Don't make teledwarf skip everything after it if there's a problem

develop
Quietust 2012-10-04 20:17:33 -05:00
parent faa131942c
commit 6b3d85eb0f
1 changed files with 4 additions and 4 deletions

@ -52,12 +52,12 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
if (enable_fastdwarf)
{
if (unit->counters.job_counter > 0)
unit->counters.job_counter = 0;
// could also patch the unit->job.current_job->completion_timer
}
if (enable_teledwarf)
if (enable_teledwarf) do
{
// don't do anything if the dwarf isn't going anywhere
if (unit->path.dest.x == -30000)
@ -73,7 +73,7 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
old_block = Maps::getTileBlock(unit->pos.x, unit->pos.y, unit->pos.z);
new_block = Maps::getTileBlock(unit->path.dest.x, unit->path.dest.y, unit->path.dest.z);
// just to be safe, prevent the dwarf from being moved to an unallocated map block!
// make sure source and dest map blocks are valid
if (!old_block || !new_block)
continue;
@ -98,7 +98,7 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
unit->pos.x = unit->path.dest.x;
unit->pos.y = unit->path.dest.y;
unit->pos.z = unit->path.dest.z;
}
} while (0);
}
return CR_OK;
}