Merge pull request #2510 from myk002/myk_blank_slate

comment out all plugins and default tool init
develop
Kelly Kinkade 2022-12-18 22:48:28 -06:00 committed by GitHub
commit 767dcb0613
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 159 additions and 162 deletions

@ -9,7 +9,7 @@
############################ ############################
# stabilize the cursor of dwarfmode when switching menus # stabilize the cursor of dwarfmode when switching menus
tweak stable-cursor #tweak stable-cursor
# stop stacked liquid/bar/thread/cloth items from lasting forever # stop stacked liquid/bar/thread/cloth items from lasting forever
# if used in reactions that use only a fraction of the dimension. # if used in reactions that use only a fraction of the dimension.
@ -18,114 +18,114 @@ tweak stable-cursor
# make reactions requiring containers usable in advmode - the issue is # make reactions requiring containers usable in advmode - the issue is
# that the screen asks for those reagents to be selected directly # that the screen asks for those reagents to be selected directly
tweak advmode-contained #tweak advmode-contained
# support Shift-Enter in Trade and Move Goods to Depot screens for faster # support Shift-Enter in Trade and Move Goods to Depot screens for faster
# selection; it selects the current item or stack and scrolls down one line # selection; it selects the current item or stack and scrolls down one line
tweak fast-trade #tweak fast-trade
# stop the right list in military->positions from resetting to top all the time # stop the right list in military->positions from resetting to top all the time
tweak military-stable-assign #tweak military-stable-assign
# in same list, color units already assigned to squads in brown & green # in same list, color units already assigned to squads in brown & green
tweak military-color-assigned #tweak military-color-assigned
# make crafted cloth items wear out with time like in old versions (bug 6003) # make crafted cloth items wear out with time like in old versions (bug 6003)
tweak craft-age-wear #tweak craft-age-wear
# stop adamantine clothing from wearing out (bug 6481) # stop adamantine clothing from wearing out (bug 6481)
#tweak adamantine-cloth-wear #tweak adamantine-cloth-wear
# Add "Select all" and "Deselect all" options to farm plot menus # Add "Select all" and "Deselect all" options to farm plot menus
tweak farm-plot-select #tweak farm-plot-select
# Add Shift-Left/Right controls to import agreement screen # Add Shift-Left/Right controls to import agreement screen
tweak import-priority-category #tweak import-priority-category
# Fixes a crash in the work order contition material list (bug 9905). # Fixes a crash in the work order contition material list (bug 9905).
tweak condition-material #tweak condition-material
# Adds an option to clear currently-bound hotkeys # Adds an option to clear currently-bound hotkeys
tweak hotkey-clear #tweak hotkey-clear
# Allows lowercase letters in embark profile names, and allows exiting the name prompt without saving # Allows lowercase letters in embark profile names, and allows exiting the name prompt without saving
tweak embark-profile-name #tweak embark-profile-name
# Reduce performance impact of temperature changes # Reduce performance impact of temperature changes
tweak fast-heat 100 #tweak fast-heat 100
# Misc. UI tweaks # Misc. UI tweaks
tweak block-labors # Prevents labors that can't be used from being toggled #tweak block-labors # Prevents labors that can't be used from being toggled
tweak burrow-name-cancel #tweak burrow-name-cancel
tweak cage-butcher #tweak cage-butcher
tweak civ-view-agreement #tweak civ-view-agreement
tweak do-job-now #tweak do-job-now
tweak eggs-fertile #tweak eggs-fertile
tweak fps-min #tweak fps-min
tweak hide-priority #tweak hide-priority
tweak kitchen-prefs-all #tweak kitchen-prefs-all
tweak kitchen-prefs-empty #tweak kitchen-prefs-empty
tweak max-wheelbarrow #tweak max-wheelbarrow
tweak partial-items #tweak partial-items
tweak shift-8-scroll #tweak shift-8-scroll
tweak stone-status-all #tweak stone-status-all
tweak title-start-rename #tweak title-start-rename
tweak tradereq-pet-gender #tweak tradereq-pet-gender
########################### ###########################
# Globally acting plugins # # Globally acting plugins #
########################### ###########################
# Display DFHack version on title screen # Display DFHack version on title screen
enable title-version #enable title-version
# Dwarf Manipulator (simple in-game Dwarf Therapist replacement) # Dwarf Manipulator (simple in-game Dwarf Therapist replacement)
enable manipulator #enable manipulator
# Search tool in various screens (by falconne) # Search tool in various screens (by falconne)
enable search #enable search
# Improved build material selection interface (by falconne) # Improved build material selection interface (by falconne)
enable automaterial #enable automaterial
# Other interface improvement tools # Other interface improvement tools
enable \ #enable \
overlay \ # overlay \
confirm \ # confirm \
dwarfmonitor \ # dwarfmonitor \
mousequery \ # mousequery \
autogems \ # autogems \
autodump \ # autodump \
automelt \ # automelt \
autotrade \ # autotrade \
buildingplan \ # buildingplan \
trackstop \ # trackstop \
zone \ # zone \
stocks \ # stocks \
autochop \ # autochop \
stockpiles # stockpiles
#end a line with a backslash to make it continue to the next line. The \ is deleted for the final command. #end a line with a backslash to make it continue to the next line. The \ is deleted for the final command.
