Display creature graphics tiles beneath the column headers

develop
Quietust 2012-08-30 09:46:09 -05:00
parent cb125f3d89
commit 7676f07b06
1 changed files with 159 additions and 148 deletions

@ -23,6 +23,7 @@
#include "df/unit.h" #include "df/unit.h"
#include "df/unit_soul.h" #include "df/unit_soul.h"
#include "df/unit_skill.h" #include "df/unit_skill.h"
#include "df/creature_graphics_role.h"
#include "df/creature_raw.h" #include "df/creature_raw.h"
#include "df/caste_raw.h" #include "df/caste_raw.h"
@ -76,168 +77,168 @@ const SkillLevel skill_levels[] = {
struct SkillColumn struct SkillColumn
{ {
df::profession profession; int group; // for navigation and mass toggling
df::unit_labor labor; int8_t color; // for column headers
df::job_skill skill; df::profession profession; // to display graphical tiles
char label[3]; df::unit_labor labor; // toggled when pressing Enter
df::job_skill skill; // displayed rating
char label[3]; // column header
bool special; // specified labor is mutually exclusive with all other special labors bool special; // specified labor is mutually exclusive with all other special labors
}; };
#define NUM_COLUMNS (sizeof(columns) / sizeof(SkillColumn)) #define NUM_COLUMNS (sizeof(columns) / sizeof(SkillColumn))
// All of the skill/labor columns we want to display. Includes profession (for color), labor, skill, and 2 character label // All of the skill/labor columns we want to display.
const SkillColumn columns[] = { const SkillColumn columns[] = {
// Mining // Mining
{profession::MINER, unit_labor::MINE, job_skill::MINING, "Mi", true}, {0, 7, profession::MINER, unit_labor::MINE, job_skill::MINING, "Mi", true},
// Woodworking // Woodworking
{profession::WOODWORKER, unit_labor::CARPENTER, job_skill::CARPENTRY, "Ca"}, {1, 14, profession::CARPENTER, unit_labor::CARPENTER, job_skill::CARPENTRY, "Ca"},
{profession::WOODWORKER, unit_labor::BOWYER, job_skill::BOWYER, "Bw"}, {1, 14, profession::BOWYER, unit_labor::BOWYER, job_skill::BOWYER, "Bw"},
{profession::WOODWORKER, unit_labor::CUTWOOD, job_skill::WOODCUTTING, "WC", true}, {1, 14, profession::WOODCUTTER, unit_labor::CUTWOOD, job_skill::WOODCUTTING, "WC", true},
// Stoneworking // Stoneworking
{profession::STONEWORKER, unit_labor::MASON, job_skill::MASONRY, "Ma"}, {2, 15, profession::MASON, unit_labor::MASON, job_skill::MASONRY, "Ma"},
{profession::STONEWORKER, unit_labor::DETAIL, job_skill::DETAILSTONE, "En"}, {2, 15, profession::ENGRAVER, unit_labor::DETAIL, job_skill::DETAILSTONE, "En"},
// Hunting/Related // Hunting/Related
{profession::RANGER, unit_labor::ANIMALTRAIN, job_skill::ANIMALTRAIN, "Tn"}, {3, 2, profession::ANIMAL_TRAINER, unit_labor::ANIMALTRAIN, job_skill::ANIMALTRAIN, "Tn"},
{profession::RANGER, unit_labor::ANIMALCARE, job_skill::ANIMALCARE, "Ca"}, {3, 2, profession::ANIMAL_CARETAKER, unit_labor::ANIMALCARE, job_skill::ANIMALCARE, "Ca"},
{profession::RANGER, unit_labor::HUNT, job_skill::SNEAK, "Hu", true}, {3, 2, profession::HUNTER, unit_labor::HUNT, job_skill::SNEAK, "Hu", true},
{profession::RANGER, unit_labor::TRAPPER, job_skill::TRAPPING, "Tr"}, {3, 2, profession::TRAPPER, unit_labor::TRAPPER, job_skill::TRAPPING, "Tr"},
