Merge pull request #2548 from myk002/myk_logo
Display DFHack logo for the hotkeys overlay widgetdevelop
commit
78be3a6463
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#pragma once
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#include "Export.h"
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#include "ColorText.h"
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namespace DFHack
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{
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// SDL stand-in type definitions
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typedef signed short SINT16;
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typedef void DFSDL_sem;
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typedef struct
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{
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int16_t x, y;
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uint16_t w, h;
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} DFSDL_Rect;
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typedef struct
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{
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void *palette; // SDL_Palette*
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uint8_t BitsPerPixel;
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uint8_t BytesPerPixel;
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uint8_t Rloss;
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uint8_t Gloss;
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uint8_t Bloss;
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uint8_t Aloss;
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uint8_t Rshift;
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uint8_t Gshift;
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uint8_t Bshift;
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uint8_t Ashift;
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uint32_t Rmask;
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uint32_t Gmask;
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uint32_t Bmask;
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uint32_t Amask;
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uint32_t colorkey;
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uint8_t alpha;
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} DFSDL_PixelFormat;
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typedef struct
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{
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uint32_t flags;
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DFSDL_PixelFormat* format;
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int w, h;
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int pitch;
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void* pixels;
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void* userdata; // as far as i could see DF doesnt use this
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int locked;
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void* lock_data;
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DFSDL_Rect clip_rect;
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void* map;
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int refcount;
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} DFSDL_Surface;
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// =========
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struct DFTileSurface
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{
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bool paintOver; // draw over original tile?
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DFSDL_Surface* surface; // from where it should be drawn
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DFSDL_Rect* rect; // from which coords (NULL to draw whole surface)
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DFSDL_Rect* dstResize; // if not NULL dst rect will be resized (x/y/w/h will be added to original dst)
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};
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/**
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* The DFSDL module - provides access to SDL functions without actually
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* requiring build-time linkage to SDL
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* \ingroup grp_modules
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* \ingroup grp_dfsdl
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*/
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namespace DFSDL
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{
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/**
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* Call this on DFHack init so we can load the SDL functions. Returns false on
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* failure.
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*/
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bool init(DFHack::color_ostream &out);
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/**
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* Call this when DFHack is being unloaded.
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*/
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void cleanup();
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DFHACK_EXPORT DFSDL_Surface * DFIMG_Load(const char *file);
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DFHACK_EXPORT int DFSDL_SetAlpha(DFSDL_Surface *surface, uint32_t flag, uint8_t alpha);
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DFHACK_EXPORT DFSDL_Surface * DFSDL_CreateRGBSurface(uint32_t flags, int width, int height, int depth, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask);
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DFHACK_EXPORT int DFSDL_UpperBlit(DFSDL_Surface *src, const DFSDL_Rect *srcrect, DFSDL_Surface *dst, DFSDL_Rect *dstrect);
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DFHACK_EXPORT DFSDL_Surface * DFSDL_ConvertSurface(DFSDL_Surface *src, const DFSDL_PixelFormat *fmt, uint32_t flags);
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DFHACK_EXPORT void DFSDL_FreeSurface(DFSDL_Surface *surface);
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DFHACK_EXPORT int DFSDL_SemWait(DFSDL_sem *sem);
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DFHACK_EXPORT int DFSDL_SemPost(DFSDL_sem *sem);
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}
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}
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#pragma once
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#include "Export.h"
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#include "ColorText.h"
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namespace DFHack {
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/**
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* The Textures module - loads and provides access to DFHack textures
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* \ingroup grp_modules
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* \ingroup grp_textures
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*/
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namespace Textures {
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/**
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* Call this on DFHack init and on every viewscreen change so we can reload
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* and reindex textures as needed.
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*/
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void init(DFHack::color_ostream &out);
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/**
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* Call this when DFHack is being unloaded.
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*
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*/
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void cleanup();
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/**
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* Get first texpos for the DFHack logo. This texpos and the next 11 make up the
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* 4x3 grid of logo textures that can be displayed on the UI layer.
