Working C++ and refactors

develop
John Cosker 2023-04-27 22:37:56 -04:00
parent 7ff9d73a4c
commit 6b7c90b676
2 changed files with 186 additions and 249 deletions

@ -11,6 +11,7 @@
#include "PluginManager.h"
#include "df/graphic_viewportst.h"
#include "df/world.h"
#include "modules/Gui.h"
#include "modules/Persistence.h"
#include "modules/Screen.h"
#include "modules/World.h"
@ -49,8 +50,10 @@ DFhackCExport command_result plugin_init(color_ostream &out,
DEBUG(status, out).print("initializing %s\n", plugin_name);
// provide a configuration interface for the plugin
commands.push_back(
PluginCommand(plugin_name, "Designs stuff TBD", do_command));
commands.push_back(PluginCommand(
plugin_name,
"Plugin to handle performance sensitive functions of gui/design",
do_command));
return CR_OK;
}
@ -152,150 +155,77 @@ static command_result do_command(color_ostream &out,
static int32_t do_cycle(color_ostream &out, bool force_designate) { return 0; }
// Assuming the existence of a class named Point, similar to the one in Lua
class Point {
public:
int x;
int y;
std::map<uint32_t, Screen::Pen> PENS;
Point(int x, int y) : x(x), y(y) {}
struct DrawingPoint {
uint32_t penKey = 0;
std::pair<int, int> cursor_coords;
bool operator==(const Point &other) const {
return x == other.x && y == other.y;
}
DrawingPoint() : penKey(0), cursor_coords({-1, -1}) {}
};
// Assuming the existence of a class named Color, similar to the one in Lua
class Color {
public:
// Define your color values here
};
typedef std::map<int, std::map<int, DrawingPoint>> ShapeMap;
ShapeMap arr;
// Assuming the existence of a class named Pen, similar to the one in Lua
class Pen {
public:
std::string ch;
int tile;
color_value fg;
// Define your pen properties and methods here
bool has_point(int x, int y) {
return arr.count(x) != 0 && arr.at(x).count(y) != 0;
};
class Design {
public:
std::map<uint32_t, Pen> PENS;
enum PEN_MASK {
NORTH = 0,
SOUTH,
EAST,
WEST,
DRAG_POINT,
MOUSEOVER,
INSHAPE,
EXTRA_POINT,
NUM_FLAGS
};
// Define the function similar to the Lua version
uint32_t gen_pen_key(bool n, bool s, bool e, bool w, bool is_corner,
bool is_mouse_over, bool inshape, bool extra_point) {
std::bitset<NUM_FLAGS> ret;
ret[NORTH] = n;
ret[SOUTH] = s;
ret[EAST] = e;
ret[WEST] = w;
ret[DRAG_POINT] = is_corner;
ret[MOUSEOVER] = is_mouse_over;
ret[INSHAPE] = inshape;
ret[EXTRA_POINT] = extra_point;
return static_cast<uint32_t>(ret.to_ulong());
}
Pen Design::get_pen(int x, int y,
const std::map<int, std::map<int, bool>> &arr);
// Define the function similar to the Lua version
// Key tuple is N, W, E, S
typedef std::tuple<bool, bool, bool, bool> DirectionKey;
std::map<DirectionKey, std::pair<int, int>> CURSORS_MAP = {
{{false, false, false, false}, {1, 2}}, // INSIDE
{{true, true, false, false}, {0, 1}}, // NW
{{true, false, false, false}, {1, 1}}, // NORTH
{{true, false, true, false}, {2, 1}}, // NE
{{false, true, false, false}, {0, 2}}, // WEST
{{false, false, true, false}, {2, 2}}, // EAST
{{false, true, false, true}, {0, 3}}, // SW
{{false, false, false, true}, {1, 3}}, // SOUTH
{{false, false, true, true}, {2, 3}}, // SE
{{true, true, true, false}, {3, 2}}, // N_NUB
{{true, false, true, true}, {5, 1}}, // E_NUB
{{true, true, false, true}, {3, 1}}, // W_NUB
{{false, true, true, true}, {4, 2}}, // S_NUB
{{false, true, true, false}, {3, 3}}, // VERT_NS
{{true, false, false, true}, {4, 1}}, // VERT_EW
{{true, true, true, true}, {4, 3}}, // POINT
};
Design design;
// Add other methods and member variables needed for the class
