|
|
@ -24,6 +24,9 @@
|
|
|
|
#include "df/building_floodgatest.h"
|
|
|
|
#include "df/building_floodgatest.h"
|
|
|
|
#include "df/plant.h"
|
|
|
|
#include "df/plant.h"
|
|
|
|
#include "df/plant_raw.h"
|
|
|
|
#include "df/plant_raw.h"
|
|
|
|
|
|
|
|
#include "df/item.h"
|
|
|
|
|
|
|
|
#include "df/items_other_id.h"
|
|
|
|
|
|
|
|
#include "df/unit.h"
|
|
|
|
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
|
|
|
@ -219,11 +222,11 @@ void plotLineAA(int x0, int y0, int x1, int y1,rgbf power,const std::function<rg
|
|
|
|
power=sumPower;
|
|
|
|
power=sumPower;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
rgbf blendMax(rgbf a,rgbf b)
|
|
|
|
rgbf blendMax(const rgbf& a,const rgbf& b)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
return rgbf(std::max(a.r,b.r),std::max(a.g,b.g),std::max(a.b,b.b));
|
|
|
|
return rgbf(std::max(a.r,b.r),std::max(a.g,b.g),std::max(a.b,b.b));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
rgbf blend(rgbf a,rgbf b)
|
|
|
|
rgbf blend(const rgbf& a,const rgbf& b)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
return blendMax(a,b);
|
|
|
|
return blendMax(a,b);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -274,8 +277,6 @@ void lightingEngineViewscreen::updateWindow()
|
|
|
|
rect2d vp=getMapViewport();
|
|
|
|
rect2d vp=getMapViewport();
|
|
|
|
|
|
|
|
|
|
|
|
myRenderer->invalidateRect(vp.first.x,vp.first.y,vp.second.x-vp.first.x,vp.second.y-vp.first.y);
|
|
|
|
myRenderer->invalidateRect(vp.first.x,vp.first.y,vp.second.x-vp.first.x,vp.second.y-vp.first.y);
|
|
|
|
//myRenderer->invalidate();
|
|
|
|
|
|
|
|
//std::copy(lightMap.begin(),lightMap.end(),myRenderer->lightGrid.begin());
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static size_t max_list_size = 100000; // Avoid iterating over huge lists
|
|
|
|
static size_t max_list_size = 100000; // Avoid iterating over huge lists
|
|
|
@ -324,7 +325,7 @@ void addPlant(const std::string& id,std::map<int,lightSource>& map,const lightSo
|
|
|
|
map[nId]=v;
|
|
|
|
map[nId]=v;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
matLightDef* lightingEngineViewscreen::getMaterial(int matType,int matIndex)
|
|
|
|
matLightDef* lightingEngineViewscreen::getMaterialDef( int matType,int matIndex )
|
|
|
|
{
|
|
|
|
{
|
|
|
|
auto it=matDefs.find(std::make_pair(matType,matIndex));
|
|
|
|
auto it=matDefs.find(std::make_pair(matType,matIndex));
|
|
|
|
if(it!=matDefs.end())
|
|
|
|
if(it!=matDefs.end())
|
|
|
@ -332,7 +333,7 @@ matLightDef* lightingEngineViewscreen::getMaterial(int matType,int matIndex)
|
|
|
|
else
|
|
|
|
else
|
|
|
|
return NULL;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
buildingLightDef* lightingEngineViewscreen::getBuilding(df::building* bld)
|
|
|
|
buildingLightDef* lightingEngineViewscreen::getBuildingDef( df::building* bld )
|
|
|
|
{
|
|
|
|
{
|
|
|
|
auto it=buildingDefs.find(std::make_tuple((int)bld->getType(),(int)bld->getSubtype(),(int)bld->getCustomType()));
|
|
|
|
auto it=buildingDefs.find(std::make_tuple((int)bld->getType(),(int)bld->getSubtype(),(int)bld->getCustomType()));
|
|
|
|
if(it!=buildingDefs.end())
|
|
|
|
if(it!=buildingDefs.end())
|
|
|
@ -340,6 +341,34 @@ buildingLightDef* lightingEngineViewscreen::getBuilding(df::building* bld)
|
|
|
|
else
|
|
|
|
else
|
|
|
|
return NULL;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
creatureLightDef* lightingEngineViewscreen::getCreatureDef(df::unit* u)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto it=creatureDefs.find(std::make_pair(int(u->race),int(u->caste)));