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*/
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DFHACK_EXPORT long getDfhackLogoTexposStart();
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}
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}
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#include "Internal.h"
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#include "modules/DFSDL.h"
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#include "Debug.h"
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#include "PluginManager.h"
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namespace DFHack {
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DBG_DECLARE(core, dfsdl, DebugCategory::LINFO);
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}
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using namespace DFHack;
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static DFLibrary *g_sdl_handle = nullptr;
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static DFLibrary *g_sdl_image_handle = nullptr;
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static const std::vector<std::string> SDL_LIBS {
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"SDLreal.dll", // TODO: change to SDL.dll once we move to dfhooks
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"SDL.framework/Versions/A/SDL",
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"SDL.framework/SDL",
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"libSDL-1.2.so.0"
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};
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static const std::vector<std::string> SDL_IMAGE_LIBS {
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"SDL_image.dll",
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"SDL_image.framework/Versions/A/SDL_image",
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"SDL_image.framework/SDL_image",
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"libSDL_image-1.2.so.0"
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};
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DFSDL_Surface * (*g_IMG_Load)(const char *) = nullptr;
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int (*g_SDL_SetAlpha)(DFSDL_Surface *, uint32_t, uint8_t) = nullptr;
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DFSDL_Surface * (*g_SDL_CreateRGBSurface)(uint32_t, int, int, int, uint32_t, uint32_t, uint32_t, uint32_t);
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int (*g_SDL_UpperBlit)(DFSDL_Surface *, const DFSDL_Rect *, DFSDL_Surface *, DFSDL_Rect *);
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DFSDL_Surface * (*g_SDL_ConvertSurface)(DFSDL_Surface *, const DFSDL_PixelFormat *, uint32_t);
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void (*g_SDL_FreeSurface)(DFSDL_Surface *);
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int (*g_SDL_SemWait)(DFSDL_sem *);
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int (*g_SDL_SemPost)(DFSDL_sem *);
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bool DFSDL::init(color_ostream &out) {
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for (auto &lib_str : SDL_LIBS) {
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if ((g_sdl_handle = OpenPlugin(lib_str.c_str())))
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break;
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}
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if (!g_sdl_handle) {
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out.printerr("DFHack could not find SDL\n");
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return false;
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}
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for (auto &lib_str : SDL_IMAGE_LIBS) {
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if ((g_sdl_image_handle = OpenPlugin(lib_str.c_str())))
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break;
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}
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if (!g_sdl_image_handle) {
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out.printerr("DFHack could not find SDL_image\n");
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return false;
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}
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#define bind(handle, name) \
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g_##name = (decltype(g_##name))LookupPlugin(handle, #name); \
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if (!g_##name) { \
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out.printerr("DFHack could not find: " #name "\n"); \
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return false; \
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}
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bind(g_sdl_image_handle, IMG_Load);
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bind(g_sdl_handle, SDL_SetAlpha);
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bind(g_sdl_handle, SDL_CreateRGBSurface);
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bind(g_sdl_handle, SDL_UpperBlit);
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bind(g_sdl_handle, SDL_ConvertSurface);
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bind(g_sdl_handle, SDL_FreeSurface);
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bind(g_sdl_handle, SDL_SemWait);
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bind(g_sdl_handle, SDL_SemPost);
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#undef bind
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DEBUG(dfsdl,out).print("sdl successfully loaded\n");
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return true;
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}
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// It's ok to leave NULLs in the raws list (according to usage in g_src)
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void DFSDL::cleanup() {
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if (g_sdl_handle) {
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ClosePlugin(g_sdl_handle);
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g_sdl_handle = nullptr;
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}
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if (g_sdl_image_handle) {
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ClosePlugin(g_sdl_image_handle);
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g_sdl_image_handle = nullptr;
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}
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}
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DFSDL_Surface * DFSDL::DFIMG_Load(const char *file) {
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return g_IMG_Load(file);
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}
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int DFSDL::DFSDL_SetAlpha(DFSDL_Surface *surface, uint32_t flag, uint8_t alpha) {
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return g_SDL_SetAlpha(surface, flag, alpha);
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}
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DFSDL_Surface * DFSDL::DFSDL_CreateRGBSurface(uint32_t flags, int width, int height, int depth, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask) {
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return g_SDL_CreateRGBSurface(flags, width, height, depth, Rmask, Gmask, Bmask, Amask);
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}
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int DFSDL::DFSDL_UpperBlit(DFSDL_Surface *src, const DFSDL_Rect *srcrect, DFSDL_Surface *dst, DFSDL_Rect *dstrect) {
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return g_SDL_UpperBlit(src, srcrect, dst, dstrect);
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}
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DFSDL_Surface * DFSDL::DFSDL_ConvertSurface(DFSDL_Surface *src, const DFSDL_PixelFormat *fmt, uint32_t flags) {
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return g_SDL_ConvertSurface(src, fmt, flags);
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}
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void DFSDL::DFSDL_FreeSurface(DFSDL_Surface *surface) {
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g_SDL_FreeSurface(surface);
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}
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int DFSDL::DFSDL_SemWait(DFSDL_sem *sem) {
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return g_SDL_SemWait(sem);
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}
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int DFSDL::DFSDL_SemPost(DFSDL_sem *sem) {
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return g_SDL_SemPost(sem);
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}
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#include "Internal.h"
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#include "modules/DFSDL.h"
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#include "modules/Textures.h"
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#include "Debug.h"
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#include "PluginManager.h"
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#include "df/enabler.h"
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using df::global::enabler;
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using namespace DFHack;
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using namespace DFHack::DFSDL;
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namespace DFHack {
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DBG_DECLARE(core, textures, DebugCategory::LINFO);
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}
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static bool g_loaded = false;
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static long g_num_dfhack_textures = 0;
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static long g_dfhack_logo_texpos_start = -1;
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// Converts an arbitrary Surface to something like the display format
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// (32-bit RGBA), and converts magenta to transparency if convert_magenta is set
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// and the source surface didn't already have an alpha channel.
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// It also deletes the source surface.
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//
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// It uses the same pixel format (RGBA, R at lowest address) regardless of
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// hardware.
