|
|
|
@ -1,5 +1,506 @@
|
|
|
|
|
local _ENV = mkmodule('plugins.sort')
|
|
|
|
|
|
|
|
|
|
local gui = require('gui')
|
|
|
|
|
local overlay = require('plugins.overlay')
|
|
|
|
|
local utils = require('utils')
|
|
|
|
|
local widgets = require('gui.widgets')
|
|
|
|
|
|
|
|
|
|
local CH_UP = string.char(30)
|
|
|
|
|
local CH_DN = string.char(31)
|
|
|
|
|
|
|
|
|
|
local MELEE_WEAPON_SKILLS = {
|
|
|
|
|
df.job_skill.AXE,
|
|
|
|
|
df.job_skill.SWORD,
|
|
|
|
|
df.job_skill.MACE,
|
|
|
|
|
df.job_skill.HAMMER,
|
|
|
|
|
df.job_skill.SPEAR,
|
|
|
|
|
df.job_skill.MELEE_COMBAT, --Fighter
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
local RANGED_WEAPON_SKILLS = {
|
|
|
|
|
df.job_skill.CROSSBOW,
|
|
|
|
|
df.job_skill.RANGED_COMBAT,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
local LEADERSHIP_SKILLS = {
|
|
|
|
|
df.job_skill.MILITARY_TACTICS,
|
|
|
|
|
df.job_skill.LEADERSHIP,
|
|
|
|
|
df.job_skill.TEACHING,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
local function sort_noop(a, b)
|
|
|
|
|
-- this function is used as a marker and never actually gets called
|
|
|
|
|
error('sort_noop should not be called')
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function sort_by_name_desc(unit_id_1, unit_id_2)
|
|
|
|
|
if unit_id_1 == unit_id_2 then return 0 end
|
|
|
|
|
local unit1 = df.unit.find(unit_id_1)
|
|
|
|
|
local unit2 = df.unit.find(unit_id_2)
|
|
|
|
|
if not unit1 then return -1 end
|
|
|
|
|
if not unit2 then return 1 end
|
|
|
|
|
local name1 = dfhack.TranslateName(dfhack.units.getVisibleName(unit1))
|
|
|
|
|
local name2 = dfhack.TranslateName(dfhack.units.getVisibleName(unit2))
|
|
|
|
|
return utils.compare_name(name1, name2)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function sort_by_name_asc(unit_id_1, unit_id_2)
|
|
|
|
|
if unit_id_1 == unit_id_2 then return 0 end
|
|
|
|
|
local unit1 = df.unit.find(unit_id_1)
|
|
|
|
|
local unit2 = df.unit.find(unit_id_2)
|
|
|
|
|
if not unit1 then return -1 end
|
|
|
|
|
if not unit2 then return 1 end
|
|
|
|
|
local name1 = dfhack.TranslateName(dfhack.units.getVisibleName(unit1))
|
|
|
|
|
local name2 = dfhack.TranslateName(dfhack.units.getVisibleName(unit2))
|
|
|
|
|
return utils.compare_name(name2, name1)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function sort_by_migrant_wave_desc(unit_id_1, unit_id_2)
|
|
|
|
|
if unit_id_1 == unit_id_2 then return 0 end
|
|
|
|
|
local unit1 = df.unit.find(unit_id_1)
|
|
|
|
|
local unit2 = df.unit.find(unit_id_2)
|
|
|
|
|
if not unit1 then return -1 end
|
|
|
|
|
if not unit2 then return 1 end
|
|
|
|
|
return utils.compare(unit2.id, unit1.id)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function sort_by_migrant_wave_asc(unit_id_1, unit_id_2)
|
|
|
|
|
if unit_id_1 == unit_id_2 then return 0 end
|
|
|
|
|
local unit1 = df.unit.find(unit_id_1)
|
|
|
|
|
local unit2 = df.unit.find(unit_id_2)
|
|
|
|
|
if not unit1 then return -1 end
|
|
|
|
|
if not unit2 then return 1 end
|
|
|
|
|
