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@ -134,12 +134,14 @@ entire category, or with a filter, any matchable subset thereof::
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cat_weapons
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cat_wood
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There is also an ``everything`` file that includes all the above categories,
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including refuse and corpses.
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In addition, there are files for ``all``, which includes all categories except
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refuse and corpses (mirroring the "all" configuration in-game), and
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``everything``, which really includes all categories.
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For many of the categories, there are also flags and subcategory prefixes that
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you can match with filters and convenient pre-made settings files that
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manipulate interesting category subsets.
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For many of the categories, there are also flags, subcategory prefixes, and
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item properties that you can match with filters. In addition, there are
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normally at least a few convenient pre-made settings files that manipulate
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interesting category subsets.
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Ammo stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -172,6 +174,10 @@ Flags::
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cages
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traps
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Properties::
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tameable
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Settings files::
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cages
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@ -274,6 +280,13 @@ Notes:
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* ``thread`` and ``cloth`` settings files set all materials that are not
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adamantine.
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Corpse stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Properties::
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tameable
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Finished goods stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -295,7 +308,7 @@ Settings files::
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Example commands for a toy stockpile::
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stockpiles import cat_furniture -f mats/,other/,core/,total/
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stockpiles import cat_finished_goods -f mats/,other/,core/,total/
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stockpiles import -m enable toys
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Food stockpile adjustments
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@ -404,6 +417,10 @@ Flags and subcategory prefixes::
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teeth/
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horns/
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Properties::
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tameable
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Settings files::
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rawhides
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