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@ -22,6 +22,8 @@
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#include <df/workshop_type.h>
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#include <df/workshop_type.h>
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#include <df/unit_misc_trait.h>
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#include <df/unit_misc_trait.h>
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using std::string;
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using std::endl;
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using namespace DFHack;
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using namespace DFHack;
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using namespace df::enums;
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using namespace df::enums;
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using df::global::ui;
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using df::global::ui;
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@ -29,8 +31,36 @@ using df::global::world;
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#define ARRAY_COUNT(array) (sizeof(array)/sizeof((array)[0]))
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#define ARRAY_COUNT(array) (sizeof(array)/sizeof((array)[0]))
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/*
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* Autolabor module for dfhack
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*
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* The idea behind this module is to constantly adjust labors so that the right dwarves
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* are assigned to new tasks. The key is that, for almost all labors, once a dwarf begins
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* a job it will finish that job even if the associated labor is removed. Thus the
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* strategy is to frequently decide, for each labor, which dwarves should possibly take
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* a new job for that labor if it comes in and which shouldn't, and then set the labors
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* appropriately. The updating should happen as often as can be reasonably done without
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* causing lag.
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*
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* The obvious thing to do is to just set each labor on a single idle dwarf who is best
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* suited to doing new jobs of that labor. This works in a way, but it leads to a lot
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* of idle dwarves since only one dwarf will be dispatched for each labor in an update
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* cycle, and dwarves that finish tasks will wait for the next update before being
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* dispatched. An improvement is to also set some labors on dwarves that are currently
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* doing a job, so that they will immediately take a new job when they finish. The
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* details of which dwarves should have labors set is mostly a heuristic.
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*
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* A complication to the above simple scheme is labors that have associated equipment.
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* Enabling/disabling these labors causes dwarves to change equipment, and disabling
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* them in the middle of a job may cause the job to be abandoned. Those labors
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* (mining, hunting, and woodcutting) need to be handled carefully to minimize churn.
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*/
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static int enable_autolabor = 0;
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static int enable_autolabor = 0;
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static bool print_debug = 0;
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static std::vector<int> state_count(5);
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// Here go all the command declarations...
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// Here go all the command declarations...
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// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
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// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
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@ -41,10 +71,9 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
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DFHACK_PLUGIN("autolabor");
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DFHACK_PLUGIN("autolabor");
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enum labor_mode {
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enum labor_mode {
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FIXED,
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DISABLE,
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AUTOMATIC,
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EVERYONE,
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HAULERS,
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HAULERS,
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AUTOMATIC,
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};
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};
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enum dwarf_state {
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enum dwarf_state {
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@ -64,6 +93,16 @@ enum dwarf_state {
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OTHER
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OTHER
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};
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};
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const int NUM_STATE = 5;
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static const char *state_names[] = {
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"IDLE",
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"BUSY",
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"MILITARY",
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"CHILD",
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"OTHER",
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};
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static const dwarf_state dwarf_states[] = {
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static const dwarf_state dwarf_states[] = {
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BUSY /* CarveFortification */,
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BUSY /* CarveFortification */,
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BUSY /* DetailWall */,
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BUSY /* DetailWall */,
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@ -298,84 +337,86 @@ struct labor_info
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labor_mode mode;
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labor_mode mode;
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bool is_exclusive;
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bool is_exclusive;
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int minimum_dwarfs;
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int minimum_dwarfs;
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int maximum_dwarfs;
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int active_dwarfs;
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};
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};
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static struct labor_info* labor_infos;
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static struct labor_info* labor_infos;
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static const struct labor_info default_labor_infos[] = {
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static const struct labor_info default_labor_infos[] = {
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/* MINE */ {AUTOMATIC, true, 2},
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/* MINE */ {AUTOMATIC, true, 2, 200, 0},
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/* HAUL_STONE */ {HAULERS, false, 1},
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/* HAUL_STONE */ {HAULERS, false, 1, 200, 0},
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/* HAUL_WOOD */ {HAULERS, false, 1},
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/* HAUL_WOOD */ {HAULERS, false, 1, 200, 0},
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/* HAUL_BODY */ {HAULERS, false, 1},
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/* HAUL_BODY */ {HAULERS, false, 1, 200, 0},
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/* HAUL_FOOD */ {HAULERS, false, 1},
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/* HAUL_FOOD */ {HAULERS, false, 1, 200, 0},
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/* HAUL_REFUSE */ {HAULERS, false, 1},
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/* HAUL_REFUSE */ {HAULERS, false, 1, 200, 0},
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/* HAUL_ITEM */ {HAULERS, false, 1},
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/* HAUL_ITEM */ {HAULERS, false, 1, 200, 0},
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/* HAUL_FURNITURE */ {HAULERS, false, 1},
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/* HAUL_FURNITURE */ {HAULERS, false, 1, 200, 0},
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/* HAUL_ANIMAL */ {HAULERS, false, 1},
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/* HAUL_ANIMAL */ {HAULERS, false, 1, 200, 0},
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/* CLEAN */ {HAULERS, false, 1},
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/* CLEAN */ {HAULERS, false, 1, 200, 0},
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/* CUTWOOD */ {AUTOMATIC, true, 1},
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/* CUTWOOD */ {AUTOMATIC, true, 1, 200, 0},
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/* CARPENTER */ {AUTOMATIC, false, 1},
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/* CARPENTER */ {AUTOMATIC, false, 1, 200, 0},
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/* DETAIL */ {AUTOMATIC, false, 1},
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/* DETAIL */ {AUTOMATIC, false, 1, 200, 0},
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/* MASON */ {AUTOMATIC, false, 1},
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/* MASON */ {AUTOMATIC, false, 1, 200, 0},
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/* ARCHITECT */ {AUTOMATIC, false, 1},
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/* ARCHITECT */ {AUTOMATIC, false, 1, 200, 0},
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/* ANIMALTRAIN */ {AUTOMATIC, false, 1},
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/* ANIMALTRAIN */ {AUTOMATIC, false, 1, 200, 0},
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/* ANIMALCARE */ {AUTOMATIC, false, 1},
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/* ANIMALCARE */ {AUTOMATIC, false, 1, 200, 0},
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/* DIAGNOSE */ {AUTOMATIC, false, 1},
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/* DIAGNOSE */ {AUTOMATIC, false, 1, 200, 0},
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/* SURGERY */ {AUTOMATIC, false, 1},
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/* SURGERY */ {AUTOMATIC, false, 1, 200, 0},
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/* BONE_SETTING */ {AUTOMATIC, false, 1},
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/* BONE_SETTING */ {AUTOMATIC, false, 1, 200, 0},
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/* SUTURING */ {AUTOMATIC, false, 1},
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/* SUTURING */ {AUTOMATIC, false, 1, 200, 0},
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/* DRESSING_WOUNDS */ {AUTOMATIC, false, 1},
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/* DRESSING_WOUNDS */ {AUTOMATIC, false, 1, 200, 0},
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/* FEED_WATER_CIVILIANS */ {EVERYONE, false, 1},
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/* FEED_WATER_CIVILIANS */ {AUTOMATIC, false, 200, 200, 0},
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/* RECOVER_WOUNDED */ {HAULERS, false, 1},
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/* RECOVER_WOUNDED */ {HAULERS, false, 1, 200, 0},
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/* BUTCHER */ {AUTOMATIC, false, 1},
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/* BUTCHER */ {AUTOMATIC, false, 1, 200, 0},
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/* TRAPPER */ {AUTOMATIC, false, 1},
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/* TRAPPER */ {AUTOMATIC, false, 1, 200, 0},
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/* DISSECT_VERMIN */ {AUTOMATIC, false, 1},
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/* DISSECT_VERMIN */ {AUTOMATIC, false, 1, 200, 0},
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/* LEATHER */ {AUTOMATIC, false, 1},
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/* LEATHER */ {AUTOMATIC, false, 1, 200, 0},
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/* TANNER */ {AUTOMATIC, false, 1},
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/* TANNER */ {AUTOMATIC, false, 1, 200, 0},
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/* BREWER */ {AUTOMATIC, false, 1},
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/* BREWER */ {AUTOMATIC, false, 1, 200, 0},
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/* ALCHEMIST */ {AUTOMATIC, false, 1},
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/* ALCHEMIST */ {AUTOMATIC, false, 1, 200, 0},
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/* SOAP_MAKER */ {AUTOMATIC, false, 1},
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/* SOAP_MAKER */ {AUTOMATIC, false, 1, 200, 0},
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/* WEAVER */ {AUTOMATIC, false, 1},
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/* WEAVER */ {AUTOMATIC, false, 1, 200, 0},
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/* CLOTHESMAKER */ {AUTOMATIC, false, 1},
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/* CLOTHESMAKER */ {AUTOMATIC, false, 1, 200, 0},
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/* MILLER */ {AUTOMATIC, false, 1},
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/* MILLER */ {AUTOMATIC, false, 1, 200, 0},
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/* PROCESS_PLANT */ {AUTOMATIC, false, 1},
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/* PROCESS_PLANT */ {AUTOMATIC, false, 1, 200, 0},
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/* MAKE_CHEESE */ {AUTOMATIC, false, 1},
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/* MAKE_CHEESE */ {AUTOMATIC, false, 1, 200, 0},
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/* MILK */ {AUTOMATIC, false, 1},
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/* MILK */ {AUTOMATIC, false, 1, 200, 0},
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/* COOK */ {AUTOMATIC, false, 1},
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/* COOK */ {AUTOMATIC, false, 1, 200, 0},
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/* PLANT */ {AUTOMATIC, false, 1},
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/* PLANT */ {AUTOMATIC, false, 1, 200, 0},
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/* HERBALIST */ {AUTOMATIC, false, 1},
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/* HERBALIST */ {AUTOMATIC, false, 1, 200, 0},
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/* FISH */ {FIXED, false, 1},
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/* FISH */ {AUTOMATIC, false, 1, 1, 0},
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/* CLEAN_FISH */ {AUTOMATIC, false, 1},
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/* CLEAN_FISH */ {AUTOMATIC, false, 1, 200, 0},
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/* DISSECT_FISH */ {AUTOMATIC, false, 1},
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/* DISSECT_FISH */ {AUTOMATIC, false, 1, 200, 0},
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/* HUNT */ {FIXED, true, 1},
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/* HUNT */ {AUTOMATIC, true, 1, 1, 0},
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/* SMELT */ {AUTOMATIC, false, 1},
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/* SMELT */ {AUTOMATIC, false, 1, 200, 0},
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/* FORGE_WEAPON */ {AUTOMATIC, false, 1},
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/* FORGE_WEAPON */ {AUTOMATIC, false, 1, 200, 0},
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/* FORGE_ARMOR */ {AUTOMATIC, false, 1},
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/* FORGE_ARMOR */ {AUTOMATIC, false, 1, 200, 0},
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/* FORGE_FURNITURE */ {AUTOMATIC, false, 1},
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/* FORGE_FURNITURE */ {AUTOMATIC, false, 1, 200, 0},
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/* METAL_CRAFT */ {AUTOMATIC, false, 1},
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/* METAL_CRAFT */ {AUTOMATIC, false, 1, 200, 0},
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/* CUT_GEM */ {AUTOMATIC, false, 1},
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/* CUT_GEM */ {AUTOMATIC, false, 1, 200, 0},
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/* ENCRUST_GEM */ {AUTOMATIC, false, 1},
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/* ENCRUST_GEM */ {AUTOMATIC, false, 1, 200, 0},
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/* WOOD_CRAFT */ {AUTOMATIC, false, 1},
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/* WOOD_CRAFT */ {AUTOMATIC, false, 1, 200, 0},
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/* STONE_CRAFT */ {AUTOMATIC, false, 1},
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/* STONE_CRAFT */ {AUTOMATIC, false, 1, 200, 0},
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/* BONE_CARVE */ {AUTOMATIC, false, 1},
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/* BONE_CARVE */ {AUTOMATIC, false, 1, 200, 0},
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/* GLASSMAKER */ {AUTOMATIC, false, 1},
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/* GLASSMAKER */ {AUTOMATIC, false, 1, 200, 0},
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/* EXTRACT_STRAND */ {AUTOMATIC, false, 1},
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/* EXTRACT_STRAND */ {AUTOMATIC, false, 1, 200, 0},
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/* SIEGECRAFT */ {AUTOMATIC, false, 1},
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/* SIEGECRAFT */ {AUTOMATIC, false, 1, 200, 0},
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/* SIEGEOPERATE */ {AUTOMATIC, false, 1},
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/* SIEGEOPERATE */ {AUTOMATIC, false, 1, 200, 0},
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/* BOWYER */ {AUTOMATIC, false, 1},
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/* BOWYER */ {AUTOMATIC, false, 1, 200, 0},
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/* MECHANIC */ {AUTOMATIC, false, 1},
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/* MECHANIC */ {AUTOMATIC, false, 1, 200, 0},
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/* POTASH_MAKING */ {AUTOMATIC, false, 1},
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/* POTASH_MAKING */ {AUTOMATIC, false, 1, 200, 0},
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/* LYE_MAKING */ {AUTOMATIC, false, 1},
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/* LYE_MAKING */ {AUTOMATIC, false, 1, 200, 0},
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/* DYER */ {AUTOMATIC, false, 1},
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/* DYER */ {AUTOMATIC, false, 1, 200, 0},
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/* BURN_WOOD */ {AUTOMATIC, false, 1},
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/* BURN_WOOD */ {AUTOMATIC, false, 1, 200, 0},
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/* OPERATE_PUMP */ {AUTOMATIC, false, 1},
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/* OPERATE_PUMP */ {AUTOMATIC, false, 1, 200, 0},
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/* SHEARER */ {AUTOMATIC, false, 1},
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/* SHEARER */ {AUTOMATIC, false, 1, 200, 0},
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/* SPINNER */ {AUTOMATIC, false, 1},
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/* SPINNER */ {AUTOMATIC, false, 1, 200, 0},
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/* POTTERY */ {AUTOMATIC, false, 1},
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/* POTTERY */ {AUTOMATIC, false, 1, 200, 0},
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/* GLAZING */ {AUTOMATIC, false, 1},
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/* GLAZING */ {AUTOMATIC, false, 1, 200, 0},
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/* PRESSING */ {AUTOMATIC, false, 1},
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/* PRESSING */ {AUTOMATIC, false, 1, 200, 0},
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/* BEEKEEPING */ {AUTOMATIC, false, 1},
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/* BEEKEEPING */ {AUTOMATIC, false, 1, 200, 0},
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/* WAX_WORKING */ {AUTOMATIC, false, 1},
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/* WAX_WORKING */ {AUTOMATIC, false, 1, 200, 0},
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};
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};
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static const df::job_skill noble_skills[] = {
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static const df::job_skill noble_skills[] = {
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@ -412,14 +453,29 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
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" autolabor enable\n"
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" autolabor enable\n"
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" autolabor disable\n"
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" autolabor disable\n"
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" Enables or disables the plugin.\n"
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" Enables or disables the plugin.\n"
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" autolabor miners <n>\n"
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" autolabor <labor> <minimum> [<maximum>]\n"
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" Set number of desired miners (defaults to 2)\n"
|
|
|
|
" Set number of dwarves assigned to a labor.\n"
|
|
|
|
|
|
|
|
" autolabor <labor> haulers\n"
|
|
|
|
|
|
|
|
" Set a labor to be handled by hauler dwarves.\n"
|
|
|
|
|
|
|
|
" autolabor <labor> disable\n"
|
|
|
|
|
|
|
|
" Turn off autolabor for a specific labor.\n"
|
|
|
|
|
|
|
|
" autolabor list\n"
|
|
|
|
|
|
|
|
" List current status of all labors.\n"
|
|
|
|
"Function:\n"
|
|
|
|
"Function:\n"
|
|
|
|
" When enabled, autolabor periodically checks your dwarves and enables or\n"
|
|
|
|
" When enabled, autolabor periodically checks your dwarves and enables or\n"
|
|
|
|
" disables labors. It tries to keep as many dwarves as possible busy but\n"
|
|
|
|
" disables labors. It tries to keep as many dwarves as possible busy but\n"
|
|
|
|
" also tries to have dwarves specialize in specific skills.\n"
|
|
|
|
" also tries to have dwarves specialize in specific skills.\n"
|
|
|
|
" Warning: autolabor will override any manual changes you make to labors\n"
|
|
|
|
" Warning: autolabor will override any manual changes you make to labors\n"
|
|
|
|
" while it is enabled.\n"
|
|
|
|
" while it is enabled.\n"
|
|
|
|
|
|
|
|
"Examples:\n"
|
|
|
|
|
|
|
|
" autolabor MINE 2\n"
|
|
|
|
|
|
|
|
" Keep at least 2 dwarves with mining enabled.\n"
|
|
|
|
|
|
|
|
" autolabor CUT_GEM 1 1\n"
|
|
|
|
|
|
|
|
" Keep exactly 1 dwarf with gemcutting enabled.\n"
|
|
|
|
|
|
|
|
" autolabor FEED_WATER_CIVILIANS haulers\n"
|
|
|
|
|
|
|
|
" Have haulers feed and water wounded dwarves.\n"
|
|
|
|
|
|
|
|
" autolabor CUTWOOD disable\n"
|
|
|
|
|
|
|
|
" Turn off autolabor for wood cutting.\n"
|
|
|
|
));
|
|
|
|
));
|
|
|
|
return CR_OK;
|
|
|
|
return CR_OK;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -607,7 +663,8 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
// Find the activity state for each dwarf. It's important to get this right - a dwarf who we think is IDLE but
|
|
|
|
// Find the activity state for each dwarf. It's important to get this right - a dwarf who we think is IDLE but
|
|
|
|
// can't work will gum everything up. In the future I might add code to auto-detect slacker dwarves.
|
|
|
|
// can't work will gum everything up. In the future I might add code to auto-detect slacker dwarves.
|
|
|
|
|
|
|
|
|
|
|
|
std::vector<int> state_count(5);
|
|
|
|
state_count.clear();
|
|
|
|
|
|
|
|
state_count.resize(NUM_STATE);
|
|
|
|
|
|
|
|
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -627,11 +684,11 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
{
|
|
|
|
{
|
|
|
|
dwarf_info[dwarf].state = CHILD;
|
|
|
|
dwarf_info[dwarf].state = CHILD;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (ENUM_ATTR(profession, military, dwarfs[dwarf]->profession))
|
|
|
|
|
|
|
|
dwarf_info[dwarf].state = MILITARY;
|
|
|
|
else if (dwarfs[dwarf]->job.current_job == NULL)
|
|
|
|
else if (dwarfs[dwarf]->job.current_job == NULL)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (ENUM_ATTR(profession, military, dwarfs[dwarf]->profession))
|
|
|
|
if (is_on_break)
|
|
|
|
dwarf_info[dwarf].state = MILITARY;
|
|
|
|
|
|
|
|
else if (is_on_break)
|
|
|
|
|
|
|
|
dwarf_info[dwarf].state = OTHER;
|
|
|
|
dwarf_info[dwarf].state = OTHER;
|
|
|
|
else if (dwarfs[dwarf]->meetings.size() > 0)
|
|
|
|
else if (dwarfs[dwarf]->meetings.size() > 0)
|
|
|
|
dwarf_info[dwarf].state = OTHER;
|
|
|
|
dwarf_info[dwarf].state = OTHER;
|
|
|
@ -651,6 +708,9 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
state_count[dwarf_info[dwarf].state]++;
|
|
|
|
state_count[dwarf_info[dwarf].state]++;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (print_debug)
|
|
|
|
|
|
|
|
out.print("Dwarf %i \"%s\": penalty %i, state %s\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), dwarf_info[dwarf].mastery_penalty, state_names[dwarf_info[dwarf].state]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Generate labor -> skill mapping
|
|
|
|
// Generate labor -> skill mapping
|
|
|
@ -685,11 +745,33 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
assert(labor < ARRAY_COUNT(labor_infos));
|
|
|
|
assert(labor < ARRAY_COUNT(labor_infos));
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
labor_infos[labor].active_dwarfs = 0;
|
|
|
|
|
|
|
|
|
|
|
|
labors.push_back(labor);
|
|
|
|
labors.push_back(labor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
laborinfo_sorter lasorter;
|
|
|
|
laborinfo_sorter lasorter;
|
|
|
|
std::sort(labors.begin(), labors.end(), lasorter);
|
|
|
|
std::sort(labors.begin(), labors.end(), lasorter);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Handle DISABLED skills (just bookkeeping)
|
|
|
|
|
|
|
|
for (auto lp = labors.begin(); lp != labors.end(); ++lp)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
auto labor = *lp;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (labor_infos[labor].mode != DISABLE)
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (dwarfs[dwarf]->status.labors[labor])
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (labor_infos[labor].is_exclusive)
|
|
|
|
|
|
|
|
dwarf_info[dwarf].has_exclusive_labor = true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dwarf_info[dwarf].assigned_jobs++;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Handle all skills except those marked HAULERS
|
|
|
|
// Handle all skills except those marked HAULERS
|
|
|
|
|
|
|
|
|
|
|
|
for (auto lp = labors.begin(); lp != labors.end(); ++lp)
|
|
|
|
for (auto lp = labors.begin(); lp != labors.end(); ++lp)
|
|
|
@ -703,7 +785,7 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
|
|
|
|
|
|
|
df::job_skill skill = labor_to_skill[labor];
|
|
|
|
df::job_skill skill = labor_to_skill[labor];
|
|
|
|
|
|
|
|
|
|
|
|
if (labor_infos[labor].mode == HAULERS)
|
|
|
|