return utils.compare(unit1.id, unit2.id)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function get_skill(unit_id, skill, unit)
|
|
|
|
|
unit = unit or df.unit.find(unit_id)
|
|
|
|
|
return unit and
|
|
|
|
|
unit.status.current_soul and
|
|
|
|
|
utils.binsearch(unit.status.current_soul.skills, skill, 'id')
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function get_max_skill(unit_id, list)
|
|
|
|
|
local unit = df.unit.find(unit_id)
|
|
|
|
|
if not unit or not unit.status.current_soul then return end
|
|
|
|
|
local max
|
|
|
|
|
for _,skill in ipairs(list) do
|
|
|
|
|
local s = get_skill(unit_id, skill, unit)
|
|
|
|
|
if s then
|
|
|
|
|
if not max then
|
|
|
|
|
max = s
|
|
|
|
|
else
|
|
|
|
|
if max.rating == s.rating and max.experience < s.experience then
|
|
|
|
|
max = s
|
|
|
|
|
elseif max.rating < s.rating then
|
|
|
|
|
max = s
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return max
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function make_sort_by_skill_list_desc(list)
|
|
|
|
|
return function(unit_id_1, unit_id_2)
|
|
|
|
|
if unit_id_1 == unit_id_2 then return 0 end
|
|
|
|
|
if unit_id_1 == -1 then return -1 end
|
|
|
|
|
if unit_id_2 == -1 then return 1 end
|
|
|
|
|
local s1 = get_max_skill(unit_id_1, list)
|
|
|
|
|
local s2 = get_max_skill(unit_id_2, list)
|
|
|
|
|
if s1 == s2 then return sort_by_name_desc(unit_id_1, unit_id_2) end
|
|
|
|
|
if not s2 then return -1 end
|
|
|
|
|
if not s1 then return 1 end
|
|
|
|
|
if s1.rating ~= s2.rating then
|
|
|
|
|
return utils.compare(s2.rating, s1.rating)
|
|
|
|
|
end
|
|
|
|
|
if s1.experience ~= s2.experience then
|
|
|
|
|
return utils.compare(s2.experience, s1.experience)
|
|
|
|
|
end
|
|
|
|
|
return sort_by_name_desc(unit_id_1, unit_id_2)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function make_sort_by_skill_list_asc(list)
|
|
|
|
|
return function(unit_id_1, unit_id_2)
|
|
|
|
|
if unit_id_1 == unit_id_2 then return 0 end
|
|
|
|
|
if unit_id_1 == -1 then return -1 end
|
|
|
|
|
if unit_id_2 == -1 then return 1 end
|
|
|
|
|
local s1 = get_max_skill(unit_id_1, list)
|
|
|
|
|
local s2 = get_max_skill(unit_id_2, list)
|
|
|
|
|
if s1 == s2 then return sort_by_name_desc(unit_id_1, unit_id_2) end
|
|
|
|
|
if not s2 then return 1 end
|
|
|
|
|
if not s1 then return -1 end
|
|
|
|
|
if s1.rating ~= s2.rating then
|
|
|
|
|
return utils.compare(s1.rating, s2.rating)
|
|
|
|
|
end
|
|
|
|
|
if s1.experience ~= s2.experience then
|
|
|
|
|
return utils.compare(s1.experience, s2.experience)
|
|
|
|
|
end
|
|
|
|
|
return sort_by_name_desc(unit_id_1, unit_id_2)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function make_sort_by_skill_desc(sort_skill)
|
|
|
|
|
return function(unit_id_1, unit_id_2)
|
|
|
|
|
if unit_id_1 == unit_id_2 then return 0 end
|
|
|
|
|
if unit_id_1 == -1 then return -1 end
|
|
|
|
|
if unit_id_2 == -1 then return 1 end
|
|
|
|
|
local s1 = get_skill(unit_id_1, sort_skill)
|
|
|
|
|
local s2 = get_skill(unit_id_2, sort_skill)
|
|
|
|
|
if s1 == s2 then return sort_by_name_desc(unit_id_1, unit_id_2) end
