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@ -75,17 +75,18 @@ local function is_choosing_area()
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return uibs.selection_pos.x >= 0
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end
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local function get_cur_area_dims(pos)
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if not is_choosing_area() then return 1, 1, 1 end
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pos = pos or uibs.pos
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return math.abs(uibs.selection_pos.x - pos.x) + 1,
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math.abs(uibs.selection_pos.y - pos.y) + 1,
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math.abs(uibs.selection_pos.z - pos.z) + 1
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local function get_cur_area_dims(placement_data)
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if not placement_data and not is_choosing_area() then return 1, 1, 1 end
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local selection_pos = placement_data and placement_data.p1 or uibs.selection_pos
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local pos = placement_data and placement_data.p2 or uibs.pos
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return math.abs(selection_pos.x - pos.x) + 1,
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math.abs(selection_pos.y - pos.y) + 1,
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math.abs(selection_pos.z - pos.z) + 1
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end
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local function get_quantity(filter)
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local function get_quantity(filter, placement_data)
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local quantity = filter.quantity or 1
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local dimx, dimy, dimz = get_cur_area_dims()
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local dimx, dimy, dimz = get_cur_area_dims(placement_data)
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if quantity < 1 then
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quantity = (((dimx * dimy) // 4) + 1) * dimz
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else
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@ -151,16 +152,16 @@ ItemSelection = defclass(ItemSelection, widgets.Window)
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ItemSelection.ATTRS{
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frame_title='Choose items',
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frame={w=56, h=20, l=4, t=8},
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draggable=false,
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resizable=true,
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index=DEFAULT_NIL,
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placement_data=DEFAULT_NIL,
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on_submit=DEFAULT_NIL,
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on_cancel=DEFAULT_NIL,
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}
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function ItemSelection:init()
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local filter = get_cur_filters()[self.index]
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self.quantity = get_quantity(filter)
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self.quantity = get_quantity(filter, self.placement_data)
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self.num_selected = 0
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self.selected_set = {}
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local plural = self.quantity == 1 and '' or 's'
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@ -364,8 +365,9 @@ end
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ItemSelectionScreen = defclass(ItemSelectionScreen, BuildingplanScreen)
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ItemSelectionScreen.ATTRS {
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focus_path='buildingplan/itemselection',
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focus_path='dwarfmode/Building/Placement/dfhack/lua/buildingplan/itemselection',
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index=DEFAULT_NIL,
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placement_data=DEFAULT_NIL,
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on_submit=DEFAULT_NIL,
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on_cancel=DEFAULT_NIL,
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}
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@ -374,6 +376,7 @@ function ItemSelectionScreen:init()
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self:addviews{
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ItemSelection{
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index=self.index,
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placement_data=self.placement_data,
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on_submit=self.on_submit,
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on_cancel=self.on_cancel,
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}
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@ -401,7 +404,6 @@ FilterSelection = defclass(FilterSelection, widgets.Window)
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FilterSelection.ATTRS{
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frame_title='Choose filters',
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frame={w=60, h=40, l=4, t=8},
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draggable=false,
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resizable=true,
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index=DEFAULT_NIL,
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}
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@ -411,7 +413,7 @@ end
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FilterSelectionScreen = defclass(FilterSelectionScreen, BuildingplanScreen)
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FilterSelectionScreen.ATTRS {
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focus_path='buildingplan/filterselection',
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focus_path='dwarfmode/Building/Placement/dfhack/lua/buildingplan/filterselection',
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index=DEFAULT_NIL,
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}