# Multiline commands are ONLY supported for scripts like dfhack.init. You cannot do multiline command manually on the DFHack console. # Multiline commands are ONLY supported for scripts like dfhack.init. You cannot do multiline command manually on the DFHack console.
# You cannot extend a commented line. # You cannot extend a commented line.
# You can comment out the extension of a line. # You can comment out the extension of a line.
# enable mouse controls and sand indicator in embark screen # enable mouse controls and sand indicator in embark screen
embark-tools enable sticky sand mouse #embark-tools enable sticky sand mouse
# enable option to enter embark assistant # enable option to enter embark assistant
enable embark-assistant #enable embark-assistant
########### ###########
# Scripts # # Scripts #
########### ###########
# write extra information to the gamelog # write extra information to the gamelog
modtools/extra-gamelog enable #modtools/extra-gamelog enable
# extended status screen (bedrooms page) # extended status screen (bedrooms page)
enable gui/extended-status #enable gui/extended-status
# add information to item viewscreens # add information to item viewscreens
view-item-info enable #view-item-info enable
# a replacement for the "load game" screen # a replacement for the "load game" screen
gui/load-screen enable #gui/load-screen enable

@ -2,12 +2,12 @@ include(Plugins.cmake)
option(BUILD_STONESENSE "Build stonesense (needs a checkout first)." OFF) option(BUILD_STONESENSE "Build stonesense (needs a checkout first)." OFF)
if(BUILD_STONESENSE) if(BUILD_STONESENSE)
add_subdirectory(stonesense) #add_subdirectory(stonesense)
endif() endif()
option(BUILD_ISOWORLD "Build isoworld (needs a checkout first)." OFF) option(BUILD_ISOWORLD "Build isoworld (needs a checkout first)." OFF)
if(BUILD_ISOWORLD) if(BUILD_ISOWORLD)
add_subdirectory(isoworld) #add_subdirectory(isoworld)
if(UNIX) if(UNIX)
if(APPLE) if(APPLE)
# TODO: add an OSX runner script # TODO: add an OSX runner script
@ -21,12 +21,12 @@ endif()
option(BUILD_DEV_PLUGINS "Build developer plugins." OFF) option(BUILD_DEV_PLUGINS "Build developer plugins." OFF)
if(BUILD_DEV_PLUGINS) if(BUILD_DEV_PLUGINS)
add_subdirectory(devel) #add_subdirectory(devel)
endif() endif()
option(BUILD_RUBY "Build ruby binding." ON) option(BUILD_RUBY "Build ruby binding." ON)
if(BUILD_RUBY) if(BUILD_RUBY)
add_subdirectory(ruby) #add_subdirectory(ruby)
endif() endif()
install(DIRECTORY lua/ install(DIRECTORY lua/
@ -75,111 +75,108 @@ add_custom_target(generate_proto DEPENDS ${PROJECT_PROTO_TMP_FILES})
set_source_files_properties( Brushes.h PROPERTIES HEADER_FILE_ONLY TRUE ) set_source_files_properties( Brushes.h PROPERTIES HEADER_FILE_ONLY TRUE )
# Plugins # Plugins
option(BUILD_SUPPORTED "Build the supported plugins (reveal, probe, etc.)." ON) # If you are adding a plugin that you do not intend to commit to the DFHack repo,
if(BUILD_SUPPORTED) # see instructions for adding "external" plugins at the end of this file.
