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@ -38,10 +38,10 @@ using namespace std;
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#include "ModuleFactory.h"
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#include "Core.h"
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using namespace DFHack;
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using namespace DFHack::Simple;
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#include "DataDefs.h"
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#include "df/world.h"
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#include "df/world_raws.h"
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#include "df/building_def.h"
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#include "df/building.h"
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#include "df/building_workshopst.h"
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@ -50,70 +50,19 @@ using namespace df::enums;
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using df::global::world;
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using df::building_def;
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//raw
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struct t_building_df40d
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uint32_t Buildings::getNumBuildings()
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{
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uint32_t vtable;
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uint32_t x1;
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uint32_t y1;
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uint32_t centerx;
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uint32_t x2;
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uint32_t y2;
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uint32_t centery;
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uint32_t z;
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uint32_t height;
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t_matglossPair material;
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// not complete
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};
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struct Buildings::Private
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{
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Process * owner;
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bool Inited;
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bool Started;
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int32_t custom_workshop_id;
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};
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Module* DFHack::createBuildings()
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{
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return new Buildings();
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}
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Buildings::Buildings()
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{
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Core & c = Core::getInstance();
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d = new Private;
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d->Started = false;
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d->owner = c.p;
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d->Inited = true;
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c.vinfo->resolveClassnameToClassID("building_custom_workshop", d->custom_workshop_id);
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}
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Buildings::~Buildings()
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{
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if(d->Started)
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Finish();
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delete d;
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}
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bool Buildings::Start(uint32_t & numbuildings)
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{
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if(!d->Inited)
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return false;
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numbuildings = world->buildings.all.size();
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d->Started = true;
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return true;
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return world->buildings.all.size();
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}
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bool Buildings::Read (const uint32_t index, t_building & building)
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{
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if(!d->Started)
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return false;
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Core & c = Core::getInstance();
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df::building *bld_40d = world->buildings.all[index];
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// transform
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int32_t type = -1;
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d->owner->getDescriptor()->resolveObjectToClassID ( (char *)bld_40d, type);
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c.vinfo->resolveObjectToClassID ( (char *)bld_40d, type);
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building.x1 = bld_40d->x1;
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building.x2 = bld_40d->x2;
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building.y1 = bld_40d->y1;
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@ -127,19 +76,10 @@ bool Buildings::Read (const uint32_t index, t_building & building)
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return true;
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}
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bool Buildings::Finish()
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{
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d->Started = false;
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return true;
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}
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bool Buildings::ReadCustomWorkshopTypes(map <uint32_t, string> & btypes)
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{
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if(!d->Inited)
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return false;
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Core & c = Core::getInstance();
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Process * p = d->owner;
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vector <building_def *> & bld_def = world->raws.buildings.all;
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uint32_t size = bld_def.size();
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btypes.clear();
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