Initial commit for modtools/create-unit.lua.
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83f89480aa
commit
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-- create-unit.lua
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-- Originally created by warmist, edited by Putnam for the dragon ball mod to be used in reactions, modified by Dirst for use in The Earth Strikes Back mod, incorporating fixes discovered by Boltgun then Mifiki wrote the bit where it switches to arena mode briefly to do some of the messy work, then Expwnent combined that with the old script to make it function for histfigs
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-- version 0.4
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-- This is a beta version. Use at your own risk.
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--[[
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if dfhack.gui.getCurViewscreen()._type ~= df.viewscreen_dwarfmodest or df.global.ui.main.mode ~= df.ui_sidebar_mode.LookAround then
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print 'activate loo[k] mode'
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return
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end
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--]]
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local utils=require 'utils'
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function createUnit(race_id, caste_id)
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local curViewscreen = dfhack.gui.getCurViewscreen()
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local dwarfmodeScreen = df.viewscreen_dwarfmodest:new()
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curViewscreen.child = dwarfmodeScreen
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dwarfmodeScreen.parent = curViewscreen
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local oldMode = df.global.ui.main.mode
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df.global.ui.main.mode = df.ui_sidebar_mode.LookAround
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local gui = require 'gui'
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df.global.world.arena_spawn.race:resize(0)
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df.global.world.arena_spawn.race:insert(0,race_id) --df.global.ui.race_id)
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df.global.world.arena_spawn.caste:resize(0)
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df.global.world.arena_spawn.caste:insert(0,caste_id)
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df.global.world.arena_spawn.creature_cnt:resize(0)
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df.global.world.arena_spawn.creature_cnt:insert(0,0)
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--df.global.world.arena_spawn.equipment.skills:insert(0,99)
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--df.global.world.arena_spawn.equipment.skill_levels:insert(0,0)
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df.global.gametype = 4
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gui.simulateInput(dfhack.gui.getCurViewscreen(), 'D_LOOK_ARENA_CREATURE')
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gui.simulateInput(dfhack.gui.getCurViewscreen(), 'SELECT')
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df.global.gametype = 0
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curViewscreen.child = nil
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dwarfmodeScreen:delete()
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df.global.ui.main.mode = oldMode
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local id = df.global.unit_next_id-1
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return id
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end
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--local u = df.unit.find(df.global.unit_next_id-1)
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--u.civ_id = df.global.ui.civ_id
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--u.population_id = df.historical_entity.find(df.global.ui.civ_id).populations[0]
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--local group = df.global.ui.group_id
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-- Picking a caste or gender at random
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function getRandomCasteId(race_id)
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local cr = df.creature_raw.find(race_id)
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local caste_id, casteMax
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casteMax = #cr.caste - 1
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if casteMax > 0 then
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return math.random(0, casteMax)
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end
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return 0
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end
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local function allocateNewChunk(hist_entity)
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hist_entity.save_file_id=df.global.unit_chunk_next_id
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df.global.unit_chunk_next_id=df.global.unit_chunk_next_id+1
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hist_entity.next_member_idx=0
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print("allocating chunk:",hist_entity.save_file_id)
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end
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local function allocateIds(nemesis_record,hist_entity)
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if hist_entity.next_member_idx==100 then
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allocateNewChunk(hist_entity)
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end
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nemesis_record.save_file_id=hist_entity.save_file_id
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nemesis_record.member_idx=hist_entity.next_member_idx
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hist_entity.next_member_idx=hist_entity.next_member_idx+1
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end
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function createFigure(trgunit,he,he_group)
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local hf=df.historical_figure:new()
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hf.id=df.global.hist_figure_next_id
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hf.race=trgunit.race
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hf.caste=trgunit.caste
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hf.profession = trgunit.profession
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hf.sex = trgunit.sex
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df.global.hist_figure_next_id=df.global.hist_figure_next_id+1
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hf.appeared_year = df.global.cur_year
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hf.born_year = trgunit.relations.birth_year
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hf.born_seconds = trgunit.relations.birth_time
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hf.curse_year = trgunit.relations.curse_year
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hf.curse_seconds = trgunit.relations.curse_time
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hf.birth_year_bias = trgunit.relations.birth_year_bias
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hf.birth_time_bias = trgunit.relations.birth_time_bias
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hf.old_year = trgunit.relations.old_year
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hf.old_seconds = trgunit.relations.old_time
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hf.died_year = -1
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hf.died_seconds = -1
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hf.name:assign(trgunit.name)
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hf.civ_id = trgunit.civ_id
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hf.population_id = trgunit.population_id
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hf.breed_id = -1
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hf.unit_id = trgunit.id
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df.global.world.history.figures:insert("#",hf)
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hf.info = df.historical_figure_info:new()
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hf.info.unk_14 = df.historical_figure_info.T_unk_14:new() -- hf state?