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@ -818,6 +820,73 @@ function PlannerOverlay:clear_filter(idx)
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setMaterialFilter(uibs.building_type, uibs.building_subtype, uibs.custom_type, idx, "")
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end
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local function get_placement_data()
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local pos = uibs.pos
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local direction = uibs.direction
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local width, height, depth = get_cur_area_dims()
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local _, adjusted_width, adjusted_height = dfhack.buildings.getCorrectSize(
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width, height, uibs.building_type, uibs.building_subtype,
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uibs.custom_type, direction)
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-- get the upper-left corner of the building/area at min z-level
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local has_selection = is_choosing_area()
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local start_pos = xyz2pos(
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has_selection and math.min(uibs.selection_pos.x, pos.x) or pos.x - adjusted_width//2,
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has_selection and math.min(uibs.selection_pos.y, pos.y) or pos.y - adjusted_height//2,
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has_selection and math.min(uibs.selection_pos.z, pos.z) or pos.z
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)
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if uibs.building_type == df.building_type.ScrewPump then
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if direction == df.screw_pump_direction.FromSouth then
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start_pos.y = start_pos.y + 1
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elseif direction == df.screw_pump_direction.FromEast then
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start_pos.x = start_pos.x + 1
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end
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end
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local min_x, max_x = start_pos.x, start_pos.x
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local min_y, max_y = start_pos.y, start_pos.y
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local min_z, max_z = start_pos.z, start_pos.z
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if adjusted_width == 1 and adjusted_height == 1
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and (width > 1 or height > 1 or depth > 1) then
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max_x = min_x + width - 1
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max_y = min_y + height - 1
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max_z = math.max(uibs.selection_pos.z, pos.z)
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end
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return {
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p1=xyz2pos(min_x, min_y, min_z),
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p2=xyz2pos(max_x, max_y, max_z),
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width=adjusted_width,
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height=adjusted_height
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}
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end
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function PlannerOverlay:save_placement()
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self.saved_placement = get_placement_data()
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if (uibs.selection_pos:isValid()) then
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self.saved_selection_pos_valid = true
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self.saved_selection_pos = copyall(uibs.selection_pos)
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self.saved_pos = copyall(uibs.pos)
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uibs.selection_pos:clear()
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else
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self.saved_selection_pos = copyall(self.saved_placement.p1)
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self.saved_pos = copyall(self.saved_placement.p2)
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self.saved_pos.x = self.saved_pos.x + self.saved_placement.width - 1
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self.saved_pos.y = self.saved_pos.y + self.saved_placement.height - 1
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end
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end
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function PlannerOverlay:restore_placement()
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if self.saved_selection_pos_valid then
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uibs.selection_pos = self.saved_selection_pos
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self.saved_selection_pos_valid = nil
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else
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uibs.selection_pos:clear()
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end
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self.saved_selection_pos = nil
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self.saved_pos = nil
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local placement_data = self.saved_placement
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self.saved_placement = nil
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return placement_data
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end
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function PlannerOverlay:onInput(keys)
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if not is_plannable() then return false end
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if keys.LEAVESCREEN or keys._MOUSE_R_DOWN then
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@ -845,8 +914,7 @@ function PlannerOverlay:onInput(keys)
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return true
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end
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if #uibs.errors > 0 then return true end
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local pos = dfhack.gui.getMousePos()