|
|
|
|
|
if not s2 then return -1 end
|
|
|
|
|
if not s1 then return 1 end
|
|
|
|
|
if s1.rating ~= s2.rating then
|
|
|
|
|
return utils.compare(s2.rating, s1.rating)
|
|
|
|
|
end
|
|
|
|
|
if s1.experience ~= s2.experience then
|
|
|
|
|
return utils.compare(s2.experience, s1.experience)
|
|
|
|
|
end
|
|
|
|
|
return sort_by_name_desc(unit_id_1, unit_id_2)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function make_sort_by_skill_asc(sort_skill)
|
|
|
|
|
return function(unit_id_1, unit_id_2)
|
|
|
|
|
if unit_id_1 == unit_id_2 then return 0 end
|
|
|
|
|
if unit_id_1 == -1 then return -1 end
|
|
|
|
|
if unit_id_2 == -1 then return 1 end
|
|
|
|
|
local s1 = get_skill(unit_id_1, sort_skill)
|
|
|
|
|
local s2 = get_skill(unit_id_2, sort_skill)
|
|
|
|
|
if s1 == s2 then return sort_by_name_desc(unit_id_1, unit_id_2) end
|
|
|
|
|
if not s2 then return 1 end
|
|
|
|
|
if not s1 then return -1 end
|
|
|
|
|
if s1.rating ~= s2.rating then
|
|
|
|
|
return utils.compare(s1.rating, s2.rating)
|
|
|
|
|
end
|
|
|
|
|
if s1.experience ~= s2.experience then
|
|
|
|
|
return utils.compare(s1.experience, s2.experience)
|
|
|
|
|
end
|
|
|
|
|
return sort_by_name_desc(unit_id_1, unit_id_2)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local SORT_FNS = {
|
|
|
|
|
sort_by_any_melee_desc=make_sort_by_skill_list_desc(MELEE_WEAPON_SKILLS),
|
|
|
|
|
sort_by_any_melee_asc=make_sort_by_skill_list_asc(MELEE_WEAPON_SKILLS),
|
|
|
|
|
sort_by_any_ranged_desc=make_sort_by_skill_list_desc(RANGED_WEAPON_SKILLS),
|
|
|
|
|
sort_by_any_ranged_asc=make_sort_by_skill_list_asc(RANGED_WEAPON_SKILLS),
|
|
|
|
|
sort_by_leadership_desc=make_sort_by_skill_list_desc(LEADERSHIP_SKILLS),
|
|
|
|
|
sort_by_leadership_asc=make_sort_by_skill_list_asc(LEADERSHIP_SKILLS),
|
|
|
|
|
sort_by_axe_desc=make_sort_by_skill_desc(df.job_skill.AXE),
|
|
|
|
|
sort_by_axe_asc=make_sort_by_skill_asc(df.job_skill.AXE),
|
|
|
|
|
sort_by_sword_desc=make_sort_by_skill_desc(df.job_skill.SWORD),
|
|
|
|
|
sort_by_sword_asc=make_sort_by_skill_asc(df.job_skill.SWORD),
|
|
|
|
|
sort_by_mace_desc=make_sort_by_skill_desc(df.job_skill.MACE),
|
|
|
|
|
sort_by_mace_asc=make_sort_by_skill_asc(df.job_skill.MACE),
|
|
|
|
|
sort_by_hammer_desc=make_sort_by_skill_desc(df.job_skill.HAMMER),
|
|
|
|
|
sort_by_hammer_asc=make_sort_by_skill_asc(df.job_skill.HAMMER),
|
|
|
|
|
sort_by_spear_desc=make_sort_by_skill_desc(df.job_skill.SPEAR),
|
|
|
|
|
sort_by_spear_asc=make_sort_by_skill_asc(df.job_skill.SPEAR),
|
|
|
|
|
sort_by_crossbow_desc=make_sort_by_skill_desc(df.job_skill.CROSSBOW),
|
|
|
|
|
sort_by_crossbow_asc=make_sort_by_skill_asc(df.job_skill.CROSSBOW),
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
-- ----------------------
|
|
|
|
|
-- SquadAssignmentOverlay
|
|
|
|
|
--
|
|
|
|
|
|
|
|
|
|
SquadAssignmentOverlay = defclass(SquadAssignmentOverlay, overlay.OverlayWidget)
|
|
|
|
|
SquadAssignmentOverlay.ATTRS{
|
|
|
|
|
default_pos={x=-33, y=40},
|
|
|
|
|
default_enabled=true,
|
|
|
|
|
