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@ -11,6 +11,7 @@
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#include "PluginManager.h"
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#include "df/graphic_viewportst.h"
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#include "df/world.h"
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#include "modules/Gui.h"
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#include "modules/Persistence.h"
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#include "modules/Screen.h"
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#include "modules/World.h"
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@ -49,8 +50,10 @@ DFhackCExport command_result plugin_init(color_ostream &out,
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DEBUG(status, out).print("initializing %s\n", plugin_name);
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// provide a configuration interface for the plugin
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commands.push_back(
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PluginCommand(plugin_name, "Designs stuff TBD", do_command));
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commands.push_back(PluginCommand(
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plugin_name,
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"Plugin to handle performance sensitive functions of gui/design",
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do_command));
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return CR_OK;
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}
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@ -152,150 +155,77 @@ static command_result do_command(color_ostream &out,
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static int32_t do_cycle(color_ostream &out, bool force_designate) { return 0; }
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// Assuming the existence of a class named Point, similar to the one in Lua
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class Point {
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public:
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int x;
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int y;
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std::map<uint32_t, Screen::Pen> PENS;
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Point(int x, int y) : x(x), y(y) {}
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struct DrawingPoint {
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uint32_t penKey = 0;
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std::pair<int, int> cursor_coords;
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bool operator==(const Point &other) const {
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return x == other.x && y == other.y;
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}
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DrawingPoint() : penKey(0), cursor_coords({-1, -1}) {}
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};
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// Assuming the existence of a class named Color, similar to the one in Lua
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class Color {
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public:
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// Define your color values here
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};
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typedef std::map<int, std::map<int, DrawingPoint>> ShapeMap;
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ShapeMap arr;
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// Assuming the existence of a class named Pen, similar to the one in Lua
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class Pen {
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public:
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std::string ch;
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int tile;
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color_value fg;
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// Define your pen properties and methods here
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bool has_point(int x, int y) {
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return arr.count(x) != 0 && arr.at(x).count(y) != 0;
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};
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class Design {
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public:
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std::map<uint32_t, Pen> PENS;
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enum PEN_MASK {
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NORTH = 0,
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SOUTH,
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EAST,
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WEST,
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DRAG_POINT,
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MOUSEOVER,
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INSHAPE,
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EXTRA_POINT,
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NUM_FLAGS
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};
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// Define the function similar to the Lua version
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uint32_t gen_pen_key(bool n, bool s, bool e, bool w, bool is_corner,
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bool is_mouse_over, bool inshape, bool extra_point) {
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std::bitset<NUM_FLAGS> ret;
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ret[NORTH] = n;
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ret[SOUTH] = s;
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ret[EAST] = e;
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ret[WEST] = w;
