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@ -384,6 +384,19 @@ struct t_labor
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{
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{
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string name;
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string name;
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uint8_t value;
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uint8_t value;
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t_labor() {
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value =0;
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}
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t_labor(const t_labor & b){
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name=b.name;
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value=b.value;
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}
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t_labor & operator=(const t_labor &b){
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name=b.name;
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value=b.value;
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return *this;
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}
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};
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};
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struct t_skill
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struct t_skill
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{
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{
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@ -391,6 +404,25 @@ struct t_skill
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uint16_t id;
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uint16_t id;
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uint32_t experience;
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uint32_t experience;
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uint16_t rating;
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uint16_t rating;
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t_skill(){
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id=rating=0;
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experience=0;
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}
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t_skill(const t_skill & b)
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{
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name=b.name;
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id=b.id;
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experience=b.experience;
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rating=b.rating;
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}
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t_skill & operator=(const t_skill &b)
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{
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name=b.name;
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id=b.id;
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experience=b.experience;
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rating=b.rating;
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return *this;
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}
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};
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};
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struct t_trait
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struct t_trait
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@ -398,6 +430,22 @@ struct t_trait
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uint16_t value;
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uint16_t value;
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string displayTxt;
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string displayTxt;
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string name;
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string name;
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t_trait(){
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value=0;
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}
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t_trait(const t_trait &b)
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{
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name=b.name;
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displayTxt=b.displayTxt;
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value=b.value;
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}
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t_trait & operator=(const t_trait &b)
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{
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name=b.name;
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displayTxt=b.displayTxt;
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value=b.value;
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return *this;
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}
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};
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};
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struct t_creature
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struct t_creature
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@ -410,7 +458,7 @@ struct t_creature
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t_creaturflags2 flags2;
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t_creaturflags2 flags2;
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string first_name;
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string first_name;
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string nick_name;
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string nick_name;
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string last_name;
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//string last_name;
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string trans_name;
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string trans_name;
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string generic_name;
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string generic_name;
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string generic_squad_name;
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string generic_squad_name;
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@ -429,6 +477,72 @@ struct t_creature
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vector <t_skill> skills;
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vector <t_skill> skills;
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vector <t_trait> traits;
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vector <t_trait> traits;
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vector <t_labor> labors;
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vector <t_labor> labors;
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t_creature() {
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x=y=z=0;
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type=happiness=id=agility=strength=toughness=money=0;
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squad_leader_id = -1;
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sex=0;
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}
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t_creature(const t_creature & b)
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{
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x = b.x;
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y = b.y;
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z = b.z;
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type = b.type;
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flags1 = b.flags1;
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flags2 = b.flags2;
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first_name = b.first_name;
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nick_name = b.nick_name;
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//string last_name;
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trans_name = b.trans_name;
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generic_name = b.generic_name;
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generic_squad_name = b.generic_squad_name;
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trans_squad_name = b.trans_squad_name;
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profession = b.profession;
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custom_profession = b.custom_profession;
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current_job = b.current_job;
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happiness = b.happiness;
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id = b.id;
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agility = b.agility;
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strength = b.strength;
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toughness = b.toughness;
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money = b.money;
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squad_leader_id = b.squad_leader_id;
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sex = b.sex;
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skills = b.skills;
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traits = b.traits;
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labors = b.labors;
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}
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t_creature & operator=(const t_creature &b)
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{
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x = b.x;
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y = b.y;
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z = b.z;
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type = b.type;
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flags1 = b.flags1;
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flags2 = b.flags2;
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first_name = b.first_name;
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nick_name = b.nick_name;
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//string last_name;
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trans_name = b.trans_name;
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generic_name = b.generic_name;
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generic_squad_name = b.generic_squad_name;
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trans_squad_name = b.trans_squad_name;
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profession = b.profession;
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custom_profession = b.custom_profession;
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current_job = b.current_job;
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happiness = b.happiness;
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id = b.id;
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agility = b.agility;
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strength = b.strength;
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toughness = b.toughness;
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money = b.money;
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squad_leader_id = b.squad_leader_id;
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sex = b.sex;
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skills = b.skills;
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traits = b.traits;
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return *this;
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}
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};
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};
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// TODO: research this further? consult DF hacker wizards?
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// TODO: research this further? consult DF hacker wizards?
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