static int design_getPen(lua_State *L) {
std::map<int, std::map<int, bool>> arr;
if (lua_istable(L, -1)) {
// Iterate over the outer table
lua_pushnil(L); // First key
while (lua_next(L, -2) != 0) {
int x = lua_tointeger(L, -2); // Convert key to an integer
if (lua_istable(L, -1)) {
// Iterate over the inner table
lua_pushnil(L); // First key
while (lua_next(L, -2) != 0) {
int y = lua_tointeger(L, -2); // Convert key to an integer
bool value = lua_toboolean(L, -1);
if (value) {
if (arr.count(x) == 0) arr[x] = {};
arr[x][y] = value;
}
lua_pop(L, 1); // Remove value, keep the key for the next iteration
}
}
lua_pop(L, 1); // Remove inner table, keep the key for the next iteration
}
}
enum PenMask {
North = 0,
South,
East,
West,
DragPoint,
MouseOver,
InShape,
ExtraPoint,
NumFlags
};
for (auto x : arr) {
for (auto y : x.second) {
Screen::Pen cur_tile = Screen::readTile(x.first, y.first, true);
// cur_tile.tile = selected_tile_texpos;
Pen pen = design.get_pen(x.first, y.first, arr);
cur_tile.tile = pen.tile;
Screen::paintTile(cur_tile, x.first - *window_x, y.first - *window_y,
true);
}
}
return 0;
uint32_t gen_pen_key(bool n, bool s, bool e, bool w, bool is_drag_point,
bool is_mouse_over, bool inshape, bool extra_point) {
std::bitset<static_cast<size_t>(PenMask::NumFlags)> ret;
ret[PenMask::North] = n;
ret[PenMask::South] = s;
ret[PenMask::East] = e;
ret[PenMask::West] = w;
ret[PenMask::DragPoint] = is_drag_point;
ret[PenMask::MouseOver] = is_mouse_over;
ret[PenMask::InShape] = inshape;
ret[PenMask::ExtraPoint] = extra_point;
return ret.to_ulong();
}
enum class CURSORS {
INSIDE,
NORTH,
N_NUB,
S_NUB,
W_NUB,
E_NUB,
NE,
NW,
WEST,
EAST,
SW,
SOUTH,
SE,
VERT_NS,
VERT_EW,
POINT
};
std::map<CURSORS, std::pair<int, int>> CURSORS_MAP = {
{CURSORS::INSIDE, {1, 2}}, {CURSORS::NORTH, {1, 1}},
{CURSORS::N_NUB, {3, 2}}, {CURSORS::S_NUB, {4, 2}},
{CURSORS::W_NUB, {3, 1}}, {CURSORS::E_NUB, {5, 1}},
{CURSORS::NE, {2, 1}}, {CURSORS::NW, {0, 1}},
{CURSORS::WEST, {0, 2}}, {CURSORS::EAST, {2, 2}},
{CURSORS::SW, {0, 3}}, {CURSORS::SOUTH, {1, 3}},
{CURSORS::SE, {2, 3}}, {CURSORS::VERT_NS, {3, 3}},
{CURSORS::VERT_EW, {4, 1}}, {CURSORS::POINT, {4, 3}},
};
Pen make_pen(const std::pair<int, int> &direction, bool is_corner,
bool is_mouse_over, bool inshape, bool extra_point) {
Screen::Pen make_pen(const std::pair<int, int> &direction, bool is_drag_point,
bool is_mouse_over, bool inshape, bool extra_point) {
color_value color = COLOR_GREEN;
int ycursor_mod = 0;
if (!extra_point) {
if (is_corner) {
if (is_drag_point) {
color = COLOR_CYAN;
ycursor_mod += 6;
if (is_mouse_over) {
@ -313,140 +243,141 @@ Pen make_pen(const std::pair<int, int> &direction, bool is_corner,
}
}
Pen pen;
pen.ch = inshape ? "X" : "o";
Screen::Pen pen;
pen.ch = inshape ? 'X' : 'o';
pen.fg = color;
int selected_tile_texpos = 0;
Screen::findGraphicsTile("CURSORS", direction.first, direction.second, &selected_tile_texpos);
Screen::findGraphicsTile("CURSORS", direction.first,
direction.second + ycursor_mod,
&selected_tile_texpos);
pen.tile = selected_tile_texpos;
// Assuming dfhack.screen.findGraphicsTile is replaced with a custom function
// findGraphicsTile pen.tile = findGraphicsTile("CURSORS", direction.first,
// direction.second + ycursor_mod);
return pen;
}
Pen Design::get_pen(int x, int y,
const std::map<int, std::map<int, bool>> &arr) {
auto has_point = [&arr](int _x, int _y) {
return arr.count(_x) != 0 && arr.at(_x).count(_y) != 0 && arr.at(_x).at(_y);
};