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ret[DRAG_POINT] = is_corner;
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ret[MOUSEOVER] = is_mouse_over;
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ret[INSHAPE] = inshape;
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ret[EXTRA_POINT] = extra_point;
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return static_cast<uint32_t>(ret.to_ulong());
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}
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Pen Design::get_pen(int x, int y,
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const std::map<int, std::map<int, bool>> &arr);
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// Define the function similar to the Lua version
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// Key tuple is N, W, E, S
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typedef std::tuple<bool, bool, bool, bool> DirectionKey;
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std::map<DirectionKey, std::pair<int, int>> CURSORS_MAP = {
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{{false, false, false, false}, {1, 2}}, // INSIDE
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{{true, true, false, false}, {0, 1}}, // NW
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{{true, false, false, false}, {1, 1}}, // NORTH
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{{true, false, true, false}, {2, 1}}, // NE
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{{false, true, false, false}, {0, 2}}, // WEST
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{{false, false, true, false}, {2, 2}}, // EAST
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{{false, true, false, true}, {0, 3}}, // SW
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{{false, false, false, true}, {1, 3}}, // SOUTH
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{{false, false, true, true}, {2, 3}}, // SE
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{{true, true, true, false}, {3, 2}}, // N_NUB
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{{true, false, true, true}, {5, 1}}, // E_NUB
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{{true, true, false, true}, {3, 1}}, // W_NUB
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{{false, true, true, true}, {4, 2}}, // S_NUB
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{{false, true, true, false}, {3, 3}}, // VERT_NS
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{{true, false, false, true}, {4, 1}}, // VERT_EW
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{{true, true, true, true}, {4, 3}}, // POINT
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};
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Design design;
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// Add other methods and member variables needed for the class
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static int design_getPen(lua_State *L) {
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std::map<int, std::map<int, bool>> arr;
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if (lua_istable(L, -1)) {
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// Iterate over the outer table
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lua_pushnil(L); // First key
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while (lua_next(L, -2) != 0) {
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int x = lua_tointeger(L, -2); // Convert key to an integer
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if (lua_istable(L, -1)) {
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// Iterate over the inner table
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lua_pushnil(L); // First key
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while (lua_next(L, -2) != 0) {
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int y = lua_tointeger(L, -2); // Convert key to an integer
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bool value = lua_toboolean(L, -1);
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if (value) {
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if (arr.count(x) == 0) arr[x] = {};
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arr[x][y] = value;
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}
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lua_pop(L, 1); // Remove value, keep the key for the next iteration
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}
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}
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lua_pop(L, 1); // Remove inner table, keep the key for the next iteration
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}
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}
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enum PenMask {
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North = 0,
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South,
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East,
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West,
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DragPoint,
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MouseOver,
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InShape,
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ExtraPoint,
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NumFlags
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};
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for (auto x : arr) {
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for (auto y : x.second) {
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Screen::Pen cur_tile = Screen::readTile(x.first, y.first, true);
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// cur_tile.tile = selected_tile_texpos;
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Pen pen = design.get_pen(x.first, y.first, arr);