{profession::RANGER, unit_labor::DISSECT_VERMIN, job_skill::DISSECT_VERMIN, "Di"}, {3, 2, profession::ANIMAL_DISSECTOR, unit_labor::DISSECT_VERMIN, job_skill::DISSECT_VERMIN, "Di"},
// Healthcare // Healthcare
{profession::DOCTOR, unit_labor::DIAGNOSE, job_skill::DIAGNOSE, "Di"}, {4, 5, profession::DIAGNOSER, unit_labor::DIAGNOSE, job_skill::DIAGNOSE, "Di"},
{profession::DOCTOR, unit_labor::SURGERY, job_skill::SURGERY, "Su"}, {4, 5, profession::SURGEON, unit_labor::SURGERY, job_skill::SURGERY, "Su"},
{profession::DOCTOR, unit_labor::BONE_SETTING, job_skill::SET_BONE, "Bo"}, {4, 5, profession::BONE_SETTER, unit_labor::BONE_SETTING, job_skill::SET_BONE, "Bo"},
{profession::DOCTOR, unit_labor::SUTURING, job_skill::SUTURE, "St"}, {4, 5, profession::SUTURER, unit_labor::SUTURING, job_skill::SUTURE, "St"},
{profession::DOCTOR, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"}, {4, 5, profession::NONE, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"},
{profession::DOCTOR, unit_labor::FEED_WATER_CIVILIANS, job_skill::NONE, "Fd"}, {4, 5, profession::NONE, unit_labor::FEED_WATER_CIVILIANS, job_skill::NONE, "Fd"},
{profession::DOCTOR, unit_labor::RECOVER_WOUNDED, job_skill::NONE, "Re"}, {4, 5, profession::NONE, unit_labor::RECOVER_WOUNDED, job_skill::NONE, "Re"},
// Farming/Related // Farming/Related
{profession::FARMER, unit_labor::BUTCHER, job_skill::BUTCHER, "Bu"}, {5, 6, profession::BUTCHER, unit_labor::BUTCHER, job_skill::BUTCHER, "Bu"},
{profession::FARMER, unit_labor::TANNER, job_skill::TANNER, "Ta"}, {5, 6, profession::TANNER, unit_labor::TANNER, job_skill::TANNER, "Ta"},
{profession::FARMER, unit_labor::PLANT, job_skill::PLANT, "Gr"}, {5, 6, profession::PLANTER, unit_labor::PLANT, job_skill::PLANT, "Gr"},
{profession::FARMER, unit_labor::DYER, job_skill::DYER, "Dy"}, {5, 6, profession::DYER, unit_labor::DYER, job_skill::DYER, "Dy"},
{profession::FARMER, unit_labor::SOAP_MAKER, job_skill::SOAP_MAKING, "So"}, {5, 6, profession::SOAP_MAKER, unit_labor::SOAP_MAKER, job_skill::SOAP_MAKING, "So"},
{profession::FARMER, unit_labor::BURN_WOOD, job_skill::WOOD_BURNING, "WB"}, {5, 6, profession::WOOD_BURNER, unit_labor::BURN_WOOD, job_skill::WOOD_BURNING, "WB"},
{profession::FARMER, unit_labor::POTASH_MAKING, job_skill::POTASH_MAKING, "Po"}, {5, 6, profession::POTASH_MAKER, unit_labor::POTASH_MAKING, job_skill::POTASH_MAKING, "Po"},
{profession::FARMER, unit_labor::LYE_MAKING, job_skill::LYE_MAKING, "Ly"}, {5, 6, profession::LYE_MAKER, unit_labor::LYE_MAKING, job_skill::LYE_MAKING, "Ly"},
{profession::FARMER, unit_labor::MILLER, job_skill::MILLING, "Ml"}, {5, 6, profession::MILLER, unit_labor::MILLER, job_skill::MILLING, "Ml"},
{profession::FARMER, unit_labor::BREWER, job_skill::BREWING, "Br"}, {5, 6, profession::BREWER, unit_labor::BREWER, job_skill::BREWING, "Br"},
{profession::FARMER, unit_labor::HERBALIST, job_skill::HERBALISM, "He"}, {5, 6, profession::HERBALIST, unit_labor::HERBALIST, job_skill::HERBALISM, "He"},
{profession::FARMER, unit_labor::PROCESS_PLANT, job_skill::PROCESSPLANTS, "Th"}, {5, 6, profession::THRESHER, unit_labor::PROCESS_PLANT, job_skill::PROCESSPLANTS, "Th"},