viewscreens='dwarfmode/UnitSelector/SQUAD_FILL_POSITION',
|
|
|
|
|
frame={w=63, h=7},
|
|
|
|
|
frame_style=gui.FRAME_PANEL,
|
|
|
|
|
frame_background=gui.CLEAR_PEN,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function SquadAssignmentOverlay:init()
|
|
|
|
|
self.dirty = true
|
|
|
|
|
|
|
|
|
|
self:addviews{
|
|
|
|
|
widgets.CycleHotkeyLabel{
|
|
|
|
|
view_id='sort',
|
|
|
|
|
frame={l=0, t=0, w=29},
|
|
|
|
|
label='Sort by:',
|
|
|
|
|
key='CUSTOM_SHIFT_S',
|
|
|
|
|
options={
|
|
|
|
|
{label='any melee skill'..CH_DN, value=SORT_FNS.sort_by_any_melee_desc},
|
|
|
|
|
{label='any melee skill'..CH_UP, value=SORT_FNS.sort_by_any_melee_asc},
|
|
|
|
|
{label='any ranged skill'..CH_DN, value=SORT_FNS.sort_by_any_ranged_desc},
|
|
|
|
|
{label='any ranged skill'..CH_UP, value=SORT_FNS.sort_by_any_ranged_asc},
|
|
|
|
|
{label='any leader skill'..CH_DN, value=SORT_FNS.sort_by_leadership_desc},
|
|
|
|
|
{label='any leader skill'..CH_UP, value=SORT_FNS.sort_by_leadership_asc},
|
|
|
|
|
{label='name'..CH_DN, value=sort_by_name_desc},
|
|
|
|
|
{label='name'..CH_UP, value=sort_by_name_asc},
|
|
|
|
|
{label='migrant wave'..CH_DN, value=sort_by_migrant_wave_desc},
|
|
|
|
|
{label='migrant wave'..CH_UP, value=sort_by_migrant_wave_asc},
|
|
|
|
|
{label='axe skill'..CH_DN, value=SORT_FNS.sort_by_axe_desc},
|
|
|
|
|
{label='axe skill'..CH_UP, value=SORT_FNS.sort_by_axe_asc},
|
|
|
|
|
{label='sword skill'..CH_DN, value=SORT_FNS.sort_by_sword_desc},
|
|
|
|
|
{label='sword skill'..CH_UP, value=SORT_FNS.sort_by_sword_asc},
|
|
|
|
|
{label='mace skill'..CH_DN, value=SORT_FNS.sort_by_mace_desc},
|
|
|
|
|
{label='mace skill'..CH_UP, value=SORT_FNS.sort_by_mace_asc},
|
|
|
|
|
{label='hammer skill'..CH_DN, value=SORT_FNS.sort_by_hammer_desc},
|
|
|
|
|
{label='hammer skill'..CH_UP, value=SORT_FNS.sort_by_hammer_asc},
|
|
|
|
|
{label='spear skill'..CH_DN, value=SORT_FNS.sort_by_spear_desc},
|
|
|
|
|
{label='spear skill'..CH_UP, value=SORT_FNS.sort_by_spear_asc},
|
|
|
|
|
{label='crossbow skill'..CH_DN, value=SORT_FNS.sort_by_crossbow_desc},
|
|
|
|
|
{label='crossbow skill'..CH_UP, value=SORT_FNS.sort_by_crossbow_asc},
|
|
|
|
|
},
|
|
|
|
|
initial_option=SORT_FNS.sort_by_any_melee_desc,
|
|
|
|
|
on_change=self:callback('refresh_list', 'sort'),
|
|
|
|
|
},
|
|
|
|
|
widgets.EditField{
|
|
|
|
|
view_id='search',
|
|
|
|
|
frame={l=32, t=0},
|
|
|
|
|
label_text='Search: ',
|
|
|
|
|
on_char=function(ch) return ch:match('[%l _-]') end,
|
|
|
|
|
on_change=function() self:refresh_list() end,
|
|
|
|
|
},
|
|
|
|
|
widgets.Panel{
|
|
|
|
|
frame={t=2, l=0, r=0, b=0},
|
|
|
|
|
subviews={
|
|
|
|
|
widgets.CycleHotkeyLabel{
|
|
|
|
|
view_id='sort_any_melee',
|
|
|
|
|
frame={t=0, l=0, w=10},
|
|
|
|
|
options={
|
|
|
|
|
{label='any melee', value=sort_noop},
|
|
|
|
|
{label='any melee'..CH_DN, value=SORT_FNS.sort_by_any_melee_desc},
|
|
|
|
|
{label='any melee'..CH_UP, value=SORT_FNS.sort_by_any_melee_asc},
|
|
|
|
|
},
|
|
|
|
|
initial_option=SORT_FNS.sort_by_any_melee_desc,
|
|
|
|
|