# If you are adding a plugin that you do not intend to commit to the DFHack repo,
# see instructions for adding "external" plugins at the end of this file. #dfhack_plugin(3dveins 3dveins.cpp)
#dfhack_plugin(add-spatter add-spatter.cpp)
dfhack_plugin(3dveins 3dveins.cpp) #dfhack_plugin(autobutcher autobutcher.cpp LINK_LIBRARIES lua)
dfhack_plugin(add-spatter add-spatter.cpp) #dfhack_plugin(autochop autochop.cpp)
dfhack_plugin(autobutcher autobutcher.cpp LINK_LIBRARIES lua) #dfhack_plugin(autoclothing autoclothing.cpp)
dfhack_plugin(autochop autochop.cpp) #dfhack_plugin(autodump autodump.cpp)
dfhack_plugin(autoclothing autoclothing.cpp) #dfhack_plugin(autofarm autofarm.cpp)
dfhack_plugin(autodump autodump.cpp) #dfhack_plugin(autogems autogems.cpp LINK_LIBRARIES jsoncpp_static)
dfhack_plugin(autofarm autofarm.cpp) #add_subdirectory(autolabor)
dfhack_plugin(autogems autogems.cpp LINK_LIBRARIES jsoncpp_static) #dfhack_plugin(automaterial automaterial.cpp LINK_LIBRARIES lua)
add_subdirectory(autolabor) #dfhack_plugin(automelt automelt.cpp)
dfhack_plugin(automaterial automaterial.cpp LINK_LIBRARIES lua) #dfhack_plugin(autonestbox autonestbox.cpp LINK_LIBRARIES lua)
dfhack_plugin(automelt automelt.cpp) #dfhack_plugin(autotrade autotrade.cpp)
dfhack_plugin(autonestbox autonestbox.cpp LINK_LIBRARIES lua) #dfhack_plugin(blueprint blueprint.cpp LINK_LIBRARIES lua)
dfhack_plugin(autotrade autotrade.cpp) #dfhack_plugin(burrows burrows.cpp LINK_LIBRARIES lua)
dfhack_plugin(blueprint blueprint.cpp LINK_LIBRARIES lua) #dfhack_plugin(building-hacks building-hacks.cpp LINK_LIBRARIES lua)
dfhack_plugin(burrows burrows.cpp LINK_LIBRARIES lua) #add_subdirectory(buildingplan)
dfhack_plugin(building-hacks building-hacks.cpp LINK_LIBRARIES lua) #dfhack_plugin(changeitem changeitem.cpp)
add_subdirectory(buildingplan) #dfhack_plugin(changelayer changelayer.cpp)
dfhack_plugin(changeitem changeitem.cpp) #dfhack_plugin(changevein changevein.cpp)
dfhack_plugin(changelayer changelayer.cpp) #add_subdirectory(channel-safely)
dfhack_plugin(changevein changevein.cpp) #dfhack_plugin(cleanconst cleanconst.cpp)
add_subdirectory(channel-safely) #dfhack_plugin(cleaners cleaners.cpp)
dfhack_plugin(cleanconst cleanconst.cpp) #dfhack_plugin(cleanowned cleanowned.cpp)
dfhack_plugin(cleaners cleaners.cpp) #dfhack_plugin(confirm confirm.cpp LINK_LIBRARIES lua)
dfhack_plugin(cleanowned cleanowned.cpp) #dfhack_plugin(createitem createitem.cpp)
dfhack_plugin(confirm confirm.cpp LINK_LIBRARIES lua) #dfhack_plugin(cursecheck cursecheck.cpp)
dfhack_plugin(createitem createitem.cpp) #dfhack_plugin(cxxrandom cxxrandom.cpp LINK_LIBRARIES lua)
dfhack_plugin(cursecheck cursecheck.cpp) #dfhack_plugin(deramp deramp.cpp)
dfhack_plugin(cxxrandom cxxrandom.cpp LINK_LIBRARIES lua) #dfhack_plugin(debug debug.cpp LINK_LIBRARIES jsoncpp_static)
dfhack_plugin(deramp deramp.cpp) #dfhack_plugin(dig dig.cpp)
dfhack_plugin(debug debug.cpp LINK_LIBRARIES jsoncpp_static) #dfhack_plugin(dig-now dig-now.cpp LINK_LIBRARIES lua)
dfhack_plugin(dig dig.cpp) #dfhack_plugin(digFlood digFlood.cpp)
dfhack_plugin(dig-now dig-now.cpp LINK_LIBRARIES lua) #add_subdirectory(diggingInvaders)
dfhack_plugin(digFlood digFlood.cpp) #dfhack_plugin(dwarfvet dwarfvet.cpp)