{profession::FARMER, unit_labor::MAKE_CHEESE, job_skill::CHEESEMAKING, "Ch"}, {5, 6, profession::CHEESE_MAKER, unit_labor::MAKE_CHEESE, job_skill::CHEESEMAKING, "Ch"},
{profession::FARMER, unit_labor::MILK, job_skill::MILK, "Mk"}, {5, 6, profession::MILKER, unit_labor::MILK, job_skill::MILK, "Mk"},
{profession::FARMER, unit_labor::SHEARER, job_skill::SHEARING, "Sh"}, {5, 6, profession::SHEARER, unit_labor::SHEARER, job_skill::SHEARING, "Sh"},
{profession::FARMER, unit_labor::SPINNER, job_skill::SPINNING, "Sp"}, {5, 6, profession::SPINNER, unit_labor::SPINNER, job_skill::SPINNING, "Sp"},
{profession::FARMER, unit_labor::COOK, job_skill::COOK, "Co"}, {5, 6, profession::COOK, unit_labor::COOK, job_skill::COOK, "Co"},
{profession::FARMER, unit_labor::PRESSING, job_skill::PRESSING, "Pr"}, {5, 6, profession::PRESSER, unit_labor::PRESSING, job_skill::PRESSING, "Pr"},
{profession::FARMER, unit_labor::BEEKEEPING, job_skill::BEEKEEPING, "Be"}, {5, 6, profession::BEEKEEPER, unit_labor::BEEKEEPING, job_skill::BEEKEEPING, "Be"},
// Fishing/Related // Fishing/Related
{profession::FISHERMAN, unit_labor::FISH, job_skill::FISH, "Fi"}, {6, 1, profession::FISHERMAN, unit_labor::FISH, job_skill::FISH, "Fi"},
{profession::FISHERMAN, unit_labor::CLEAN_FISH, job_skill::PROCESSFISH, "Cl"}, {6, 1, profession::FISH_CLEANER, unit_labor::CLEAN_FISH, job_skill::PROCESSFISH, "Cl"},
{profession::FISHERMAN, unit_labor::DISSECT_FISH, job_skill::DISSECT_FISH, "Di"}, {6, 1, profession::FISH_DISSECTOR, unit_labor::DISSECT_FISH, job_skill::DISSECT_FISH, "Di"},
// Metalsmithing // Metalsmithing
{profession::METALSMITH, unit_labor::SMELT, job_skill::SMELT, "Fu"}, {7, 8, profession::FURNACE_OPERATOR, unit_labor::SMELT, job_skill::SMELT, "Fu"},
{profession::METALSMITH, unit_labor::FORGE_WEAPON, job_skill::FORGE_WEAPON, "We"}, {7, 8, profession::WEAPONSMITH, unit_labor::FORGE_WEAPON, job_skill::FORGE_WEAPON, "We"},
{profession::METALSMITH, unit_labor::FORGE_ARMOR, job_skill::FORGE_ARMOR, "Ar"}, {7, 8, profession::ARMORER, unit_labor::FORGE_ARMOR, job_skill::FORGE_ARMOR, "Ar"},
{profession::METALSMITH, unit_labor::FORGE_FURNITURE, job_skill::FORGE_FURNITURE, "Bl"}, {7, 8, profession::BLACKSMITH, unit_labor::FORGE_FURNITURE, job_skill::FORGE_FURNITURE, "Bl"},
{profession::METALSMITH, unit_labor::METAL_CRAFT, job_skill::METALCRAFT, "Cr"}, {7, 8, profession::METALCRAFTER, unit_labor::METAL_CRAFT, job_skill::METALCRAFT, "Cr"},
// Jewelry // Jewelry
{profession::JEWELER, unit_labor::CUT_GEM, job_skill::CUTGEM, "Cu"}, {8, 10, profession::GEM_CUTTER, unit_labor::CUT_GEM, job_skill::CUTGEM, "Cu"},
{profession::JEWELER, unit_labor::ENCRUST_GEM, job_skill::ENCRUSTGEM, "Se"}, {8, 10, profession::GEM_SETTER, unit_labor::ENCRUST_GEM, job_skill::ENCRUSTGEM, "Se"},
// Crafts // Crafts
{profession::CRAFTSMAN, unit_labor::LEATHER, job_skill::LEATHERWORK, "Le"}, {9, 9, profession::LEATHERWORKER, unit_labor::LEATHER, job_skill::LEATHERWORK, "Le"},
{profession::CRAFTSMAN, unit_labor::WOOD_CRAFT, job_skill::WOODCRAFT, "Wo"}, {9, 9, profession::WOODCRAFTER, unit_labor::WOOD_CRAFT, job_skill::WOODCRAFT, "Wo"},