option_gap=0,
|
|
|
|
|
on_change=self:callback('refresh_list', 'sort_any_melee'),
|
|
|
|
|
},
|
|
|
|
|
widgets.CycleHotkeyLabel{
|
|
|
|
|
view_id='sort_any_ranged',
|
|
|
|
|
frame={t=0, l=13, w=11},
|
|
|
|
|
options={
|
|
|
|
|
{label='any ranged', value=sort_noop},
|
|
|
|
|
{label='any ranged'..CH_DN, value=SORT_FNS.sort_by_any_ranged_desc},
|
|
|
|
|
{label='any ranged'..CH_UP, value=SORT_FNS.sort_by_any_ranged_asc},
|
|
|
|
|
},
|
|
|
|
|
option_gap=0,
|
|
|
|
|
on_change=self:callback('refresh_list', 'sort_any_ranged'),
|
|
|
|
|
},
|
|
|
|
|
widgets.CycleHotkeyLabel{
|
|
|
|
|
view_id='sort_leadership',
|
|
|
|
|
frame={t=0, l=27, w=11},
|
|
|
|
|
options={
|
|
|
|
|
{label='leadership', value=sort_noop},
|
|
|
|
|
{label='leadership'..CH_DN, value=SORT_FNS.sort_by_leadership_desc},
|
|
|
|
|
{label='leadership'..CH_UP, value=SORT_FNS.sort_by_leadership_asc},
|
|
|
|
|
},
|
|
|
|
|
option_gap=0,
|
|
|
|
|
on_change=self:callback('refresh_list', 'sort_leadership'),
|
|
|
|
|
},
|
|
|
|
|
widgets.CycleHotkeyLabel{
|
|
|
|
|
view_id='sort_name',
|
|
|
|
|
frame={t=0, l=41, w=5},
|
|
|
|
|
options={
|
|
|
|
|
{label='name', value=sort_noop},
|
|
|
|
|
{label='name'..CH_DN, value=sort_by_name_desc},
|
|
|
|
|
{label='name'..CH_UP, value=sort_by_name_asc},
|
|
|
|
|
},
|
|
|
|
|
option_gap=0,
|
|
|
|
|
on_change=self:callback('refresh_list', 'sort_name'),
|
|
|
|
|
},
|
|
|
|
|
widgets.CycleHotkeyLabel{
|
|
|
|
|
view_id='sort_migrant_wave',
|
|
|
|
|
frame={t=0, l=48, w=13},
|
|
|
|
|
options={
|
|
|
|
|
{label='migrant wave', value=sort_noop},
|
|
|
|
|
{label='migrant wave'..CH_DN, value=sort_by_migrant_wave_desc},
|
|
|
|
|
{label='migrant wave'..CH_UP, value=sort_by_migrant_wave_asc},
|
|
|
|
|
},
|
|
|
|
|
option_gap=0,
|
|
|
|
|
on_change=self:callback('refresh_list', 'sort_migrant_wave'),
|
|
|
|
|
},
|
|
|
|
|
widgets.CycleHotkeyLabel{
|
|
|
|
|
view_id='sort_axe',
|
|
|
|
|
frame={t=2, l=0, w=4},
|
|
|
|
|
options={
|
|
|
|
|
{label='axe', value=sort_noop},
|
|
|
|
|
{label='axe'..CH_DN, value=SORT_FNS.sort_by_axe_desc},
|
|
|
|
|
{label='axe'..CH_UP, value=SORT_FNS.sort_by_axe_asc},
|
|
|
|
|
},
|
|
|
|
|
option_gap=0,
|
|
|
|
|
on_change=self:callback('refresh_list', 'sort_axe'),
|
|
|
|
|
},
|
|
|
|
|
widgets.CycleHotkeyLabel{
|
|
|
|
|
view_id='sort_sword',
|
|
|
|
|
frame={t=2, l=7, w=6},
|
|
|
|
|
options={
|
|
|
|
|
{label='sword', value=sort_noop},
|
|
|
|
|
{label='sword'..CH_DN, value=SORT_FNS.sort_by_sword_desc},
|
|
|
|
|
{label='sword'..CH_UP, value=SORT_FNS.sort_by_sword_asc},
|
|
|
|
|
},
|
|
|
|
|
option_gap=0,
|
|
|
|
|
on_change=self:callback('refresh_list', 'sort_sword'),
|
|
|
|
|
},
|
|
|
|
|
widgets.CycleHotkeyLabel{
|
|
|
|
|
view_id='sort_mace',
|
|
|
|
|
frame={t=2, l=16, w=5},
|
|
|
|
|
options={
|
|
|
|
|
{label='mace', value=sort_noop},
|
|
|
|
|
{label='mace'..CH_DN, value=SORT_FNS.sort_by_mace_desc},
|
|
|
|
|
{label='mace'..CH_UP, value=SORT_FNS.sort_by_mace_asc},
|
|
|
|
|
},
|
|
|
|
|
option_gap=0,
|
|
|
|
|
on_change=self:callback('refresh_list', 'sort_mace'),