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cur_tile.tile = pen.tile;
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Screen::paintTile(cur_tile, x.first - *window_x, y.first - *window_y,
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true);
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}
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}
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return 0;
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uint32_t gen_pen_key(bool n, bool s, bool e, bool w, bool is_drag_point,
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bool is_mouse_over, bool inshape, bool extra_point) {
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std::bitset<static_cast<size_t>(PenMask::NumFlags)> ret;
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ret[PenMask::North] = n;
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ret[PenMask::South] = s;
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ret[PenMask::East] = e;
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ret[PenMask::West] = w;
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ret[PenMask::DragPoint] = is_drag_point;
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ret[PenMask::MouseOver] = is_mouse_over;
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ret[PenMask::InShape] = inshape;
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ret[PenMask::ExtraPoint] = extra_point;
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return ret.to_ulong();
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}
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enum class CURSORS {
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INSIDE,
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NORTH,
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N_NUB,
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S_NUB,
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W_NUB,
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E_NUB,
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NE,
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NW,
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WEST,
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EAST,
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SW,
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SOUTH,
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SE,
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VERT_NS,
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VERT_EW,
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POINT
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};
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std::map<CURSORS, std::pair<int, int>> CURSORS_MAP = {
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{CURSORS::INSIDE, {1, 2}}, {CURSORS::NORTH, {1, 1}},
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{CURSORS::N_NUB, {3, 2}}, {CURSORS::S_NUB, {4, 2}},
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{CURSORS::W_NUB, {3, 1}}, {CURSORS::E_NUB, {5, 1}},
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{CURSORS::NE, {2, 1}}, {CURSORS::NW, {0, 1}},
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{CURSORS::WEST, {0, 2}}, {CURSORS::EAST, {2, 2}},
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{CURSORS::SW, {0, 3}}, {CURSORS::SOUTH, {1, 3}},
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{CURSORS::SE, {2, 3}}, {CURSORS::VERT_NS, {3, 3}},
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{CURSORS::VERT_EW, {4, 1}}, {CURSORS::POINT, {4, 3}},
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};
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Pen make_pen(const std::pair<int, int> &direction, bool is_corner,
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bool is_mouse_over, bool inshape, bool extra_point) {
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Screen::Pen make_pen(const std::pair<int, int> &direction, bool is_drag_point,
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bool is_mouse_over, bool inshape, bool extra_point) {
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color_value color = COLOR_GREEN;
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int ycursor_mod = 0;
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if (!extra_point) {
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if (is_corner) {
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if (is_drag_point) {
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color = COLOR_CYAN;
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ycursor_mod += 6;
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if (is_mouse_over) {
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@ -313,140 +243,141 @@ Pen make_pen(const std::pair<int, int> &direction, bool is_corner,
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}
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}
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Pen pen;
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pen.ch = inshape ? "X" : "o";
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Screen::Pen pen;
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pen.ch = inshape ? 'X' : 'o';
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pen.fg = color;
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int selected_tile_texpos = 0;
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Screen::findGraphicsTile("CURSORS", direction.first, direction.second, &selected_tile_texpos);
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Screen::findGraphicsTile("CURSORS", direction.first,
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direction.second + ycursor_mod,
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&selected_tile_texpos);
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pen.tile = selected_tile_texpos;
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// Assuming dfhack.screen.findGraphicsTile is replaced with a custom function