{profession::CRAFTSMAN, unit_labor::STONE_CRAFT, job_skill::STONECRAFT, "St"}, {9, 9, profession::STONECRAFTER, unit_labor::STONE_CRAFT, job_skill::STONECRAFT, "St"},
{profession::CRAFTSMAN, unit_labor::BONE_CARVE, job_skill::BONECARVE, "Bo"}, {9, 9, profession::BONE_CARVER, unit_labor::BONE_CARVE, job_skill::BONECARVE, "Bo"},
{profession::CRAFTSMAN, unit_labor::GLASSMAKER, job_skill::GLASSMAKER, "Gl"}, {9, 9, profession::GLASSMAKER, unit_labor::GLASSMAKER, job_skill::GLASSMAKER, "Gl"},
{profession::CRAFTSMAN, unit_labor::WEAVER, job_skill::WEAVING, "We"}, {9, 9, profession::WEAVER, unit_labor::WEAVER, job_skill::WEAVING, "We"},
{profession::CRAFTSMAN, unit_labor::CLOTHESMAKER, job_skill::CLOTHESMAKING, "Cl"}, {9, 9, profession::CLOTHIER, unit_labor::CLOTHESMAKER, job_skill::CLOTHESMAKING, "Cl"},
{profession::CRAFTSMAN, unit_labor::EXTRACT_STRAND, job_skill::EXTRACT_STRAND, "Ad"}, {9, 9, profession::STRAND_EXTRACTOR, unit_labor::EXTRACT_STRAND, job_skill::EXTRACT_STRAND, "Ad"},
{profession::CRAFTSMAN, unit_labor::POTTERY, job_skill::POTTERY, "Po"}, {9, 9, profession::POTTER, unit_labor::POTTERY, job_skill::POTTERY, "Po"},
{profession::CRAFTSMAN, unit_labor::GLAZING, job_skill::GLAZING, "Gl"}, {9, 9, profession::GLAZER, unit_labor::GLAZING, job_skill::GLAZING, "Gl"},
{profession::CRAFTSMAN, unit_labor::WAX_WORKING, job_skill::WAX_WORKING, "Wx"}, {9, 9, profession::WAX_WORKER, unit_labor::WAX_WORKING, job_skill::WAX_WORKING, "Wx"},
// Engineering // Engineering
{profession::ENGINEER, unit_labor::SIEGECRAFT, job_skill::SIEGECRAFT, "En"}, {10, 12, profession::SIEGE_ENGINEER, unit_labor::SIEGECRAFT, job_skill::SIEGECRAFT, "En"},
{profession::ENGINEER, unit_labor::SIEGEOPERATE, job_skill::SIEGEOPERATE, "Op"}, {10, 12, profession::SIEGE_OPERATOR, unit_labor::SIEGEOPERATE, job_skill::SIEGEOPERATE, "Op"},
{profession::ENGINEER, unit_labor::MECHANIC, job_skill::MECHANICS, "Me"}, {10, 12, profession::MECHANIC, unit_labor::MECHANIC, job_skill::MECHANICS, "Me"},
{profession::ENGINEER, unit_labor::OPERATE_PUMP, job_skill::OPERATE_PUMP, "Pu"}, {10, 12, profession::PUMP_OPERATOR, unit_labor::OPERATE_PUMP, job_skill::OPERATE_PUMP, "Pu"},
// Hauling // Hauling
{profession::STANDARD, unit_labor::HAUL_STONE, job_skill::NONE, "St"}, {11, 3, profession::NONE, unit_labor::HAUL_STONE, job_skill::NONE, "St"},
{profession::STANDARD, unit_labor::HAUL_WOOD, job_skill::NONE, "Wo"}, {11, 3, profession::NONE, unit_labor::HAUL_WOOD, job_skill::NONE, "Wo"},
{profession::STANDARD, unit_labor::HAUL_ITEM, job_skill::NONE, "It"}, {11, 3, profession::NONE, unit_labor::HAUL_ITEM, job_skill::NONE, "It"},
{profession::STANDARD, unit_labor::HAUL_BODY, job_skill::NONE, "Bu"}, {11, 3, profession::NONE, unit_labor::HAUL_BODY, job_skill::NONE, "Bu"},
{profession::STANDARD, unit_labor::HAUL_FOOD, job_skill::NONE, "Fo"}, {11, 3, profession::NONE, unit_labor::HAUL_FOOD, job_skill::NONE, "Fo"},
{profession::STANDARD, unit_labor::HAUL_REFUSE, job_skill::NONE, "Re"}, {11, 3, profession::NONE, unit_labor::HAUL_REFUSE, job_skill::NONE, "Re"},
