new tool : mood dump
parent
80d10a9748
commit
72dc92d2fb
@ -0,0 +1,136 @@
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#include <iostream>
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#include <climits>
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#include <integers.h>
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#include <vector>
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#include <stdio.h>
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using namespace std;
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#include <DFGlobal.h>
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#include <DFError.h>
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#include <DFTypes.h>
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#include <DFHackAPI.h>
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#include <DFMemInfo.h>
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#include <DFProcess.h>
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#include <modules/Materials.h>
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#include <modules/Creatures.h>
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#include <modules/Translation.h>
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struct matGlosses
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{
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vector<DFHack::t_matglossPlant> plantMat;
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vector<DFHack::t_matgloss> woodMat;
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vector<DFHack::t_matgloss> stoneMat;
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vector<DFHack::t_matgloss> metalMat;
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vector<DFHack::t_matgloss> creatureMat;
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};
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vector<DFHack::t_creaturetype> creaturestypes;
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matGlosses mat;
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vector< vector <DFHack::t_itemType> > itemTypes;
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DFHack::memory_info *mem;
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vector< vector<string> > englishWords;
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vector< vector<string> > foreignWords;
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int main (int numargs, char ** args)
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{
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DFHack::API DF("Memory.xml");
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DFHack::Process * p;
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try
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{
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DF.Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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p = DF.getProcess();
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string check = "";
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if(numargs == 2)
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check = args[1];
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DFHack::Creatures * Creatures = DF.getCreatures();
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DFHack::Materials * Materials = DF.getMaterials();
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DFHack::Translation * Tran = DF.getTranslation();
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uint32_t numCreatures;
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if(!Creatures->Start(numCreatures))
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{
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cerr << "Can't get creatures" << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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if(!numCreatures)
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{
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cerr << "No creatures to print" << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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mem = DF.getMemoryInfo();
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// get stone matgloss mapping
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if(!Materials->ReadCreatureTypesEx(creaturestypes))
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{
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cerr << "Can't get the creature types." << endl;
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return 1;
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}
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if(!Tran->Start())
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{
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cerr << "Can't get name tables" << endl;
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return 1;
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}
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vector<uint32_t> addrs;
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//DF.InitViewAndCursor();
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for(uint32_t i = 0; i < numCreatures; i++)
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{
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DFHack::t_creature temp;
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unsigned int current_job;
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unsigned int mat_start;
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unsigned int mat_end;
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unsigned int j,k;
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unsigned int matptr;
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unsigned int tmp;
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Creatures->ReadCreature(i,temp);
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if(temp.mood>=0)
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{
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current_job = p->readDWord(temp.origin + 0x390);
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if(current_job == 0)
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continue;
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mat_start = p->readDWord(current_job + 0xa4 + 4*3);
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mat_end = p->readDWord(current_job + 0xa4 + 4*4);
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for(j=mat_start;j<mat_end;j+=4)
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{
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matptr = p->readDWord(j);
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for(k=0;k<4;k++)
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printf("%.4X ", p->readWord(matptr + k*2));
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for(k=0;k<3;k++)
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printf("%.8X ", p->readDWord(matptr + k*4 + 0x8));
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for(k=0;k<2;k++)
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printf("%.4X ", p->readWord(matptr + k*2 + 0x14));
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for(k=0;k<3;k++)
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printf("%.8X ", p->readDWord(matptr + k*4 + 0x18));
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for(k=0;k<4;k++)
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printf("%.2X ", p->readByte(matptr + k + 0x24));
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for(k=0;k<6;k++)
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printf("%.8X ", p->readDWord(matptr + k*4 + 0x28));
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for(k=0;k<4;k++)
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printf("%.2X ", p->readByte(matptr + k + 0x40));
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for(k=0;k<9;k++)
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printf("%.8X ", p->readDWord(matptr + k*4 + 0x44));
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printf(" [%p]\n", matptr);
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}
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}
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}
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Creatures->Finish();
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DF.Detach();
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return 0;
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}
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