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@ -4,6 +4,8 @@ local wid=require 'gui.widgets'
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local dialog=require 'gui.dialogs'
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local dialog=require 'gui.dialogs'
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local buildings=require 'dfhack.buildings'
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local buildings=require 'dfhack.buildings'
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local tile_attrs = df.tiletype.attrs
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mode=mode or 0
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mode=mode or 0
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keybinds={
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keybinds={
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key_next={key="CUSTOM_SHIFT_T",desc="Next job in the list"},
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key_next={key="CUSTOM_SHIFT_T",desc="Next job in the list"},
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@ -125,51 +127,54 @@ function makeset(args)
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end
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end
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return tbl
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return tbl
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end
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end
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function NotConstruct(args)
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local tt=dfhack.maps.getTileType(args.pos)
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if tile_attrs[tt].material~=df.tiletype_material.CONSTRUCTION and dfhack.buildings.findAtTile(args.pos)==nil then
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return true
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else
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return false, "Can only do it on non constructions"
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end
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end
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function IsConstruct(args)
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function IsConstruct(args)
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local tt=dfhack.maps.getTileType(args.pos)
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local tt=dfhack.maps.getTileType(args.pos)
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local cwalls=makeset{ df.tiletype.ConstructedWallRD2, df.tiletype.ConstructedWallR2D, df.tiletype.ConstructedWallR2U, df.tiletype.ConstructedWallRU2,
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if tile_attrs[tt].material==df.tiletype_material.CONSTRUCTION or dfhack.buildings.findAtTile(args.pos) then
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df.tiletype.ConstructedWallL2U, df.tiletype.ConstructedWallLU2, df.tiletype.ConstructedWallL2D, df.tiletype.ConstructedWallLD2,
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df.tiletype.ConstructedWallLRUD, df.tiletype.ConstructedWallRUD, df.tiletype.ConstructedWallLRD, df.tiletype.ConstructedWallLRU,
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df.tiletype.ConstructedWallLUD, df.tiletype.ConstructedWallRD, df.tiletype.ConstructedWallRU, df.tiletype.ConstructedWallLU,
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df.tiletype.ConstructedWallLD, df.tiletype.ConstructedWallUD, df.tiletype.ConstructedWallLR,}
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if cwalls[tt] or dfhack.buildings.findAtTile(args.pos) then
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return true
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return true
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else
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else
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return false, "Can only do it on constructions"
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return false, "Can only do it on constructions"
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end
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end
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end
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end
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function IsHardMaterial(args)
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local tt=dfhack.maps.getTileType(args.pos)
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local mat=tile_attrs[tt].material
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local hard_materials={df.tiletype_material.STONE,df.tiletype_material.FEATURE,
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df.tiletype_material.LAVA_STONE,df.tiletype_material.MINERAL,df.tiletype_material.FROZEN_LIQUID,}
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if hard_materials[mat] then
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return true
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else
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return false, "Can only do it on hard materials"
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end
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end
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function IsStairs(args)
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local tt=dfhack.maps.getTileType(args.pos)
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local shape=tile_attrs[tt].shape
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if shape==df.tiletype_shape.STAIR_UP or shape==df.tiletype_shape.STAIR_DOWN or shape==df.tiletype_shape.STAIR_UPDOWN or shape==df.tiletype_shape.RAMP then
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return true
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else
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return false,"Can only do it on stairs/ramps"
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end
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end
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function IsFloor(args)
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local tt=dfhack.maps.getTileType(args.pos)
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local shape=tile_attrs[tt].shape
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if shape==df.tiletype_shape.FLOOR or shape==df.tiletype_shape.BOULDER or shape==df.tiletype_shape.PEBBLES then
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return true
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else
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return false,"Can only do it on floors"
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end
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end
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function IsWall(args)
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function IsWall(args)
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local tt=dfhack.maps.getTileType(args.pos)
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local tt=dfhack.maps.getTileType(args.pos)
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local walls=makeset{df.tiletype.StoneWallWorn1, df.tiletype.StoneWallWorn2, df.tiletype.StoneWallWorn3, df.tiletype.StoneWall,
