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@ -35,7 +35,7 @@ namespace DFHack
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// tile class -- determines the general shape of the tile
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// tile class -- determines the general shape of the tile
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// enum and lookup table for string names created using X macros
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// enum and lookup table for string names created using X macros
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#define TILECLASS_MACRO \
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#define TILESHAPE_MACRO \
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X(EMPTY, "") \
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X(EMPTY, "") \
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X(WALL, "") \
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X(WALL, "") \
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X(PILLAR, "") \
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X(PILLAR, "") \
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@ -54,18 +54,18 @@ namespace DFHack
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X(SHRUB_OK, "") \
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X(SHRUB_OK, "") \
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X(BOULDER, "") \
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X(BOULDER, "") \
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X(PEBBLES, "")
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X(PEBBLES, "")
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//end TILECLASS_MACRO
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//end TILESHAPE_MACRO
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//define tile class enum
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//define tile class enum
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#define X(name,comment) name,
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#define X(name,comment) name,
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enum TileClass {
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enum TileShape {
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tileclass_invalid=-1,
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tileshape_invalid=-1,
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TILECLASS_MACRO
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TILESHAPE_MACRO
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tileclass_count,
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tileshape_count,
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};
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};
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#undef X
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#undef X
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DFHACK_EXPORT extern const char *TileClassString[];
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DFHACK_EXPORT extern const char *TileShapeString[];
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#define TILEMATERIAL_MACRO \
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#define TILEMATERIAL_MACRO \
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X(AIR, "empty" ) \
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X(AIR, "empty" ) \
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@ -243,7 +243,7 @@ namespace DFHack
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struct TileRow
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struct TileRow
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{
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{
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const char * name;
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const char * name;
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TileClass shape;
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TileShape shape;
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TileMaterial material;
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TileMaterial material;
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TileVariant variant;
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TileVariant variant;
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TileSpecial special;
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TileSpecial special;
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@ -252,636 +252,8 @@ namespace DFHack
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#define TILE_TYPE_ARRAY_LENGTH 520
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#define TILE_TYPE_ARRAY_LENGTH 520
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const TileRow tileTypeTable[TILE_TYPE_ARRAY_LENGTH] =
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extern DFHACK_EXPORT const TileRow tileTypeTable[];
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{
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// 0
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{"void",EMPTY, AIR, VAR_1},
