Fix Gui module so Stonesense can work.

develop
Petr Mrázek 2010-08-31 12:59:48 +02:00
parent ff550a7e09
commit 66c3d30bd8
1 changed files with 29 additions and 11 deletions

@ -33,12 +33,17 @@ using namespace DFHack;
struct Gui::Private
{
bool Inited;
Private()
{
Started = PauseInited = ViewScreeInited = MenuStateInited = false;
}
bool Started;
uint32_t pause_state_offset;
bool PauseInited;
uint32_t view_screen_offset;
uint32_t current_cursor_creature_offset;
bool ViewScreeInited;
uint32_t current_menu_state_offset;
bool MenuStateInited;
DFContextShared *d;
Process * owner;
};
@ -49,13 +54,26 @@ Gui::Gui(DFContextShared * _d)
d = new Private;
d->d = _d;
d->owner = _d->p;
d->Inited = d->Started = true;
OffsetGroup * OG_Gui = d->d->offset_descriptor->getGroup("GUI");
try
{
d->current_menu_state_offset = OG_Gui->getAddress("current_menu_state");
d->MenuStateInited = true;
}
catch(exception &){};
try
{
d->pause_state_offset = OG_Gui->getAddress ("pause_state");
d->PauseInited = true;
}
catch(exception &){};
try
{
d->view_screen_offset = OG_Gui->getAddress ("view_screen");
d->Inited = d->Started = true;
d->ViewScreeInited = true;
}
catch(exception &){};
d->Started = true;
}
Gui::~Gui()
@ -76,7 +94,7 @@ bool Gui::Finish()
bool Gui::ReadPauseState()
{
// replace with an exception
if(!d->Inited) return false;
if(!d->PauseInited) return false;
uint32_t pauseState = d->owner->readDWord (d->pause_state_offset);
return pauseState & 1;
@ -84,14 +102,14 @@ bool Gui::ReadPauseState()
uint32_t Gui::ReadMenuState()
{
if(d->Inited)
if(d->MenuStateInited)
return(d->owner->readDWord(d->current_menu_state_offset));
return false;
}
bool Gui::ReadViewScreen (t_viewscreen &screen)
{
if (!d->Inited) return false;
if (!d->ViewScreeInited) return false;
Process * p = d->owner;
uint32_t last = p->readDWord (d->view_screen_offset);