tentative linux stuff :(

develop
simon 2010-05-18 16:40:48 +02:00
parent b07f822562
commit 70939674a8
1 changed files with 50 additions and 48 deletions

@ -1568,14 +1568,15 @@ map_data_1b60_offset 0x1B9c
<Entry version="v0.30_04" os="linux" id="30_04lin" base="meta-2010"> <Entry version="v0.30_04" os="linux" id="30_04lin" base="meta-2010">
<String name="md5">1d759a11af258263ef5c139d6d9a3e15</String> <String name="md5">1d759a11af258263ef5c139d6d9a3e15</String>
<HexValue name="sizeof_string">0x4</HexValue>
<HexValue name="sizeof_vector">0x10</HexValue> <HexValue name="sizeof_vector">0x10</HexValue>
<Offset name="vector_triplet">0x4</Offset> <Offset name="vector_triplet">0x4</Offset>
Name struct Name struct
=========== ===========
<Offset name="name_firstname">0x0</Offset> <Offset name="name_firstname">0x0</Offset>
<Offset name="name_nickname">0x1C</Offset> <Offset name="name_nickname">0x4</Offset>
<Offset name="name_words">0x38</Offset> <Offset name="name_words">0x8</Offset>
Position Position
======== ========
@ -1586,60 +1587,60 @@ map_data_1b60_offset 0x1B9c
Map Map
=== ===
<Address name="map_data">0</Address> <Address name="map_data">1</Address>
* map size in blocks * * map size in blocks *
<Address name="x_count_block">0</Address> <Address name="x_count_block">2</Address>
<Address name="y_count_block">0</Address> <Address name="y_count_block">3</Address>
<Address name="z_count_block">0</Address> <Address name="z_count_block">4</Address>
* map size in tiles * * map size in tiles *
<Address name="x_count">0</Address> <Address name="x_count">5</Address>
<Address name="y_count">0</Address> <Address name="y_count">6</Address>
<Address name="z_count">0</Address> <Address name="z_count">7</Address>
* Suspected region coords * * Suspected region coords *
<Address name="region_x">0</Address> <Address name="region_x">8</Address>
<Address name="region_y">0</Address> <Address name="region_y">9</Address>
<Address name="region_z">0</Address> <Address name="region_z">10</Address>
* World size * (WORDs) * World size * (WORDs)
<Address name="world_size_x">0</Address> <Address name="world_size_x">11</Address>
<Address name="world_size_y">0</Address> <Address name="world_size_y">12</Address>
* geology * * geology *
<Address name="geoblock_vector">0</Address> <Address name="geoblock_vector">13</Address>
<Address name="ptr2_region_array">0</Address> <Address name="ptr2_region_array">14</Address>
* features * * features *
WORLD + 0x54374 WORLD + 0x54374
<Address name="global_feature_vector">0</Address> <Address name="global_feature_vector">15</Address>
WORLD + 0x54440 WORLD + 0x54440
<Address name="local_feature_start_ptr">0</Address> <Address name="local_feature_start_ptr">16</Address>
Creatures Creatures
========= =========
<Address name="creature_vector">0</Address> <Address name="creature_vector">0x092E3A9C</Address>
<Address name="dwarf_race_index">0</Address> <Address name="dwarf_race_index">0x092CB608</Address>
<Address name="dwarf_civ_id">0</Address> <Address name="dwarf_civ_id">0x092CB5FC</Address>
<Offset name="creature_name">0x0</Offset> <Offset name="creature_name">0x0</Offset>
<Offset name="creature_custom_profession">0x6c</Offset> <Offset name="creature_custom_profession">0x6c</Offset>
<Offset name="creature_profession">0x88</Offset> <Offset name="creature_profession">0x3c</Offset> *
<Offset name="creature_race">0x8C</Offset> <Offset name="creature_race">0x44</Offset> *
<Offset name="creature_position">0x90</Offset> <Offset name="creature_position">0x90</Offset>
<Offset name="creature_flags1">0xF8</Offset> <Offset name="creature_flags1">0x8C</Offset> *
<Offset name="creature_flags2">0xFC</Offset> <Offset name="creature_flags2">0x90</Offset> *
<Offset name="creature_caste">0x110</Offset> <Offset name="creature_caste">0x110</Offset>
<Offset name="creature_sex">0x112</Offset> <Offset name="creature_sex">0xA6</Offset> *
<Offset name="creature_id">0x114</Offset> <Offset name="creature_id">0x114</Offset>
<Offset name="creature_civ">0X120</Offset> <Offset name="creature_civ">0XB4</Offset> *
<Offset name="creature_soulskill_vector">0X1F4</Offset> <Offset name="creature_soulskill_vector">0X1F4</Offset>
<Offset name="creature_pickup_equipment_bit">0X21C</Offset> <Offset name="creature_pickup_equipment_bit">0X21C</Offset>
<!--<Offset name="creature_mood">0x238</Offset>--> <!--<Offset name="creature_mood">0x238</Offset>-->
<Offset name="creature_mood">0x288</Offset> <Offset name="creature_mood">0x18C</Offset> *
<Offset name="creature_birth_year">0x298</Offset> <Offset name="creature_birth_year">0x19C</Offset> *
<Offset name="creature_birth_time">0x29C</Offset> <Offset name="creature_birth_time">0x1A0</Offset> *
<Offset name="creature_physical">0x464</Offset> <Offset name="creature_physical">0x464</Offset>
<Offset name="creature_current_job">0x390</Offset> <!-- from chmod --> <Offset name="creature_current_job">0x390</Offset> <!-- from chmod -->
<Offset name="creature_mood_skill">0x394</Offset> the skill that will be increased at the end of the mood (or not) <Offset name="creature_mood_skill">0x394</Offset> the skill that will be increased at the end of the mood (or not)
@ -1676,47 +1677,48 @@ map_data_1b60_offset 0x1B9c
Materials Materials
========= =========
<Address name="mat_inorganics">0</Address> <Address name="mat_inorganics">0x9324E64</Address>
stuff like glass, coke, ... stuff like glass, coke, ...
