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@ -765,29 +765,32 @@ and displayed with::
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The available settings are:
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+----------------+---------+---------------------------------------+
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| Setting | Default | Description |
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+================+=========+=======================================+
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| blocks | true | Allow blocks, boulders, logs, or bars |
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+----------------+---------+ to be matched for generic "building |
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| boulders | true | material" items |
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+----------------+---------+ |
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| logs | true | |
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+----------------+---------+ |
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| bars | false | |
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+----------------+---------+---------------------------------------+
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| quickfort_mode | false | Enable compatibility mode for the |
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| | | legacy Python Quickfort (not required |
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| | | for DFHack quickfort) |
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+----------------+---------+---------------------------------------+
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+----------------+---------+-----------+---------------------------------------+
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| Setting | Default | Persisted | Description |
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+================+=========+===========+=======================================+
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| all_enabled | false | no | Enable planning mode for all building |
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| | | | types. |
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+----------------+---------+-----------+---------------------------------------+
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| blocks | true | yes | Allow blocks, boulders, logs, or bars |
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+----------------+---------+ | to be matched for generic "building |
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| boulders | true | | material" items |
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+----------------+---------+ | |
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| logs | true | | |
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+----------------+---------+ | |
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| bars | false | | |
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+----------------+---------+-----------+---------------------------------------+
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| quickfort_mode | false | no | Enable compatibility mode for the |
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| | | | legacy Python Quickfort (not required |
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| | | | for DFHack quickfort) |
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+----------------+---------+-----------+---------------------------------------+
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For example, to ensure you only use blocks when a "building material" item is required, you
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could add this to your ``onMapLoad.init`` file::
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on-new-fortress buildingplan set boulders false; buildingplan set logs false
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You only need to set the settings for new fortresses since your current filter settings
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are saved with your game.
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Persisted settings (i.e. ``blocks``, ``boulders``, ``logs``, and ``bars``) are saved with
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your game, so you only need to set them to the values you want once.
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.. _confirm:
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