Update autoclothing docs.

develop
Rose 2023-02-02 13:08:23 -08:00
parent ea22a23ab7
commit 7d304dbaf8
1 changed files with 2 additions and 7 deletions

@ -15,18 +15,15 @@ Usage
autoclothing autoclothing
autoclothing <material> <item> [quantity] autoclothing <material> <item> [quantity]
autoclothing report
``material`` can be "cloth", "silk", "yarn", or "leather". The ``item`` can be ``material`` can be "cloth", "silk", "yarn", or "leather". The ``item`` can be
anything your civilization can produce, such as "dress" or "mitten". anything your civilization can produce, such as "dress" or "mitten".
When invoked without parameters, it shows a summary of all managed clothing When invoked without parameters, it shows a summary of all managed clothing
orders. When invoked with a material and item, but without a quantity, it shows orders, and the overall clothing situation in your fort.
When invoked with a material and item, but without a quantity, it shows
the current configuration for that material and item. the current configuration for that material and item.
``report`` gives a list of how many units of each race in your fortress that are
missing clothing in each available slot, as well as how much spare clothing you
have per slot, per race.
Examples Examples
-------- --------
@ -35,5 +32,3 @@ Examples
Sets the desired number of cloth short skirts available per citizen to 10. Sets the desired number of cloth short skirts available per citizen to 10.
``autoclothing cloth dress`` ``autoclothing cloth dress``
Displays the currently set number of cloth dresses chosen per citizen. Displays the currently set number of cloth dresses chosen per citizen.
``autoclothing report``
Displays a report of your clothing situation.