{profession::STANDARD, unit_labor::HAUL_FURNITURE, job_skill::NONE, "Fu"}, {11, 3, profession::NONE, unit_labor::HAUL_FURNITURE, job_skill::NONE, "Fu"},
{profession::STANDARD, unit_labor::HAUL_ANIMAL, job_skill::NONE, "An"}, {11, 3, profession::NONE, unit_labor::HAUL_ANIMAL, job_skill::NONE, "An"},
{profession::STANDARD, unit_labor::PUSH_HAUL_VEHICLE, job_skill::NONE, "Ve"}, {11, 3, profession::NONE, unit_labor::PUSH_HAUL_VEHICLE, job_skill::NONE, "Ve"},
// Other Jobs // Other Jobs
{profession::CHILD, unit_labor::ARCHITECT, job_skill::DESIGNBUILDING, "Ar"}, {12, 4, profession::ARCHITECT, unit_labor::ARCHITECT, job_skill::DESIGNBUILDING, "Ar"},
{profession::CHILD, unit_labor::ALCHEMIST, job_skill::ALCHEMY, "Al"}, {12, 4, profession::ALCHEMIST, unit_labor::ALCHEMIST, job_skill::ALCHEMY, "Al"},
{profession::CHILD, unit_labor::CLEAN, job_skill::NONE, "Cl"}, {12, 4, profession::NONE, unit_labor::CLEAN, job_skill::NONE, "Cl"},
// Military // Military - Weapons
{profession::WRESTLER, unit_labor::NONE, job_skill::WRESTLING, "Wr"}, {13, 7, profession::WRESTLER, unit_labor::NONE, job_skill::WRESTLING, "Wr"},
{profession::WRESTLER, unit_labor::NONE, job_skill::AXE, "Ax"}, {13, 7, profession::AXEMAN, unit_labor::NONE, job_skill::AXE, "Ax"},
{profession::WRESTLER, unit_labor::NONE, job_skill::SWORD, "Sw"}, {13, 7, profession::SWORDSMAN, unit_labor::NONE, job_skill::SWORD, "Sw"},
{profession::WRESTLER, unit_labor::NONE, job_skill::MACE, "Mc"}, {13, 7, profession::MACEMAN, unit_labor::NONE, job_skill::MACE, "Mc"},
{profession::WRESTLER, unit_labor::NONE, job_skill::HAMMER, "Ha"}, {13, 7, profession::HAMMERMAN, unit_labor::NONE, job_skill::HAMMER, "Ha"},
{profession::WRESTLER, unit_labor::NONE, job_skill::SPEAR, "Sp"}, {13, 7, profession::SPEARMAN, unit_labor::NONE, job_skill::SPEAR, "Sp"},
{profession::WRESTLER, unit_labor::NONE, job_skill::DAGGER, "Kn"}, {13, 7, profession::CROSSBOWMAN, unit_labor::NONE, job_skill::CROSSBOW, "Cb"},
{profession::WRESTLER, unit_labor::NONE, job_skill::CROSSBOW, "Cb"}, {13, 7, profession::THIEF, unit_labor::NONE, job_skill::DAGGER, "Kn"},
{profession::WRESTLER, unit_labor::NONE, job_skill::BOW, "Bo"}, {13, 7, profession::BOWMAN, unit_labor::NONE, job_skill::BOW, "Bo"},
{profession::WRESTLER, unit_labor::NONE, job_skill::BLOWGUN, "Bl"}, {13, 7, profession::BLOWGUNMAN, unit_labor::NONE, job_skill::BLOWGUN, "Bl"},
{profession::WRESTLER, unit_labor::NONE, job_skill::PIKE, "Pk"}, {13, 7, profession::PIKEMAN, unit_labor::NONE, job_skill::PIKE, "Pk"},
{profession::WRESTLER, unit_labor::NONE, job_skill::WHIP, "La"}, {13, 7, profession::LASHER, unit_labor::NONE, job_skill::WHIP, "La"},
{profession::WRESTLER, unit_labor::NONE, job_skill::ARMOR, "Ar"}, // Military - Other Combat
{profession::WRESTLER, unit_labor::NONE, job_skill::SHIELD, "Sh"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::BITE, "Bi"},
{profession::WRESTLER, unit_labor::NONE, job_skill::BITE, "Bi"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::GRASP_STRIKE, "St"},
{profession::WRESTLER, unit_labor::NONE, job_skill::GRASP_STRIKE, "St"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::STANCE_STRIKE, "Ki"},
