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@ -17,6 +17,7 @@ int main (void)
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int32_t x,y,z;
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int32_t x,y,z;
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DFHack::designations40d designations;
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DFHack::designations40d designations;
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DFHack::tiletypes40d tiles;
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DFHack::tiletypes40d tiles;
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DFHack::t_temperatures temp1,temp2;
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uint32_t x_max,y_max,z_max;
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uint32_t x_max,y_max,z_max;
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DFHack::API DF("Memory.xml");
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DFHack::API DF("Memory.xml");
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@ -180,11 +181,16 @@ int main (void)
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{
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{
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// place the magma
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// place the magma
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Maps->ReadDesignations((x/16),(y/16),z, &designations);
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Maps->ReadDesignations((x/16),(y/16),z, &designations);
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Maps->ReadTemperatures((x/16),(y/16),z, &temp1, &temp2);
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if(brush == "point")
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if(brush == "point")
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{
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{
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if(mode != "flowbits")
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if(mode != "flowbits")
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{
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// fix temperatures so we don't produce lethal heat traps
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if(amount == 0 || designations[x%16][y%16].bits.liquid_type == DFHack::liquid_magma && mode == "water")
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temp1[x%16][y%16] = temp2[x%16][y%16] = 10015;
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designations[x%16][y%16].bits.flow_size = amount;
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designations[x%16][y%16].bits.flow_size = amount;
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}
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if(mode == "magma")
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if(mode == "magma")
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designations[x%16][y%16].bits.liquid_type = DFHack::liquid_magma;
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designations[x%16][y%16].bits.liquid_type = DFHack::liquid_magma;
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else if(mode == "water")
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else if(mode == "water")
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@ -195,13 +201,19 @@ int main (void)
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for(uint32_t xx = 0; xx < 16; xx++) for(uint32_t yy = 0; yy < 16; yy++)
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for(uint32_t xx = 0; xx < 16; xx++) for(uint32_t yy = 0; yy < 16; yy++)
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{
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{
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if(mode != "flowbits")
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if(mode != "flowbits")
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{
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// fix temperatures so we don't produce lethal heat traps
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if(amount == 0 || designations[xx][yy].bits.liquid_type == DFHack::liquid_magma && mode == "water")
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temp1[xx%16][yy%16] = temp2[xx%16][yy%16] = 10015;
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designations[xx][yy].bits.flow_size = amount;
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designations[xx][yy].bits.flow_size = amount;
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}
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if(mode == "magma")
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if(mode == "magma")
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designations[xx][yy].bits.liquid_type = DFHack::liquid_magma;
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designations[xx][yy].bits.liquid_type = DFHack::liquid_magma;
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else if(mode == "water")
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else if(mode == "water")
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designations[xx][yy].bits.liquid_type = DFHack::liquid_water;
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designations[xx][yy].bits.liquid_type = DFHack::liquid_water;
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}
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}
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}
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}
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Maps->WriteTemperatures((x/16),(y/16),z, &temp1, &temp2);
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Maps->WriteDesignations(x/16,y/16,z, &designations);
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Maps->WriteDesignations(x/16,y/16,z, &designations);
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}
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}
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