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if tile_attrs[tt].shape==df.tiletype_shape.WALL then
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df.tiletype.SoilWall, df.tiletype.LavaWallSmoothRD2, df.tiletype.LavaWallSmoothR2D, df.tiletype.LavaWallSmoothR2U, df.tiletype.LavaWallSmoothRU2,
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df.tiletype.LavaWallSmoothL2U, df.tiletype.LavaWallSmoothLU2, df.tiletype.LavaWallSmoothL2D, df.tiletype.LavaWallSmoothLD2, df.tiletype.LavaWallSmoothLRUD,
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df.tiletype.LavaWallSmoothRUD, df.tiletype.LavaWallSmoothLRD, df.tiletype.LavaWallSmoothLRU, df.tiletype.LavaWallSmoothLUD, df.tiletype.LavaWallSmoothRD,
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df.tiletype.LavaWallSmoothRU, df.tiletype.LavaWallSmoothLU, df.tiletype.LavaWallSmoothLD, df.tiletype.LavaWallSmoothUD, df.tiletype.LavaWallSmoothLR,
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df.tiletype.FeatureWallSmoothRD2, df.tiletype.FeatureWallSmoothR2D, df.tiletype.FeatureWallSmoothR2U, df.tiletype.FeatureWallSmoothRU2,
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df.tiletype.FeatureWallSmoothL2U, df.tiletype.FeatureWallSmoothLU2, df.tiletype.FeatureWallSmoothL2D, df.tiletype.FeatureWallSmoothLD2,
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df.tiletype.FeatureWallSmoothLRUD, df.tiletype.FeatureWallSmoothRUD, df.tiletype.FeatureWallSmoothLRD, df.tiletype.FeatureWallSmoothLRU,
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df.tiletype.FeatureWallSmoothLUD, df.tiletype.FeatureWallSmoothRD, df.tiletype.FeatureWallSmoothRU, df.tiletype.FeatureWallSmoothLU,
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df.tiletype.FeatureWallSmoothLD, df.tiletype.FeatureWallSmoothUD, df.tiletype.FeatureWallSmoothLR, df.tiletype.StoneWallSmoothRD2,
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df.tiletype.StoneWallSmoothR2D, df.tiletype.StoneWallSmoothR2U, df.tiletype.StoneWallSmoothRU2, df.tiletype.StoneWallSmoothL2U,
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df.tiletype.StoneWallSmoothLU2, df.tiletype.StoneWallSmoothL2D, df.tiletype.StoneWallSmoothLD2, df.tiletype.StoneWallSmoothLRUD,
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df.tiletype.StoneWallSmoothRUD, df.tiletype.StoneWallSmoothLRD, df.tiletype.StoneWallSmoothLRU, df.tiletype.StoneWallSmoothLUD,
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df.tiletype.StoneWallSmoothRD, df.tiletype.StoneWallSmoothRU, df.tiletype.StoneWallSmoothLU, df.tiletype.StoneWallSmoothLD,
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df.tiletype.StoneWallSmoothUD, df.tiletype.StoneWallSmoothLR, df.tiletype.LavaWallWorn1, df.tiletype.LavaWallWorn2, df.tiletype.LavaWallWorn3,
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df.tiletype.LavaWall, df.tiletype.FeatureWallWorn1, df.tiletype.FeatureWallWorn2, df.tiletype.FeatureWallWorn3, df.tiletype.FeatureWall,
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df.tiletype.FrozenWallWorn1, df.tiletype.FrozenWallWorn2, df.tiletype.FrozenWallWorn3, df.tiletype.FrozenWall, df.tiletype.MineralWallSmoothRD2,
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df.tiletype.MineralWallSmoothR2D, df.tiletype.MineralWallSmoothR2U, df.tiletype.MineralWallSmoothRU2, df.tiletype.MineralWallSmoothL2U,
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df.tiletype.MineralWallSmoothLU2, df.tiletype.MineralWallSmoothL2D, df.tiletype.MineralWallSmoothLD2, df.tiletype.MineralWallSmoothLRUD,
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df.tiletype.MineralWallSmoothRUD, df.tiletype.MineralWallSmoothLRD, df.tiletype.MineralWallSmoothLRU, df.tiletype.MineralWallSmoothLUD,
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df.tiletype.MineralWallSmoothRD, df.tiletype.MineralWallSmoothRU, df.tiletype.MineralWallSmoothLU, df.tiletype.MineralWallSmoothLD,
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df.tiletype.MineralWallSmoothUD, df.tiletype.MineralWallSmoothLR, df.tiletype.MineralWallWorn1, df.tiletype.MineralWallWorn2,
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df.tiletype.MineralWallWorn3, df.tiletype.MineralWall, df.tiletype.FrozenWallSmoothRD2, df.tiletype.FrozenWallSmoothR2D,
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df.tiletype.FrozenWallSmoothR2U, df.tiletype.FrozenWallSmoothRU2, df.tiletype.FrozenWallSmoothL2U, df.tiletype.FrozenWallSmoothLU2,
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df.tiletype.FrozenWallSmoothL2D, df.tiletype.FrozenWallSmoothLD2, df.tiletype.FrozenWallSmoothLRUD, df.tiletype.FrozenWallSmoothRUD,
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df.tiletype.FrozenWallSmoothLRD, df.tiletype.FrozenWallSmoothLRU, df.tiletype.FrozenWallSmoothLUD, df.tiletype.FrozenWallSmoothRD,
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df.tiletype.FrozenWallSmoothRU, df.tiletype.FrozenWallSmoothLU, df.tiletype.FrozenWallSmoothLD, df.tiletype.FrozenWallSmoothUD,
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df.tiletype.FrozenWallSmoothLR,
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}
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if walls[tt] then
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return true
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return true
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else
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else
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return false, "Can only do it on walls"
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return false, "Can only do it on walls"
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@ -177,19 +182,24 @@ function IsWall(args)
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end
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end
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function IsTree(args)
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function IsTree(args)
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local tt=dfhack.maps.getTileType(args.pos)
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local tt=dfhack.maps.getTileType(args.pos)
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if tt==24 then
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if tile_attrs[tt].shape==df.tiletype_shape.TREE then
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return true
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return true
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else
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else
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return false, "Can only do it on trees"
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return false, "Can only do it on trees"
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end
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end
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end
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end
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function IsWater(args)
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function IsPlant(args)
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local tt=dfhack.maps.getTileType(args.pos)