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--unk_14.region_id = -1; unk_14.beast_id = -1; unk_14.unk_14 = 0
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hf.info.unk_14.unk_18 = -1; hf.info.unk_14.unk_1c = -1
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-- set values that seem related to state and do event
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--change_state(hf, dfg.ui.site_id, region_pos)
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--lets skip skills for now
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--local skills = df.historical_figure_info.T_skills:new() -- skills snap shot
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-- ...
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hf.info.skills = {new=true}
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he.histfig_ids:insert('#', hf.id)
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he.hist_figures:insert('#', hf)
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if he_group then
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he_group.histfig_ids:insert('#', hf.id)
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he_group.hist_figures:insert('#', hf)
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hf.entity_links:insert("#",{new=df.histfig_entity_link_memberst,entity_id=he_group.id,link_strength=100})
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end
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trgunit.flags1.important_historical_figure = true
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trgunit.flags2.important_historical_figure = true
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trgunit.hist_figure_id = hf.id
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trgunit.hist_figure_id2 = hf.id
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hf.entity_links:insert("#",{new=df.histfig_entity_link_memberst,entity_id=trgunit.civ_id,link_strength=100})
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--add entity event
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local hf_event_id=df.global.hist_event_next_id
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df.global.hist_event_next_id=df.global.hist_event_next_id+1
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df.global.world.history.events:insert("#",{new=df.history_event_add_hf_entity_linkst,year=trgunit.relations.birth_year,
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seconds=trgunit.relations.birth_time,id=hf_event_id,civ=hf.civ_id,histfig=hf.id,link_type=0})
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return hf
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end
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function createNemesis(trgunit,civ_id,group_id)
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local id=df.global.nemesis_next_id
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local nem=df.nemesis_record:new()
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nem.id=id
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nem.unit_id=trgunit.id
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nem.unit=trgunit
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nem.flags:resize(4)
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--not sure about these flags...
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-- [[
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nem.flags[4]=true
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nem.flags[5]=true
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nem.flags[6]=true
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nem.flags[7]=true
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nem.flags[8]=true
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nem.flags[9]=true
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--]]
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--[[for k=4,8 do
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nem.flags[k]=true
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end]]
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nem.unk10=-1
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nem.unk11=-1
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nem.unk12=-1
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df.global.world.nemesis.all:insert("#",nem)
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df.global.nemesis_next_id=id+1
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trgunit.general_refs:insert("#",{new=df.general_ref_is_nemesisst,nemesis_id=id})
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trgunit.flags1.important_historical_figure=true
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nem.save_file_id=-1
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local he=df.historical_entity.find(civ_id)
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he.nemesis_ids:insert("#",id)
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he.nemesis:insert("#",nem)
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local he_group
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if group_id and group_id~=-1 then
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he_group=df.historical_entity.find(group_id)
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end
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if he_group then
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he_group.nemesis_ids:insert("#",id)
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he_group.nemesis:insert("#",nem)
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end
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allocateIds(nem,he)
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nem.figure=createFigure(trgunit,he,he_group)
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end
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--createNemesis(u, u.civ_id,group)
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function createUnitInCiv(race_id, caste_id, civ_id, group_id)
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local uid = createUnit(race_id, caste_id)
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local unit = df.unit.find(uid)
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if ( civ_id ) then
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createNemesis(unit, civ_id, group_id)
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end
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return uid
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end
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function createUnitInFortCiv(race_id, caste_id)
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return createUnitInCiv(race_id, caste_id, df.global.ui.civ_id)
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end
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function createUnitInFortCivAndGroup(race_id, caste_id)
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return createUnitInCiv(race_id, caste_id, df.global.ui.civ_id, df.global.ui.group_id)
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end
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function domesticate(uid, group_id)
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local u = df.unit.find(uid)
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group_id = group_id or df.global.ui.group_id
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-- If a friendly animal, make it domesticated. From Boltgun & Dirst
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local caste=df.creature_raw.find(u.race).caste[u.caste]
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if not(caste.flags.CAN_SPEAK and caste.flags.CAN_LEARN) then
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-- Fix friendly animals (from Boltgun)
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u.flags2.resident = false;
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u.flags3.body_temp_in_range = true;
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u.population_id = -1
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u.status.current_soul.unit_id = u.id
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u.animal.population.region_x = -1
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u.animal.population.region_y = -1
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u.animal.population.unk_28 = -1
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u.animal.population.population_idx = -1
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u.animal.population.depth = -1
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u.counters.soldier_mood_countdown = -1
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u.counters.death_cause = -1
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u.enemy.anon_4 = -1
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u.enemy.anon_5 = -1
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u.enemy.anon_6 = -1
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-- And make them tame (from Dirst)
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u.flags1.tame = true
