updated to match C++ reveal tool
parent
aeef9e33e7
commit
73a7be3b34
@ -1,27 +1,92 @@
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from pydfhack import ContextManager, Maps
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import time
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from context import ContextManager
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class HideBlock(object):
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__slots__ = [ "x", "y", "z", "hiddens" ]
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def __init__(self, *args, **kwargs):
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self.x = 0
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self.y = 0
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self.z = 0
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self.hiddens = [[0] * 16 for i in xrange(16)]
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df_cm = ContextManager("Memory.xml")
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df = df_cm.get_single_context()
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df.attach()
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m = df.maps()
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m = df.maps
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w = df.world
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print "Pausing..."
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w.start()
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#this mimics the hack in the C++ reveal tool that attempts to ensure that DF isn't in the middle of
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#a frame update
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w.set_pause_state(True)
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df.resume()
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time.sleep(1)
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df.suspend()
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w.finish()
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m.start()
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print "Revealing, please wait..."
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m_x, m_y, m_z = m.size
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hide_blocks = []
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for x in xrange(m_x):
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for y in xrange(m_y):
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for z in xrange(m_z):
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if m.is_valid_block(x, y, z):
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hb = HideBlock()
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hb.x = x
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hb.y = y
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hb.z = z
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d = m.read_designations(x, y, z)
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for i in d:
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for j in i:
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for k_i, i in enumerate(d):
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for k_j, j in enumerate(i):
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hb.hiddens[k_i][k_j] = j.bits.hidden
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j.bits.hidden = 0
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hide_blocks.append(hb)
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m.write_designations(x, y, z, d)
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m.finish()
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df.detach()
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print "Map revealed. The game has been paused for you."
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print "Unpausing can unleash the forces of hell!"
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print "Press any key to unreveal."
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print "Close to keep the map revealed !!FOREVER!!"
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raw_input()
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print "Unrevealing...please wait"
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df.attach()
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m.start()
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for h in hide_blocks:
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d = m.read_designations(hb.x, hb.y, hb.z)
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for k_i, i in enumerate(d):
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for k_j, j in enumerate(i):
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j.bits.hidden = h.hiddens[k_i][k_j]
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m.write_designations(hb.x, hb.y, hb.z, d)
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m.finish()
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print "Done. Press any key to continue"
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raw_input()
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df.detach()
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