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{"ramp top",RAMP_TOP, AIR, VAR_1},
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{"pool",FLOOR, SOIL, VAR_1, TILE_POOL},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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// 10
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{"driftwood stack",FLOOR, DRIFTWOOD, VAR_1},
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// 20
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"tree",TREE_OK, SOIL, VAR_1},
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{"ice stair up/down",STAIR_UPDOWN, ICE, VAR_1},
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{"ice stair down",STAIR_DOWN, ICE, VAR_1},
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{"ice stair up",STAIR_UP, ICE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 30
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"empty space",EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"shrub",SHRUB_OK, SOIL, VAR_1},
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{"chasm",FLOOR, AIR, VAR_1, TILE_ENDLESS },
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{"obsidian stair up/down",STAIR_UPDOWN, OBSIDIAN, VAR_1},
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{"obsidian stair down",STAIR_DOWN, OBSIDIAN, VAR_1},
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{"obsidian stair up",STAIR_UP, OBSIDIAN, VAR_1},
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{"soil stair up/down",STAIR_UPDOWN, SOIL, VAR_1},
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// 40
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{"soil stair down",STAIR_DOWN, SOIL, VAR_1},
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{"soil stair up",STAIR_UP, SOIL, VAR_1},
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{"eerie pit",FLOOR, HFS, VAR_1, TILE_ENDLESS},
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{"smooth stone floor",FLOOR, STONE, VAR_1 , TILE_SMOOTH },
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{"smooth obsidian floor",FLOOR, OBSIDIAN, VAR_1 , TILE_SMOOTH },
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{"smooth featstone? floor",FLOOR, FEATSTONE, VAR_1 , TILE_SMOOTH },
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{"smooth vein floor",FLOOR, VEIN, VAR_1 , TILE_SMOOTH },
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{"smooth ice floor",FLOOR, ICE, VAR_1 , TILE_SMOOTH },
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{0 ,EMPTY, AIR, VAR_1},
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{"grass stair up/down",STAIR_UPDOWN, GRASS, VAR_1},
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// 50
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{"grass stair down",STAIR_DOWN, GRASS, VAR_1},
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{"grass stair up",STAIR_UP, GRASS, VAR_1},
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{"grass2 stair up/down",STAIR_UPDOWN, GRASS2, VAR_1},
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{"grass2 stair down",STAIR_DOWN, GRASS2, VAR_1},
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{"grass2 stair up",STAIR_UP, GRASS2, VAR_1},
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{"stone stair up/down",STAIR_UPDOWN, STONE, VAR_1},
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{"stone stair down",STAIR_DOWN, STONE, VAR_1},
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{"stone stair up",STAIR_UP, STONE, VAR_1},
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{"vein stair up/down",STAIR_UPDOWN, VEIN, VAR_1},
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{"vein stair down",STAIR_DOWN, VEIN, VAR_1},
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// 60
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{"vein stair up",STAIR_UP, VEIN, VAR_1},
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{"featstone? stair up/down",STAIR_UPDOWN, FEATSTONE, VAR_1},
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{"featstone? stair down",STAIR_DOWN, FEATSTONE, VAR_1},
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{"featstone? stair up",STAIR_UP, FEATSTONE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"stone fortification",FORTIFICATION, STONE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"campfire",FLOOR, CAMPFIRE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 70
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{"fire",FLOOR, FIRE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"stone pillar",PILLAR, STONE, VAR_1},
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//80
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{"obsidian pillar",PILLAR, OBSIDIAN, VAR_1},
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{"featstone? pillar",PILLAR, FEATSTONE, VAR_1},
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{"vein pillar",PILLAR, VEIN, VAR_1},
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{"ice pillar",PILLAR, ICE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"waterfall landing",FLOOR, SOIL, VAR_1, TILE_WATERFALL }, // verify material
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// 90
