@ -336,21 +336,22 @@ allow for easier development of new tools.</p>
< li > < a class = "reference internal" href = "#tools" id = "id7" > Tools< / a > < ul >
< li > < a class = "reference internal" href = "#tools" id = "id7" > Tools< / a > < ul >
< li > < a class = "reference internal" href = "#dfcleanmap" id = "id8" > dfcleanmap< / a > < / li >
< li > < a class = "reference internal" href = "#dfcleanmap" id = "id8" > dfcleanmap< / a > < / li >
< li > < a class = "reference internal" href = "#dfliquids" id = "id9" > dfliquids< / a > < / li >
< li > < a class = "reference internal" href = "#dfliquids" id = "id9" > dfliquids< / a > < / li >
< li > < a class = "reference internal" href = "#dfposition" id = "id10" > dfposition< / a > < / li >
< li > < a class = "reference internal" href = "#dfderamp-by-zilpin" id = "id10" > dfderamp (by zilpin)< / a > < / li >
< li > < a class = "reference internal" href = "#dfprospector" id = "id11" > dfprospector< / a > < / li >
< li > < a class = "reference internal" href = "#dfposition" id = "id11" > dfposition< / a > < / li >
< li > < a class = "reference internal" href = "#dfprobe" id = "id12" > dfprobe< / a > < / li >
< li > < a class = "reference internal" href = "#dfprospector" id = "id12" > dfprospector< / a > < / li >
< li > < a class = "reference internal" href = "#dfreveal" id = "id13" > dfreveal< / a > < / li >
< li > < a class = "reference internal" href = "#dfprobe" id = "id13" > dfprobe< / a > < / li >
< li > < a class = "reference internal" href = "#dfunstuck" id = "id14" > dfunstuck< / a > < / li >
< li > < a class = "reference internal" href = "#dfreveal" id = "id14" > dfreveal< / a > < / li >
< li > < a class = "reference internal" href = "#dfvdig" id = "id15" > dfvdig< / a > < / li >
< li > < a class = "reference internal" href = "#dfunstuck" id = "id15" > dfunstuck< / a > < / li >
< li > < a class = "reference internal" href = "#dfflows" id = "id16" > dfflows< / a > < / li >
< li > < a class = "reference internal" href = "#dfvdig" id = "id16" > dfvdig< / a > < / li >
< li > < a class = "reference internal" href = "#dfattachtest" id = "id17" > dfattachtest< / a > < / li >
< li > < a class = "reference internal" href = "#dfflows" id = "id17" > dfflows< / a > < / li >
< li > < a class = "reference internal" href = "#dfsuspend" id = "id18" > dfsuspend< / a > < / li >
< li > < a class = "reference internal" href = "#dfattachtest" id = "id18" > dfattachtest< / a > < / li >
< li > < a class = "reference internal" href = "#dfexpbench" id = "id19" > dfexpbench< / a > < / li >
< li > < a class = "reference internal" href = "#dfsuspend" id = "id19" > dfsuspend< / a > < / li >
< li > < a class = "reference internal" href = "#dfdoffsets" id = "id20" > dfdoffsets< / a > < / li >
< li > < a class = "reference internal" href = "#dfexpbench" id = "id20" > dfexpbench< / a > < / li >
< li > < a class = "reference internal" href = "#dfcleartask" id = "id21" > dfcleartask< / a > < / li >
< li > < a class = "reference internal" href = "#dfdoffsets" id = "id21" > dfdoffsets< / a > < / li >
< li > < a class = "reference internal" href = "#dfweather" id = "id22" > dfweather< / a > < / li >
< li > < a class = "reference internal" href = "#dfcleartask" id = "id22" > dfcleartask< / a > < / li >
< li > < a class = "reference internal" href = "#dfmode" id = "id23" > dfmode< / a > < / li >
< li > < a class = "reference internal" href = "#dfweather" id = "id23" > dfweather< / a > < / li >
< li > < a class = "reference internal" href = "#your-tool-here" id = "id24" > Your tool here< / a > < / li >
< li > < a class = "reference internal" href = "#dfmode" id = "id24" > dfmode< / a > < / li >
< li > < a class = "reference internal" href = "#your-tool-here" id = "id25" > Your tool here< / a > < / li >
< / ul >
< / ul >
< / li >
< / li >
< / ul >
< / ul >
@ -411,65 +412,69 @@ effect included!) Also allows painting obsidian walls directly.</p>
temperatures (creating heat traps). You've been warned.< / p >
temperatures (creating heat traps). You've been warned.< / p >
< / div >
< / div >
< / div >
< / div >
< div class = "section" id = "dfderamp-by-zilpin" >
< h2 > < a class = "toc-backref" href = "#id10" > dfderamp (by zilpin)< / a > < / h2 >
< p > Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.< / p >
< / div >
< div class = "section" id = "dfposition" >
< div class = "section" id = "dfposition" >
< h2 > < a class = "toc-backref" href = "#id10" > dfposition< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id1 1 "> dfposition< / a > < / h2 >
< p > Prints the current DF window properties and cursor position.< / p >
< p > Prints the current DF window properties and cursor position.< / p >
< / div >
< / div >
< div class = "section" id = "dfprospector" >
< div class = "section" id = "dfprospector" >
< h2 > < a class = "toc-backref" href = "#id1 1 "> dfprospector< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id1 2 "> dfprospector< / a > < / h2 >
< p > Lists all available minerals on the map and how much of them there is.< / p >
< p > Lists all available minerals on the map and how much of them there is.< / p >
< / div >
< / div >
< div class = "section" id = "dfprobe" >
< div class = "section" id = "dfprobe" >
< h2 > < a class = "toc-backref" href = "#id1 2 "> dfprobe< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id1 3 "> dfprobe< / a > < / h2 >
< p > Can be used to determine tile properties.< / p >