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// findGraphicsTile pen.tile = findGraphicsTile("CURSORS", direction.first,
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// direction.second + ycursor_mod);
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return pen;
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}
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Pen Design::get_pen(int x, int y,
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const std::map<int, std::map<int, bool>> &arr) {
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auto has_point = [&arr](int _x, int _y) {
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return arr.count(_x) != 0 && arr.at(_x).count(_y) != 0 && arr.at(_x).at(_y);
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};
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bool get_point = has_point(x, y);
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// Basic shapes are bounded by rectangles and therefore can have corner drag
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// points even if they're not real points in the shape if (marks.size() >=
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// shape.min_points && shape.basic_shape) {
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// Point shape_top_left, shape_bot_right;
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// shape.get_point_dims(shape_top_left, shape_bot_right);
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// if (x == shape_top_left.x && y == shape_top_left.y &&
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// shape.drag_corners.nw) {
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// drag_point = true;
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// } else if (x == shape_bot_right.x && y == shape_top_left.y &&
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// shape.drag_corners.ne) {
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// drag_point = true;
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// } else if (x == shape_top_left.x && y == shape_bot_right.y &&
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// shape.drag_corners.sw) {
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// drag_point = true;
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// } else if (x == shape_bot_right.x && y == shape_bot_right.y &&
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// shape.drag_corners.se) {
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// drag_point = true;
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// }
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// }
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// for (const auto& mark : marks) {
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// if (mark == Point(x, y)) {
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// drag_point = true;
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// }
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// }
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// if (mirror_point && *mirror_point == Point(x, y)) {
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// drag_point = true;
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// }
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// // Check for an extra point
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// bool extra_point = false;
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// for (const auto& point : extra_points) {
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// if (x == point.x && y == point.y) {
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// extra_point = true;
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// break;
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// }
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// }
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// // Show center point if both marks are set
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// if ((shape.basic_shape && marks.size() == shape.max_points) ||
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// (!shape.basic_shape && !placing_mark.active && !marks.empty())) {
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// int center_x, center_y;
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// shape.get_center(center_x, center_y);
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// if (x == center_x && y == center_y) {
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// extra_point = true;
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// }
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// }
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Screen::Pen get_pen(int x, int y, ShapeMap &arr, const std::string &type = "") {
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bool n = false, w = false, e = false, s = false;
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if (get_point) {
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if (has_point(x, y)) {
|
|
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|
|
if (y == 0 || !has_point(x, y - 1)) n = true;
|
|
|
|
|
if (x == 0 || !has_point(x - 1, y)) w = true;
|
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|
|
if (!has_point(x + 1, y)) e = true;
|
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|
|
if (!has_point(x, y + 1)) s = true;
|
|
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|
|
if (!has_point(x + 1, y)) e = true; // TODO check map size
|
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|
|
|
if (!has_point(x, y + 1)) s = true; // TODO check map size
|
|
|
|
|
}
|
|
|
|
|
// DEBUG(status).print("jcosker %d %d %d %d\n", n, s, e, w);
|
|
|
|
|
|
|
|
|
|
// Get the bit field to use as a key for the PENS map
|
|
|
|
|
uint32_t pen_key = gen_pen_key(n, s, e, w, false, false, get_point, false);
|
|
|
|
|
// DEBUG(status).print("jcosker %zu\n", pen_key);
|
|
|
|
|
bool is_drag_point = type == "drag_point";
|
|
|
|
|
bool is_extra = type == "extra_point";