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if pos then
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if dfhack.gui.getMousePos() then
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if is_choosing_area() or cur_building_has_no_area() then
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local num_filters = #get_cur_filters()
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if num_filters == 0 then
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@ -854,6 +922,7 @@ function PlannerOverlay:onInput(keys)
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end
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local choose = self.subviews.choose
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if choose.enabled() and choose:getOptionValue() then
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self:save_placement()
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local chosen_items, active_screens = {}, {}
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local pending = num_filters
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for idx = num_filters,1,-1 do
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@ -861,19 +930,21 @@ function PlannerOverlay:onInput(keys)
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if (self.subviews['item'..idx].available or 0) > 0 then
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active_screens[idx] = ItemSelectionScreen{
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index=idx,
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placement_data=self.saved_placement,
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on_submit=function(items)
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chosen_items[idx] = items
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active_screens[idx]:dismiss()
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active_screens[idx] = nil
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pending = pending - 1
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if pending == 0 then
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self:place_building(pos, chosen_items)
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self:place_building(self:restore_placement(), chosen_items)
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end
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end,
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on_cancel=function()
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for i,scr in pairs(active_screens) do
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scr:dismiss()
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end
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self:restore_placement()
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end,
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}:show()
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else
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@ -881,7 +952,7 @@ function PlannerOverlay:onInput(keys)
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end
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end
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else
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self:place_building(pos)
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self:place_building(get_placement_data())
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end
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return true
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elseif not is_choosing_area() then
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@ -898,10 +969,12 @@ function PlannerOverlay:render(dc)
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PlannerOverlay.super.render(self, dc)
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end
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local GOOD_PEN = to_pen{ch='o', fg=COLOR_GREEN,
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tile=dfhack.screen.findGraphicsTile('CURSORS', 1, 2)}
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local BAD_PEN = to_pen{ch='X', fg=COLOR_RED,
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tile=dfhack.screen.findGraphicsTile('CURSORS', 3, 0)}
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local GOOD_PEN, BAD_PEN
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function reload_cursors()
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GOOD_PEN = to_pen{ch='o', fg=COLOR_GREEN, tile=dfhack.screen.findGraphicsTile('CURSORS', 1, 2)}
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BAD_PEN = to_pen{ch='X', fg=COLOR_RED, tile=dfhack.screen.findGraphicsTile('CURSORS', 3, 0)}
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end
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reload_cursors()
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function PlannerOverlay:onRenderFrame(dc, rect)
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PlannerOverlay.super.onRenderFrame(self, dc, rect)
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@ -912,17 +985,18 @@ function PlannerOverlay:onRenderFrame(dc, rect)
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uibs.building_type, uibs.building_subtype, uibs.custom_type))
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end
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if not is_choosing_area() then return end
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local selection_pos = self.saved_selection_pos or uibs.selection_pos
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if not selection_pos or selection_pos.x < 0 then return end
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local pos = uibs.pos
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local pos = self.saved_pos or uibs.pos
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local bounds = {
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x1 = math.min(uibs.selection_pos.x, pos.x),
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x2 = math.max(uibs.selection_pos.x, pos.x),
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y1 = math.min(uibs.selection_pos.y, pos.y),
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y2 = math.max(uibs.selection_pos.y, pos.y),
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x1 = math.min(selection_pos.x, pos.x),
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x2 = math.max(selection_pos.x, pos.x),
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y1 = math.min(selection_pos.y, pos.y),
