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@ -380,7 +380,6 @@ namespace DFHack
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int32_t GetDwarfCivId ( void );
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int32_t GetDwarfCivId ( void );
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/* Write Functions */
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/* Write Functions */
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// write labors of a creature (for Dwarf Therapist)
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bool WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS]);
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bool WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS]);
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bool WriteHappiness(const uint32_t index, const uint32_t happinessValue);
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bool WriteHappiness(const uint32_t index, const uint32_t happinessValue);
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bool WriteFlags(const uint32_t index, const uint32_t flags1, const uint32_t flags2);
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bool WriteFlags(const uint32_t index, const uint32_t flags1, const uint32_t flags2);
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@ -390,6 +389,7 @@ namespace DFHack
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bool WriteTraits(const uint32_t index, const t_soul &soul);
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bool WriteTraits(const uint32_t index, const t_soul &soul);
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bool WriteMood(const uint32_t index, const uint16_t mood);
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bool WriteMood(const uint32_t index, const uint16_t mood);
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bool WriteMoodSkill(const uint32_t index, const uint16_t moodSkill);
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bool WriteMoodSkill(const uint32_t index, const uint16_t moodSkill);
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bool WriteJob(const t_creature * furball, std::vector<t_material> const& mat);
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bool WritePos(const uint32_t index, const t_creature &creature);
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bool WritePos(const uint32_t index, const t_creature &creature);
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bool WriteCiv(const uint32_t index, const int32_t civ);
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bool WriteCiv(const uint32_t index, const int32_t civ);
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