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@ -26,6 +26,7 @@ distribution.
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#include <windows.h>
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#include <stdint.h>
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#include <mutex>
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#include <vector>
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#include <string>
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#include "Core.h"
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@ -40,8 +41,8 @@ distribution.
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// we don't know which of the SDL functions will be called first... so we
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// just catch the first one and init all our function pointers at that time
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bool FirstCall(void);
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bool inited = false;
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static void InitSDLPointers(void);
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static std::once_flag inited;
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/// wrappers for SDL 1.2 functions used in 40d16
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/***** Condition variables
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@ -612,8 +613,7 @@ DFhackCExport int SDL_NumJoysticks(void)
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static void (*_SDL_GL_SwapBuffers)(void) = 0;
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DFhackCExport void SDL_GL_SwapBuffers(void)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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_SDL_GL_SwapBuffers();
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}
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@ -621,16 +621,14 @@ DFhackCExport void SDL_GL_SwapBuffers(void)
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static int (*_SDL_Flip)(void * some_ptr) = 0;
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DFhackCExport int SDL_Flip(void * some_ptr)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_Flip(some_ptr);
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}
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static int (*_SDL_Init)(uint32_t flags) = 0;
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DFhackCExport int SDL_Init(uint32_t flags)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_Init(flags);
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}
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@ -640,16 +638,14 @@ MORE CRAP
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static void * (*_SDL_CreateSemaphore)(uint32_t initial_value) = 0;
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DFhackCExport void *SDL_CreateSemaphore(uint32_t initial_value)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_CreateSemaphore(initial_value);
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}
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static vPtr (*_SDL_CreateThread)(int (*fn)(void *), void *data) = 0;
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DFhackCExport vPtr SDL_CreateThread(int (*fn)(void *), void *data)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_CreateThread(fn,data);
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}
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@ -657,93 +653,81 @@ DFhackCExport vPtr SDL_CreateThread(int (*fn)(void *), void *data)
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static void (*_SDL_Delay)(uint32_t ms) = 0;
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DFhackCExport void SDL_Delay(uint32_t ms)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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_SDL_Delay(ms);
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}
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static void (*_SDL_DestroySemaphore)(void *sem) = 0;
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DFhackCExport void SDL_DestroySemaphore(void *sem)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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_SDL_DestroySemaphore(sem);
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}
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static uint8_t (*_SDL_GetAppState)(void) = 0;
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DFhackCExport uint8_t SDL_GetAppState(void)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_GetAppState();
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}
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static uint8_t (*_SDL_GetMouseState)(int *, int *) = 0;
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DFhackCExport uint8_t SDL_GetMouseState(int *x, int *y)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_GetMouseState(x,y);
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}
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static int (*_SDL_InitSubSystem)(uint32_t flags) = 0;
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DFhackCExport int SDL_InitSubSystem(uint32_t flags)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_InitSubSystem(flags);
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}
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static int (*_SDL_SemPost)(void *sem) = 0;
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DFhackCExport int SDL_SemPost(void *sem)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_SemPost(sem);
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}
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static int (*_SDL_SemTryWait)(void *sem) = 0;
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DFhackCExport int SDL_SemTryWait(void *sem)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_SemTryWait(sem);
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}
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static int (*_SDL_SemWait)(void *sem) = 0;
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DFhackCExport int SDL_SemWait(void *sem)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_SemWait(sem);
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}
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static uint32_t (*_SDL_ThreadID)(void) = 0;
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DFhackCExport uint32_t SDL_ThreadID(void)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_ThreadID();
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}
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static char* (*_SDL_getenv)(const char *name) = 0;
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DFhackCExport char* SDL_getenv(const char *name)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_getenv(name);
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}
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static size_t (*_SDL_strlcat)(char *dst, const char *src, size_t maxlen) = 0;
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DFhackCExport size_t SDL_strlcat(char *dst, const char *src, size_t maxlen)
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{
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if(!inited)
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FirstCall();
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InitSDLPointers();
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return _SDL_strlcat(dst, src, maxlen);
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}
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// FIXME: this has to be thread-safe.
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bool FirstCall()
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void FirstCall()
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{
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// reroute stdout and stderr
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freopen("stdout.log", "w", stdout);
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@ -753,7 +737,7 @@ bool FirstCall()
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{
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MessageBox(0,"Can't load SDLreal.dll\n","Error", MB_OK);
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fprintf(stderr, "Can't load SDLreal.dll\n");
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return 0;
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return;
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}
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fprintf(stderr, "FirstCall()\n");
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// stuff for DF
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@ -836,6 +820,9 @@ bool FirstCall()
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_SDL_EnableUNICODE(1);
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fprintf(stderr,"Initized HOOKS!\n");
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inited = true;
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return 1;
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}
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void InitSDLPointers()
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{
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std::call_once(inited, [](){ FirstCall(); });
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}
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