Merge branch 'master' of git://github.com/peterix/dfhack
commit
7d47208c65
File diff suppressed because it is too large
Load Diff
@ -1 +1 @@
|
|||||||
Subproject commit 6d11abbbae7e5408e739563266f3300261a5c726
|
Subproject commit 3e1c728640d8f5a9501908064a2d5385a156058c
|
@ -0,0 +1,321 @@
|
|||||||
|
// changeitem plugin
|
||||||
|
// allows to change the material type and quality of selected items
|
||||||
|
#include <iostream>
|
||||||
|
#include <iomanip>
|
||||||
|
#include <sstream>
|
||||||
|
#include <climits>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <set>
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
#include "Core.h"
|
||||||
|
#include "Console.h"
|
||||||
|
#include "Export.h"
|
||||||
|
#include "PluginManager.h"
|
||||||
|
#include "modules/Maps.h"
|
||||||
|
#include "modules/Gui.h"
|
||||||
|
#include "modules/Items.h"
|
||||||
|
#include "modules/Materials.h"
|
||||||
|
#include "modules/MapCache.h"
|
||||||
|
|
||||||
|
#include "DataDefs.h"
|
||||||
|
#include "df/item.h"
|
||||||
|
#include "df/world.h"
|
||||||
|
#include "df/general_ref.h"
|
||||||
|
|
||||||
|
using namespace DFHack;
|
||||||
|
using namespace df::enums;
|
||||||
|
|
||||||
|
using MapExtras::Block;
|
||||||
|
using MapExtras::MapCache;
|
||||||
|
using df::global::world;
|
||||||
|
|
||||||
|
DFHACK_PLUGIN("changeitem");
|
||||||
|
|
||||||
|
command_result df_changeitem(color_ostream &out, vector <string> & parameters);
|
||||||
|
|
||||||
|
const string changeitem_help =
|
||||||
|
"Changeitem allows to change some item attributes.\n"
|
||||||
|
"By default the item currently selected in the UI will be changed\n"
|
||||||
|
"(you can select items in the 'k' list or inside containers/inventory).\n"
|
||||||
|
"By default change is only allowed if materials is of the same subtype\n"
|
||||||
|
"(for example wood<->wood, stone<->stone etc). But since some transformations\n"
|
||||||
|
"work pretty well and may be desired you can override this with 'force'.\n"
|
||||||
|
"Note that some attributes will not be touched, possibly resulting in weirdness.\n"
|
||||||
|
"To get an idea how the RAW id should look like, check some items with 'info'.\n"
|
||||||
|
"Using 'force' might create items which are not touched by crafters/haulers.\n"
|
||||||
|
"Options:\n"
|
||||||
|
" info - don't change anything, print some item info instead\n"
|
||||||
|
" here - change all items at cursor position\n"
|
||||||
|
" material, m - change material. must be followed by material RAW id\n"
|
||||||
|
" quality, q - change base quality. must be followed by number (0-5)\n"
|
||||||
|
" force - ignore subtypes, force change to new material.\n"
|
||||||
|
"Example:\n"
|
||||||
|
" changeitem m INORGANIC:GRANITE here\n"
|
||||||
|
" change material of all items under the cursor to granite\n"
|
||||||
|
" changeitem q 5\n"
|
||||||
|
" change currently selected item to masterpiece quality\n";
|
||||||
|
|
||||||
|
|
||||||
|
DFhackCExport command_result plugin_init ( color_ostream &out, vector <PluginCommand> &commands)
|
||||||
|
{
|
||||||
|
commands.push_back(PluginCommand(
|
||||||
|
"changeitem", "Change item attributes (material, quality).",
|
||||||
|
df_changeitem, false,
|
||||||
|
changeitem_help.c_str()
|
||||||
|
));
|
||||||
|
|
||||||
|
return CR_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
|
||||||
|
{
|
||||||
|
return CR_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
// probably there is some method in the library which does the same
|
||||||
|
// todo: look for it :)
|
||||||
|
string describeQuality(int q)
|
||||||
|
{
|
||||||
|
switch(q)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
return "Basic";
|
||||||
|
case 1:
|
||||||
|
return "-Well-crafted-";
|
||||||
|
case 2:
|
||||||
|
return "+Finely-crafted+";
|
||||||
|
case 3:
|
||||||
|
return "*Superior quality*";
|
||||||
|
case 4:
|
||||||
|
return "#Exceptional#";
|
||||||
|
case 5:
|
||||||
|
return "$Masterful$";
|
||||||
|
default:
|
||||||
|
return "!INVALID!";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
command_result changeitem_execute(
|
||||||
|
color_ostream &out, df::item * item,
|
||||||
|
bool info, bool force,
|
||||||
|
bool change_material, string new_material,
|
||||||
|
bool change_quality, int new_quality);
|
||||||
|
|
||||||
|
command_result df_changeitem(color_ostream &out, vector <string> & parameters)
|
||||||
|
{
|
||||||
|
CoreSuspender suspend;
|
||||||
|
|
||||||
|
bool here = false;
|
||||||
|
bool info = false;
|
||||||
|
bool force = false;
|
||||||
|
|
||||||
|
bool change_material = false;
|
||||||
|
string new_material = "none";
|
||||||
|
|
||||||
|
bool change_quality = false;
|
||||||
|
int new_quality = 0;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < parameters.size(); i++)
|
||||||
|
{
|
||||||
|
string & p = parameters[i];
|
||||||
|
|
||||||
|
if (p == "help" || p == "?")