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if tile_attrs[tt].shape==df.tiletype_shape.PLANT then
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return true
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return true
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else
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return false, "Can only do it on plants"
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end
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end
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function IsPlant(args)
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end
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function IsWater(args)
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return true
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return true
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end
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end
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function IsUnit(args)
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function IsUnit(args)
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local pos=args.pos
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local pos=args.pos
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for k,v in pairs(df.global.world.units.active) do
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for k,v in pairs(df.global.world.units.active) do
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@ -212,6 +222,9 @@ function AssignBuildingRef(args)
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local bld=dfhack.buildings.findAtTile(args.pos)
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local bld=dfhack.buildings.findAtTile(args.pos)
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args.job.general_refs:insert("#",{new=df.general_ref_building_holderst,building_id=bld.id})
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args.job.general_refs:insert("#",{new=df.general_ref_building_holderst,building_id=bld.id})
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bld.jobs:insert("#",args.job)
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bld.jobs:insert("#",args.job)
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end
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function AssignItems(items,args)
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end
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end
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--[[ building submodule... ]]--
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--[[ building submodule... ]]--
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function DialogBuildingChoose(on_select, on_cancel)
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function DialogBuildingChoose(on_select, on_cancel)
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@ -291,9 +304,9 @@ function ContinueJob(unit)
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end
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end
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dig_modes={
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dig_modes={
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{"CarveFortification" ,df.job_type.CarveFortification,{IsWall}},
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{"CarveFortification" ,df.job_type.CarveFortification,{IsWall,IsHardMat}},
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{"DetailWall" ,df.job_type.DetailWall,{IsWall}},
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{"DetailWall" ,df.job_type.DetailWall,{IsWall,IsHardMat}},
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{"DetailFloor" ,df.job_type.DetailFloor},
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{"DetailFloor" ,df.job_type.DetailFloor,{IsFloor,IsHardMat}},
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--{"CarveTrack" ,df.job_type.CarveTrack}, -- does not work??
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--{"CarveTrack" ,df.job_type.CarveTrack}, -- does not work??
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{"Dig" ,df.job_type.Dig,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
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{"Dig" ,df.job_type.Dig,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
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{"CarveUpwardStaircase" ,df.job_type.CarveUpwardStaircase,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
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{"CarveUpwardStaircase" ,df.job_type.CarveUpwardStaircase,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
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@ -310,6 +323,7 @@ dig_modes={
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{"RemoveConstruction" ,df.job_type.RemoveConstruction,{IsConstruct}},
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{"RemoveConstruction" ,df.job_type.RemoveConstruction,{IsConstruct}},
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--{"HandleLargeCreature" ,df.job_type.HandleLargeCreature,{isUnit},{SetCreatureRef}},
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--{"HandleLargeCreature" ,df.job_type.HandleLargeCreature,{isUnit},{SetCreatureRef}},
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{"Build" ,AssignJobToBuild},
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{"Build" ,AssignJobToBuild},
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{"RemoveStairs" ,df.job_type.RemoveStairs,{IsStairs,NotConstruct}},
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}
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}
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@ -358,7 +372,8 @@ MOVEMENT_KEYS = {
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ALLOWED_KEYS={
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ALLOWED_KEYS={
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A_MOVE_N=true,A_MOVE_S=true,A_MOVE_W=true,A_MOVE_E=true,A_MOVE_NW=true,
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A_MOVE_N=true,A_MOVE_S=true,A_MOVE_W=true,A_MOVE_E=true,A_MOVE_NW=true,
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A_MOVE_NE=true,A_MOVE_SW=true,A_MOVE_SE=true,A_STANCE=true,SELECT=true,A_MOVE_DOWN_AUX=true,
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A_MOVE_NE=true,A_MOVE_SW=true,A_MOVE_SE=true,A_STANCE=true,SELECT=true,A_MOVE_DOWN_AUX=true,
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A_MOVE_UP_AUX=true
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A_MOVE_UP_AUX=true,A_LOOK=true,CURSOR_DOWN=true,CURSOR_UP=true,CURSOR_LEFT=true,CURSOR_RIGHT=true,
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CURSOR_UPLEFT=true,CURSOR_UPRIGHT=true,CURSOR_DOWNLEFT=true,CURSOR_DOWNRIGHT=true
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}
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}
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function moddedpos(pos,delta)
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function moddedpos(pos,delta)
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return {x=pos.x+delta[1],y=pos.y+delta[2],z=pos.z+delta[3]}
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return {x=pos.x+delta[1],y=pos.y+delta[2],z=pos.z+delta[3]}
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