|
|
|
|
|
|
|
|
if(it!=creatureDefs.end())
|
|
|
|
|
|
|
|
return &it->second;
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto it2=creatureDefs.find(std::make_pair(int(u->race),int(-1)));
|
|
|
|
|
|
|
|
if(it2!=creatureDefs.end())
|
|
|
|
|
|
|
|
return &it2->second;
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
itemLightDef* lightingEngineViewscreen::getItemDef(df::item* it)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto iter=itemDefs.find(std::make_pair(int(it->getType()),int(it->getSubtype())));
|
|
|
|
|
|
|
|
if(iter!=itemDefs.end())
|
|
|
|
|
|
|
|
return &iter->second;
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto iter2=itemDefs.find(std::make_pair(int(it->getType()),int(-1)));
|
|
|
|
|
|
|
|
if(iter2!=itemDefs.end())
|
|
|
|
|
|
|
|
return &iter2->second;
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,float size, float thickness)
|
|
|
|
void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,float size, float thickness)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if(mat.isTransparent)
|
|
|
|
if(mat.isTransparent)
|
|
|
@ -353,7 +382,7 @@ void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,f
|
|
|
|
}
|
|
|
|
}
|
|
|
|
bool lightingEngineViewscreen::applyMaterial(int tileId,int matType,int matIndex,float size,float thickness,const matLightDef* def)
|
|
|
|
bool lightingEngineViewscreen::applyMaterial(int tileId,int matType,int matIndex,float size,float thickness,const matLightDef* def)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
matLightDef* m=getMaterial(matType,matIndex);
|
|
|
|
matLightDef* m=getMaterialDef(matType,matIndex);
|
|
|
|
if(m)
|
|
|
|
if(m)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
applyMaterial(tileId,*m,size,thickness);
|
|
|
|
applyMaterial(tileId,*m,size,thickness);
|
|
|
@ -392,7 +421,7 @@ rgbf lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int y,con
|
|
|
|
ret*=matIce.transparency.pow(1.0f/7.0f);
|
|
|
|
ret*=matIce.transparency.pow(1.0f/7.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
lightDef=getMaterial(mat.mat_type,mat.mat_index);
|
|
|
|
lightDef=getMaterialDef(mat.mat_type,mat.mat_index);
|
|
|
|
|
|
|
|
|
|
|
|
if(!lightDef || !lightDef->isTransparent)
|
|
|
|
if(!lightDef || !lightDef->isTransparent)
|
|
|
|
lightDef=&matWall;
|
|
|
|
lightDef=&matWall;
|
|
|
@ -502,8 +531,6 @@ rgbf lightingEngineViewscreen::getSkyColor(float v)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void lightingEngineViewscreen::doOcupancyAndLights()
|
|
|
|
void lightingEngineViewscreen::doOcupancyAndLights()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
// TODO better curve (+red dawn ?)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float daycol;
|
|
|
|
float daycol;
|
|
|
|
if(dayHour<0)
|
|
|
|
if(dayHour<0)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -516,11 +543,6 @@ void lightingEngineViewscreen::doOcupancyAndLights()
|
|
|
|
rgbf sky_col=getSkyColor(daycol);
|
|
|
|
rgbf sky_col=getSkyColor(daycol);
|
|
|
|
lightSource sky(sky_col, -1);//auto calculate best size
|
|
|
|
lightSource sky(sky_col, -1);//auto calculate best size
|
|
|
|
|
|
|
|
|
|
|
|
lightSource candle(rgbf(0.96f,0.84f,0.03f),5);
|
|
|
|
|
|
|
|
lightSource torch(rgbf(0.9f,0.75f,0.3f),8);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//perfectly blocking material
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MapExtras::MapCache cache;
|
|
|
|
MapExtras::MapCache cache;