{profession::WRESTLER, unit_labor::NONE, job_skill::STANCE_STRIKE, "Ki"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::MISC_WEAPON, "Mi"},
{profession::WRESTLER, unit_labor::NONE, job_skill::DODGING, "Do"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::MELEE_COMBAT, "Fg"},
{profession::WRESTLER, unit_labor::NONE, job_skill::MISC_WEAPON, "Mi"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::RANGED_COMBAT, "Ac"},
{profession::WRESTLER, unit_labor::NONE, job_skill::MELEE_COMBAT, "Fg"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::ARMOR, "Ar"},
{profession::WRESTLER, unit_labor::NONE, job_skill::RANGED_COMBAT, "Ac"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::SHIELD, "Sh"},
{14, 15, profession::NONE, unit_labor::NONE, job_skill::DODGING, "Do"},
{profession::RECRUIT, unit_labor::NONE, job_skill::LEADERSHIP, "Ld"}, // Military - Misc
{profession::RECRUIT, unit_labor::NONE, job_skill::TEACHING, "Te"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::LEADERSHIP, "Ld"},
{profession::RECRUIT, unit_labor::NONE, job_skill::KNOWLEDGE_ACQUISITION, "St"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::TEACHING, "Te"},
{profession::RECRUIT, unit_labor::NONE, job_skill::DISCIPLINE, "Di"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::KNOWLEDGE_ACQUISITION, "St"},
{profession::RECRUIT, unit_labor::NONE, job_skill::CONCENTRATION, "Co"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::DISCIPLINE, "Di"},
{profession::RECRUIT, unit_labor::NONE, job_skill::SITUATIONAL_AWARENESS, "Ob"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::CONCENTRATION, "Co"},
{profession::RECRUIT, unit_labor::NONE, job_skill::COORDINATION, "Cr"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::SITUATIONAL_AWARENESS, "Ob"},
{profession::RECRUIT, unit_labor::NONE, job_skill::BALANCE, "Ba"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::COORDINATION, "Cr"},
{15, 8, profession::NONE, unit_labor::NONE, job_skill::BALANCE, "Ba"},
// Social // Social
{profession::STANDARD, unit_labor::NONE, job_skill::PERSUASION, "Pe"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::PERSUASION, "Pe"},
{profession::STANDARD, unit_labor::NONE, job_skill::NEGOTIATION, "Ne"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::NEGOTIATION, "Ne"},
{profession::STANDARD, unit_labor::NONE, job_skill::JUDGING_INTENT, "Ju"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::JUDGING_INTENT, "Ju"},
{profession::STANDARD, unit_labor::NONE, job_skill::LYING, "Li"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::LYING, "Li"},
{profession::STANDARD, unit_labor::NONE, job_skill::INTIMIDATION, "In"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::INTIMIDATION, "In"},
{profession::STANDARD, unit_labor::NONE, job_skill::CONVERSATION, "Cn"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::CONVERSATION, "Cn"},
{profession::STANDARD, unit_labor::NONE, job_skill::COMEDY, "Cm"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::COMEDY, "Cm"},
{profession::STANDARD, unit_labor::NONE, job_skill::FLATTERY, "Fl"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::FLATTERY, "Fl"},
