added dfbauxite by Alex Legg to tools, started working on d17 support
parent
193a6f4d62
commit
70bf6954a6
@ -0,0 +1,145 @@
|
||||
/*
|
||||
DFBauxite - Converts all your mechanisms to bauxite (for use in magma).
|
||||
Author: Alex Legg
|
||||
|
||||
Based on code from and uses DFHack - www.sourceforge.net/projects/dfhack
|
||||
*/
|
||||
|
||||
#include "DFCommonInternal.h"
|
||||
#include <sstream>
|
||||
using namespace std;
|
||||
|
||||
int main ()
|
||||
{
|
||||
DFHack::Process *proc;
|
||||
DFHack::memory_info *meminfo;
|
||||
DFHack::DfVector *items_vector;
|
||||
DFHack::t_item_df40d item_40d;
|
||||
DFHack::t_matglossPair item_40d_material;
|
||||
vector<DFHack::t_matgloss> stoneMat;
|
||||
uint32_t item_material_offset;
|
||||
uint32_t temp;
|
||||
int32_t type;
|
||||
int items;
|
||||
int found = 0, converted = 0;
|
||||
|
||||
DFHack::API DF ("Memory.xml");
|
||||
if(!DF.Attach())
|
||||
{
|
||||
cerr << "DF not found" << endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
DF.Suspend();
|
||||
|
||||
/*
|
||||
* Find out which material is bauxite
|
||||
*/
|
||||
if(!DF.ReadStoneMatgloss(stoneMat))
|
||||
{
|
||||
cout << "Materials not supported for this version of DF, exiting." << endl;
|
||||
#ifndef LINUX_BUILD
|
||||
cin.ignore();
|
||||
#endif
|
||||
DF.Detach();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
int bauxiteIndex = -1;
|
||||
for (int i = 0; i < stoneMat.size();i++)
|
||||
{
|
||||
if(strcmp(stoneMat[i].id, "BAUXITE") == 0)
|
||||
{
|
||||
bauxiteIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(bauxiteIndex == -1)
|
||||
{
|
||||
cout << "Cannot locate bauxite in the DF raws, exiting" << endl;
|
||||
#ifndef LINUX_BUILD
|
||||
cin.ignore();
|
||||
#endif
|
||||
DF.Detach();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//FIXME: very counter-intuitive, fix the API. This returns a mapping from the internal ID to the object name
|
||||
// internal IDs can be obtained by using resolveClassId
|
||||
//FIXME: Proper error reporting/exceptions support is sorely needed
|
||||
/*
|
||||
* Get the object name/ID mapping
|
||||
*/
|
||||
vector <string> buildingtypes;
|
||||
uint32_t numBuildings = DF.InitReadBuildings(buildingtypes);
|
||||
|
||||
proc = DF.getProcess();
|
||||
meminfo = proc->getDescriptor();
|
||||
|
||||
//FIXME: work on the 'supported features' system required
|
||||
/*
|
||||
* Check availability of required addresses and offsets (doing custom stuff here)
|
||||
*/
|
||||
items = meminfo->getAddress("items");
|
||||
item_material_offset = meminfo->getOffset("item_materials");
|
||||
if( !items || ! item_material_offset)
|
||||
{
|
||||
cout << "Items not supported for this DF version, exiting" << endl;
|
||||
#ifndef LINUX_BUILD
|
||||
cin.ignore();
|
||||
#endif
|
||||
DF.Detach();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
items_vector = new DFHack::DfVector (proc->getDataModel()->readVector (items, 4));
|
||||
for(uint32_t i = 0; i < items_vector->getSize(); i++)
|
||||
{
|
||||
// get pointer to object
|
||||
temp = * (uint32_t *) items_vector->at (i);
|
||||
// read object
|
||||
proc->read (temp, sizeof (DFHack::t_item_df40d), (uint8_t *) &item_40d);
|
||||
|
||||
// resolve object type
|
||||
type = -1;
|
||||
|
||||
// skip things we can't identify
|
||||
if(!meminfo->resolveClassId (temp, type))
|
||||
continue;
|
||||
|
||||
if(buildingtypes[type] == "item_trapparts")
|
||||
{
|
||||
proc->read (temp + item_material_offset, sizeof (DFHack::t_matglossPair), (uint8_t *) &item_40d_material);
|
||||
|
||||
cout << dec << "Mechanism at x:" << item_40d.x << " y:" << item_40d.y << " z:" << item_40d.z << " ID:" << item_40d.ID << endl;
|
||||
|
||||
if (item_40d_material.index != bauxiteIndex)
|
||||
{
|
||||
item_40d_material.index = bauxiteIndex;
|
||||
proc->write (temp + item_material_offset, sizeof (DFHack::t_matglossPair), (uint8_t *) &item_40d_material);
|
||||
converted++;
|
||||
}
|
||||
|
||||
found++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (found == 0)
|
||||
{
|
||||
cout << "No mechanisms to convert" << endl;
|
||||
} else {
|
||||
cout << found << " mechanisms found" << endl;
|
||||
cout << converted << " mechanisms converted" << endl;
|
||||
}
|
||||
|
||||
DF.Resume();
|
||||
DF.Detach();
|
||||
|
||||
delete items_vector;
|
||||
|
||||
#ifndef LINUX_BUILD
|
||||
cout << "Done. Press any key to continue" << endl;
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue