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@ -9,44 +9,14 @@ of the ``ls`` command output.
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Note: scripts in subdirectories of hack/scripts/ can still be called, but will
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Note: scripts in subdirectories of hack/scripts/ can still be called, but will
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only be listed by ls if called as ``ls -a``. This is intended as a way to hide
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only be listed by ls if called as ``ls -a``. This is intended as a way to hide
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scripts that are obscure, developer-oriented, or should be used as keybindings
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scripts that are obscure, developer-oriented, or should be used as keybindings
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or from the init file.
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or from the init file. See the page for each type for details.
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``kill-lua`` stops any currently-running Lua scripts. By default, scripts can
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``kill-lua`` stops any currently-running Lua scripts. By default, scripts can
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only be interrupted every 256 instructions. Use ``kill-lua force`` to interrupt
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only be interrupted every 256 instructions. Use ``kill-lua force`` to interrupt
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the next instruction.
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the next instruction.
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The following pages document all the standard DFHack scripts.
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The following pages document all the standard DFHack scripts.
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* Basic scripts are not stored in any subdirectory, and can be invoked directly.
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They are generally useful tools for any player.
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* ``devel/*`` scripts are intended for developers, or still substantially unfinished.
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If you don't already know what they do, best to leave them alone.
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* ``fix/*`` scripts fix various bugs and issues, some of them obscure.
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* ``gui/*`` scripts implement dialogs in the main game window.
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In order to avoid user confusion, as a matter of policy all these tools
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display the word "DFHack" on the screen somewhere while active.
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When that is not appropriate because they merely add keybinding hints to
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existing DF screens, they deliberately use red instead of green for the key.
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* ``modtools/*`` scripts provide tools for modders, often with changes
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to the raw files, and are not intended to be called manually by end-users.
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These scripts are mostly useful for raw modders and scripters. They all have
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standard arguments: arguments are of the form ``tool -argName1 argVal1
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-argName2 argVal2``. This is equivalent to ``tool -argName2 argVal2 -argName1
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argVal1``. It is not necessary to provide a value to an argument name: ``tool
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-argName3`` is fine. Supplying the same argument name multiple times will
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result in an error. Argument names are preceded with a dash. The ``-help``
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argument will print a descriptive usage string describing the nature of the
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arguments. For multiple word argument values, brackets must be used: ``tool
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-argName4 [ sadf1 sadf2 sadf3 ]``. In order to allow passing literal braces as
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part of the argument, backslashes are used: ``tool -argName4 [ \] asdf \foo ]``
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sets ``argName4`` to ``\] asdf foo``. The ``*-trigger`` scripts have a similar
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policy with backslashes.
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.. toctree::
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.. toctree::
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:maxdepth: 2
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:maxdepth: 2
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