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{"river source",FLOOR, SOIL, VAR_1, TILE_RIVER_SOURCE }, // verify material
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 100
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 110
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 120
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 130
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 140
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 150
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 160
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 170
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{"cracked stone wall" ,WALL, STONE, VAR_1, TILE_CRACKED },
|
|
|
|
|
|
|
|
{"damaged stone wall" ,WALL, STONE, VAR_1, TILE_DAMAGED },
|
|
|
|
|
|
|
|
{"worn stone wall" ,WALL, STONE, VAR_1, TILE_WORN },
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 180
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 190
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 200
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 210
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{"stone wall" ,WALL, STONE, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 220
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 230
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{"sapling" ,SAPLING_OK, SOIL, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{"dry grass ramp" ,RAMP, GRASS_DRY, VAR_1},
|
|
|
|
|
|
|
|
{"dead grass ramp" ,RAMP, GRASS_DEAD, VAR_1},
|
|
|
|
|
|
|
|
{"grass ramp" ,RAMP, GRASS, VAR_1},
|
|
|
|
|
|
|
|
{"grass ramp" ,RAMP, GRASS2, VAR_1},
|
|
|
|
|
|
|
|
{"stone ramp" ,RAMP, STONE, VAR_1},
|
|
|
|
|
|
|
|
{"obsidian ramp" ,RAMP, OBSIDIAN, VAR_1},
|
|
|
|
|
|
|
|
{"featstone? ramp" ,RAMP, FEATSTONE, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 240
|
|
|
|
|
|
|
|
{"vein ramp" ,RAMP, VEIN, VAR_1},
|
|
|
|
|
|
|
|
{"soil ramp" ,RAMP, SOIL, VAR_1},
|
|
|
|
|
|
|
|
{"ashes" ,FLOOR, ASHES, VAR_1},
|
|
|
|
|
|
|
|
{"ashes" ,FLOOR, ASHES, VAR_2},
|
|
|
|
|
|
|
|
{"ashes" ,FLOOR, ASHES, VAR_3},
|
|
|
|
|
|
|
|
{"ice ramp" ,RAMP, ICE, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 250
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{"ice floor" ,FLOOR, ICE, VAR_2},
|
|
|
|
|
|
|
|
{"ice floor" ,FLOOR, ICE, VAR_3},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 260
|
|
|
|
|
|
|
|
{"ice floor" ,FLOOR, ICE, VAR_4},
|
|
|
|
|
|
|
|
{"furrowed soil" ,FLOOR, SOIL, VAR_1},
|
|
|
|
|
|
|
|
{"ice floor" ,FLOOR, ICE, VAR_1},
|
|
|
|
|
|
|
|
{"semi-molten rock" ,WALL, MAGMA, VAR_1},// unminable magma wall
|
|
|
|
|
|
|
|
{"magma" ,FLOOR, MAGMA, VAR_1},
|
|
|
|
|
|
|
|
{"soil wall" ,WALL, SOIL, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{"glowing floor" ,FLOOR, CYAN_GLOW, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{"smooth obsidian wall RD2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--SS--E-" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 270
|
|
|
|
|
|
|
|
{"smooth obsidian wall R2D",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S---EE" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall R2U",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-----EE" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall RU2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "NN----E-" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall L2U",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N---WW--" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall LU2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "NN--W---" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall L2D",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S-WW--" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall LD2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--SSW---" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall LRUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH ,"N-S-W-E-" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall RUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-S---E-" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall LRD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S-W-E-" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 280
|
|
|
|
|
|
|
|
{"smooth obsidian wall LRU",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N---W-E-" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall LUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-S-W---" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall RD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S---E-" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall RU",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-----E-" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall LU",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N---W---" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall LD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S-W---" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall UD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-S-----" },
|
|
|
|
|
|
|
|
{"smooth obsidian wall LR",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "----W-E-" },
|
|
|
|