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y2 = math.max(selection_pos.y, pos.y),
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}
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local pen = #uibs.errors > 0 and BAD_PEN or GOOD_PEN
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local pen = (self.saved_selection_pos or #uibs.errors == 0) and GOOD_PEN or BAD_PEN
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local function get_overlay_pen(pos)
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return pen
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@ -931,69 +1005,47 @@ function PlannerOverlay:onRenderFrame(dc, rect)
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guidm.renderMapOverlay(get_overlay_pen, bounds)
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end
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function PlannerOverlay:place_building(pos, chosen_items)
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local direction = uibs.direction
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local width, height, depth = get_cur_area_dims(pos)
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local _, adjusted_width, adjusted_height = dfhack.buildings.getCorrectSize(
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width, height, uibs.building_type, uibs.building_subtype,
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uibs.custom_type, direction)
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-- get the upper-left corner of the building/area at min z-level
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local has_selection = is_choosing_area()
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local start_pos = xyz2pos(
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has_selection and math.min(uibs.selection_pos.x, pos.x) or pos.x - adjusted_width//2,
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has_selection and math.min(uibs.selection_pos.y, pos.y) or pos.y - adjusted_height//2,
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has_selection and math.min(uibs.selection_pos.z, pos.z) or pos.z
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)
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if uibs.building_type == df.building_type.ScrewPump then
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if direction == df.screw_pump_direction.FromSouth then
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start_pos.y = start_pos.y + 1
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elseif direction == df.screw_pump_direction.FromEast then
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start_pos.x = start_pos.x + 1
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end
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end
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local min_x, max_x = start_pos.x, start_pos.x
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local min_y, max_y = start_pos.y, start_pos.y
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local min_z, max_z = start_pos.z, start_pos.z
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if adjusted_width == 1 and adjusted_height == 1
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and (width > 1 or height > 1 or depth > 1) then
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max_x = min_x + width - 1
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max_y = min_y + height - 1
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max_z = math.max(uibs.selection_pos.z, pos.z)
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end
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local blds = {}
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function PlannerOverlay:get_stairs_subtype(pos, corner1, corner2)
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local subtype = uibs.building_subtype
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for z=min_z,max_z do for y=min_y,max_y do for x=min_x,max_x do
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local pos = xyz2pos(x, y, z)
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if is_stairs() then
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if z == min_z then
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subtype = self.subviews.stairs_bottom_subtype:getOptionValue()
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if subtype == 'auto' then
|
|
|
|
|
if pos.z == corner1.z then
|
|
|
|
|
local opt = self.subviews.stairs_bottom_subtype:getOptionValue()
|
|
|
|
|
if opt == 'auto' then
|
|
|
|
|
local tt = dfhack.maps.getTileType(pos)
|
|
|
|
|
local shape = df.tiletype.attrs[tt].shape
|
|
|
|
|
if shape == df.tiletype_shape.STAIR_DOWN then
|
|
|
|
|
subtype = uibs.building_subtype
|
|
|
|
|
else
|
|
|
|
|
if shape ~= df.tiletype_shape.STAIR_DOWN then
|
|
|
|
|
subtype = df.construction_type.UpStair
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
subtype = opt
|
|
|
|
|
end
|
|
|
|
|
elseif z == max_z then
|
|
|
|
|
subtype = self.subviews.stairs_top_subtype:getOptionValue()
|
|
|
|
|
if subtype == 'auto' then
|
|
|
|
|
elseif pos.z == corner2.z then
|
|
|
|
|
local opt = self.subviews.stairs_top_subtype:getOptionValue()
|
|
|
|
|
if opt == 'auto' then
|
|
|
|
|
local tt = dfhack.maps.getTileType(pos)
|
|
|
|
|
local shape = df.tiletype.attrs[tt].shape
|
|
|
|
|
if shape == df.tiletype_shape.STAIR_UP then
|
|
|
|
|
subtype = uibs.building_subtype
|
|
|
|
|
else
|
|
|
|
|
if shape ~= df.tiletype_shape.STAIR_UP then
|
|
|
|
|
subtype = df.construction_type.DownStair
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
subtype = uibs.building_subtype
|
|
|
|
|
subtype = opt
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return subtype
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function PlannerOverlay:place_building(placement_data, chosen_items)
|
|
|
|
|
local p1, p2 = placement_data.p1, placement_data.p2
|
|
|
|
|
local blds = {}
|
|
|
|
|
local subtype = uibs.building_subtype
|
|
|
|
|
for z=p1.z,p2.z do for y=p1.y,p2.y do for x=p1.x,p2.x do
|
|
|
|
|
local pos = xyz2pos(x, y, z)
|
|
|
|
|
if is_stairs() then
|
|
|
|
|
subtype = self:get_stairs_subtype(pos, p1, p2)
|
|
|
|
|
end
|
|
|
|
|
local bld, err = dfhack.buildings.constructBuilding{pos=pos,
|
|
|
|
|
type=uibs.building_type, subtype=subtype, custom=uibs.custom_type,
|
|
|
|
|
width=adjusted_width, height=adjusted_height, direction=direction}
|
|
|
|
|
width=placement_data.width, height=placement_data.height,
|
|
|
|
|
direction=uibs.direction}
|
|
|
|
|
if err then
|
|
|
|
|
for _,b in ipairs(blds) do
|
|
|
|
|
dfhack.buildings.deconstruct(b)
|
|
|
|
|