minor updates

- add note about possibly delaying pasturing initial animals
- add display furniture to guildhall level rooms
- add wheelbarrows to caged unit stockpile
develop
Myk Taylor 2023-10-16 01:30:27 -07:00
parent 2f37212e90
commit 723cd39b99
No known key found for this signature in database
1 changed files with 5 additions and 5 deletions

@ -413,7 +413,7 @@ corridor_traps/surface_corridor_traps
"#zone label(surface_zones) start(19; 19) hidden() message(Remember to assign your dogs to the pasture surrounding the central stairs, your grazing animals to the large pasture, and your male birds to the zone between the rows of nestboxes.) pastures and training areas"
"#zone label(surface_zones) start(19; 19) hidden() message(Remember to assign your dogs to the pasture surrounding the central stairs, your grazing animals to the large pasture, and your male birds to the zone between the rows of nestboxes. If your wagon is far away, you can let your animals wander closer to the fort before pasturing them to save hauling time.) pastures and training areas"
@ -835,7 +835,7 @@ You might also want to set the ""trade goods quantum"" stockpile to autotrade.)
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@ -2452,7 +2452,7 @@ doors/guildhall_doors
"#build label(guildhall_furnish) start(15; 15; central stairs) hidden() furnish 4 guildhalls, 3 temples, and a library"
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@ -2467,7 +2467,7 @@ doors/guildhall_doors
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@ -2476,7 +2476,7 @@ doors/guildhall_doors
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#notes label(beds_help)

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