|
|
|
@ -30,7 +30,11 @@ By default, ``tailor`` will prefer using materials in this order::
|
|
|
|
|
silk cloth yarn leather
|
|
|
|
|
|
|
|
|
|
but you can use the ``tailor materials`` command to restrict which materials
|
|
|
|
|
are used, and in what order.
|
|
|
|
|
are used, and in what order. ``tailor`` supports adamantine cloth (using the
|
|
|
|
|
keyword ``adamantine``) but does not use it by default, as most players find
|
|
|
|
|
adamantine too precious to routinely make into cloth. ``tailor`` does not
|
|
|
|
|
support modded "cloth" types which utilize custom reactions to making clothing
|
|
|
|
|
out of those cloth types.
|
|
|
|
|
|
|
|
|
|
Examples
|
|
|
|
|
--------
|
|
|
|
@ -46,3 +50,12 @@ Examples
|
|
|
|
|
Restrict the materials used for automatically manufacturing clothing to
|
|
|
|
|
silk, cloth, and yarn, preferred in that order. This saves leather for
|
|
|
|
|
other uses, like making armor.
|
|
|
|
|
|
|
|
|
|
Note
|
|
|
|
|
----
|
|
|
|
|
|
|
|
|
|
The reason for the limitation on modded cloth-like materials is
|
|
|
|
|
because custom reactions do not support the in-game mechanic
|
|
|
|
|
which allows a manager order to specify a different size for clothing items.
|
|
|
|
|
This mechanic only works for reactions that use the default make-clothing or
|
|
|
|
|
make-armor reactions, and is a limitation of the game itself.
|
|
|
|
|