|
|
|
|
|
bool is_in_shape = has_point(x, y);
|
|
|
|
|
auto mouse_pos = Gui::getMousePos();
|
|
|
|
|
bool mouse_over = mouse_pos.x == x && mouse_pos.y == y;
|
|
|
|
|
|
|
|
|
|
uint32_t pen_key =
|
|
|
|
|
gen_pen_key(n, s, e, w, is_drag_point, mouse_over, is_in_shape, is_extra);
|
|
|
|
|
|
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|
|
|
if (CURSORS_MAP.count({n, w, e, s}) > 0 && has_point(x,y)) {
|
|
|
|
|
arr[x][y].cursor_coords = CURSORS_MAP.at({n, w, e, s});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (PENS.find(pen_key) == PENS.end()) {
|
|
|
|
|
std::pair<int, int> cursor{-1, -1};
|
|
|
|
|
// int cursor = -1; // Assuming -1 is an invalid cursor value
|
|
|
|
|
|
|
|
|
|
// Determine the cursor to use based on the input parameters
|
|
|
|
|
// The CURSORS enum or equivalent should be defined in your code
|
|
|
|
|
if (get_point && !n && !w && !e && !s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::INSIDE);
|
|
|
|
|
else if (get_point && n && w && !e && !s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::NW);
|
|
|
|
|
else if (get_point && n && !w && !e && !s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::NORTH);
|
|
|
|
|
else if (get_point && n && e && !w && !s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::NE);
|
|
|
|
|
else if (get_point && !n && w && !e && !s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::WEST);
|
|
|
|
|
else if (get_point && !n && !w && e && !s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::EAST);
|
|
|
|
|
else if (get_point && !n && w && !e && s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::SW);
|
|
|
|
|
else if (get_point && !n && !w && !e && s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::SOUTH);
|
|
|
|
|
else if (get_point && !n && !w && e && s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::SE);
|
|
|
|
|
else if (get_point && n && w && e && !s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::N_NUB);
|
|
|
|
|
else if (get_point && n && !w && e && s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::E_NUB);
|
|
|
|
|
else if (get_point && n && w && !e && s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::W_NUB);
|
|
|
|
|
else if (get_point && !n && w && e && s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::S_NUB);
|
|
|
|
|
else if (get_point && !n && w && e && !s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::VERT_NS);
|
|
|
|
|
else if (get_point && n && !w && !e && s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::VERT_EW);
|
|
|
|
|
else if (get_point && n && w && e && s)
|
|
|
|
|
cursor = CURSORS_MAP.at(CURSORS::POINT);
|
|
|
|
|
// else if (drag_point && !get_point) cursor = CURSORS::INSIDE;
|
|
|
|
|
// else if (extra_point) cursor = CURSORS::INSIDE;
|
|
|
|
|
// Create the pen if the cursor is set
|
|
|
|
|
|
|
|
|
|
DEBUG(status).print("jcosker %d, %d\n", cursor.first, cursor.second);
|
|
|
|
|
if (cursor.first != -1) {
|
|
|
|
|
PENS[pen_key] = make_pen(cursor, false, false, get_point, false);
|
|
|
|
|
|
|
|
|
|
if (type != "") {
|
|
|
|
|
return make_pen(CURSORS_MAP.at({n, w, e, s}), is_drag_point, mouse_over,
|
|
|
|
|
is_in_shape, is_extra);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (CURSORS_MAP.count({n, w, e, s}) > 0) {
|
|
|
|
|
PENS.emplace(pen_key,
|
|
|
|
|
make_pen(CURSORS_MAP.at({n, w, e, s}), is_drag_point,
|
|
|
|
|
mouse_over, is_in_shape, is_extra));
|
|
|
|
|
if (type == "" && has_point(x,y)) {
|
|
|
|
|
arr[x][y].penKey = pen_key;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Return the pen for the caller
|
|
|
|
|
// DEBUG(status).print("not cached lmao\n");
|
|
|
|
|
return PENS.at(pen_key);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DFHACK_PLUGIN_LUA_COMMANDS{DFHACK_LUA_COMMAND(design_getPen), DFHACK_LUA_END};
|
|
|
|
|
static int design_load_shape(lua_State *L) {
|
|
|
|
|
if (lua_istable(L, -1)) {
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
while (lua_next(L, -2) != 0) {
|
|
|
|
|
int x = lua_tointeger(L, -2);
|
|
|
|
|
|
|
|
|
|
if (lua_istable(L, -1)) {
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
while (lua_next(L, -2) != 0) {
|
|
|
|
|
int y = lua_tointeger(L, -2);
|
|
|
|
|
bool value = lua_toboolean(L, -1);
|
|
|
|
|
|
|
|
|
|
if (value) {
|
|
|
|
|
arr[x][y] = DrawingPoint();
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int design_clear_shape(lua_State *L) {
|
|
|
|
|
arr.clear();
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int design_draw_shape(lua_State *L) {
|
|
|
|
|
if (arr.size() == 0) {
|
|
|
|
|
design_load_shape(L);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (auto x : arr) {
|
|
|
|
|
for (auto y : x.second) {
|
|
|
|
|
Screen::Pen cur_tile = Screen::readTile(x.first, y.first, true);
|
|
|
|
|
Screen::Pen pen = get_pen(x.first, y.first, arr);
|
|
|
|
|
cur_tile.tile = pen.tile;
|
|
|
|
|
Screen::paintTile(cur_tile, x.first - *window_x, y.first - *window_y,
|
|
|
|
|
true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int design_draw_points(lua_State *L) {
|
|
|
|
|
if (lua_istable(L, -1)) {
|
|
|
|
|
const char *str;
|
|
|
|
|
lua_rawgeti(L, -1, 2);
|
|
|
|
|
str = lua_tostring(L, -1);
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
|
|
lua_rawgeti(L, -1, 1);
|
|
|
|
|
int n = luaL_len(L, -1);
|
|
|
|
|
for (int i = 1; i <= n; i++) {
|
|
|
|
|
lua_rawgeti(L, -1, i);
|
|
|
|
|
int x, y;
|
|
|
|
|
lua_getfield(L, -1, "y");
|
|
|
|
|
y = lua_tointeger(L, -1);
|
|
|
|
|
lua_getfield(L, -2, "x");
|
|
|
|
|
x = lua_tointeger(L, -1);
|
|
|
|
|
lua_pop(L, 3);
|
|
|
|
|
|
|
|
|
|
Screen::Pen cur_tile = Screen::readTile(x, y, true);
|
|
|
|
|
Screen::Pen pen = get_pen(x, y, arr, str);
|
|
|
|
|
cur_tile.tile = pen.tile;
|
|
|
|
|
Screen::paintTile(cur_tile, x - *window_x, y - *window_y, true);
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DFHACK_PLUGIN_LUA_COMMANDS{DFHACK_LUA_COMMAND(design_draw_shape),
|
|
|
|
|
DFHACK_LUA_COMMAND(design_draw_points),
|
|
|
|
|
DFHACK_LUA_COMMAND(design_clear_shape),
|
|
|
|
|
DFHACK_LUA_END};
|
|
|
|
|