|
|
|
|
|
},
|
|
|
|
|
widgets.CycleHotkeyLabel{
|
|
|
|
|
view_id='sort_hammer',
|
|
|
|
|
frame={t=2, l=23, w=7},
|
|
|
|
|
options={
|
|
|
|
|
{label='hammer', value=sort_noop},
|
|
|
|
|
{label='hammer'..CH_DN, value=SORT_FNS.sort_by_hammer_desc},
|
|
|
|
|
{label='hammer'..CH_UP, value=SORT_FNS.sort_by_hammer_asc},
|
|
|
|
|
},
|
|
|
|
|
option_gap=0,
|
|
|
|
|
on_change=self:callback('refresh_list', 'sort_hammer'),
|
|
|
|
|
},
|
|
|
|
|
widgets.CycleHotkeyLabel{
|
|
|
|
|
view_id='sort_spear',
|
|
|
|
|
frame={t=2, l=34, w=6},
|
|
|
|
|
options={
|
|
|
|
|
{label='spear', value=sort_noop},
|
|
|
|
|
{label='spear'..CH_DN, value=SORT_FNS.sort_by_spear_desc},
|
|
|
|
|
{label='spear'..CH_UP, value=SORT_FNS.sort_by_spear_asc},
|
|
|
|
|
},
|
|
|
|
|
option_gap=0,
|
|
|
|
|
on_change=self:callback('refresh_list', 'sort_spear'),
|
|
|
|
|
},
|
|
|
|
|
widgets.CycleHotkeyLabel{
|
|
|
|
|
view_id='sort_crossbow',
|
|
|
|
|
frame={t=2, l=43, w=9},
|
|
|
|
|
options={
|
|
|
|
|
{label='crossbow', value=sort_noop},
|
|
|
|
|
{label='crossbow'..CH_DN, value=SORT_FNS.sort_by_crossbow_desc},
|
|
|
|
|
{label='crossbow'..CH_UP, value=SORT_FNS.sort_by_crossbow_asc},
|
|
|
|
|
},
|
|
|
|
|
option_gap=0,
|
|
|
|
|
on_change=self:callback('refresh_list', 'sort_crossbow'),
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function normalize_search_key(search_key)
|
|
|
|
|
local out = ''
|
|
|
|
|
for c in dfhack.toSearchNormalized(search_key):gmatch("[%w%s]") do
|
|
|
|
|
out = out .. c:lower()
|
|
|
|
|
end
|
|
|
|
|
return out
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function filter_matches(unit_id, search)
|
|
|
|
|
if unit_id == -1 then return true end
|
|
|
|
|
local unit = df.unit.find(unit_id)
|
|
|
|
|
if not unit then return true end
|
|
|
|
|
local search_key = dfhack.TranslateName(dfhack.units.getVisibleName(unit))
|
|
|
|
|
if unit.status.current_soul then
|
|
|
|
|
for _,skill in ipairs(unit.status.current_soul.skills) do
|
|
|
|
|
search_key = (search_key or '') .. ' ' .. (df.job_skill[skill.id] or '')
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return normalize_search_key(search_key):find(dfhack.toSearchNormalized(search))
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local unit_selector = df.global.game.main_interface.unit_selector
|
|
|
|
|
|
|
|
|
|
-- this function uses the unused itemid and selected vectors to keep state,
|
|
|
|
|
-- taking advantage of the fact that they are reset by DF when the list of units changes
|
|
|
|
|
local function filter_vector(search, prev_search)
|
|
|
|
|
local unid_is_filtered = #unit_selector.selected >= 0 and unit_selector.selected[0] ~= 0
|
|
|
|
|
if #search == 0 or #unit_selector.selected == 0 then
|
|
|
|
|
if not unid_is_filtered then
|
|
|
|
|
-- we haven't modified the unid vector; nothing to do here
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
-- restore the unid vector
|
|
|
|
|
unit_selector.unid:assign(unit_selector.itemid)
|
|
|
|
|
-- clear our "we meddled" flag