|
|
|
|
doSun(sky,cache);
|
|
|
|
doSun(sky,cache);
|
|
|
|
|
|
|
|
|
|
|
@ -573,7 +595,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
|
|
|
|
|
|
|
|
|
|
|
|
DFHack::t_matpair mat=b->staticMaterialAt(gpos);
|
|
|
|
DFHack::t_matpair mat=b->staticMaterialAt(gpos);
|
|
|
|
|
|
|
|
|
|
|
|
matLightDef* lightDef=getMaterial(mat.mat_type,mat.mat_index);
|
|
|
|
matLightDef* lightDef=getMaterialDef(mat.mat_type,mat.mat_index);
|
|
|
|
if(!lightDef || !lightDef->isTransparent)
|
|
|
|
if(!lightDef || !lightDef->isTransparent)
|
|
|
|
lightDef=&matWall;
|
|
|
|
lightDef=&matWall;
|
|
|
|
if(shape==df::tiletype_shape::BROOK_BED )
|
|
|
|
if(shape==df::tiletype_shape::BROOK_BED )
|
|
|
@ -643,6 +665,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//plants
|
|
|
|
//plants
|
|
|
|
for(int i=0;i<block->plants.size();i++)
|
|
|
|
for(int i=0;i<block->plants.size();i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -665,7 +688,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
|
|
|
|
if(ev_type==df::block_square_event_type::material_spatter)
|
|
|
|
if(ev_type==df::block_square_event_type::material_spatter)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
df::block_square_event_material_spatterst* spatter=static_cast<df::block_square_event_material_spatterst*>(ev);
|
|
|
|
df::block_square_event_material_spatterst* spatter=static_cast<df::block_square_event_material_spatterst*>(ev);
|
|
|
|
matLightDef* m=getMaterial(spatter->mat_type,spatter->mat_index);
|
|
|
|
matLightDef* m=getMaterialDef(spatter->mat_type,spatter->mat_index);
|
|
|
|
if(!m)
|
|
|
|
if(!m)
|
|
|
|
continue;
|
|
|
|
continue;
|
|
|
|
if(!m->isEmiting)
|
|
|
|
if(!m->isEmiting)
|
|
|
@ -696,15 +719,47 @@ void lightingEngineViewscreen::doOcupancyAndLights()
|
|
|
|
applyMaterial(tile,matCursor);
|
|
|
|
applyMaterial(tile,matCursor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//citizen only emit light, if defined
|
|
|
|
//citizen only emit light, if defined
|
|
|
|
if(matCitizen.isEmiting)
|
|
|
|
//or other creatures
|
|
|
|
|
|
|
|
if(matCitizen.isEmiting || creatureDefs.size()>0)
|
|
|
|
for (int i=0;i<df::global::world->units.active.size();++i)
|
|
|
|
for (int i=0;i<df::global::world->units.active.size();++i)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
df::unit *u = df::global::world->units.active[i];
|
|
|
|
df::unit *u = df::global::world->units.active[i];
|
|
|
|
coord2d pos=worldToViewportCoord(coord2d(u->pos.x,u->pos.y),vp,window2d);
|
|
|
|
coord2d pos=worldToViewportCoord(coord2d(u->pos.x,u->pos.y),vp,window2d);
|
|
|
|
if(u->pos.z==window_z && isInRect(pos,vp))
|
|
|
|
if(u->pos.z==window_z && isInRect(pos,vp))
|
|
|
|
if (DFHack::Units::isCitizen(u) && !u->counters.unconscious)
|
|
|
|
{
|
|
|
|
addLight(getIndex(pos.x,pos.y),matCitizen.makeSource());
|
|
|
|
if (DFHack::Units::isCitizen(u) && !u->counters.unconscious)
|
|
|
|
|
|
|
|
addLight(getIndex(pos.x,pos.y),matCitizen.makeSource());
|
|
|
|
|
|
|
|
creatureLightDef *def=getCreatureDef(u);
|
|
|
|
|
|
|
|
if(def && !u->flags1.bits.dead)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
addLight(getIndex(pos.x,pos.y),def->light.makeSource());
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//items
|
|
|
|
|
|
|
|
if(itemDefs.size()>0)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
std::vector<df::item*>& vec=df::global::world->items.other[items_other_id::IN_PLAY];
|
|
|
|
|
|
|
|
for(size_t i=0;i<vec.size();i++)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