add_subdirectory(diggingInvaders) #dfhack_plugin(dwarfmonitor dwarfmonitor.cpp LINK_LIBRARIES lua)
dfhack_plugin(dwarfvet dwarfvet.cpp) #add_subdirectory(embark-assistant)
dfhack_plugin(dwarfmonitor dwarfmonitor.cpp LINK_LIBRARIES lua) #dfhack_plugin(embark-tools embark-tools.cpp)
add_subdirectory(embark-assistant) #dfhack_plugin(eventful eventful.cpp LINK_LIBRARIES lua)
dfhack_plugin(embark-tools embark-tools.cpp) #dfhack_plugin(fastdwarf fastdwarf.cpp)
dfhack_plugin(eventful eventful.cpp LINK_LIBRARIES lua) #dfhack_plugin(filltraffic filltraffic.cpp)
dfhack_plugin(fastdwarf fastdwarf.cpp) #dfhack_plugin(fix-unit-occupancy fix-unit-occupancy.cpp)
dfhack_plugin(filltraffic filltraffic.cpp) #dfhack_plugin(fixveins fixveins.cpp)
dfhack_plugin(fix-unit-occupancy fix-unit-occupancy.cpp) #dfhack_plugin(flows flows.cpp)
dfhack_plugin(fixveins fixveins.cpp) #dfhack_plugin(follow follow.cpp)
dfhack_plugin(flows flows.cpp) #dfhack_plugin(forceequip forceequip.cpp)
dfhack_plugin(follow follow.cpp) #dfhack_plugin(generated-creature-renamer generated-creature-renamer.cpp)
dfhack_plugin(forceequip forceequip.cpp) #dfhack_plugin(getplants getplants.cpp)
dfhack_plugin(generated-creature-renamer generated-creature-renamer.cpp) #dfhack_plugin(hotkeys hotkeys.cpp LINK_LIBRARIES lua)
dfhack_plugin(getplants getplants.cpp) #dfhack_plugin(infiniteSky infiniteSky.cpp)
dfhack_plugin(hotkeys hotkeys.cpp LINK_LIBRARIES lua) #dfhack_plugin(isoworldremote isoworldremote.cpp PROTOBUFS isoworldremote)
dfhack_plugin(infiniteSky infiniteSky.cpp) #dfhack_plugin(jobutils jobutils.cpp)
dfhack_plugin(isoworldremote isoworldremote.cpp PROTOBUFS isoworldremote) #dfhack_plugin(lair lair.cpp)
dfhack_plugin(jobutils jobutils.cpp) #dfhack_plugin(liquids liquids.cpp Brushes.h LINK_LIBRARIES lua)
dfhack_plugin(lair lair.cpp) #dfhack_plugin(luasocket luasocket.cpp LINK_LIBRARIES clsocket lua dfhack-tinythread)
dfhack_plugin(liquids liquids.cpp Brushes.h LINK_LIBRARIES lua) #dfhack_plugin(manipulator manipulator.cpp)
dfhack_plugin(luasocket luasocket.cpp LINK_LIBRARIES clsocket lua dfhack-tinythread) #dfhack_plugin(map-render map-render.cpp LINK_LIBRARIES lua)
dfhack_plugin(manipulator manipulator.cpp) #dfhack_plugin(misery misery.cpp)
dfhack_plugin(map-render map-render.cpp LINK_LIBRARIES lua) #dfhack_plugin(mode mode.cpp)
dfhack_plugin(misery misery.cpp) #dfhack_plugin(mousequery mousequery.cpp)
dfhack_plugin(mode mode.cpp) #dfhack_plugin(nestboxes nestboxes.cpp)
dfhack_plugin(mousequery mousequery.cpp) #dfhack_plugin(orders orders.cpp LINK_LIBRARIES jsoncpp_static)
dfhack_plugin(nestboxes nestboxes.cpp) #dfhack_plugin(overlay overlay.cpp LINK_LIBRARIES lua)
dfhack_plugin(orders orders.cpp LINK_LIBRARIES jsoncpp_static) #dfhack_plugin(pathable pathable.cpp LINK_LIBRARIES lua)
dfhack_plugin(overlay overlay.cpp LINK_LIBRARIES lua) #dfhack_plugin(petcapRemover petcapRemover.cpp)
dfhack_plugin(pathable pathable.cpp LINK_LIBRARIES lua) #dfhack_plugin(plants plants.cpp)
dfhack_plugin(petcapRemover petcapRemover.cpp) #dfhack_plugin(probe probe.cpp)
dfhack_plugin(plants plants.cpp) #dfhack_plugin(prospector prospector.cpp LINK_LIBRARIES lua)