bool get_point = has_point(x, y);
// Basic shapes are bounded by rectangles and therefore can have corner drag
// points even if they're not real points in the shape if (marks.size() >=
// shape.min_points && shape.basic_shape) {
// Point shape_top_left, shape_bot_right;
// shape.get_point_dims(shape_top_left, shape_bot_right);
// if (x == shape_top_left.x && y == shape_top_left.y &&
// shape.drag_corners.nw) {
// drag_point = true;
// } else if (x == shape_bot_right.x && y == shape_top_left.y &&
// shape.drag_corners.ne) {
// drag_point = true;
// } else if (x == shape_top_left.x && y == shape_bot_right.y &&
// shape.drag_corners.sw) {
// drag_point = true;
// } else if (x == shape_bot_right.x && y == shape_bot_right.y &&
// shape.drag_corners.se) {
// drag_point = true;
// }
// }
// for (const auto& mark : marks) {
// if (mark == Point(x, y)) {
// drag_point = true;
// }
// }
// if (mirror_point && *mirror_point == Point(x, y)) {
// drag_point = true;
// }
// // Check for an extra point
// bool extra_point = false;
// for (const auto& point : extra_points) {
// if (x == point.x && y == point.y) {
// extra_point = true;
// break;
// }
// }
// // Show center point if both marks are set
// if ((shape.basic_shape && marks.size() == shape.max_points) ||
// (!shape.basic_shape && !placing_mark.active && !marks.empty())) {
// int center_x, center_y;
// shape.get_center(center_x, center_y);
// if (x == center_x && y == center_y) {
// extra_point = true;
// }
// }
Screen::Pen get_pen(int x, int y, ShapeMap &arr, const std::string &type = "") {
bool n = false, w = false, e = false, s = false;
if (get_point) {
if (has_point(x, y)) {
if (y == 0 || !has_point(x, y - 1)) n = true;
if (x == 0 || !has_point(x - 1, y)) w = true;
if (!has_point(x + 1, y)) e = true;
if (!has_point(x, y + 1)) s = true;
if (!has_point(x + 1, y)) e = true; // TODO check map size
if (!has_point(x, y + 1)) s = true; // TODO check map size
}
// DEBUG(status).print("jcosker %d %d %d %d\n", n, s, e, w);
// Get the bit field to use as a key for the PENS map
uint32_t pen_key = gen_pen_key(n, s, e, w, false, false, get_point, false);
// DEBUG(status).print("jcosker %zu\n", pen_key);
bool is_drag_point = type == "drag_point";
bool is_extra = type == "extra_point";
bool is_in_shape = has_point(x, y);
auto mouse_pos = Gui::getMousePos();
bool mouse_over = mouse_pos.x == x && mouse_pos.y == y;
uint32_t pen_key =
gen_pen_key(n, s, e, w, is_drag_point, mouse_over, is_in_shape, is_extra);
if (CURSORS_MAP.count({n, w, e, s}) > 0 && has_point(x,y)) {
arr[x][y].cursor_coords = CURSORS_MAP.at({n, w, e, s});
}
if (PENS.find(pen_key) == PENS.end()) {
std::pair<int, int> cursor{-1, -1};
// int cursor = -1; // Assuming -1 is an invalid cursor value
// Determine the cursor to use based on the input parameters
// The CURSORS enum or equivalent should be defined in your code
if (get_point && !n && !w && !e && !s)
cursor = CURSORS_MAP.at(CURSORS::INSIDE);
else if (get_point && n && w && !e && !s)
cursor = CURSORS_MAP.at(CURSORS::NW);
else if (get_point && n && !w && !e && !s)
cursor = CURSORS_MAP.at(CURSORS::NORTH);
else if (get_point && n && e && !w && !s)
cursor = CURSORS_MAP.at(CURSORS::NE);
else if (get_point && !n && w && !e && !s)
cursor = CURSORS_MAP.at(CURSORS::WEST);
else if (get_point && !n && !w && e && !s)
cursor = CURSORS_MAP.at(CURSORS::EAST);
else if (get_point && !n && w && !e && s)
cursor = CURSORS_MAP.at(CURSORS::SW);
else if (get_point && !n && !w && !e && s)