|
|
|
|
{"smooth featstone wall RD2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--SS--E-" },
|
|
|
|
|
|
|
|
{"smooth featstone wall R2D",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S---EE" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 290
|
|
|
|
|
|
|
|
{"smooth featstone wall R2U",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-----EE" },
|
|
|
|
|
|
|
|
{"smooth featstone wall RU2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "NN----E-" },
|
|
|
|
|
|
|
|
{"smooth featstone wall L2U",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N---WW--" },
|
|
|
|
|
|
|
|
{"smooth featstone wall LU2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "NN--W---" },
|
|
|
|
|
|
|
|
{"smooth featstone wall L2D",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S-WW--" },
|
|
|
|
|
|
|
|
{"smooth featstone wall LD2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--SSW---" },
|
|
|
|
|
|
|
|
{"smooth featstone wall LRUD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH ,"N-S-W-E-" },
|
|
|
|
|
|
|
|
{"smooth featstone wall RUD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-S---E-" },
|
|
|
|
|
|
|
|
{"smooth featstone wall LRD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S-W-E-" },
|
|
|
|
|
|
|
|
{"smooth featstone wall LRU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N---W-E-" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//300
|
|
|
|
|
|
|
|
{"smooth featstone wall LUD",WALL,FEATSTONE,VAR_1, TILE_SMOOTH , "N-S-W---" },
|
|
|
|
|
|
|
|
{"smooth featstone wall RD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S---E-" },
|
|
|
|
|
|
|
|
{"smooth featstone wall RU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-----E-" },
|
|
|
|
|
|
|
|
{"smooth featstone wall LU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N---W---" },
|
|
|
|
|
|
|
|
{"smooth featstone wall LD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S-W---" },
|
|
|
|
|
|
|
|
{"smooth featstone wall UD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-S-----" },
|
|
|
|
|
|
|
|
{"smooth featstone wall LR",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "----W-E-" },
|
|
|
|
|
|
|
|
{"smooth stone wall RD2",WALL,STONE,VAR_1 , TILE_SMOOTH , "--SS--E-" },
|
|
|
|
|
|
|
|
{"smooth stone wall R2D",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S---EE" },
|
|
|
|
|
|
|
|
{"smooth stone wall R2U",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-----EE" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//310
|
|
|
|
|
|
|
|
{"smooth stone wall RU2",WALL,STONE,VAR_1 , TILE_SMOOTH , "NN----E-" },
|
|
|
|
|
|
|
|
{"smooth stone wall L2U",WALL,STONE,VAR_1 , TILE_SMOOTH , "N---WW--" },
|
|
|
|
|
|
|
|
{"smooth stone wall LU2",WALL,STONE,VAR_1 , TILE_SMOOTH , "NN--W---" },
|
|
|
|
|
|
|
|
{"smooth stone wall L2D",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S-WW--" },
|
|
|
|
|
|
|
|
{"smooth stone wall LD2",WALL,STONE,VAR_1 , TILE_SMOOTH , "--SSW---" },
|
|
|
|
|
|
|
|
{"smooth stone wall LRUD",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-S-W-E-" },
|
|
|
|
|
|
|
|
{"smooth stone wall RUD",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-S---E-" },
|
|
|
|
|
|
|
|
{"smooth stone wall LRD",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S-W-E-" },
|
|
|
|
|
|
|
|
{"smooth stone wall LRU",WALL,STONE,VAR_1 , TILE_SMOOTH , "N---W-E-" },
|
|
|
|
|
|
|
|
{"smooth stone wall LUD",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-S-W---" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//320
|
|
|
|
|
|
|
|
{"smooth stone wall RD",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S---E-" },
|
|
|
|
|
|
|
|
{"smooth stone wall RU",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-----E-" },
|
|
|
|
|
|
|
|
{"smooth stone wall LU",WALL,STONE,VAR_1 , TILE_SMOOTH , "N---W---" },
|
|
|
|
|
|
|
|
{"smooth stone wall LD",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S-W---" },
|
|
|
|
|
|
|
|
{"smooth stone wall UD",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-S-----" },
|
|
|
|
|
|
|
|
{"smooth stone wall LR",WALL,STONE,VAR_1 , TILE_SMOOTH , "----W-E-" },
|
|
|
|
|
|
|
|
{"obsidian fortification",FORTIFICATION,OBSIDIAN,VAR_1},
|
|
|
|
|
|
|
|
{"featstone? fortification",FORTIFICATION,FEATSTONE,VAR_1},
|
|
|
|
|
|
|
|
{"cracked obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_CRACKED },
|
|
|
|
|
|
|
|
{"damaged obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_DAMAGED },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 330
|
|
|
|
|
|
|
|
{"worn obsidian wall",WALL,OBSIDIAN,VAR_1},
|
|
|
|
|
|
|
|
{"obsidian wall",WALL,OBSIDIAN,VAR_1},
|
|
|
|
|
|
|
|
/*MAPTILE_FEATSTONE_WALL_WORN1,
|
|
|
|
|
|
|
|
MAPTILE_FEATSTONE_WALL_WORN2,
|
|
|
|
|
|
|
|
MAPTILE_FEATSTONE_WALL_WORN3,
|
|
|
|
|
|
|
|
MAPTILE_FEATSTONE_WALL,*/
|
|
|
|
|
|
|
|
{"cracked featstone wall",WALL,FEATSTONE,VAR_1, TILE_CRACKED },
|
|
|
|
|
|
|
|
{"damaged featstone wall",WALL,FEATSTONE,VAR_1, TILE_DAMAGED },
|
|
|
|
|
|
|
|
{"worn featstone wall",WALL,FEATSTONE,VAR_1, TILE_WORN },
|
|
|
|
|
|
|
|
{"featstone wall",WALL,FEATSTONE,VAR_1},
|
|
|
|
|
|
|
|
{"stone floor",FLOOR,STONE,VAR_1},
|
|
|
|
|
|
|
|