dfhack_plugin(probe probe.cpp) #dfhack_plugin(power-meter power-meter.cpp LINK_LIBRARIES lua)
dfhack_plugin(prospector prospector.cpp LINK_LIBRARIES lua) #dfhack_plugin(regrass regrass.cpp)
dfhack_plugin(power-meter power-meter.cpp LINK_LIBRARIES lua) #add_subdirectory(remotefortressreader)
dfhack_plugin(regrass regrass.cpp) #dfhack_plugin(rename rename.cpp LINK_LIBRARIES lua PROTOBUFS rename)
add_subdirectory(remotefortressreader) #add_subdirectory(rendermax)
dfhack_plugin(rename rename.cpp LINK_LIBRARIES lua PROTOBUFS rename) #dfhack_plugin(reveal reveal.cpp LINK_LIBRARIES lua)
add_subdirectory(rendermax) #dfhack_plugin(search search.cpp)
dfhack_plugin(reveal reveal.cpp LINK_LIBRARIES lua) #dfhack_plugin(seedwatch seedwatch.cpp)
dfhack_plugin(search search.cpp) #dfhack_plugin(showmood showmood.cpp)
dfhack_plugin(seedwatch seedwatch.cpp) #dfhack_plugin(siege-engine siege-engine.cpp LINK_LIBRARIES lua)
dfhack_plugin(showmood showmood.cpp) #dfhack_plugin(sort sort.cpp LINK_LIBRARIES lua)
dfhack_plugin(siege-engine siege-engine.cpp LINK_LIBRARIES lua) #dfhack_plugin(steam-engine steam-engine.cpp)
dfhack_plugin(sort sort.cpp LINK_LIBRARIES lua) #add_subdirectory(spectate)
dfhack_plugin(steam-engine steam-engine.cpp) #dfhack_plugin(stockflow stockflow.cpp LINK_LIBRARIES lua)
add_subdirectory(spectate) #add_subdirectory(stockpiles)
dfhack_plugin(stockflow stockflow.cpp LINK_LIBRARIES lua) #dfhack_plugin(stocks stocks.cpp)
add_subdirectory(stockpiles) #dfhack_plugin(strangemood strangemood.cpp)
dfhack_plugin(stocks stocks.cpp) #dfhack_plugin(tailor tailor.cpp)
dfhack_plugin(strangemood strangemood.cpp) #dfhack_plugin(tiletypes tiletypes.cpp Brushes.h LINK_LIBRARIES lua)
dfhack_plugin(tailor tailor.cpp) #dfhack_plugin(title-folder title-folder.cpp)
dfhack_plugin(tiletypes tiletypes.cpp Brushes.h LINK_LIBRARIES lua) #dfhack_plugin(title-version title-version.cpp)
dfhack_plugin(title-folder title-folder.cpp) #dfhack_plugin(trackstop trackstop.cpp)
dfhack_plugin(title-version title-version.cpp) #dfhack_plugin(tubefill tubefill.cpp)
dfhack_plugin(trackstop trackstop.cpp) #add_subdirectory(tweak)
dfhack_plugin(tubefill tubefill.cpp) #dfhack_plugin(workflow workflow.cpp LINK_LIBRARIES lua)
add_subdirectory(tweak) #dfhack_plugin(workNow workNow.cpp)
dfhack_plugin(workflow workflow.cpp LINK_LIBRARIES lua) #dfhack_plugin(xlsxreader xlsxreader.cpp LINK_LIBRARIES lua xlsxio_read_STATIC zip expat)
dfhack_plugin(workNow workNow.cpp) #dfhack_plugin(zone zone.cpp)
dfhack_plugin(xlsxreader xlsxreader.cpp LINK_LIBRARIES lua xlsxio_read_STATIC zip expat)
dfhack_plugin(zone zone.cpp) # If you are adding a plugin that you do not intend to commit to the DFHack repo,
# see instructions for adding "external" plugins at the end of this file.
# If you are adding a plugin that you do not intend to commit to the DFHack repo,
# see instructions for adding "external" plugins at the end of this file.
endif()
# this is the skeleton plugin. If you want to make your own, make a copy and then change it # this is the skeleton plugin. If you want to make your own, make a copy and then change it
option(BUILD_SKELETON "Build the skeleton plugin." OFF) option(BUILD_SKELETON "Build the skeleton plugin." OFF)