|
||||||
|
{
|
||||||
|
out << changeitem_help << endl;
|
||||||
|
return CR_OK;
|
||||||
|
}
|
||||||
|
else if (p == "here")
|
||||||
|
{
|
||||||
|
here = true;
|
||||||
|
}
|
||||||
|
else if (p == "info")
|
||||||
|
{
|
||||||
|
info = true;
|
||||||
|
}
|
||||||
|
else if (p == "force")
|
||||||
|
{
|
||||||
|
force = true;
|
||||||
|
}
|
||||||
|
else if (p == "material" || p == "m" )
|
||||||
|
{
|
||||||
|
// must be followed by material RAW id
|
||||||
|
// (string like 'INORGANIC:GRANITE', 'PLANT:MAPLE:WOOD', ...)
|
||||||
|
if(i == parameters.size()-1)
|
||||||
|
{
|
||||||
|
out.printerr("no material specified!\n");
|
||||||
|
}
|
||||||
|
change_material = true;
|
||||||
|
new_material = parameters[i+1];
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
else if (p == "quality" || p == "q")
|
||||||
|
{
|
||||||
|
// must be followed by numeric quality (allowed: 0-5)
|
||||||
|
if(i == parameters.size()-1)
|
||||||
|
{
|
||||||
|
out.printerr("no quality specified!\n");
|
||||||
|
}
|
||||||
|
string & q = parameters[i+1];
|
||||||
|
// meh. should use a stringstream instead. but it's only 6 numbers
|
||||||
|
if(q == "0")
|
||||||
|
new_quality = 0;
|
||||||
|
else if(q == "1")
|
||||||
|
new_quality = 1;
|
||||||
|
else if(q == "2")
|
||||||
|
new_quality = 2;
|
||||||
|
else if(q == "3")
|
||||||
|
new_quality = 3;
|
||||||
|
else if(q == "4")
|
||||||
|
new_quality = 4;
|
||||||
|
else if(q == "5")
|
||||||
|
new_quality = 5;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
out << "Invalid quality specified!" << endl;
|
||||||
|
return CR_WRONG_USAGE;
|
||||||
|
}
|
||||||
|
out << "change to quality: " << describeQuality(new_quality) << endl;
|
||||||
|
change_quality = true;
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
out << p << ": Unknown command!" << endl;
|
||||||
|
return CR_WRONG_USAGE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Maps::IsValid())
|
||||||
|
{
|
||||||
|
out.printerr("Map is not available!\n");
|
||||||
|
return CR_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
MaterialInfo mat_new;
|
||||||
|
if (change_material && !mat_new.find(new_material))
|
||||||
|
{
|
||||||
|
out.printerr("No such material!\n");
|
||||||
|
return CR_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (here)
|
||||||
|
{
|
||||||
|
int processed_total = 0;
|
||||||
|
int cx, cy, cz;
|
||||||
|
DFCoord pos_cursor;
|
||||||
|
|
||||||
|
// needs a cursor
|
||||||
|
if (!Gui::getCursorCoords(cx,cy,cz))
|
||||||
|
{
|
||||||
|
out.printerr("Cursor position not found. Please enable the cursor.\n");
|
||||||
|
return CR_FAILURE;
|
||||||
|
}
|
||||||
|
pos_cursor = DFCoord(cx,cy,cz);
|
||||||
|
|
||||||
|
// uh. is this check necessary?
|
||||||
|
// changeitem doesn't do stuff with map blocks...