{"stone floor",FLOOR,STONE,VAR_2},
|
|
|
|
|
|
|
|
{"stone floor",FLOOR,STONE,VAR_3},
|
|
|
|
|
|
|
|
{"stone floor",FLOOR,STONE,VAR_4},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 340
|
|
|
|
|
|
|
|
{"obsidian floor",FLOOR,OBSIDIAN,VAR_1},
|
|
|
|
|
|
|
|
{"obsidian floor",FLOOR,OBSIDIAN,VAR_2},
|
|
|
|
|
|
|
|
{"obsidian floor",FLOOR,OBSIDIAN,VAR_3},
|
|
|
|
|
|
|
|
{"obsidian floor",FLOOR,OBSIDIAN,VAR_4},
|
|
|
|
|
|
|
|
{"featstone floor 1",FLOOR,FEATSTONE,VAR_1},
|
|
|
|
|
|
|
|
{"featstone floor 2",FLOOR,FEATSTONE,VAR_2},
|
|
|
|
|
|
|
|
{"featstone floor 3",FLOOR,FEATSTONE,VAR_3},
|
|
|
|
|
|
|
|
{"featstone floor 4",FLOOR,FEATSTONE,VAR_4},
|
|
|
|
|
|
|
|
{"grass 1",FLOOR,GRASS,VAR_1},
|
|
|
|
|
|
|
|
{"grass 2",FLOOR,GRASS,VAR_2},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 350
|
|
|
|
|
|
|
|
{"grass 3",FLOOR,GRASS,VAR_3},
|
|
|
|
|
|
|
|
{"grass 4",FLOOR,GRASS,VAR_4},
|
|
|
|
|
|
|
|
{"soil floor",FLOOR,SOIL,VAR_1},
|
|
|
|
|
|
|
|
{"soil floor",FLOOR,SOIL,VAR_2},
|
|
|
|
|
|
|
|
{"soil floor",FLOOR,SOIL,VAR_3},
|
|
|
|
|
|
|
|
{"soil floor",FLOOR,SOIL,VAR_4},
|
|
|
|
|
|
|
|
{"wet soil floor",FLOOR,SOIL,VAR_1},
|
|
|
|
|
|
|
|
{"wet soil floor",FLOOR,SOIL,VAR_2},
|
|
|
|
|
|
|
|
{"wet soil floor",FLOOR,SOIL,VAR_3},
|
|
|
|
|
|
|
|
{"wet soil floor",FLOOR,SOIL,VAR_4},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 360
|
|
|
|
|
|
|
|
{"ice fortification",FORTIFICATION,ICE,VAR_1},
|
|
|
|
|
|
|
|
{"cracked ice wall",WALL,ICE,VAR_1, TILE_CRACKED},
|
|
|
|
|
|
|
|
{"damaged ice wall",WALL,ICE,VAR_1, TILE_DAMAGED},
|
|
|
|
|
|
|
|
{"worn ice wall",WALL,ICE,VAR_1, TILE_WORN },
|
|
|
|
|
|
|
|
{"ice wall",WALL,ICE,VAR_1},
|
|
|
|
|
|
|
|
{"river N",FLOOR,SOIL,VAR_1, TILE_RIVER , "N" },
|
|
|
|
|
|
|
|
{"river S",FLOOR,SOIL,VAR_1, TILE_RIVER , "S" },
|
|
|
|
|
|
|
|
{"river E",FLOOR,SOIL,VAR_1, TILE_RIVER , "E" },
|
|
|
|
|
|
|
|
{"river W",FLOOR,SOIL,VAR_1, TILE_RIVER , "W" },
|
|
|
|
|
|
|
|
{"river NW",FLOOR,SOIL,VAR_1, TILE_RIVER, "NW"},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//370
|
|
|
|
|
|
|
|
{"river NE",FLOOR,SOIL,VAR_1, TILE_RIVER , "NE" },
|
|
|
|
|
|
|
|
{"river SW",FLOOR,SOIL,VAR_1, TILE_RIVER , "SW" },
|
|
|
|
|
|
|
|
{"river SE",FLOOR,SOIL,VAR_1, TILE_RIVER , "SE" },
|
|
|
|
|
|
|
|
{"stream bed N",FLOOR,SOIL,VAR_1, TILE_STREAM , "N" },
|
|
|
|
|
|
|
|
{"stream bed S",FLOOR,SOIL,VAR_1, TILE_STREAM , "S" },
|
|
|
|
|
|
|
|
{"stream bed E",FLOOR,SOIL,VAR_1, TILE_STREAM , "E" },
|
|
|
|
|
|
|
|
{"stream bed W",FLOOR,SOIL,VAR_1, TILE_STREAM , "W" },
|
|
|
|
|
|
|
|
{"stream bed NW",FLOOR,SOIL,VAR_1, TILE_STREAM, "NW" },
|
|
|
|
|
|
|
|
{"stream bed NE",FLOOR,SOIL,VAR_1, TILE_STREAM, "NE" },
|
|
|
|
|
|
|
|
{"stream bed SW",FLOOR,SOIL,VAR_1, TILE_STREAM, "SW" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 380
|
|
|
|
|
|
|
|
{"stream bed SE",FLOOR,SOIL,VAR_1, TILE_STREAM, "SE" },
|
|
|
|
|
|
|
|
{"stream top",FLOOR,SOIL,VAR_1, TILE_STREAM_TOP },
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{"dry grass 1",FLOOR,GRASS_DRY,VAR_1},
|
|
|
|
|
|
|
|
{"dry grass 2",FLOOR,GRASS_DRY,VAR_2},
|
|
|
|
|
|
|
|
{"dry grass 3",FLOOR,GRASS_DRY,VAR_3},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 390
|
|
|
|
|
|
|
|
{"dry grass 4",FLOOR,GRASS_DRY,VAR_4},
|
|
|
|
|
|
|
|
{"dead tree",TREE_DEAD,SOIL,VAR_1},
|
|
|
|
|
|
|
|
{"dead sapling",SAPLING_DEAD,SOIL,VAR_1},
|
|
|
|
|
|
|
|
{"dead shrub",SHRUB_DEAD,SOIL,VAR_1},
|
|
|
|
|
|
|
|
{"dead grass 1",FLOOR,GRASS_DEAD,VAR_1},
|
|
|
|
|
|
|
|
{"dead grass 2",FLOOR,GRASS_DEAD,VAR_2},
|
|
|
|
|
|
|
|
{"dead grass 3",FLOOR,GRASS_DEAD,VAR_3},
|
|
|
|
|
|
|
|
{"dead grass 4",FLOOR,GRASS_DEAD,VAR_4},
|
|
|
|
|
|
|
|
{"grass B1",FLOOR,GRASS2,VAR_1},
|
|
|
|
|
|
|
|
{"grass B2",FLOOR,GRASS2,VAR_2},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 400
|
|
|
|
|
|
|
|
{"grass B3",FLOOR,GRASS2,VAR_3},
|
|
|
|
|
|
|
|
{"grass B4",FLOOR,GRASS2,VAR_4},
|
|
|
|
|
|
|
|
{"boulder",BOULDER,STONE,VAR_1},
|
|
|
|
|
|
|
|
{"obsidian boulder",BOULDER,OBSIDIAN,VAR_1},
|
|
|
|
|
|
|
|
{"featstone? boulder",BOULDER,FEATSTONE,VAR_1},
|
|
|
|
|
|
|
|
{"pebbles 1",PEBBLES,STONE,VAR_1},
|
|
|
|
|
|
|
|
{"pebbles 2",PEBBLES,STONE,VAR_2},
|
|
|
|
|
|
|
|
{"pebbles 3",PEBBLES,STONE,VAR_3},
|
|
|
|
|
|
|
|
{"pebbles 4",PEBBLES,STONE,VAR_4},
|
|
|
|
|
|
|
|
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 410
|
|
|
|
|
|
|
|
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_2},
|
|
|
|
|
|
|
|
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_3},
|
|
|
|
|
|
|
|
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_4},
|
|
|
|
|
|
|
|
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_1},
|
|
|
|
|
|
|
|
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_2},
|
|
|
|
|
|
|
|
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_3},
|
|
|
|
|
|
|
|
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_4},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--SS--E-"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S---EE"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-----EE" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 420