df::item* curItem=vec[i];
|
|
|
|
|
|
|
|
df::coord itemPos=DFHack::Items::getPosition(curItem);
|
|
|
|
|
|
|
|
coord2d pos=worldToViewportCoord(itemPos,vp,window2d);
|
|
|
|
|
|
|
|
itemLightDef* mat=0;
|
|
|
|
|
|
|
|
if( itemPos.z==window_z && isInRect(pos,vp) && (mat=getItemDef(curItem)) )
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if( ((mat->equiped || mat->haul ||mat->inBuilding ||mat->inContainer) && curItem->flags.bits.in_inventory)|| //TODO split this up
|
|
|
|
|
|
|
|
(mat->onGround && curItem->flags.bits.on_ground) )
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if(mat->light.isEmiting)
|
|
|
|
|
|
|
|
addLight(getIndex(pos.x,pos.y),mat->light.makeSource());
|
|
|
|
|
|
|
|
if(!mat->light.isTransparent)
|
|
|
|
|
|
|
|
addOclusion(getIndex(pos.x,pos.y),mat->light.transparency,1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//buildings
|
|
|
|
//buildings
|
|
|
|
for(size_t i = 0; i < df::global::world->buildings.all.size(); i++)
|
|
|
|
for(size_t i = 0; i < df::global::world->buildings.all.size(); i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -728,7 +783,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
|
|
|
|
else
|
|
|
|
else
|
|
|
|
tile=getIndex(p2.x,p2.y);
|
|
|
|
tile=getIndex(p2.x,p2.y);
|
|
|
|
df::building_type type = bld->getType();
|
|
|
|
df::building_type type = bld->getType();
|
|
|
|
buildingLightDef* def=getBuilding(bld);
|
|
|
|
buildingLightDef* def=getBuildingDef(bld);
|
|
|
|
if(!def)
|
|
|
|
if(!def)
|
|
|
|
continue;
|
|
|
|
continue;
|
|
|
|
if(type==df::enums::building_type::Door)
|
|
|
|
if(type==df::enums::building_type::Door)
|
|
|
@ -747,7 +802,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
|
|
|
|
|
|
|
|
|
|
|
|
if(def->useMaterial)
|
|
|
|
if(def->useMaterial)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
matLightDef* mat=getMaterial(bld->mat_type,bld->mat_index);
|
|
|
|
matLightDef* mat=getMaterialDef(bld->mat_type,bld->mat_index);
|
|
|
|
if(!mat)mat=&matWall;
|
|
|
|
if(!mat)mat=&matWall;
|
|
|
|
if(!def->poweredOnly || !bld->isUnpowered()) //not powered. Add occlusion only.
|
|
|
|
if(!def->poweredOnly || !bld->isUnpowered()) //not powered. Add occlusion only.
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -906,6 +961,72 @@ int lightingEngineViewscreen::parseSpecial(lua_State* L)
|
|
|
|
return 0;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#undef LOAD_SPECIAL
|
|
|
|
#undef LOAD_SPECIAL
|
|
|
|
|
|
|
|
int lightingEngineViewscreen::parseItems(lua_State* L)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto engine= (lightingEngineViewscreen*)lua_touserdata(L, 1);
|
|
|
|
|
|
|
|
engine->itemDefs.clear();
|
|
|
|
|
|
|
|
Lua::StackUnwinder unwinder(L);
|
|
|
|
|
|
|
|
lua_getfield(L,2,"items");
|
|
|
|
|
|
|
|
if(!lua_istable(L,-1))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
luaL_error(L,"Items table not found.");
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
|
|
|
while (lua_next(L, -2) != 0) {
|
|
|
|
|
|
|
|
if(!lua_istable(L,-1))
|
|
|
|
|
|
|
|
luaL_error(L,"Broken item definitions.");
|
|
|
|
|
|
|
|
lua_getfield(L,-1,"type");
|
|
|
|
|
|
|
|
int type=lua_tonumber(L,-1);
|
|
|
|
|
|
|
|
lua_pop(L,1);
|
|
|
|
|
|
|
|
lua_getfield(L,-1,"subtype");
|
|
|
|
|
|
|
|
int subtype=luaL_optinteger(L,-1,-1);
|
|
|
|
|
|
|
|
lua_pop(L,1);
|
|
|
|
|
|
|
|
itemLightDef item;
|
|
|
|
|
|
|
|
lua_getfield(L,-1,"light");
|
|
|
|
|
|
|
|
item.light=lua_parseMatDef(L);
|
|
|
|
|
|
|
|
GETLUAFLAG(item.haul,"hauling");