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DFSDL_Surface * canonicalize_format(DFSDL_Surface *src) {
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DFSDL_PixelFormat fmt;
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fmt.palette = NULL;
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fmt.BitsPerPixel = 32;
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fmt.BytesPerPixel = 4;
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fmt.Rloss = fmt.Gloss = fmt.Bloss = fmt.Aloss = 0;
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//#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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// fmt.Rshift = 24; fmt.Gshift = 16; fmt.Bshift = 8; fmt.Ashift = 0;
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//#else
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fmt.Rshift = 0; fmt.Gshift = 8; fmt.Bshift = 16; fmt.Ashift = 24;
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//#endif
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fmt.Rmask = 255 << fmt.Rshift;
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fmt.Gmask = 255 << fmt.Gshift;
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fmt.Bmask = 255 << fmt.Bshift;
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fmt.Amask = 255 << fmt.Ashift;
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fmt.colorkey = 0;
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fmt.alpha = 255;
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DFSDL_Surface *tgt = DFSDL_ConvertSurface(src, &fmt, 0); // SDL_SWSURFACE
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DFSDL_FreeSurface(src);
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return tgt;
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}
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const uint32_t TILE_WIDTH_PX = 8;
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const uint32_t TILE_HEIGHT_PX = 12;
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static size_t load_textures(color_ostream & out, const char * fname,
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long *texpos_start) {
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DFSDL_Surface *s = DFIMG_Load(fname);
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if (!s) {
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out.printerr("unable to load textures from '%s'\n", fname);
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return 0;
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}
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s = canonicalize_format(s);
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DFSDL_SetAlpha(s, 0, 255);
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int dimx = s->w / TILE_WIDTH_PX;
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int dimy = s->h / TILE_HEIGHT_PX;
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long count = 0;
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for (int y = 0; y < dimy; y++) {
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for (int x = 0; x < dimx; x++) {
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DFSDL_Surface *tile = DFSDL_CreateRGBSurface(0, // SDL_SWSURFACE
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TILE_WIDTH_PX, TILE_HEIGHT_PX, 32,
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s->format->Rmask, s->format->Gmask, s->format->Bmask,
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s->format->Amask);
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DFSDL_SetAlpha(tile, 0,255);
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DFSDL_Rect vp;
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vp.x = TILE_WIDTH_PX * x;
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vp.y = TILE_HEIGHT_PX * y;
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vp.w = TILE_WIDTH_PX;
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vp.h = TILE_HEIGHT_PX;
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DFSDL_UpperBlit(s, &vp, tile, NULL);
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if (!count++)
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*texpos_start = enabler->textures.raws.size();
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enabler->textures.raws.push_back(tile);
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}
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}
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DFSDL_FreeSurface(s);
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DEBUG(textures,out).print("loaded %zd textures from '%s'\n", count, fname);
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return count;
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}
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// DFHack could conceivably be loaded at any time, so we need to be able to
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// handle loading textures before or after a world is loaded.
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// If a world is already loaded, then append our textures to the raws. they'll
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// be freed when the world is unloaded and we'll reload when we get to the title
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// screen. If it's pre-world, append our textures and then adjust the "init"
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// texture count so our textures will no longer be freed when worlds are
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// unloaded.
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//
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void Textures::init(color_ostream &out) {
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auto & textures = enabler->textures;
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long num_textures = textures.raws.size();
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if (num_textures <= g_dfhack_logo_texpos_start)
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g_loaded = false;
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if (g_loaded)
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return;
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bool is_pre_world = num_textures == textures.init_texture_size;
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g_num_dfhack_textures = load_textures(out, "hack/data/art/dfhack.png",
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&g_dfhack_logo_texpos_start);
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DEBUG(textures,out).print("loaded %zd textures\n", g_num_dfhack_textures);
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if (is_pre_world)
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textures.init_texture_size += g_num_dfhack_textures;
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// NOTE: when GL modes are supported, we'll have to re-upload textures here
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g_loaded = true;
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}
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||||||
|
// It's ok to leave NULLs in the raws list (according to usage in g_src)
|
||||||
|
void Textures::cleanup() {
|
||||||
|
if (!g_loaded)
|
||||||
|
return;
|
||||||
|
|
||||||
|
auto & textures = enabler->textures;
|
||||||
|
auto &raws = textures.raws;
|
||||||
|
size_t texpos_end = g_dfhack_logo_texpos_start + g_num_dfhack_textures;
|
||||||
|
for (size_t idx = g_dfhack_logo_texpos_start; idx <= texpos_end; ++idx) {
|
||||||
|
DFSDL_FreeSurface((DFSDL_Surface *)raws[idx]);
|
||||||
|
raws[idx] = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (g_dfhack_logo_texpos_start == textures.init_texture_size - g_num_dfhack_textures)
|
||||||
|
textures.init_texture_size -= g_num_dfhack_textures;
|
||||||
|
|
||||||
|
g_loaded = false;
|
||||||
|
g_num_dfhack_textures = 0;
|
||||||
|
g_dfhack_logo_texpos_start = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
long Textures::getDfhackLogoTexposStart() {
|
||||||
|
return g_dfhack_logo_texpos_start;
|
||||||
|
}
|
Loading…
Reference in New Issue