diff --git a/scripts/exportlegends.lua b/scripts/exportlegends.lua index df65da7b2..282560b00 100644 --- a/scripts/exportlegends.lua +++ b/scripts/exportlegends.lua @@ -12,57 +12,57 @@ if args[1] then print(' A script which exports data from legends mode. Valid local MAPS = { - [0] = "Standard biome+site map", - "Elevations including lake and ocean floors", - "Elevations respecting water level", - "Biome", - "Hydrosphere", - "Temperature", - "Rainfall", - "Drainage", - "Savagery", - "Volcanism", - "Current vegetation", - "Evil", - "Salinity", - "Structures/fields/roads/etc.", - "Trade", + [0] = "Standard biome+site map", + "Elevations including lake and ocean floors", + "Elevations respecting water level", + "Biome", + "Hydrosphere", + "Temperature", + "Rainfall", + "Drainage", + "Savagery", + "Volcanism", + "Current vegetation", + "Evil", + "Salinity", + "Structures/fields/roads/etc.", + "Trade", } function wait_for_legends_vs() - vs = dfhack.gui.getCurViewscreen() - if i < 15 then - if df.viewscreen_legendsst:is_instance(vs) then - gui.simulateInput(vs, 'LEGENDS_EXPORT_DETAILED_MAP') -- "d" on screen some number internally - dfhack.timeout(10,'frames',wait_for_export_maps_vs) - else - dfhack.timeout(10,'frames',wait_for_legends_vs) - end - end + vs = dfhack.gui.getCurViewscreen() + if i < 15 then + if df.viewscreen_legendsst:is_instance(vs) then + gui.simulateInput(vs, 'LEGENDS_EXPORT_DETAILED_MAP') -- "d" on screen some number internally + dfhack.timeout(10,'frames',wait_for_export_maps_vs) + else + dfhack.timeout(10,'frames',wait_for_legends_vs) + end + end end function wait_for_export_maps_vs() - vs = dfhack.gui.getCurViewscreen() - if df.viewscreen_export_graphical_mapst:is_instance(vs) then - vs.anon_13 = i -- anon_13 appears to be the selection cursor for this viewscreen - print('Exporting: '..MAPS[i]) - i = i + 1 - gui.simulateInput(vs, 'SELECT') -- 1 internally, enter on screen - dfhack.timeout(10,'frames',wait_for_legends_vs) - else - dfhack.timeout(10,'frames',wait_for_export_maps_vs) - end + vs = dfhack.gui.getCurViewscreen() + if df.viewscreen_export_graphical_mapst:is_instance(vs) then + vs.anon_13 = i -- anon_13 appears to be the selection cursor for this viewscreen + print('Exporting: '..MAPS[i]) + i = i + 1 + gui.simulateInput(vs, 'SELECT') -- 1 internally, enter on screen + dfhack.timeout(10,'frames',wait_for_legends_vs) + else + dfhack.timeout(10,'frames',wait_for_export_maps_vs) + end end if df.viewscreen_legendsst:is_instance( vs ) then -- dfhack.gui.getCurFocus() == "legends" - if args[1] == "all" then - gui.simulateInput(vs, df.interface_key.LEGENDS_EXPORT_MAP) - print('Exporting: world map/gen info') - gui.simulateInput(vs, df.interface_key.LEGENDS_EXPORT_XML) - print('Exporting: legends xml') - wait_for_legends_vs() - elseif args[1] == "maps" then wait_for_legends_vs() - end + if args[1] == "all" then + gui.simulateInput(vs, df.interface_key.LEGENDS_EXPORT_MAP) + print('Exporting: world map/gen info') + gui.simulateInput(vs, df.interface_key.LEGENDS_EXPORT_XML) + print('Exporting: legends xml') + wait_for_legends_vs() + elseif args[1] == "maps" then wait_for_legends_vs() + end elseif df.viewscreen_export_graphical_mapst:is_instance(vs) then - if args[1] == "maps" or "all" then wait_for_export_maps_vs() end + if args[1] == "maps" or "all" then wait_for_export_maps_vs() end else - dfhack.printerr('Not in legends view') + dfhack.printerr('Not in legends view') end diff --git a/scripts/log-region.lua b/scripts/log-region.lua index 490662ef3..ef4e9968f 100644 --- a/scripts/log-region.lua +++ b/scripts/log-region.lua @@ -9,27 +9,27 @@ end local args = {...} if args[1] == 'disable' then - dfhack.onStateChange[_ENV] = nil + dfhack.onStateChange[_ENV] = nil else - dfhack.onStateChange[_ENV] = function(op) - if op == SC_WORLD_LOADED then - if df.world_site.find(df.global.ui.site_id) ~= nil then -- added this check, now only attempts write in fort mode - local site = df.world_site.find(df.global.ui.site_id) - local fort_ent = df.global.ui.main.fortress_entity - local civ_ent = df.historical_entity.find(df.global.ui.civ_id) - local worldname = df.global.world.world_data.name - -- site positions - -- site .pos.x .pos.y - -- site .rgn_min_x .rgn_min_y .rgn_max_x .rgn_max.y - -- site .global_min_x .global_min_y .global_max_x .global_max_y - --site.name - --fort_ent.name - --civ_ent.name - - write_gamelog('Loaded '..df.global.world.cur_savegame.save_dir..', '..dfhack.TranslateName(worldname)..' ('..dfhack.TranslateName(worldname ,true)..') at coordinates ('..site.pos.x..','..site.pos.y..')'..NEWLINE.. - 'Loaded the fortress '..dfhack.TranslateName(site.name)..' ('..dfhack.TranslateName(site.name, true)..'), colonized by the group '..dfhack.TranslateName(fort_ent.name)..' ('..dfhack.TranslateName(fort_ent.name,true).. - ') of the civilization '..dfhack.TranslateName(civ_ent.name)..' ('..dfhack.TranslateName(civ_ent.name,true)..').'..NEWLINE) - end + dfhack.onStateChange[_ENV] = function(op) + if op == SC_WORLD_LOADED then + if df.world_site.find(df.global.ui.site_id) ~= nil then -- added this check, now only attempts write in fort mode + local site = df.world_site.find(df.global.ui.site_id) + local fort_ent = df.global.ui.main.fortress_entity + local civ_ent = df.historical_entity.find(df.global.ui.civ_id) + local worldname = df.global.world.world_data.name + -- site positions + -- site .pos.x .pos.y + -- site .rgn_min_x .rgn_min_y .rgn_max_x .rgn_max.y + -- site .global_min_x .global_min_y .global_max_x .global_max_y + --site.name + --fort_ent.name + --civ_ent.name + + write_gamelog('Loaded '..df.global.world.cur_savegame.save_dir..', '..dfhack.TranslateName(worldname)..' ('..dfhack.TranslateName(worldname ,true)..') at coordinates ('..site.pos.x..','..site.pos.y..')'..NEWLINE.. + 'Loaded the fortress '..dfhack.TranslateName(site.name)..' ('..dfhack.TranslateName(site.name, true)..'), colonized by the group '..dfhack.TranslateName(fort_ent.name)..' ('..dfhack.TranslateName(fort_ent.name,true).. + ') of the civilization '..dfhack.TranslateName(civ_ent.name)..' ('..dfhack.TranslateName(civ_ent.name,true)..').'..NEWLINE) + end end end end