|
|
|
|
|
|
|
|
GETLUAFLAG(item.equiped,"equiped");
|
|
|
|
|
|
|
|
GETLUAFLAG(item.inBuilding,"inBuilding");
|
|
|
|
|
|
|
|
GETLUAFLAG(item.inContainer,"contained");
|
|
|
|
|
|
|
|
GETLUAFLAG(item.onGround,"onGround");
|
|
|
|
|
|
|
|
GETLUAFLAG(item.useMaterial,"useMaterial");
|
|
|
|
|
|
|
|
engine->itemDefs[std::make_pair(type,subtype)]=item;
|
|
|
|
|
|
|
|
lua_pop(L,2);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_pop(L,1);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
int lightingEngineViewscreen::parseCreatures(lua_State* L)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto engine= (lightingEngineViewscreen*)lua_touserdata(L, 1);
|
|
|
|
|
|
|
|
engine->creatureDefs.clear();
|
|
|
|
|
|
|
|
Lua::StackUnwinder unwinder(L);
|
|
|
|
|
|
|
|
lua_getfield(L,2,"creatures");
|
|
|
|
|
|
|
|
if(!lua_istable(L,-1))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
luaL_error(L,"Creatures table not found.");
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
|
|
|
while (lua_next(L, -2) != 0) {
|
|
|
|
|
|
|
|
if(!lua_istable(L,-1))
|
|
|
|
|
|
|
|
luaL_error(L,"Broken creature definitions.");
|
|
|
|
|
|
|
|
lua_getfield(L,-1,"race");
|
|
|
|
|
|
|
|
int race=lua_tonumber(L,-1);
|
|
|
|
|
|
|
|
lua_pop(L,1);
|
|
|
|
|
|
|
|
lua_getfield(L,-1,"caste");
|
|
|
|
|
|
|
|
int caste=lua_tonumber(L,-1);
|
|
|
|
|
|
|
|
lua_pop(L,1);
|
|
|
|
|
|
|
|
creatureLightDef cr;
|
|
|
|
|
|
|
|
lua_getfield(L,-1,"light");
|
|
|
|
|
|
|
|
cr.light=lua_parseMatDef(L);
|
|
|
|
|
|
|
|
engine->creatureDefs[std::make_pair(race,caste)]=cr;
|
|
|
|
|
|
|
|
lua_pop(L,2);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_pop(L,1);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
int lightingEngineViewscreen::parseBuildings(lua_State* L)
|
|
|
|
int lightingEngineViewscreen::parseBuildings(lua_State* L)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
auto engine= (lightingEngineViewscreen*)lua_touserdata(L, 1);
|
|
|
|
auto engine= (lightingEngineViewscreen*)lua_touserdata(L, 1);
|
|
|
@ -1018,6 +1139,18 @@ void lightingEngineViewscreen::loadSettings()
|
|
|
|
lua_pushvalue(s,env);
|
|
|
|
lua_pushvalue(s,env);
|
|
|
|
Lua::SafeCall(out,s,2,0);
|
|
|
|
Lua::SafeCall(out,s,2,0);
|
|
|
|
out.print("%d buildings loaded\n",buildingDefs.size());
|
|
|
|
out.print("%d buildings loaded\n",buildingDefs.size());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lua_pushcfunction(s, parseCreatures);
|
|
|
|
|
|
|
|
lua_pushlightuserdata(s, this);
|
|
|
|
|
|
|
|
lua_pushvalue(s,env);
|
|
|
|
|
|
|
|
Lua::SafeCall(out,s,2,0);
|
|
|
|
|
|
|
|
out.print("%d creatures loaded\n",creatureDefs.size());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lua_pushcfunction(s, parseItems);
|
|
|
|
|
|
|
|
lua_pushlightuserdata(s, this);
|
|
|
|
|
|
|
|
lua_pushvalue(s,env);
|
|
|
|
|
|
|
|
Lua::SafeCall(out,s,2,0);
|
|
|
|
|
|
|
|
out.print("%d items loaded\n",itemDefs.size());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -1147,7 +1280,7 @@ rgbf lightThread::lightUpCell(rgbf power,int dx,int dy,int tx,int ty)
|
|
|
|
else
|
|
|
|
else
|
|
|
|
return rgbf();
|
|
|
|
return rgbf();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void lightThread::doRay(rgbf power,int cx,int cy,int tx,int ty)
|
|
|
|
void lightThread::doRay(const rgbf& power,int cx,int cy,int tx,int ty)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
using namespace std::placeholders;
|
|
|
|
using namespace std::placeholders;
|
|
|
|
|
|
|
|
|
|
|
|