|
|
|
|
|
unit_selector.selected[0] = 0
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
if unid_is_filtered and search == prev_search then
|
|
|
|
|
-- prev filter still stands
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
if unid_is_filtered then
|
|
|
|
|
-- restore the unid vector
|
|
|
|
|
unit_selector.unid:assign(unit_selector.itemid)
|
|
|
|
|
else
|
|
|
|
|
-- save the unid vector and set our meddle flag
|
|
|
|
|
unit_selector.itemid:assign(unit_selector.unid)
|
|
|
|
|
unit_selector.selected[0] = 1
|
|
|
|
|
end
|
|
|
|
|
-- do the actual filtering
|
|
|
|
|
for idx=#unit_selector.unid-1,0,-1 do
|
|
|
|
|
if not filter_matches(unit_selector.unid[idx], search) then
|
|
|
|
|
unit_selector.unid:erase(idx)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local SORT_WIDGET_NAMES = {
|
|
|
|
|
'sort',
|
|
|
|
|
'sort_any_melee',
|
|
|
|
|
'sort_any_ranged',
|
|
|
|
|
'sort_leadership',
|
|
|
|
|
'sort_name',
|
|
|
|
|
'sort_migrant_wave',
|
|
|
|
|
'sort_axe',
|
|
|
|
|
'sort_sword',
|
|
|
|
|
'sort_mace',
|
|
|
|
|
'sort_hammer',
|
|
|
|
|
'sort_spear',
|
|
|
|
|
'sort_crossbow',
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function SquadAssignmentOverlay:refresh_list(sort_widget, sort_fn)
|
|
|
|
|
sort_widget = sort_widget or 'sort'
|
|
|
|
|
sort_fn = sort_fn or self.subviews.sort:getOptionValue()
|
|
|
|
|
if sort_fn == sort_noop then
|
|
|
|
|
self.subviews[sort_widget]:cycle()
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
for _,widget_name in ipairs(SORT_WIDGET_NAMES) do
|
|
|
|
|
self.subviews[widget_name]:setOption(sort_fn)
|
|
|
|
|
end
|
|
|
|
|
local search = self.subviews.search.text
|
|
|
|
|
filter_vector(search, self.prev_search)
|
|
|
|
|
self.prev_search = search
|
|
|
|
|
utils.sort_vector(unit_selector.unid, nil, sort_fn)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function SquadAssignmentOverlay:onInput(keys)
|
|
|
|
|
if keys._MOUSE_R_DOWN or
|
|
|
|
|
keys._MOUSE_L_DOWN and not self:getMouseFramePos()
|
|
|
|
|
then
|
|
|
|
|
-- if any click is made outside of our window, we may need to refresh our list
|
|
|
|
|
self.dirty = true
|
|
|
|
|
end
|
|
|
|
|
return SquadAssignmentOverlay.super.onInput(self, keys)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function SquadAssignmentOverlay:onRenderFrame(dc, frame_rect)
|
|
|
|
|
SquadAssignmentOverlay.super.onRenderFrame(self, dc, frame_rect)
|
|
|
|
|
if self.dirty then
|
|
|
|
|
self:refresh_list()
|
|
|
|
|
self.dirty = false
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
OVERLAY_WIDGETS = {
|
|
|
|
|
squad_assignment=SquadAssignmentOverlay,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
--[[
|
|
|
|
|
local utils = require('utils')
|
|
|
|
|
local units = require('plugins.sort.units')
|
|
|
|
|
local items = require('plugins.sort.items')
|
|
|
|
@ -51,5 +552,6 @@ function parse_ordering_spec(type,...)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
make_sort_order = utils.make_sort_order
|
|
|
|
|
]]
|
|
|
|
|
|
|
|
|
|
return _ENV
|
|
|
|
|