A typo was causing the gamelog to always omit the fortress group's untranslated name, while failing to fully prevent the error message caused by unloading the fortress.
-- site .rgn_min_x .rgn_min_y .rgn_max_x .rgn_max.y
@ -26,9 +30,11 @@ else
--fort_ent.name
--civ_ent.name
write_gamelog('Loaded '..df.global.world.cur_savegame.save_dir..', '..dfhack.TranslateName(worldname)..' ('..dfhack.TranslateName(worldname,true)..') at coordinates ('..site.pos.x..','..site.pos.y..')'..NEWLINE..
'Loaded the fortress '..dfhack.TranslateName(site.name)..' ('..dfhack.TranslateName(site.name,true)..'), colonized by the group '..(fort_endanddfhack.TranslateName(fort_ent.name)or'(nobody?)')..' ('..dfhack.TranslateName(fort_ent.name,true)..
') of the civilization '..dfhack.TranslateName(civ_ent.name)..' ('..dfhack.TranslateName(civ_ent.name,true)..').'..NEWLINE)