.print("enter a macabre mood?");
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out.print("enter a macabre mood?");
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@ -142,20 +142,28 @@ command_result df_showmood (color_ostream &out, vector <string> & parameters)
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out.print("do something else...");
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out.print("do something else...");
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break;
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break;
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}
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}
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out.print(" and become a legendary %s", ENUM_ATTR_STR(job_skill, caption_noun, unit->job.mood_skill));
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if (unit->mood == mood_type::Possessed)
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out.print(" (but not really)");
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break;
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break;
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default:
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default:
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out.print("insane?");
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out.print("insane?");
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break;
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break;
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}
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}
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out.print(".\n");
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if (unit->sex)
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out.print("He has ");
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else
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out.print("She has ");
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if (building)
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if (building)
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{
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{
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string name;
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string name;
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building->getName(&name);
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building->getName(&name);
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out.print(" and has claimed a %s\n", name.c_str());
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out.print("claimed a %s and wants", name.c_str());
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}
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}
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else
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else
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out.print(" and has not yet claimed a workshop\n");
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out.print("not yet claimed a workshop but will want");
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out.print(" the following items:\n");
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for (size_t i = 0; i < job->job_items.size(); i++)
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for (size_t i = 0; i < job->job_items.size(); i++)
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{
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{
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