Merge branch 'develop' into plugin_preservetombs

develop
Najeeb Al-Shabibi 2023-10-02 17:48:37 +01:00
commit 6bf278428d
6 changed files with 39 additions and 31 deletions

@ -12,45 +12,45 @@ This release is compatible with all distributions of Dwarf Fortress: [Steam](htt
Please report any issues (or feature requests) on the DFHack [GitHub issue tracker](https://github.com/DFHack/dfhack/issues). When reporting issues, please upload a zip file of your savegame and a zip file of your `mods` directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Announcements
Highlights
----------------------------------
<details>
<summary>Annc 1, PSAs</summary>
### Annc 1
<summary>Highlight 1, Highlight 2</summary>
Text
### Highlight 1
### PSAs
Demo screenshot/vidcap
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to **save often and keep backups** of the forts that you care about.
Text
Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".
### Highlight 2
The in-game interface for running DFHack commands (`gui/launcher`) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in `gui/launcher` and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode.
Demo screenshot/vidcap
If you see a tool complaining about the lack of a cursor, know that it's referring to the **keyboard** cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for `toggle-kbd-cursor`. We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Text
</details>
Highlights
Announcements
----------------------------------
<details>
<summary>Highlight 1, Highlight 2</summary>
### Highlight 1
<summary>Annc 1, PSAs</summary>
Demo screenshot/vidcap
### Annc 1
Text
### Highlight 2
### PSAs
Demo screenshot/vidcap
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to **save often and keep backups** of the forts that you care about.
Text
Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".
The in-game interface for running DFHack commands (`gui/launcher`) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in `gui/launcher` and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode.
If you see a tool complaining about the lack of a cursor, know that it's referring to the **keyboard** cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for `toggle-kbd-cursor`. We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
</details>
@ -61,5 +61,4 @@ Generated release notes
<summary>New tools, fixes, and improvements</summary>
%RELEASE_NOTES%
</details>

@ -7,7 +7,7 @@ cmake_policy(SET CMP0074 NEW)
project(dfhack)
# set up versioning.
set(DF_VERSION "50.10")
set(DF_VERSION "50.11")
set(DFHACK_RELEASE "r1")
set(DFHACK_PRERELEASE FALSE)

@ -54,10 +54,25 @@ Template for new versions:
## New Tools
- `preserve-tombs`: tracks tomb assignments to living units and ensures that the tomb stays assigned to them when they die.
- `tubefill`: (reinstated) replenishes mined-out adamantine
## New Features
## Fixes
## Misc Improvements
## Documentation
## API
## Lua
## Removed
# 50.11-r1
## New Tools
- `tubefill`: (reinstated) replenishes mined-out adamantine
## Fixes
- `autolabor`: ensure vanilla work details are reinstated when the fort or the plugin is unloaded
- ``dfhack.TranslateName()``: fixed crash on certain invalid names, which affected `warn-starving`
@ -71,15 +86,9 @@ Template for new versions:
- EventManager: guard against potential iterator invalidation if one of the event listeners were to modify the global data structure being iterated over
- EventManager: for ``onBuildingCreatedDestroyed`` events, changed firing order of events so destroyed events come before created events
## Documentation
## API
## Lua
- mouse key events are now aligned with internal DF semantics: ``_MOUSE_L`` indicates that the left mouse button has just been pressed and ``_MOUSE_L_DOWN`` indicates that the left mouse button is being held down. similarly for ``_MOUSE_R`` and ``_MOUSE_M``. 3rd party scripts may have to adjust.
## Removed
# 50.10-r1
## Fixes

@ -3,7 +3,7 @@ embark-tools
.. dfhack-tool::
:summary: Extend the embark screen functionality.
:tags: unavailable embark fort interface
Usage
-----

@ -1 +1 @@
Subproject commit b313b69adafef0bc3597df285504b729c44bea86
Subproject commit f38f3c4955d604f2b5a8e0d952e676a0ab05c053

@ -1 +1 @@
Subproject commit 8259d95e9ee9d88c88f32b22608d0d8c977aac18
Subproject commit d2ad86165e89dc3b0f262eea00db8e2347cc4421