cursor = CURSORS_MAP.at(CURSORS::SOUTH);
else if (get_point && !n && !w && e && s)
cursor = CURSORS_MAP.at(CURSORS::SE);
else if (get_point && n && w && e && !s)
cursor = CURSORS_MAP.at(CURSORS::N_NUB);
else if (get_point && n && !w && e && s)
cursor = CURSORS_MAP.at(CURSORS::E_NUB);
else if (get_point && n && w && !e && s)
cursor = CURSORS_MAP.at(CURSORS::W_NUB);
else if (get_point && !n && w && e && s)
cursor = CURSORS_MAP.at(CURSORS::S_NUB);
else if (get_point && !n && w && e && !s)
cursor = CURSORS_MAP.at(CURSORS::VERT_NS);
else if (get_point && n && !w && !e && s)
cursor = CURSORS_MAP.at(CURSORS::VERT_EW);
else if (get_point && n && w && e && s)
cursor = CURSORS_MAP.at(CURSORS::POINT);
// else if (drag_point && !get_point) cursor = CURSORS::INSIDE;
// else if (extra_point) cursor = CURSORS::INSIDE;
// Create the pen if the cursor is set
DEBUG(status).print("jcosker %d, %d\n", cursor.first, cursor.second);
if (cursor.first != -1) {
PENS[pen_key] = make_pen(cursor, false, false, get_point, false);
if (type != "") {
return make_pen(CURSORS_MAP.at({n, w, e, s}), is_drag_point, mouse_over,
is_in_shape, is_extra);
}
if (CURSORS_MAP.count({n, w, e, s}) > 0) {
PENS.emplace(pen_key,
make_pen(CURSORS_MAP.at({n, w, e, s}), is_drag_point,
mouse_over, is_in_shape, is_extra));
if (type == "" && has_point(x,y)) {
arr[x][y].penKey = pen_key;
}
}
}
// Return the pen for the caller
// DEBUG(status).print("not cached lmao\n");
return PENS.at(pen_key);
}
DFHACK_PLUGIN_LUA_COMMANDS{DFHACK_LUA_COMMAND(design_getPen), DFHACK_LUA_END};
static int design_load_shape(lua_State *L) {
if (lua_istable(L, -1)) {
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
int x = lua_tointeger(L, -2);
if (lua_istable(L, -1)) {
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
int y = lua_tointeger(L, -2);
bool value = lua_toboolean(L, -1);
if (value) {
arr[x][y] = DrawingPoint();
}
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}
}
return 0;
}
static int design_clear_shape(lua_State *L) {
arr.clear();
return 0;
}
static int design_draw_shape(lua_State *L) {
if (arr.size() == 0) {
design_load_shape(L);
}
for (auto x : arr) {
for (auto y : x.second) {
Screen::Pen cur_tile = Screen::readTile(x.first, y.first, true);
Screen::Pen pen = get_pen(x.first, y.first, arr);
cur_tile.tile = pen.tile;
Screen::paintTile(cur_tile, x.first - *window_x, y.first - *window_y,
true);
}
}
return 0;
}
static int design_draw_points(lua_State *L) {
if (lua_istable(L, -1)) {
const char *str;
lua_rawgeti(L, -1, 2);
str = lua_tostring(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 1);
int n = luaL_len(L, -1);
for (int i = 1; i <= n; i++) {
lua_rawgeti(L, -1, i);
int x, y;
lua_getfield(L, -1, "y");
y = lua_tointeger(L, -1);
lua_getfield(L, -2, "x");
x = lua_tointeger(L, -1);
lua_pop(L, 3);
Screen::Pen cur_tile = Screen::readTile(x, y, true);
Screen::Pen pen = get_pen(x, y, arr, str);
cur_tile.tile = pen.tile;
Screen::paintTile(cur_tile, x - *window_x, y - *window_y, true);
}
lua_pop(L, 1);
}
return 0;
}
DFHACK_PLUGIN_LUA_COMMANDS{DFHACK_LUA_COMMAND(design_draw_shape),
DFHACK_LUA_COMMAND(design_draw_points),
DFHACK_LUA_COMMAND(design_clear_shape),
DFHACK_LUA_END};

@ -1,9 +1,15 @@
local _ENV = mkmodule('plugins.design')
view2 = {design_window = { name = "hello"}}
function draw_shape(arr)
design_draw_shape(arr)
end
function draw_points(points_obj)
design_draw_points(points_obj)
end
function getPen(hi)
design_getPen(hi)
function clear_shape(arr)
design_clear_shape(arr)
end
return _ENV