< p > Can be used to determine tile properties.< / p >
< / div >
< / div >
< div class = "section" id = "dfreveal" >
< div class = "section" id = "dfreveal" >
< h2 > < a class = "toc-backref" href = "#id1 3 "> dfreveal< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id1 4 "> dfreveal< / a > < / h2 >
< p > Reveals the whole map, waits for input and hides it again. If you close
< p > Reveals the whole map, waits for input and hides it again. If you close
the tool while it waits, the map remains revealed.< / p >
the tool while it waits, the map remains revealed.< / p >
< / div >
< / div >
< div class = "section" id = "dfunstuck" >
< div class = "section" id = "dfunstuck" >
< h2 > < a class = "toc-backref" href = "#id1 4 "> dfunstuck< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id1 5 "> dfunstuck< / a > < / h2 >
< p > Use if you prematurely close any of the tools and DF appears to be
< p > Use if you prematurely close any of the tools and DF appears to be
stuck.< / p >
stuck.< / p >
< / div >
< / div >
< div class = "section" id = "dfvdig" >
< div class = "section" id = "dfvdig" >
< h2 > < a class = "toc-backref" href = "#id1 5 "> dfvdig< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id1 6 "> dfvdig< / a > < / h2 >
< p > Designates a whole vein for digging. Point the cursor at a vein and run
< p > Designates a whole vein for digging. Point the cursor at a vein and run
this thing :)< / p >
this thing :)< / p >
< / div >
< / div >
< div class = "section" id = "dfflows" >
< div class = "section" id = "dfflows" >
< h2 > < a class = "toc-backref" href = "#id1 6 "> dfflows< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id1 7 "> dfflows< / a > < / h2 >
< p > A tool for checking how many liquid tiles are actively checked for
< p > A tool for checking how many liquid tiles are actively checked for
flows.< / p >
flows.< / p >
< / div >
< / div >
< div class = "section" id = "dfattachtest" >
< div class = "section" id = "dfattachtest" >
< h2 > < a class = "toc-backref" href = "#id1 7 "> dfattachtest< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id1 8 "> dfattachtest< / a > < / h2 >
< p > Test of the process attach/detach mechanism.< / p >
< p > Test of the process attach/detach mechanism.< / p >
< / div >
< / div >
< div class = "section" id = "dfsuspend" >
< div class = "section" id = "dfsuspend" >
< h2 > < a class = "toc-backref" href = "#id1 8 "> dfsuspend< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id1 9 "> dfsuspend< / a > < / h2 >
< p > Test of the process suspend/resume mechanism.< / p >
< p > Test of the process suspend/resume mechanism.< / p >
< / div >
< / div >
< div class = "section" id = "dfexpbench" >
< div class = "section" id = "dfexpbench" >
< h2 > < a class = "toc-backref" href = "#id 19 "> dfexpbench< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id 20 "> dfexpbench< / a > < / h2 >
< p > Just a simple benchmark of the data export speed.< / p >
< p > Just a simple benchmark of the data export speed.< / p >
< / div >
< / div >
< div class = "section" id = "dfdoffsets" >
< div class = "section" id = "dfdoffsets" >
< h2 > < a class = "toc-backref" href = "#id2 0 "> dfdoffsets< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id2 1 "> dfdoffsets< / a > < / h2 >
< p > Dumps the offsets for the currently running DF version into the terminal.< / p >
< p > Dumps the offsets for the currently running DF version into the terminal.< / p >
< / div >
< / div >
< div class = "section" id = "dfcleartask" >
< div class = "section" id = "dfcleartask" >
< h2 > < a class = "toc-backref" href = "#id2 1 "> dfcleartask< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id2 2 "> dfcleartask< / a > < / h2 >
< p > Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.< / p >
< p > Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.< / p >
< / div >
< / div >
< div class = "section" id = "dfweather" >
< div class = "section" id = "dfweather" >
< h2 > < a class = "toc-backref" href = "#id2 2 "> dfweather< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id2 3 "> dfweather< / a > < / h2 >
< p > Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
< p > Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
:D Rain can also stop brush fires.< / p >
:D Rain can also stop brush fires.< / p >
< / div >
< / div >
< div class = "section" id = "dfmode" >
< div class = "section" id = "dfmode" >
< h2 > < a class = "toc-backref" href = "#id2 3 "> dfmode< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id2 4 "> dfmode< / a > < / h2 >
< p > This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
< p > This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
There are a few good ones though.< / p >
There are a few good ones though.< / p >
< div class = "admonition-example admonition" >
< div class = "admonition-example admonition" >
@ -481,7 +486,7 @@ You just lost a fortress and gained an adventurer.</p>
< p > I take no responsibility of anything that happens as a result of using this tool :P< / p >
< p > I take no responsibility of anything that happens as a result of using this tool :P< / p >
< / div >
< / div >
< div class = "section" id = "your-tool-here" >
< div class = "section" id = "your-tool-here" >
< h2 > < a class = "toc-backref" href = "#id2 4 "> Your tool here< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id2 5 "> Your tool here< / a > < / h2 >
< p > Write one ;)< / p >
< p > Write one ;)< / p >
< / div >
< / div >
< / div >
< / div >