{profession::STANDARD, unit_labor::NONE, job_skill::CONSOLE, "Cs"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::CONSOLE, "Cs"},
{profession::STANDARD, unit_labor::NONE, job_skill::PACIFY, "Pc"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::PACIFY, "Pc"},
// Noble // Noble
{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::APPRAISAL, "Ap"}, {17, 5, profession::TRADER, unit_labor::NONE, job_skill::APPRAISAL, "Ap"},
{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::ORGANIZATION, "Or"}, {17, 5, profession::ADMINISTRATOR, unit_labor::NONE, job_skill::ORGANIZATION, "Or"},
{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::RECORD_KEEPING, "RK"}, {17, 5, profession::CLERK, unit_labor::NONE, job_skill::RECORD_KEEPING, "RK"},
// Miscellaneous // Miscellaneous
{profession::STANDARD, unit_labor::NONE, job_skill::THROW, "Th"}, {18, 3, profession::NONE, unit_labor::NONE, job_skill::THROW, "Th"},
{profession::STANDARD, unit_labor::NONE, job_skill::CRUTCH_WALK, "CW"}, {18, 3, profession::NONE, unit_labor::NONE, job_skill::CRUTCH_WALK, "CW"},
{profession::STANDARD, unit_labor::NONE, job_skill::SWIMMING, "Sw"}, {18, 3, profession::NONE, unit_labor::NONE, job_skill::SWIMMING, "Sw"},
{profession::STANDARD, unit_labor::NONE, job_skill::KNAPPING, "Kn"}, {18, 3, profession::NONE, unit_labor::NONE, job_skill::KNAPPING, "Kn"},
{profession::DRUNK, unit_labor::NONE, job_skill::WRITING, "Wr"}, {19, 6, profession::NONE, unit_labor::NONE, job_skill::WRITING, "Wr"},
{profession::DRUNK, unit_labor::NONE, job_skill::PROSE, "Pr"}, {19, 6, profession::NONE, unit_labor::NONE, job_skill::PROSE, "Pr"},
{profession::DRUNK, unit_labor::NONE, job_skill::POETRY, "Po"}, {19, 6, profession::NONE, unit_labor::NONE, job_skill::POETRY, "Po"},
{profession::DRUNK, unit_labor::NONE, job_skill::READING, "Rd"}, {19, 6, profession::NONE, unit_labor::NONE, job_skill::READING, "Rd"},
{profession::DRUNK, unit_labor::NONE, job_skill::SPEAKING, "Sp"}, {19, 6, profession::NONE, unit_labor::NONE, job_skill::SPEAKING, "Sp"},
{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::MILITARY_TACTICS, "MT"}, {20, 5, profession::NONE, unit_labor::NONE, job_skill::MILITARY_TACTICS, "MT"},
{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::TRACKING, "Tr"}, {20, 5, profession::NONE, unit_labor::NONE, job_skill::TRACKING, "Tr"},
{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::MAGIC_NATURE, "Dr"}, {20, 5, profession::NONE, unit_labor::NONE, job_skill::MAGIC_NATURE, "Dr"},
}; };
struct UnitInfo struct UnitInfo
@ -470,16 +471,16 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
{ {
// go to beginning of current column group; if already at the beginning, go to the beginning of the previous one // go to beginning of current column group; if already at the beginning, go to the beginning of the previous one
sel_column--; sel_column--;
df::profession cur = columns[sel_column].profession; int cur = columns[sel_column].group;
while ((sel_column > 0) && columns[sel_column - 1].profession == cur) while ((sel_column > 0) && columns[sel_column - 1].group == cur)
sel_column--; sel_column--;
} }
