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@ -1544,7 +1544,6 @@ map_data_1b60_offset 0x1B9c
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<Address name="current_tick">0x0e47e08</Address>
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<Address name="current_year">0x0e79f00</Address>
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</Entry>
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<Entry version="v0.31.04" os="windows" id="0.31.04" base="0.31.03" rebase="0x0">
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<String name="md5">655a895c5b90d15eb9bb71e28c6c62e5</String>
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<HexValue name="pe_timestamp">0x4bf014fa</HexValue>
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@ -1702,16 +1701,19 @@ map_data_1b60_offset 0x1B9c
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<Address name="region_z">0x9322d54</Address> 0x016ad758
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* World size * (WORDs)
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<Address name="world_size_x">0x016AEDD4</Address> FIX
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<Address name="world_size_y">0x016AEDD6</Address> FIX
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<Address name="geoblock_vector">0x16AF52C</Address> FIX
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<Address name="ptr2_region_array">0x16AF574</Address> FIX
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WORLD + 0x542E0
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<Address name="world_size_x">0x93243A0</Address> 0x016AEDD4
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WORLD + 0x542E2
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<Address name="world_size_y">0x93243A2</Address> 0x016AEDD6
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WORLD + 0x54894
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<Address name="geoblock_vector">0x9324954</Address> FIX 0x16AF52C
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WORLD + 0x548B8
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<Address name="ptr2_region_array">0x9324978</Address> FIX 0x16AF574
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values for the region structure
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===============================
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<HexValue name="region_size">0x64</HexValue> FIX
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<Offset name="region_geo_index_off">0x60</Offset> FIX
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<HexValue name="region_size">0x58</HexValue> 0x64 FIX
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<Offset name="region_geo_index_off">0x54</Offset> 0x60 FIX
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geoblock offsets
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================
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<Offset name="geolayer_geoblock_offset">0x4</Offset> vector
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@ -1722,43 +1724,38 @@ map_data_1b60_offset 0x1B9c
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<Offset name="name_firstname">0x0</Offset>
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<Offset name="name_nickname">0x4</Offset>
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<Offset name="name_words">0x8</Offset>
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<!--
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Creatures
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=========
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<Address name="creature_vector">0x0166ecc4</Address>
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<Address name="dwarf_race_index">0x01470fbc</Address>
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<Address name="dwarf_civ_id">0x01470fb0</Address>
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<Address name="creature_vector">0x092E3A9C</Address>
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<Address name="dwarf_race_index">0x092CB608</Address>
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<Address name="dwarf_civ_id">0x092CB5FC</Address>
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<Offset name="creature_name">0x0</Offset>
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<Offset name="creature_custom_profession">0x6c</Offset>
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<Offset name="creature_profession">0x88</Offset>
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<Offset name="creature_race">0x8C</Offset>
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<Offset name="creature_profession">0x3c</Offset> *
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<Offset name="creature_race">0x44</Offset> *
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<Offset name="creature_position">0x90</Offset>
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<Offset name="creature_flags1">0xF8</Offset>
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<Offset name="creature_flags2">0xFC</Offset>
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<Offset name="creature_sex">0x110</Offset>
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<Offset name="creature_flags1">0x8C</Offset> *
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<Offset name="creature_flags2">0x90</Offset> *
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<Offset name="creature_caste">0x110</Offset>
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<Offset name="creature_sex">0xA6</Offset> *
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<Offset name="creature_id">0x114</Offset>
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<Offset name="creature_civ">0X120</Offset>
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<Offset name="creature_civ">0XB4</Offset> *
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<Offset name="creature_soulskill_vector">0X1F4</Offset>
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<Offset name="creature_pickup_equipment_bit">0X21C</Offset>
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<Offset name="creature_mood">0x288</Offset>
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<Offset name="creature_pregnancy">0x28C</Offset>
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<Offset name="creature_pregnancy_ptr">0x290</Offset>