|
||||||
|
{
|
||||||
|
MapCache MC;
|
||||||
|
Block * b = MC.BlockAt(pos_cursor / 16);
|
||||||
|
if(!b)
|
||||||
|
{
|
||||||
|
out.printerr("Cursor is in an invalid/uninitialized area. Place it over a floor.\n");
|
||||||
|
return CR_FAILURE;
|
||||||
|
}
|
||||||
|
// when only changing material it doesn't matter if cursor is over a tile
|
||||||
|
//df::tiletype ttype = MC.tiletypeAt(pos_cursor);
|
||||||
|
//if(!DFHack::isFloorTerrain(ttype))
|
||||||
|
//{
|
||||||
|
// out.printerr("Cursor should be placed over a floor.\n");
|
||||||
|
// return CR_FAILURE;
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
// iterate over all items, process those where pos = pos_cursor
|
||||||
|
size_t numItems = world->items.all.size();
|
||||||
|
for(size_t i=0; i< numItems; i++)
|
||||||
|
{
|
||||||
|
df::item * item = world->items.all[i];
|
||||||
|
DFCoord pos_item(item->pos.x, item->pos.y, item->pos.z);
|
||||||
|
|
||||||
|
if (pos_item != pos_cursor)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
changeitem_execute(out, item, info, force, change_material, new_material, change_quality, new_quality);
|
||||||
|
processed_total++;
|
||||||
|
}
|
||||||
|
out.print("Done. %d items processed.\n", processed_total);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// needs a selected item
|
||||||
|
df::item *item = Gui::getSelectedItem(out);
|
||||||
|
if (!item)
|
||||||
|
{
|
||||||
|
out.printerr("No item selected.\n");
|
||||||
|
return CR_FAILURE;
|
||||||
|
}
|
||||||
|
changeitem_execute(out, item, info, force, change_material, new_material, change_quality, new_quality);
|
||||||
|
}
|
||||||
|
return CR_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
command_result changeitem_execute(
|
||||||
|
color_ostream &out, df::item * item,
|
||||||
|
bool info, bool force,
|
||||||
|
bool change_material, string new_material,
|
||||||
|
bool change_quality, int new_quality )
|
||||||
|
{
|
||||||
|
MaterialInfo mat_new;
|
||||||
|
MaterialInfo mat_old;
|
||||||
|
|
||||||
|
if(change_material)
|
||||||
|
mat_new.find(new_material);
|
||||||
|
if(change_material || info)
|
||||||
|
mat_old.decode(item);
|
||||||
|
|
||||||
|
// print some info, don't change stuff
|
||||||
|
if(info)
|
||||||
|
{
|
||||||
|
out << "Item info: " << endl;
|
||||||
|
out << " quality: " << describeQuality(item->getQuality()) << endl;
|
||||||
|
//if(item->isImproved())
|
||||||
|
// out << " imp.quality: " << describeQuality(item->getImprovementQuality()) << endl;
|
||||||
|
out << " material: " << mat_old.getToken() << endl;
|
||||||
|
return CR_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(change_quality)
|
||||||
|
{
|
||||||
|
item->setQuality(new_quality);
|
||||||
|
// it would be nice to be able to change the improved quality, too
|
||||||
|
// (only allowed if the item is already improved)
|
||||||
|
// but there is no method in item.h which supports that
|
||||||
|
// ok: hints from _Q/angavrilov: improvent is a vector, an item can have more than one improvement
|
||||||
|
// -> virtual_cast to item_constructedst
|
||||||
|
}
|
||||||
|
|
||||||
|
if(change_material)
|
||||||
|
{
|
||||||
|
// subtype and mode should match to avoid doing dumb stuff like changing boulders into meat whatever
|
||||||
|
// changing a stone cabinet to wood is fine, though. as well as lots of other combinations.
|
||||||
|
// still, it's better to make the user activate 'force' if he really wants to.
|
||||||
|
|
||||||
|
if(force||(mat_old.subtype == mat_new.subtype && mat_old.mode==mat_new.mode))
|
||||||
|
{
|
||||||
|
item->setMaterial(mat_new.type);
|
||||||
|
item->setMaterialIndex(mat_new.index);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
out.printerr("change denied: subtype doesn't match. use 'force' to override.\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
item->flags.bits.temps_computed = 0; // recalc temperatures next time touched
|
||||||
|
item->flags.bits.weight_computed = 0; // recalc weight next time touched
|
||||||
|
}
|
||||||
|
return CR_OK;
|
||||||
|
}
|
@ -1 +1 @@
|
|||||||
Subproject commit 07ddc8c13e0bb38cde77937803e9320e2b26f2d9
|
Subproject commit 906d6439d4cb694cf287d63badabb675a8b89329
|
Loading…
Reference in New Issue