fix for the ambiguous abs() call, slowly reworking creatures

develop
Petr Mrázek 2009-11-13 13:35:44 +00:00
parent 35b15aeacf
commit 7489fe51ab
5 changed files with 91 additions and 61 deletions

@ -766,7 +766,7 @@ uint32_t API::InitReadCreatures()
return false;
}
}
/*
//This code was mostly adapted fromh dwarftherapist by chmod
string API::Private::getLastNameByAddress(const uint32_t &address, bool use_generic)
{
@ -920,13 +920,12 @@ void API::Private::getSkillsByAddress(const uint32_t &address, vector<t_skill> &
tempSkill.name = offset_descriptor->getSkill(tempSkill.id);
tempSkill.experience = MreadWord(temp+8);
tempSkill.rating = MreadByte(temp+4);
/*
add up all the experience per level
for (int j = 0; j < tempSkill.rating; ++j)
{
tempSkill.experience += 500 + (j * 100);
}
*/
// add up all the experience per level
// for (int j = 0; j < tempSkill.rating; ++j)
// {
// tempSkill.experience += 500 + (j * 100);
// }
//
skills.push_back(tempSkill);
}
}
@ -954,7 +953,7 @@ void API::Private::getLaborsByAddress(const uint32_t &address, vector<t_labor> &
tempLabor.value = laborArray[i];
labors.push_back(tempLabor);
}
}
}*/
bool API::ReadCreature(const uint32_t &index, t_creature & furball)
{
assert(d->creaturesInited);
@ -966,19 +965,24 @@ bool API::ReadCreature(const uint32_t &index, t_creature & furball)
MreadDWord(temp + d->creature_type_offset, furball.type);
MreadDWord(temp + d->creature_flags1_offset, furball.flags1.whole);
MreadDWord(temp + d->creature_flags2_offset, furball.flags2.whole);
// names
furball.first_name = d->dm->readSTLString(temp+d->creature_first_name_offset);
furball.nick_name = d->dm->readSTLString(temp+d->creature_nick_name_offset);
furball.trans_name = d->getLastNameByAddress(temp+d->creature_last_name_offset);
furball.generic_name = d->getLastNameByAddress(temp+d->creature_last_name_offset,true);
furball.generic_squad_name = d->getSquadNameByAddress(temp+d->creature_squad_name_offset, true);
furball.trans_squad_name = d->getSquadNameByAddress(temp+d->creature_squad_name_offset, false);
furball.custom_profession = d->dm->readSTLString(temp+d->creature_custom_profession_offset);
// normal names
fill_char_buf(furball.first_name, d->dm->readSTLString(temp+d->creature_first_name_offset));
fill_char_buf(furball.nick_name, d->dm->readSTLString(temp+d->creature_nick_name_offset));
// crazy composited names
Mread(temp + d->creature_last_name_offset,sizeof(t_lastname), (uint8_t *) &furball.last_name );
Mread(temp + d->creature_squad_name_offset,sizeof(t_squadname), (uint8_t *) &furball.squad_name );
// custom profession
fill_char_buf(furball.custom_profession, d->dm->readSTLString(temp+d->creature_first_name_offset));
/*
furball.profession = d->getProfessionByAddress(temp+d->creature_profession_offset);
furball.current_job = d->getCurrentJobByAddress(temp+d->creature_current_job_offset);
d->getSkillsByAddress(temp+d->creature_skills_offset,furball.skills);
d->getTraitsByAddress(temp+d->creature_traits_offset,furball.traits);
d->getLaborsByAddress(temp+d->creature_labors_offset,furball.labors);
*/
MreadDWord(temp + d->creature_happiness_offset, furball.happiness);
MreadDWord(temp + d->creature_id_offset, furball.id);
@ -986,7 +990,7 @@ bool API::ReadCreature(const uint32_t &index, t_creature & furball)
MreadDWord(temp + d->creature_strength_offset, furball.strength);
MreadDWord(temp + d->creature_toughness_offset, furball.toughness);
MreadDWord(temp + d->creature_money_offset, furball.money);
furball.squad_leader_id = int32_t(MreadDWord(temp + d->creature_squad_leader_id_offset));
furball.squad_leader_id = (int32_t) MreadDWord(temp + d->creature_squad_leader_id_offset);
MreadByte(temp + d->creature_sex_offset, furball.sex);
return true;
}

@ -180,7 +180,7 @@ public:
bool getCursorCoords (int32_t &x, int32_t &y, int32_t &z);
bool setCursorCoords (const int32_t &x, const int32_t &y, const int32_t &z);
/*
// FIXME: add a real creature class, move these
string getLastName(const uint32_t &index, bool);
string getSquadName(const uint32_t &index, bool);
@ -189,7 +189,7 @@ public:
vector<t_skill> getSkills(const uint32_t &index);
vector<t_trait> getTraits(const uint32_t &index);
vector<t_labor> getLabors(const uint32_t &index);
*/
void InitReadNameTables();
void FinishReadNameTables();
};