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<Offset name="creature_birth_year">0x298</Offset>
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<Offset name="creature_birth_time">0x29C</Offset>
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<Offset name="creature_mood">0x18C</Offset> *
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<Offset name="creature_birth_year">0x19C</Offset> *
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<Offset name="creature_birth_time">0x1A0</Offset> *
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<Offset name="creature_physical">0x464</Offset>
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<Offset name="creature_current_job">0x390</Offset>
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<Offset name="creature_current_job">0x390</Offset> from chmod
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<Offset name="creature_mood_skill">0x394</Offset> the skill that will be increased at the end of the mood (or not)
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<Offset name="creature_appearance_vector">0x604</Offset> seems to be indexes in the list of possible colors defined in the raws for each group
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<Offset name="creature_artifact_name">0x6D0</Offset>
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<Offset name="creature_labors">0x770</Offset>
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<Offset name="creature_soul_vector">0x073C</Offset>
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<Offset name="creature_default_soul">0x0754</Offset>
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<Offset name="creature_happiness">0x830</Offset>
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<Offset name="creature_appearance_vector">0x604</Offset>
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<Offset name="creature_artifact_name">0x6D4</Offset>
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<Offset name="creature_labors">0x774</Offset>
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<Offset name="creature_soul_vector">0x0740</Offset>
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<Offset name="creature_default_soul">0x0758</Offset>
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<Offset name="creature_happiness">0x834</Offset>
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|
Souls
|
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|
=====
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@ -1767,6 +1764,23 @@ map_data_1b60_offset 0x1B9c
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<Offset name="soul_traits">0x224</Offset>
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<Offset name="soul_mental">0x88</Offset>
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Castes
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|
|
======
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<Offset name="color_modifier_part">0x70</Offset>
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<Offset name="color_modifier_startdate">0x64</Offset>
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<Offset name="color_modifier_enddate">0x68</Offset>
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<Offset name="caste_bodypart_vector">0x51C</Offset>
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<Offset name="caste_color_modifiers">0xACC</Offset>
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<Offset name="caste_attributes">0x654</Offset>
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|
Body Parts
|
|
|
|
|
==========
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<Offset name="bodypart_id">0x0</Offset>
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<Offset name="bodypart_category">0x1C</Offset>
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<Offset name="bodypart_layers_vector">0x44</Offset>
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<Offset name="bodypart_singular_vector">0x78</Offset>
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<Offset name="bodypart_plural_vector">0x90</Offset>
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Job structure
|
|
|
|
|
=============
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<Offset name="job_id">0x0</Offset> Incrementaly assigned
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|
@ -1780,7 +1794,7 @@ map_data_1b60_offset 0x1B9c
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|
<Offset name="job_material_sectype2">0x4</Offset> subtype ?
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<Offset name="job_material_sectype3">0x8</Offset> index of material (for example, 2 is for silver)
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|
<Offset name="job_material_flags">0x18</Offset> set only for shell / bone mood requirements ?
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|
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|
-->
|
|
|
|
|
|
|
|
|
|
Materials
|
|
|
|
|
=========
|
|
|
|
|
soil, stone, metal
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|
|
@ -1795,15 +1809,14 @@ map_data_1b60_offset 0x1B9c
|
|
|
|
|
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|
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|
just wood, WORLD + 0x54BDC
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|
<Address name="mat_organics_trees">0x9324E98</Address>
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|
|
|
<!--
|
|
|
|
|
|
|
|
|
|
creature types actually used for creatures,
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|
WORLD + 0x54CD0
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|
<Address name="creature_type_vector">0x016AFE58</Address>
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<Address name="creature_type_vector">0x09324F14</Address>
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<Offset name="creature_type_caste_vector">0x138</Offset>
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<Offset name="creature_type_extract_vector">0x1A14</Offset>
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<Offset name="creature_tile">0xE0</Offset>
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<Offset name="creature_tile_color">0xF6</Offset>
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<!--
|
|
|
|
|
|
|
|
|
|
Constructions
|
|
|
|
|
=============
|
|
|
|
@ -1853,112 +1866,6 @@ map_data_1b60_offset 0x1B9c
|
|
|
|
|