<Address name="mat_other">0</Address> <Address name="mat_other">17</Address>
wood and plant matter, WORLD + 0x54B94 wood and plant matter, WORLD + 0x54B94
<Address name="mat_organics_all">0</Address> <Address name="mat_organics_all">18</Address>
plant matter, WORLD + 0x54BAC plant matter, WORLD + 0x54BAC
<Address name="mat_organics_plants">0</Address> <Address name="mat_organics_plants">19</Address>
just wood, WORLD + 0x54BDC just wood, WORLD + 0x54BDC
<Address name="mat_organics_trees">0</Address> <Address name="mat_organics_trees">20</Address>
creature types actually used for creatures, WORLD + 0x54CD0 creature types actually used for creatures, WORLD + 0x54CD0
<Address name="creature_type_vector">0</Address> <Address name="creature_type_vector">0x09324F10</Address>
stuff that is used somehow stuff that is used somehow
<Address name="mat_stuff">0</Address> <Address name="mat_stuff">21</Address>
Constructions Constructions
============= =============
WORLD + 0x108 WORLD + 0x108
<Address name="construction_vector">0</Address> <Address name="construction_vector">22</Address>
Translations Translations
============ ============
WORLD + 0x54E50 WORLD + 0x54E50
<Address name="language_vector">0</Address> <Address name="language_vector">23</Address>
WORLD + 0x54E80 WORLD + 0x54E80
<Address name="translation_vector">0</Address> <Address name="translation_vector">24</Address>
<Offset name="word_table">0x4C</Offset>
Vegetation Vegetation
========== ==========
WORLD + 0x15184 WORLD + 0x15184
<Address name="vegetation_vector">0</Address> <Address name="vegetation_vector">25</Address>
Buildings Buildings
========= =========
WORLD + 0x14818 WORLD + 0x14818
<Address name="buildings_vector">0</Address> <Address name="buildings_vector">26</Address>
WORLD + 0x5D610 WORLD + 0x5D610
<Address name="custom_workshop_vector">0</Address> <Address name="custom_workshop_vector">0</Address>
<Offset name="custom_workshop_name">0x4</Offset> <Offset name="custom_workshop_name">0x4</Offset>
@ -1724,18 +1726,18 @@ map_data_1b60_offset 0x1B9c
Descriptor colors Descriptor colors
================= =================
<Address name="descriptor_vectors_start">0</Address> <Address name="descriptor_vectors_start">27</Address>
<Offset name="descriptor_rawname">0x0</Offset> <Offset name="descriptor_rawname">0x0</Offset>
<Offset name="descriptor_name">0x4C</Offset> <Offset name="descriptor_name">0x4C</Offset>
<Address name="descriptor_colors_vector">0</Address> this includes RVB <Address name="descriptor_colors_vector">28</Address> this includes RVB
<Offset name="descriptor_color_r">0x6C</Offset> floats ! <Offset name="descriptor_color_r">0x6C</Offset> floats !
<Offset name="descriptor_color_v">0x70</Offset> <Offset name="descriptor_color_v">0x70</Offset>
<Offset name="descriptor_color_b">0x74</Offset> <Offset name="descriptor_color_b">0x74</Offset>
<Address name="descriptor_all_colors">0</Address> A list of all colors, including eyes and stuff <Address name="descriptor_all_colors">29</Address> A list of all colors, including eyes and stuff
Items Items
===== =====
<Address name="items_vector">0</Address> <Address name="items_vector">30</Address>
List of offsets in the VTable : List of offsets in the VTable :
<Offset name="item_type_accessor">0x0</Offset> <Offset name="item_type_accessor">0x0</Offset>
<Offset name="item_subtype_accessor">0x4</Offset> <Offset name="item_subtype_accessor">0x4</Offset>
@ -1751,8 +1753,8 @@ map_data_1b60_offset 0x1B9c
Time Time
==== ====
<Address name="current_tick">0</Address> <Address name="current_tick">0x92C9688</Address>
<Address name="current_year">0</Address> <Address name="current_year">0x92C9680</Address>
</Entry> </Entry>