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@ -434,6 +434,14 @@ matLightDef* lightingEngineViewscreen::getMaterial(int matType,int matIndex)
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else
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else
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return NULL;
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return NULL;
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}
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}
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buildingLightDef* lightingEngineViewscreen::getBuilding(df::building* bld)
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{
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auto it=buildingDefs.find(std::make_tuple((int)bld->getType(),(int)bld->getSubtype(),(int)bld->getCustomType()));
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if(it!=buildingDefs.end())
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return &it->second;
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else
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return NULL;
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}
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void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,float size, float thickness)
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void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,float size, float thickness)
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{
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{
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if(mat.isTransparent)
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if(mat.isTransparent)
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@ -636,6 +644,11 @@ void lightingEngineViewscreen::doOcupancyAndLights()
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df::tiletype type = b->tiletypeAt(gpos);
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df::tiletype type = b->tiletypeAt(gpos);
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df::tile_designation d = b->DesignationAt(gpos);
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df::tile_designation d = b->DesignationAt(gpos);
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if(d.bits.hidden)
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{
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curCell=lightCell(0,0,0);
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continue; // do not process hidden stuff
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}
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//df::tile_occupancy o = b->OccupancyAt(gpos);
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//df::tile_occupancy o = b->OccupancyAt(gpos);
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df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
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df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
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df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
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df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
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@ -646,7 +659,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
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matLightDef* lightDef=getMaterial(mat.mat_type,mat.mat_index);
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matLightDef* lightDef=getMaterial(mat.mat_type,mat.mat_index);
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if(!lightDef || !lightDef->isTransparent)
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if(!lightDef || !lightDef->isTransparent)
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lightDef=&matWall;
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lightDef=&matWall;
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if(shape==df::tiletype_shape::BROOK_BED || d.bits.hidden )
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if(shape==df::tiletype_shape::BROOK_BED )
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{
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{
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curCell=lightCell(0,0,0);
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curCell=lightCell(0,0,0);
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}
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}
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@ -778,34 +791,58 @@ void lightingEngineViewscreen::doOcupancyAndLights()
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for(size_t i = 0; i < df::global::world->buildings.all.size(); i++)
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for(size_t i = 0; i < df::global::world->buildings.all.size(); i++)
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{
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{
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df::building *bld = df::global::world->buildings.all[i];
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df::building *bld = df::global::world->buildings.all[i];
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if(window_z!=bld->z)
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if(window_z!=bld->z)
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continue;
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continue;
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if(bld->getBuildStage()<bld->getMaxBuildStage()) //only work if fully built
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continue;
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df::coord2d p1(bld->x1,bld->y1);
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df::coord2d p1(bld->x1,bld->y1);
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df::coord2d p2(bld->x2,bld->y2);
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df::coord2d p2(bld->x2,bld->y2);
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p1=worldToViewportCoord(p1,vp,window2d);
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p1=worldToViewportCoord(p1,vp,window2d);
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p2=worldToViewportCoord(p1,vp,window2d);
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p2=worldToViewportCoord(p1,vp,window2d);
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if(isInViewport(p1,vp)||isInViewport(p2,vp))
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if(isInViewport(p1,vp)||isInViewport(p2,vp))
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{
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{
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int tile=getIndex(p1.x,p1.y); //TODO multitile buildings. How they would work?
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int tile=getIndex(p1.x,p1.y); //TODO multitile buildings. How they would work?
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df::building_type type = bld->getType();
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df::building_type type = bld->getType();
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buildingLightDef* def=getBuilding(bld);
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if (type == df::enums::building_type::WindowGlass || type==df::enums::building_type::WindowGem)
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if(!def)
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{
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continue;
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applyMaterial(tile,bld->mat_type,bld->mat_index);
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if(def->poweredOnly && bld->isUnpowered())
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}
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continue;
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if (type == df::enums::building_type::Table)
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if(type==df::enums::building_type::Door)
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{
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{
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addLight(tile,candle);
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df::building_doorst* door=static_cast<df::building_doorst*>(bld);
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if(!door->door_flags.bits.closed)
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continue;
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}
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}
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if (type==df::enums::building_type::Statue)
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if(def->useMaterial)
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{
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{
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addLight(tile,torch);
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matLightDef* mat=getMaterial(bld->mat_type,bld->mat_index);
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if(!mat)mat=&matWall;
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if(def->light.isEmiting)
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{
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addLight(tile,def->light.makeSource());
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}
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else if(mat->isEmiting)
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{
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addLight(tile,mat->makeSource());
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}
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if(def->light.isTransparent)
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{
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ocupancy[tile]*=def->light.transparency;
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}
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else
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{
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ocupancy[tile]*=mat->transparency;
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}
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}
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}
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if(type==df::enums::building_type::Door)
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else
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{
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{
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df::building_doorst* door=static_cast<df::building_doorst*>(bld);
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applyMaterial(tile,def->light);
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if(door->door_flags.bits.closed)
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applyMaterial(tile,bld->mat_type,bld->mat_index,1,&matWall);
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}
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}
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}
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}
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}
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}
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@ -833,6 +870,10 @@ lightCell lua_parseLightCell(lua_State* L)
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//Lua::GetOutput(L)->print("got cell(%f,%f,%f)\n",ret.r,ret.g,ret.b);
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//Lua::GetOutput(L)->print("got cell(%f,%f,%f)\n",ret.r,ret.g,ret.b);
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return ret;
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return ret;
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}
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}
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#define GETLUAFLAG(field,name) lua_getfield(L,-1,"flags");\
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if(lua_isnil(L,-1)){field=false;}\
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else{lua_getfield(L,-1,#name);field=lua_isnil(L,-1);lua_pop(L,1);}\
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lua_pop(L,1)
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matLightDef lua_parseMatDef(lua_State* L)
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matLightDef lua_parseMatDef(lua_State* L)
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{
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{
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@ -861,7 +902,10 @@ matLightDef lua_parseMatDef(lua_State* L)
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}
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}
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else
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else
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lua_pop(L,1);
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lua_pop(L,1);
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//todo flags
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GETLUAFLAG(ret.flicker,"flicker");
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GETLUAFLAG(ret.useThickness,"useThickness");
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GETLUAFLAG(ret.sizeModifiesPower,"sizeModifiesPower");
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GETLUAFLAG(ret.sizeModifiesRange,"sizeModifiesRange");
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return ret;
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return ret;
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}
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}
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int lightingEngineViewscreen::parseMaterials(lua_State* L)
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int lightingEngineViewscreen::parseMaterials(lua_State* L)
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@ -918,6 +962,48 @@ int lightingEngineViewscreen::parseSpecial(lua_State* L)
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return 0;
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return 0;
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}
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}
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#undef LOAD_SPECIAL
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#undef LOAD_SPECIAL
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int lightingEngineViewscreen::parseBuildings(lua_State* L)
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{
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auto engine= (lightingEngineViewscreen*)lua_touserdata(L, 1);
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engine->buildingDefs.clear();
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Lua::StackUnwinder unwinder(L);
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lua_getfield(L,2,"buildings");
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if(!lua_istable(L,-1))
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{
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luaL_error(L,"Buildings table not found.");
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return 0;
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}
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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int type=lua_tonumber(L,-2);
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if(!lua_istable(L,-1))
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{
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luaL_error(L,"Broken building definitions.");
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}
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//os->print("Processing type:%d\n",type);
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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int subtype=lua_tonumber(L,-2);
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//os->print("\tProcessing subtype:%d\n",index);
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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int custom=lua_tonumber(L,-2);
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//os->print("\tProcessing custom:%d\n",index);
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buildingLightDef current;
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current.light=lua_parseMatDef(L);
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engine->buildingDefs[std::make_tuple(type,subtype,custom)]=current;
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GETLUAFLAG(current.poweredOnly,"poweredOnly");
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GETLUAFLAG(current.useMaterial,"useMaterial");
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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}
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lua_pop(L,1);
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return 0;
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}
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void lightingEngineViewscreen::defaultSettings()
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void lightingEngineViewscreen::defaultSettings()
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{
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{
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matAmbience=matLightDef(lightCell(0.85f,0.85f,0.85f));
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matAmbience=matLightDef(lightCell(0.85f,0.85f,0.85f));
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@ -967,7 +1053,12 @@ void lightingEngineViewscreen::loadSettings()
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lua_pushlightuserdata(s, this);
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lua_pushlightuserdata(s, this);
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lua_pushvalue(s,env);
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lua_pushvalue(s,env);
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Lua::SafeCall(out,s,2,0);
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Lua::SafeCall(out,s,2,0);
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lua_pushcfunction(s, parseBuildings);
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lua_pushlightuserdata(s, this);
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lua_pushvalue(s,env);
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Lua::SafeCall(out,s,2,0);
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out.print("%d buildings loaded\n",buildingDefs.size());
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}
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}
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}
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}
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@ -978,3 +1069,4 @@ void lightingEngineViewscreen::loadSettings()
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}
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}
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lua_pop(s,1);
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lua_pop(s,1);
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}
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}
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#undef GETLUAFLAG
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