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "NN----E-"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---WW--"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "NN--W---"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-WW--" },
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--SSW---"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-W-E-"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S---E-"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-W-E-"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---W-E-"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-W---"},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 430
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S---E-"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-----E-"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---W---"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-W---"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-----"},
|
|
|
|
|
|
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "----W-E-"},
|
|
|
|
|
|
|
|
{"vein fortification",FORTIFICATION,VEIN,VAR_1},
|
|
|
|
|
|
|
|
{"cracked vein wall",WALL,VEIN,VAR_1, TILE_CRACKED },
|
|
|
|
|
|
|
|
{"damaged vein wall",WALL,VEIN,VAR_1, TILE_DAMAGED },
|
|
|
|
|
|
|
|
{"worn vein wall",WALL,VEIN,VAR_1 , TILE_WORN },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 440
|
|
|
|
|
|
|
|
{"vein wall",WALL,VEIN,VAR_1},
|
|
|
|
|
|
|
|
{"vein floor",FLOOR,VEIN,VAR_1},
|
|
|
|
|
|
|
|
{"vein floor",FLOOR,VEIN,VAR_2},
|
|
|
|
|
|
|
|
{"vein floor",FLOOR,VEIN,VAR_3},
|
|
|
|
|
|
|
|
{"vein floor",FLOOR,VEIN,VAR_4},
|
|
|
|
|
|
|
|
{"vein boulder",BOULDER,VEIN,VAR_1},
|
|
|
|
|
|
|
|
{"vein pebbles",PEBBLES,VEIN,VAR_1},
|
|
|
|
|
|
|
|
{"vein pebbles",PEBBLES,VEIN,VAR_2},
|
|
|
|
|
|
|
|
{"vein pebbles",PEBBLES,VEIN,VAR_3},
|
|
|
|
|
|
|
|
{"vein pebbles",PEBBLES,VEIN,VAR_4},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 450
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--SS--E-"},
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S---EE" },
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-----EE" },
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "NN----E-"},
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---WW--" },
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "NN--W---" },
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-WW--" },
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--SSW---" },
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-W-E-"},
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S---E-" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 460
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-W-E-" },
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---W-E-" },
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-W---"},
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S---E-"},
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-----E-" },
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---W---" },
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-W---" },
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-----" },
|
|
|
|
|
|
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "----W-E-"},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 470
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 480
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 490
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
|
|
|
|
{"constructed floor",FLOOR,CONSTRUCTED, VAR_1},
|
|
|
|
|
|
|
|
{"constructed fortification",FORTIFICATION,CONSTRUCTED, VAR_1},
|
|
|
|
|
|
|
|
{"constructed pillar",PILLAR,CONSTRUCTED, VAR_1},
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--SS--E-" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S---EE" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-----EE" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "NN----E-" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 500
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---WW--" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "NN--W---" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-WW--" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--SSW---" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-W-E-" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S---E-" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-W-E-" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---W-E-" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-W---" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S---E-" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 510
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-----E-" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---W---" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-W---" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-----" },
|
|
|
|
|
|
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "----W-E-" },
|
|
|
|
|
|
|
|
{"constructed stair up/down",STAIR_UPDOWN,CONSTRUCTED, VAR_1},
|
|
|
|
|
|
|
|
{"constructed stair down",STAIR_DOWN,CONSTRUCTED, VAR_1},
|
|
|
|
|
|
|
|
{"constructed stair up",STAIR_UP,CONSTRUCTED, VAR_1},
|
|
|
|
|
|
|
|
{"constructed ramp",RAMP,CONSTRUCTED, VAR_1},
|
|
|
|
|
