<trclass="field"><thclass="field-name">stable-cursor:</th><tdclass="field-body">Saves the exact cursor position between t/q/k/d/etc menus of dwarfmode.</td>
</tr>
<trclass="field"><thclass="field-name">patrol-duty:</th><tdclass="field-body">Makes Train orders not count as patrol duty to stop unhappy thoughts.
@ -2342,8 +2362,9 @@ combat in slow motion or something :)</p>
@ -2466,12 +2487,13 @@ denote skills not controlled by labors.</p>
<p>Use the arrow keys or number pad to move the cursor around, holding Shift to
move 10 tiles at a time.</p>
<p>Press the Z-Up (<) and Z-Down (>) keys to move quickly between labor/skill
categories.</p>
categories. The numpad Z-Up and Z-Down keys seek to the first or last unit
in the list.</p>
<p>Press Enter to toggle the selected labor for the selected unit, or Shift+Enter
to toggle all labors within the selected category.</p>
<p>Press the <ttclass="docutils literal">+-</tt> keys to sort the unit list according to the currently selected
skill/labor, and press the <ttclass="docutils literal">*/</tt> keys to sort the unit list by Name, Profession,
or Happiness (using Tab to select which sort method to use here).</p>
Happiness, or Arrival order (using Tab to select which sort method to use here).</p>
<p>With a unit selected, you can press the "v" key to view its properties (and
possibly set a custom nickname or profession) or the "c" key to exit
Manipulator and zoom to its position within your fortress.</p>
@ -2517,7 +2539,7 @@ It is also possible to rename zones from the 'i' menu.</p>
<li><pclass="first"><ttclass="docutils literal">gui/rename <spanclass="pre">unit-profession</span></tt> changes the selected unit's custom profession name.</p>
</li>
</ul>
<p>The <ttclass="docutils literal">building</tt> or <ttclass="docutils literal">unit</tt> are automatically assumed when in relevant ui state.</p>
<p>The <ttclass="docutils literal">building</tt> or <ttclass="docutils literal">unit</tt>options are automatically assumed when in relevant ui state.</p>