if ((sel_column != NUM_COLUMNS - 1) && events->count(interface_key::CURSOR_DOWN_Z)) if ((sel_column != NUM_COLUMNS - 1) && events->count(interface_key::CURSOR_DOWN_Z))
{ {
// go to end of current column group; if already at the end, go to the end of the next one // go to end of current column group; if already at the end, go to the end of the next one
sel_column++; sel_column++;
df::profession cur = columns[sel_column].profession; int cur = columns[sel_column].group;
while ((sel_column < NUM_COLUMNS - 1) && columns[sel_column + 1].profession == cur) while ((sel_column < NUM_COLUMNS - 1) && columns[sel_column + 1].group == cur)
sel_column++; sel_column++;
} }
@ -587,7 +588,7 @@ void viewscreen_unitlaborsst::render()
if (col_offset >= NUM_COLUMNS) if (col_offset >= NUM_COLUMNS)
break; break;
int8_t fg = Units::getCasteProfessionColor(ui->race_id, -1, columns[col_offset].profession); int8_t fg = columns[col_offset].color;
int8_t bg = 0; int8_t bg = 0;
if (col_offset == sel_column) if (col_offset == sel_column)
@ -598,6 +599,16 @@ void viewscreen_unitlaborsst::render()
Screen::paintTile(Screen::Pen(columns[col_offset].label[0], fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 1); Screen::paintTile(Screen::Pen(columns[col_offset].label[0], fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 1);
Screen::paintTile(Screen::Pen(columns[col_offset].label[1], fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 2); Screen::paintTile(Screen::Pen(columns[col_offset].label[1], fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 2);
df::profession profession = columns[col_offset].profession;
if (profession != profession::NONE)
{
auto graphics = world->raws.creatures.all[ui->race_id]->graphics;
Screen::paintTile(
Screen::Pen(' ', fg, 0,
graphics.profession_add_color[creature_graphics_role::DEFAULT][profession],
graphics.profession_texpos[creature_graphics_role::DEFAULT][profession]),
1 + name_width + 1 + prof_width + 1 + col, 3);
}
} }
for (int row = 0; row < height; row++) for (int row = 0; row < height; row++)
@ -617,14 +628,14 @@ void viewscreen_unitlaborsst::render()
string name = cur->name; string name = cur->name;
name.resize(name_width); name.resize(name_width);
Screen::paintString(Screen::Pen(' ', fg, bg), 1, 3 + row, name); Screen::paintString(Screen::Pen(' ', fg, bg), 1, 4 + row, name);
string profession = cur->profession; string profession = cur->profession;
profession.resize(prof_width); profession.resize(prof_width);
fg = cur->color; fg = cur->color;
bg = 0; bg = 0;
Screen::paintString(Screen::Pen(' ', fg, bg), 1 + name_width + 1, 3 + row, profession); Screen::paintString(Screen::Pen(' ', fg, bg), 1 + name_width + 1, 4 + row, profession);
// Print unit's skills and labor assignments // Print unit's skills and labor assignments
for (int col = 0; col < labors_width; col++) for (int col = 0; col < labors_width; col++)
@ -659,7 +670,7 @@ void viewscreen_unitlaborsst::render()
} }
else else
bg = 4; bg = 4;
Screen::paintTile(Screen::Pen(c, fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 3 + row); Screen::paintTile(Screen::Pen(c, fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 4 + row);
} }
} }