add scripts/devel/spawn-unit-helper.rb
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				| @ -0,0 +1,29 @@ | ||||
| # setup stuff to allow arena creature spawn after a mode change | ||||
| 
 | ||||
| df.world.arena_spawn.race.clear | ||||
| df.world.arena_spawn.caste.clear | ||||
| 
 | ||||
| df.world.raws.creatures.all.length.times { |r_idx| | ||||
| 	df.world.raws.creatures.all[r_idx].caste.length.times { |c_idx| | ||||
| 		df.world.arena_spawn.race << r_idx | ||||
| 	       	df.world.arena_spawn.caste << c_idx | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| df.world.arena_spawn.creature_cnt[df.world.arena_spawn.race.length-1] = 0 | ||||
| 
 | ||||
| puts <<EOS | ||||
| Arena spawn data initialized. | ||||
| 
 | ||||
| Now enter the 'k' menu, change mode using: | ||||
|   rb_eval df.gametype = :DWARF_ARENA | ||||
| 
 | ||||
| spawn creatures ('c' ingame), | ||||
| 
 | ||||
| revert to game mode using: | ||||
|   rb_eval df.gametype = #{df.gametype.inspect} | ||||
| 
 | ||||
| To convert spawned creatures to livestock, select each one with the 'v' menu, and enter: | ||||
|   rb_eval df.unit_find.civ_id = df.ui.civ_id | ||||
| 
 | ||||
| EOS | ||||
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