<HexValue name="hotkey_size">0x2C</HexValue>
|
|
|
|
|
-->
|
|
|
|
|
<!--
|
|
|
|
|
<HexValue name="sizeof_vector">0xC</HexValue>
|
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|
<Offset name="vector_triplet">0x0</Offset>
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|
|
Name struct
|
|
|
|
|
===========
|
|
|
|
|
<Offset name="name_firstname">0x0</Offset>
|
|
|
|
|
<Offset name="name_nickname">0x4</Offset>
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|
|
<Offset name="name_words">0x8</Offset>
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|
<HexValue name="sizeof_string">0x4</HexValue>
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|
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|
|
Position
|
|
|
|
|
========
|
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|
|
<Address name="window_dims">0</Address> Was 0x17f5ab8
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0x17f6b00
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0x17f6b08
|
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|
|
0x17f6b10
|
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|
Map
|
|
|
|
|
===
|
|
|
|
|
<Address name="map_data">1</Address>
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|
* map size in blocks *
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<Address name="x_count_block">2</Address>
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<Address name="y_count_block">3</Address>
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<Address name="z_count_block">4</Address>
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* map size in tiles *
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<Address name="x_count">5</Address>
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|
<Address name="y_count">6</Address>
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<Address name="z_count">7</Address>
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|
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|
* Suspected region coords *
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<Address name="region_x">8</Address>
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<Address name="region_y">9</Address>
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|
|
<Address name="region_z">10</Address>
|
|
|
|
|
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|
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|
|
* World size * (WORDs)
|
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|
|
<Address name="world_size_x">11</Address>
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|
|
<Address name="world_size_y">12</Address>
|
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|
|
|
|
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|
|
* geology *
|
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|
|
<Address name="geoblock_vector">13</Address>
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|
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<Address name="ptr2_region_array">14</Address>
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|
|
|
|
|
|
|
|
* features *
|
|
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|
|
WORLD + 0x54374
|
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|
|
<Address name="global_feature_vector">15</Address>
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|
|
WORLD + 0x54440
|
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|
|
<Address name="local_feature_start_ptr">16</Address>
|
|
|
|
|
|
|
|
|
|
Creatures
|
|
|
|
|
=========
|
|
|
|
|
<Address name="creature_vector">0x092E3A9C</Address>
|
|
|
|
|
<Address name="dwarf_race_index">0x092CB608</Address>
|
|
|
|
|
<Address name="dwarf_civ_id">0x092CB5FC</Address>
|
|
|
|
|
<Offset name="creature_name">0x0</Offset>
|
|
|
|
|
<Offset name="creature_custom_profession">0x6c</Offset>
|
|
|
|
|
<Offset name="creature_profession">0x3c</Offset> *
|
|
|
|
|
<Offset name="creature_race">0x44</Offset> *
|
|
|
|
|
<Offset name="creature_position">0x90</Offset>
|
|
|
|
|
<Offset name="creature_flags1">0x8C</Offset> *
|
|
|
|
|
<Offset name="creature_flags2">0x90</Offset> *
|
|
|
|
|
<Offset name="creature_caste">0x110</Offset>
|
|
|
|
|
<Offset name="creature_sex">0xA6</Offset> *
|
|
|
|
|
<Offset name="creature_id">0x114</Offset>
|
|
|
|
|
<Offset name="creature_civ">0XB4</Offset> *
|
|
|
|
|
<Offset name="creature_soulskill_vector">0X1F4</Offset>
|
|
|
|
|
<Offset name="creature_pickup_equipment_bit">0X21C</Offset>
|
|
|
|
|
|
|
|
|
|
<Offset name="creature_mood">0x18C</Offset> *
|
|
|
|
|
<Offset name="creature_birth_year">0x19C</Offset> *
|
|
|
|
|
<Offset name="creature_birth_time">0x1A0</Offset> *
|
|
|
|
|
<Offset name="creature_physical">0x464</Offset>
|
|
|
|
|
<Offset name="creature_current_job">0x390</Offset> from chmod
|
|
|
|
|
<Offset name="creature_mood_skill">0x394</Offset> the skill that will be increased at the end of the mood (or not)
|
|
|
|
|
<Offset name="creature_appearance_vector">0x604</Offset>
|
|
|
|
|
<Offset name="creature_artifact_name">0x6D4</Offset>
|
|
|
|
|
<Offset name="creature_labors">0x774</Offset>
|
|
|
|
|
<Offset name="creature_soul_vector">0x0740</Offset>
|
|
|
|
|
<Offset name="creature_default_soul">0x0758</Offset>
|
|
|
|
|
<Offset name="creature_happiness">0x834</Offset>
|
|
|
|
|
|
|
|
|
|
Souls
|
|
|
|
|
=====
|
|
|
|
|
<Offset name="soul_name">0x0</Offset>
|
|
|
|
|
<Offset name="soul_skills_vector">0x1F4</Offset>
|
|
|
|
|
<Offset name="soul_traits">0x224</Offset>
|
|
|
|
|
<Offset name="soul_mental">0x88</Offset>
|
|
|
|
|
|
|
|
|
|
Castes
|
|
|
|
|
======
|
|
|
|
|
<Offset name="color_modifier_part">0x70</Offset>
|
|
|
|
|
<Offset name="color_modifier_startdate">0x64</Offset>
|
|
|
|
|
<Offset name="color_modifier_enddate">0x68</Offset>
|
|
|
|
|
<Offset name="caste_bodypart_vector">0x51C</Offset>
|
|
|
|
|
<Offset name="caste_color_modifiers">0xACC</Offset>
|
|
|
|
|
<Offset name="caste_attributes">0x654</Offset>
|
|
|
|
|
|
|
|
|
|
Body Parts
|
|
|
|
|
==========
|
|
|
|
|
<Offset name="bodypart_id">0x0</Offset>
|
|
|
|
|
<Offset name="bodypart_category">0x1C</Offset>
|
|
|
|
|
<Offset name="bodypart_layers_vector">0x44</Offset>
|
|
|
|
|
<Offset name="bodypart_singular_vector">0x78</Offset>
|
|
|
|
|
<Offset name="bodypart_plural_vector">0x90</Offset>
|
|
|
|
|
|
|
|
|
|
Materials
|
|
|
|
|
=========
|
|
|
|
|
<Address name="mat_inorganics">0x9324E64</Address>
|
|
|
|
|