|
|
|
{0 ,EMPTY, AIR, VAR_1} // end
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
// tile is missing a floor
|
|
|
|
// tile is missing a floor
|
|
|
|
inline
|
|
|
|
inline
|
|
|
|
bool LowPassable(uint16_t tiletype)
|
|
|
|
bool LowPassable(uint16_t tiletype)
|
|
|
@ -926,65 +298,97 @@ namespace DFHack
|
|
|
|
inline
|
|
|
|
inline
|
|
|
|
bool FlowPassable(uint16_t tiletype)
|
|
|
|
bool FlowPassable(uint16_t tiletype)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TileClass tc = tileTypeTable[tiletype].shape;
|
|
|
|
TileShape tc = tileTypeTable[tiletype].shape;
|
|
|
|
return tc != WALL && tc != PILLAR && tc != TREE_DEAD && tc != TREE_OK;
|
|
|
|
return tc != WALL && tc != PILLAR && tc != TREE_DEAD && tc != TREE_OK;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
inline
|
|
|
|
inline
|
|
|
|
bool isWallTerrain(int in)
|
|
|
|
bool isWallTerrain(int tiletype)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
return tileTypeTable[in].shape >= WALL && tileTypeTable[in].shape <= FORTIFICATION ;
|
|
|
|
return tileTypeTable[tiletype].shape >= WALL && tileTypeTable[tiletype].shape <= FORTIFICATION ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline
|
|
|
|
inline
|
|
|
|
bool isFloorTerrain(int in)
|
|
|
|
bool isFloorTerrain(int tiletype)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
return tileTypeTable[in].shape >= FLOOR && tileTypeTable[in].shape <= PEBBLES;
|
|
|
|
return tileTypeTable[tiletype].shape >= FLOOR && tileTypeTable[tiletype].shape <= PEBBLES;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline
|
|
|
|
inline
|
|
|
|
bool isRampTerrain(int in)
|
|
|
|
bool isRampTerrain(int tiletype)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
return tileTypeTable[in].shape == RAMP;
|
|
|
|
return tileTypeTable[tiletype].shape == RAMP;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline
|
|
|
|
inline
|
|
|
|
bool isStairTerrain(int in)
|
|
|
|
bool isStairTerrain(int tiletype)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
return tileTypeTable[in].shape >= STAIR_UP && tileTypeTable[in].shape <= STAIR_UPDOWN;
|
|
|
|
return tileTypeTable[tiletype].shape >= STAIR_UP && tileTypeTable[tiletype].shape <= STAIR_UPDOWN;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline
|
|
|
|
inline
|
|
|
|
bool isOpenTerrain(int in)
|
|
|
|
bool isOpenTerrain(int tiletype)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
return tileTypeTable[in].shape == EMPTY;
|
|
|
|
return tileTypeTable[tiletype].shape == EMPTY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline
|
|
|
|
inline
|
|
|
|
int getVegetationType(int in)
|
|
|
|
const char * tileName(int tiletype)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
return tileTypeTable[in].shape;
|
|
|
|
return tileTypeTable[tiletype].name;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//zilpin: for convenience, when you'll be using the tile information a lot.
|
|
|
|
inline
|
|
|
|
|
|
|
|
TileShape tileShape(int tiletype)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return tileTypeTable[tiletype].shape;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
inline
|
|
|
|
|
|
|
|
TileSpecial tileSpecial(int tiletype)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return tileTypeTable[tiletype].special;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
inline
|
|
|
|
|
|
|
|
TileVariant tileVariant(int tiletype)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return tileTypeTable[tiletype].variant;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
inline
|
|
|
|
|
|
|
|
TileMaterial tileMaterial(int tiletype)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return tileTypeTable[tiletype].material;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
inline
|
|
|
|
|
|
|
|
TileDirection tileDirection(int tiletype)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return tileTypeTable[tiletype].direction;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// Safely access the tyle type array.
|
|
|
|
inline const
|
|
|
|
inline const
|
|
|
|
TileRow * getTileTypeP(int in)
|
|
|
|
TileRow * getTileRow(int tiletype)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if( in<0 || in>=TILE_TYPE_ARRAY_LENGTH ) return 0;
|
|
|
|
if( tiletype<0 || tiletype>=TILE_TYPE_ARRAY_LENGTH ) return 0;
|
|
|
|
return ( const TileRow * ) &tileTypeTable[in];
|
|
|
|
return ( const TileRow * ) &tileTypeTable[tiletype];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//zilpin: Find the first tile entry which matches the given search criteria.
|
|
|
|
/**
|
|
|
|
//All parameters are optional.
|
|
|
|
* zilpin: Find the first tile entry which matches the given search criteria.
|
|
|
|
//To omit, use the 'invalid' enum for that type (e.g. tileclass_invalid, tilematerial_invalid, etc)
|
|
|
|
* All parameters are optional.
|
|
|
|
//For tile directions, pass NULL to omit.
|
|
|
|
* To omit, use the 'invalid' enum for that type (e.g. tileclass_invalid, tilematerial_invalid, etc)
|
|
|
|
//Returns matching index in tileTypeTable, or -1 if none found.
|
|
|
|
* For tile directions, pass NULL to omit.
|
|
|
|
|
|
|
|
* @return matching index in tileTypeTable, or -1 if none found.