@ -442,32 +442,43 @@ string memory_info::getSkill (uint32_t key)
return string("Skill is not Defined");
}
string memory_info::getTrait (uint32_t key, uint32_t absVal)
// FIXME: ugly hack that needs to die
int absolute (int number)
{
if(traits.size() > key){
int diff = abs(absVal-50);
if(diff < 10){
if (number < 0)
return -number;
return number;
}
string memory_info::getTrait (uint32_t traitIdx, uint32_t traitValue)
{
if(traits.size() > traitIdx)
{
int diff = absolute(traitValue-50);
if(diff < 10)
{
return string("");
}
if (absVal >= 91)
return traits[key][5];
else if (absVal >= 76)
return traits[key][4];
else if (absVal >= 61)
return traits[key][3];
else if (absVal >= 25)
return traits[key][2];
else if (absVal >= 10)
return traits[key][1];
if (traitValue >= 91)
return traits[traitIdx][5];
else if (traitValue >= 76)
return traits[traitIdx][4];
else if (traitValue >= 61)
return traits[traitIdx][3];
else if (traitValue >= 25)
return traits[traitIdx][2];
else if (traitValue >= 10)
return traits[traitIdx][1];
else
return traits[key][0];
return traits[traitIdx][0];
}
return string("Trait is not Defined");
}
string memory_info::getTraitName(uint32_t key)
{
if(traits.size() > key){
if(traits.size() > key)
{
return traits[key][traits[key].size()-1];
}
return string("Trait is not Defined");
@ -475,7 +486,8 @@ string memory_info::getTraitName(uint32_t key)
string memory_info::getLabor (uint32_t key)
{
if(labors.count(key)){
if(labors.count(key))
{
return labors[key];
}
return string("");

@ -396,7 +396,6 @@ struct t_labor
value=b.value;
return *this;
}
};
struct t_skill
{
@ -448,6 +447,16 @@ struct t_trait
}
};
struct t_lastname
{
int names[7];
};
struct t_squadname
{
int names[6];
};
struct t_creature
{
uint16_t x;
@ -456,16 +465,15 @@ struct t_creature
uint32_t type;
t_creaturflags1 flags1;
t_creaturflags2 flags2;
string first_name;
string nick_name;
char first_name [128];
char nick_name [128];
t_lastname last_name;
t_squadname squad_name;
char custom_profession[128];
/*
//string last_name;
string trans_name;
string generic_name;
string generic_squad_name;
string trans_squad_name;
string profession;
string custom_profession;
string current_job;
*/
uint32_t happiness;
uint32_t id;
uint32_t agility;
@ -474,6 +482,8 @@ struct t_creature
uint32_t money;
int32_t squad_leader_id;
uint8_t sex;
uint8_t profession;
/*
vector <t_skill> skills;
vector <t_trait> traits;
vector <t_labor> labors;
@ -542,7 +552,7 @@ struct t_creature
skills = b.skills;
traits = b.traits;
return *this;
}
}*/
};
// TODO: research this further? consult DF hacker wizards?

@ -46,16 +46,17 @@ int main (void)
DF.ReadCreature(i, temp);
cout << "creature type " << creaturestypes[temp.type].id << ", position:" << temp.x << " " << temp.y << " "<< temp.z << endl;
bool addendl = false;
if(!temp.first_name.empty())
if(temp.first_name[0])
{
cout << "first name: " << temp.first_name;
addendl = true;
}
if(!temp.nick_name.empty())
if(temp.nick_name[0])
{
cout << ", nick name: " << temp.nick_name;
addendl = true;
}
/*
if(!temp.trans_name.empty()){
cout << ", trans name: " << temp.trans_name;
addendl =true;
@ -64,11 +65,13 @@ int main (void)
cout << ", generic name: " << temp.generic_name;
addendl=true;
}
*/
if(addendl)
{
cout << endl;
addendl = false;
}
/*
if(!temp.profession.empty()){
cout << ", profession: " << temp.profession;
addendl = false;
@ -81,6 +84,7 @@ int main (void)
cout << ", current job: " << temp.current_job;
addendl = false;
}
*/
if(addendl)
{
cout << endl;
@ -99,7 +103,7 @@ int main (void)
cout <<", Male";
}
cout << endl;
/*
//skills
for(unsigned int i = 0; i < temp.skills.size();i++){
if(i > 0){
@ -107,7 +111,7 @@ int main (void)
}
cout << temp.skills[i].name << ": " << temp.skills[i].rating;
}
*/
/*
* FLAGS 1
*/