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@ -223,9 +223,9 @@ int coord_to_index_48(int x, int y) {
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bool gather_embark_tile(int EmbX, int EmbY, EmbarkTile * tile, MapExtras::MapCache * MP) {
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tile->set_is_valid(false);
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tile->set_world_x(df::global::world->map.region_x + (EmbX/3)); //fixme: verify.
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tile->set_world_y(df::global::world->map.region_y + (EmbY/3)); //fixme: verify.
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tile->set_world_z(df::global::world->map.region_z); //fixme: verify.
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tile->set_world_x(df::global::world->map.region_x + (EmbX/3));
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tile->set_world_y(df::global::world->map.region_y + (EmbY/3));
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tile->set_world_z(df::global::world->map.region_z + 1); //adding one because floors get shifted one downwards.
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tile->set_current_year(*df::global::cur_year);
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tile->set_current_season(*df::global::cur_season);
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int num_valid_layers = 0;
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@ -249,28 +249,41 @@ bool gather_embark_tile_layer(int EmbX, int EmbY, int EmbZ, EmbarkTileLayer * ti
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int num_valid_blocks = 0;
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for(int yy = 0; yy < 3; yy++) {
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for(int xx = 0; xx < 3; xx++) {
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DFCoord current_coord;
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DFCoord current_coord, upper_coord;
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current_coord.x = EmbX+xx;
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current_coord.y = EmbY+yy;
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current_coord.z = EmbZ;
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upper_coord = current_coord;
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upper_coord.z += 1;
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MapExtras::Block * b = MP->BlockAt(current_coord);
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MapExtras::Block * b_upper = MP->BlockAt(upper_coord);
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if(b && b->getRaw()) {
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for(int block_y=0; block_y<16; block_y++) {
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for(int block_x=0; block_x<16; block_x++) {
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df::coord2d block_coord;
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block_coord.x = block_x;
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block_coord.y = block_y;
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DFHack::t_matpair actual_mat = b->staticMaterialAt(block_coord);
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df::tiletype tile_type = b->tiletypeAt(block_coord);
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df::tiletype upper_tile = df::tiletype::Void;
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if(b_upper && b_upper->getRaw()) {
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upper_tile = b_upper->tiletypeAt(block_coord);
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}
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df::tile_designation designation = b->DesignationAt(block_coord);
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DFHack::t_matpair actual_mat;
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if(tileShapeBasic(tileShape(upper_tile)) == tiletype_shape_basic::Floor) { //if the upper tile is a floor, use that material instead.
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actual_mat = b_upper->staticMaterialAt(block_coord);
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}
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else {
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actual_mat = b->staticMaterialAt(block_coord);
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}
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unsigned int array_index = coord_to_index_48(xx*16+block_x, yy*16+block_y);
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//make a new fake material at the given index
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if(tileMaterial(tile_type) == tiletype_material::FROZEN_LIQUID) { //Ice.
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if(tileMaterial(tile_type) == tiletype_material::FROZEN_LIQUID && (tileShapeBasic(tileShape(upper_tile)) != tiletype_shape_basic::Floor)) { //Ice.
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tile->set_mat_type_table(array_index, BasicMaterial::LIQUID); //Ice is totally a liquid, shut up.
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tile->set_mat_subtype_table(array_index, LiquidType::ICE);
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num_valid_blocks++;
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}
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else if(designation.bits.flow_size) { //Contains either water or lava.
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else if(designation.bits.flow_size && (tileShapeBasic(tileShape(upper_tile)) != tiletype_shape_basic::Floor)) { //Contains either water or lava.
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tile->set_mat_type_table(array_index, BasicMaterial::LIQUID);
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if(designation.bits.liquid_type) //Magma
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tile->set_mat_subtype_table(array_index, LiquidType::MAGMA);
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@ -278,7 +291,10 @@ bool gather_embark_tile_layer(int EmbX, int EmbY, int EmbZ, EmbarkTileLayer * ti
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tile->set_mat_subtype_table(array_index, LiquidType::WATER);
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num_valid_blocks++;
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}
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else if(tileShapeBasic(tileShape(tile_type)) != tiletype_shape_basic::Open) {
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else if(((tileShapeBasic(tileShape(tile_type)) != tiletype_shape_basic::Open) ||
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(tileShapeBasic(tileShape(upper_tile)) == tiletype_shape_basic::Floor)) &&
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((tileShapeBasic(tileShape(tile_type)) != tiletype_shape_basic::Floor) ||
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(tileShapeBasic(tileShape(upper_tile)) == tiletype_shape_basic::Floor))) { //if the upper tile is a floor, we don't skip, otherwise we do.
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if(actual_mat.mat_type == builtin_mats::INORGANIC) { //inorganic
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tile->set_mat_type_table(array_index, BasicMaterial::INORGANIC);
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tile->set_mat_subtype_table(array_index, actual_mat.mat_index);
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