|
|
|
|
|
|
|
|
*/
|
|
|
|
inline
|
|
|
|
inline
|
|
|
|
int32_t findTileType( const TileClass tclass, const TileMaterial tmat, const TileVariant tvar, const TileSpecial tspecial, const TileDirection tdir )
|
|
|
|
int32_t findTileType( const TileShape tshape, const TileMaterial tmat, const TileVariant tvar, const TileSpecial tspecial, const TileDirection tdir )
|
|
|
|
{
|
|
|
|
{
|
|
|
|
int32_t tt;
|
|
|
|
int32_t tt;
|
|
|
|
for(tt=0;tt<TILE_TYPE_ARRAY_LENGTH; ++tt){
|
|
|
|
for(tt=0;tt<TILE_TYPE_ARRAY_LENGTH; ++tt){
|
|
|
|
if( tclass>-1 ) if( tclass != tileTypeTable[tt].shape ) continue;
|
|
|
|
if( tshape>-1 ) if( tshape != tileTypeTable[tt].shape ) continue;
|
|
|
|
if( tmat>-1 ) if( tmat != tileTypeTable[tt].material ) continue;
|
|
|
|
if( tmat>-1 ) if( tmat != tileTypeTable[tt].material ) continue;
|
|
|
|
if( tvar>-1 ) if( tvar != tileTypeTable[tt].variant ) continue;
|
|
|
|
if( tvar>-1 ) if( tvar != tileTypeTable[tt].variant ) continue;
|
|
|
|
if( tspecial>-1 ) if( tspecial != tileTypeTable[tt].special ) continue;
|
|
|
|
if( tspecial>-1 ) if( tspecial != tileTypeTable[tt].special ) continue;
|
|
|
@ -994,60 +398,15 @@ namespace DFHack
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
|
|
|
|
//Convenience version of the above, to pass strings as the direction
|
|
|
|
|
|
|
|
inline
|
|
|
|
|
|
|
|
int32_t findTileType( const TileClass tclass, const TileMaterial tmat, const TileVariant tvar, const TileSpecial tspecial, const char *tdirStr )
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if(tdirStr){
|
|
|
|
|
|
|
|
TileDirection tdir(tdirStr);
|
|
|
|
|
|
|
|
return findTileType(tclass,tmat,tvar,tspecial, tdir );
|
|
|
|
|
|
|
|
}else{
|
|
|
|
|
|
|
|
return findTileType(tclass,tmat,tvar,tspecial, 0 );
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//zilpin: Find a tile type similar to the one given, but with a different class.
|
|
|
|
|
|
|
|
//Useful for tile-editing operations.
|
|
|
|
|
|
|
|
//If no match found, returns the sourceType
|
|
|
|
|
|
|
|
//Definitely needs improvement for wall directions, etc.
|
|
|
|
|
|
|
|
inline
|
|
|
|
|
|
|
|
int32_t findSimilarTileType( const int32_t sourceTileType, const TileClass tclass ){
|
|
|
|
|
|
|
|
int32_t tt, maybe=0, match=0;
|
|
|
|
|
|
|
|
int value=0, matchv=0;
|
|
|
|
|
|
|
|
const TileRow *source = &tileTypeTable[sourceTileType];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef assert
|
|
|
|
|
|
|
|
assert( sourceTileType >=0 && sourceTileType < TILE_TYPE_ARRAY_LENGTH );
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for(tt=0;tt<TILE_TYPE_ARRAY_LENGTH; ++tt){
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if( tclass == tileTypeTable[tt].shape ){
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//shortcut null entries
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if(!tileTypeTable[tt].name) continue;
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//Special flag match is absolutely mandatory!
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if( source->special != tileTypeTable[tt].special ) continue;
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maybe=tt; value=0;
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//Material is high-value match
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if( tileTypeTable[tt].material == source->material ) value|=8;
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//Direction is medium value match
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if( tileTypeTable[tt].direction.whole == source->direction.whole ) value|=4;
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//Variant is low-value match
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if( tileTypeTable[tt].variant == source->variant ) value|=1;
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|
//Check value against last match
|
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|
/**
|
|
|
|
if( value>matchv ){
|
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|
|
* zilpin: Find a tile type similar to the one given, but with a different class.
|
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|
|
match=tt;
|
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|
|
* Useful for tile-editing operations.
|
|
|
|
matchv=value;
|
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|
|
* If no match found, returns the sourceType
|
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|
|
}
|
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|
*
|
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|
|
}
|
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|
|
* @todo Definitely needs improvement for wall directions, etc.
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
if( match ) return match;
|
|
|
|
DFHACK_EXPORT int32_t findSimilarTileType( const int32_t sourceTileType, const TileShape tshape );
|
|
|
|
return sourceTileType;
|
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|
|
}
|
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|
|
}
|
|
|
|
}
|
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