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u.training_level = 7
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end
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end
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function nameUnit(id, entityRawName, civ_id)
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--pick a random appropriate name
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--choose three random words in the appropriate things
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local unit = df.unit.find(id)
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local entity_raw
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if entityRawName then
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for k,v in ipairs(df.global.world.raws.entities) do
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if v.code == entityRawName then
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entity_raw = v
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break
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end
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end
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else
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local entity = df.historical_entity.find(civ_id)
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entity_raw = entity.entity_raw
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end
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if not entity_raw then
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error('entity raw = nil: ', id, entityRawName, civ_id)
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end
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local translation = entity_raw.translation
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local translationIndex
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for k,v in ipairs(df.global.world.raws.language.translations) do
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if v.name == translation then
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translationIndex = k
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break
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end
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end
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--translation = df.language_translation.find(translation)
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local language_word_table = entity_raw.symbols.symbols1[0] --educated guess
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function randomWord()
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local index = math.random(0, #language_word_table.words[0] - 1)
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return index
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end
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local firstName = randomWord()
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local lastName1 = randomWord()
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local lastName2 = randomWord()
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local name = unit.status.current_soul.name
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name.words[0] = language_word_table.words[0][lastName1]
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name.parts_of_speech[0] = language_word_table.parts[0][lastName1]
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name.words[1] = language_word_table.words[0][lastName2]
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name.parts_of_speech[1] = language_word_table.parts[0][lastName2]
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name.first_name = df.language_word.find(language_word_table.words[0][firstName]).forms[language_word_table.parts[0][firstName]]
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name.has_name = true
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name.language = translationIndex
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name = unit.name
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name.words[0] = language_word_table.words[0][lastName1]
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name.parts_of_speech[0] = language_word_table.parts[0][lastName1]
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name.words[1] = language_word_table.words[0][lastName2]
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name.parts_of_speech[1] = language_word_table.parts[0][lastName2]
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name.first_name = df.language_word.find(language_word_table.words[0][firstName]).forms[language_word_table.parts[0][firstName]]
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name.has_name = true
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name.language = translationIndex
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if unit.hist_figure_id ~= -1 then
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local histfig = df.historical_figure.find(unit.hist_figure_id)
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name = histfig.name
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name.words[0] = language_word_table.words[0][lastName1]
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name.parts_of_speech[0] = language_word_table.parts[0][lastName1]
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name.words[1] = language_word_table.words[0][lastName2]
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name.parts_of_speech[1] = language_word_table.parts[0][lastName2]
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name.first_name = df.language_word.find(language_word_table.words[0][firstName]).forms[language_word_table.parts[0][firstName]]
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name.has_name = true
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name.language = translationIndex
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end
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end
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validArgs = --[[validArgs or]]utils.invert({
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'help',
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'race',
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'caste',
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'domesticate',
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'civId',
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'groupId',
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'flagSet',
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'flagClear',
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'name',
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'location'
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})
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if moduleMode then
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return
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end
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local args = utils.processArgs({...}, validArgs)
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if args.help then
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print('help string TODO')
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return
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end
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local race
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local raceIndex
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local casteIndex
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if not args.race or not args.caste then
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error 'Specfiy a race and caste for the new unit.'
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end
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--find race
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for i,v in ipairs(df.global.world.raws.creatures.all) do
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if v.creature_id == args.race then
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raceIndex = i
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race = v
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break
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end
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end
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if not race then
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error 'Invalid race.'
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end
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for i,v in ipairs(race.caste) do
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if v.caste_id == args.caste then
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casteIndex = i
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break
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end
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end
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if not casteIndex then
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error 'Invalid caste.'
