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@ -569,6 +569,7 @@ infiniteSky
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Automatically allocates new z-levels of sky at the top of the map as you build up, or on request allocates many levels all at once.
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Examples:
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``infiniteSky n``
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Raise the sky by n z-levels.
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``infiniteSky enable/disable``
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@ -682,6 +683,7 @@ Any paint or filter option (or the entire paint or filter) can be disabled entir
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filter any
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You can use several different brushes for painting tiles:
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* Point. (point)
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* Rectangular range. (range)
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* A column ranging from current cursor to the first solid tile above. (column)
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@ -976,12 +978,12 @@ After you have a pattern set, you can use 'expdig' to apply it again.
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Examples:
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designate the diagonal 5 patter over all hidden tiles:
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* expdig diag5 hidden
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apply last used pattern and filter:
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* expdig
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Take current designations and replace them with the ladder pattern:
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* expdig ladder designated
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``expdig diag5 hidden``
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Designate the diagonal 5 patter over all hidden tiles
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``expdig``
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Apply last used pattern and filter
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``expdig ladder designated``
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Take current designations and replace them with the ladder pattern
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digcircle
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---------
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@ -1430,6 +1432,7 @@ job
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Command for general job query and manipulation.
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Options:
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*no extra options*
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Print details of the current job. The job can be selected
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in a workshop, or the unit/jobs screen.
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@ -1459,6 +1462,7 @@ Intended to be used as a keybinding:
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job-duplicate
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-------------
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Duplicate the selected job in a workshop:
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* In 'q' mode, when a job is highlighted within a workshop or furnace building,
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instantly duplicates the job.
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