From 723cd39b99b21281eca6e0e1042959762a0cc974 Mon Sep 17 00:00:00 2001 From: Myk Taylor Date: Mon, 16 Oct 2023 01:30:27 -0700 Subject: [PATCH] minor updates - add note about possibly delaying pasturing initial animals - add display furniture to guildhall level rooms - add wheelbarrows to caged unit stockpile --- data/blueprints/dreamfort.csv | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/data/blueprints/dreamfort.csv b/data/blueprints/dreamfort.csv index 31ba9512e..2261e7cf0 100644 --- a/data/blueprints/dreamfort.csv +++ b/data/blueprints/dreamfort.csv @@ -413,7 +413,7 @@ corridor_traps/surface_corridor_traps -"#zone label(surface_zones) start(19; 19) hidden() message(Remember to assign your dogs to the pasture surrounding the central stairs, your grazing animals to the large pasture, and your male birds to the zone between the rows of nestboxes.) pastures and training areas" +"#zone label(surface_zones) start(19; 19) hidden() message(Remember to assign your dogs to the pasture surrounding the central stairs, your grazing animals to the large pasture, and your male birds to the zone between the rows of nestboxes. If your wagon is far away, you can let your animals wander closer to the fort before pasturing them to save hauling time.) pastures and training areas" @@ -835,7 +835,7 @@ You might also want to set the ""trade goods quantum"" stockpile to autotrade.) ,,,`,,`,,,,,,,,,,,,,,,,,,,,,,,,,,`,,` ,,,`,,`,,,,,,,,,,,,,,,,,,,,,,,,,,`,,` ,,,`,,`,,,,,,,,,,,,,,,,,,,,,,,,,,`,,` -,,,`,,`,,,,,,,,,,,,,,,,,"a{name=""Pets/Prisoner feeder"" autotrain=true}(9x5)",,,,,,,,,`,,` +,,,`,,`,,,,,,,,,,,,,,,,,"a10{name=""Pets/Prisoner feeder"" autotrain=true}(9x5)",,,,,,,,,`,,` ,,,`,,`,,,,,,,,,,,,,,,,,,,,,,,,,,`,,` ,,,`,,`,,,,,,,,,,,,,,,,,,,,,,,,,,`,,` ,,,`,,`,,,,,,,,,,,,,,,,,,,,,,,,,,`,,` @@ -2452,7 +2452,7 @@ doors/guildhall_doors "#build label(guildhall_furnish) start(15; 15; central stairs) hidden() furnish 4 guildhalls, 3 temples, and a library" -,,`,`,`,`,s,`,`,,,`,s,`,c,`,`,f,,,`,`,s,`,`,`,` +,,F,`,`,`,s,`,`,,,F,s,`,c,`,`,f,,,`,`,s,`,`,`,F ,,`,`,c,`,`,`,`,,,`,`,h,~a,`,`,f,,,`,`,`,`,c,`,` ,,`,c,t,c,`,`,s,,,`,`,`,`,`,`,`,,,s,`,`,c,t,c,` ,,`,`,c,`,c,`,`,,,`,`,`,`,`,`,`,,,`,`,c,`,c,`,` @@ -2467,7 +2467,7 @@ doors/guildhall_doors ,,c,~a,`,`,c,c,`,,~,,`,,`,,`,,~,,`,c,c,`,`,~a,c ,,`,h,`,`,c,c,`,~,`,~,`,,,,`,~,`,~,`,c,c,`,`,h,` ,,s,`,`,`,`,`,`,,,,`,`,`,`,`,,,,`,`,`,`,`,`,s -,,`,`,`,`,`,`,t,,,,,~,,~,,,,,t,`,`,`,`,`,` +,,F,`,`,`,`,`,t,,,,,~,,~,,,,,t,`,`,`,`,`,F ,,,,,,,~,,,,,,`,~,`,,,,,,~ ,,,,,,,~,,,,,,~,,~,,,,,,~ ,,`,`,s,`,`,`,t,,,t,`,`,`,`,`,t,,,t,`,`,`,s,`,` @@ -2476,7 +2476,7 @@ doors/guildhall_doors ,,`,`,c,`,c,`,`,,,t,c,`,`,`,c,t,,,`,`,c,`,c,`,` ,,`,c,t,c,`,`,s,,,t,c,`,`,`,c,t,,,s,`,`,c,t,c,` ,,`,`,c,`,`,`,`,,,`,`,`,`,`,`,`,,,`,`,`,`,c,`,` -,,`,`,`,`,s,`,`,,,h,~c,~c,s,~c,~c,h,,,`,`,s,`,`,`,` +,,F,`,`,`,s,`,`,,,h,~c,~c,s,~c,~c,h,,,`,`,s,`,`,`,F #notes label(beds_help)