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end
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local civ_id
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if args.civId == '\\LOCAL' then
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civ_id = df.global.ui.civ_id
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elseif args.civId and tonumber(args.civId) then
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civ_id = tonumber(args.civId)
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end
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local group_id
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if args.groupId == '\\LOCAL' then
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group_id = df.global.ui.group_id
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elseif args.groupId and tonumber(args.groupId) then
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group_id = tonumber(args.groupId)
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end
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local unitId = createUnitInCiv(raceIndex, casteIndex, civ_id, group_id)
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if args.domesticate then
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domesticate(unitId, group_id)
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end
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if args.flagSet or args.flagClear then
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local u = df.unit.find(unitId)
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local flagsToSet = {}
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local flagsToClear = {}
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for _,v in ipairs(args.flagSet or {}) do
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flagsToSet[v] = true
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end
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for _,v in ipairs(args.flagClear or {}) do
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flagsToClear[v] = true
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end
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for _,k in ipairs(df.unit_flags1) do
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if flagsToSet[k] then
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u.flags1[k] = true;
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elseif flagsToClear[k] then
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u.flags1[k] = false;
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end
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end
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for _,k in ipairs(df.unit_flags2) do
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if flagsToSet[k] then
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u.flags2[k] = true;
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elseif flagsToClear[k] then
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u.flags2[k] = false;
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end
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end
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for _,k in ipairs(df.unit_flags3) do
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if flagsToSet[k] then
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u.flags3[k] = true;
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elseif flagsToClear[k] then
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u.flags3[k] = false;
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end
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end
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end
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if args.name then
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nameUnit(unitId, args.name, civ_id)
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else
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local unit = df.unit.find(unitId)
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unit.name.has_name = false
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if unit.status.current_soul then
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unit.status.current_soul.name.has_name = false
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end
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--[[if unit.hist_figure_id ~= -1 then
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local histfig = df.historical_figure.find(unit.hist_figure_id)
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histfig.name.has_name = false
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end--]]
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end
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if civ_id then
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local u = df.unit.find(unitId)
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u.civ_id = civ_id
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end
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if args.location then
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local u = df.unit.find(unitId)
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local pos = df.coord:new()
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pos.x = tonumber(args.location[1])
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pos.y = tonumber(args.location[2])
|
||||
pos.z = tonumber(args.location[3])
|
||||
local teleport = dfhack.script_environment('teleport')
|
||||
teleport.teleport(u, pos)
|
||||
end
|
||||
|
||||
--[[if group_id then
|
||||
local u = df.unit.find(unitId)
|
||||
u.group_id = group_id
|
||||
end--]]
|
@ -0,0 +1,99 @@
|
||||
-- modtools/equip-item.lua
|
||||
-- equip an item on a unit with a particular body part
|
||||
|
||||
local utils = require 'utils'
|
||||
|
||||
function equipItem(unit, item, bodyPart, mode)
|
||||
--it is assumed that the item is on the ground
|
||||
item.flags.on_ground = false
|
||||
item.flags.in_inventory = true
|
||||
local block = dfhack.maps.getTileBlock(item.pos)
|
||||
local occupancy = block.occupancy[item.pos.x%16][item.pos.y%16]
|
||||
for k,v in ipairs(block.items) do
|
||||
--local blockItem = df.item.find(v)
|
||||
if v == item.id then
|
||||
block.items:erase(k)
|
||||
break
|
||||
end
|
||||
end
|
||||
local foundItem = false
|
||||
for k,v in ipairs(block.items) do
|
||||
local blockItem = df.item.find(v)
|
||||
if blockItem.pos.x == item.pos.x and blockItem.pos.y == item.pos.y then
|
||||
foundItem = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not foundItem then
|
||||
occupancy.item = false
|
||||
end
|
||||
|
||||
local inventoryItem = df.unit_inventory_item:new()
|
||||
inventoryItem.item = item
|
||||
inventoryItem.mode = mode
|
||||
inventoryItem.body_part_id = bodyPart
|
||||
unit.inventory:insert(#unit.inventory,inventoryItem)
|
||||
|
||||
end
|
||||
|
||||
validArgs = --[[validArgs or--]] utils.invert({
|
||||
'help',
|
||||
'unit',
|
||||
'item',
|
||||
'bodyPart',
|
||||
'mode'
|
||||
})
|
||||
|
||||
if moduleMode then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local args = utils.processArgs({...}, validArgs)
|
||||
|
||||
if args.help then
|
||||
print(
|
||||
[[scripts/modtools/equip-item.lua
|
||||
arguments:
|
||||
-help
|
||||
print this help message
|
||||
]])
|
||||
return
|
||||
end
|
||||
|
||||
local unitId = tonumber(args.unit) or ((args.unit == '\\LAST') and (df.global.unit_next_id-1))
|
||||
local unit = df.unit.find(unitId)
|
||||
if not unit then
|
||||
error('invalid unit!', args.unit)
|
||||
end
|
||||
|
||||
local itemId = tonumber(args.item) or ((args.item == '\\LAST') and (df.global.item_next_id-1))
|
||||
local item = df.item.find(itemId)
|
||||
if not item then
|
||||
error('invalid item!', args.item)
|
||||
end
|
||||
|
||||
local bodyPartName = args.bodyPart
|
||||
local creature_raw = df.global.world.raws.creatures.all[unit.race]
|
||||
local caste_raw = creature_raw.caste[unit.caste]
|
||||
local body_info = caste_raw.body_info
|
||||
|
||||
local partId
|
||||
local part
|
||||
for k,v in ipairs(body_info.body_parts) do
|
||||
if v.token == bodyPartName then
|
||||
partId = k
|
||||
part = v
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not part then
|
||||
error('invalid body part name: ', bodyPartName)
|
||||
end
|
||||
|
||||
local mode = args.mode
|
||||
mode = df.unit_inventory_item.T_mode[mode]
|
||||
|
||||
equipItem(unit, item, partId, mode)
|
||||
|
Loading…
Reference in New Issue