if (labor_infos[labor].mode != AUTOMATIC)
|
|
|
|
continue;
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
int best_dwarf = 0;
|
|
|
|
int best_dwarf = 0;
|
|
|
@ -711,22 +793,23 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
|
|
|
|
|
|
|
std::vector<int> values(n_dwarfs);
|
|
|
|
std::vector<int> values(n_dwarfs);
|
|
|
|
std::vector<int> candidates;
|
|
|
|
std::vector<int> candidates;
|
|
|
|
std::vector<int> backup_candidates;
|
|
|
|
|
|
|
|
std::map<int, int> dwarf_skill;
|
|
|
|
std::map<int, int> dwarf_skill;
|
|
|
|
|
|
|
|
std::vector<bool> previously_enabled(n_dwarfs);
|
|
|
|
|
|
|
|
|
|
|
|
auto mode = labor_infos[labor].mode;
|
|
|
|
auto mode = labor_infos[labor].mode;
|
|
|
|
if (AUTOMATIC == mode && state_count[IDLE] == 0)
|
|
|
|
|
|
|
|
mode = FIXED;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Find candidate dwarfs, and calculate a preference value for each dwarf
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (dwarf_info[dwarf].state != IDLE && dwarf_info[dwarf].state != BUSY && mode != EVERYONE)
|
|
|
|
if (dwarf_info[dwarf].state == CHILD)
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (dwarf_info[dwarf].state == MILITARY)
|
|
|
|
continue;
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
if (labor_infos[labor].is_exclusive && dwarf_info[dwarf].has_exclusive_labor)
|
|
|
|
if (labor_infos[labor].is_exclusive && dwarf_info[dwarf].has_exclusive_labor)
|
|
|
|
continue;
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
int value = dwarf_info[dwarf].mastery_penalty - dwarf_info[dwarf].assigned_jobs * 50;
|
|
|
|
int value = dwarf_info[dwarf].mastery_penalty;
|
|
|
|
|
|
|
|
|
|
|
|
if (skill != df::enums::job_skill::NONE)
|
|
|
|
if (skill != df::enums::job_skill::NONE)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -766,77 +849,66 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
|
|
|
|
|
|
|
values[dwarf] = value;
|
|
|
|
values[dwarf] = value;
|
|
|
|
|
|
|
|
|
|
|
|
if (mode == AUTOMATIC && dwarf_info[dwarf].state != IDLE)
|
|
|
|
|
|
|
|
backup_candidates.push_back(dwarf);
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
candidates.push_back(dwarf);
|
|
|
|
candidates.push_back(dwarf);
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (candidates.size() == 0)
|
|
|
|
// Sort candidates by preference value
|
|
|
|
{
|
|
|
|
|
|
|
|
candidates = backup_candidates;
|
|
|
|
|
|
|
|
mode = FIXED;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (labor_infos[labor].mode != EVERYONE)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
values_sorter ivs(values);
|
|
|
|
values_sorter ivs(values);
|
|
|
|
std::sort(candidates.begin(), candidates.end(), ivs);
|
|
|
|
std::sort(candidates.begin(), candidates.end(), ivs);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Disable the labor on everyone
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
bool allow_labor = false;
|
|
|
|
if (dwarf_info[dwarf].state == CHILD)
|
|
|
|
|
|
|
|
continue;
|
|
|
|
if (dwarf_info[dwarf].state == BUSY &&
|
|
|
|
|
|
|
|
mode == AUTOMATIC &&
|
|
|
|
|
|
|
|
(labor_infos[labor].is_exclusive || dwarf_skill[dwarf] > 0))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
allow_labor = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (dwarf_info[dwarf].state == OTHER &&
|
|
|
|
|
|
|
|
mode == AUTOMATIC &&
|
|
|
|
|
|
|
|
dwarf_skill[dwarf] > 0 &&
|
|
|
|
|
|
|
|
!dwarf_info[dwarf].is_best_noble)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
allow_labor = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (dwarfs[dwarf]->status.labors[labor] &&
|
|
|
|
|
|
|
|
allow_labor &&
|
|
|
|
|
|
|
|
!(labor_infos[labor].is_exclusive && dwarf_info[dwarf].has_exclusive_labor))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (labor_infos[labor].is_exclusive)
|
|
|
|
|
|
|
|
dwarf_info[dwarf].has_exclusive_labor = true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dwarf_info[dwarf].assigned_jobs++;
|
|
|
|
previously_enabled[dwarf] = dwarfs[dwarf]->status.labors[labor];
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = false;
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int minimum_dwarfs = labor_infos[labor].minimum_dwarfs;
|
|
|
|
int min_dwarfs = labor_infos[labor].minimum_dwarfs;
|
|
|
|
|
|
|
|
int max_dwarfs = labor_infos[labor].maximum_dwarfs;
|
|
|
|
if (labor_infos[labor].mode == EVERYONE)
|
|
|
|
|
|
|
|
minimum_dwarfs = n_dwarfs;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Special - don't assign hunt without a butchers, or fish without a fishery
|
|
|
|
// Special - don't assign hunt without a butchers, or fish without a fishery
|
|
|
|
if (df::enums::unit_labor::HUNT == labor && !has_butchers)
|
|
|
|
if (df::enums::unit_labor::HUNT == labor && !has_butchers)
|
|
|
|
minimum_dwarfs = 0;
|
|
|
|
min_dwarfs = max_dwarfs = 0;
|
|
|
|
if (df::enums::unit_labor::FISH == labor && !has_fishery)
|
|
|
|
if (df::enums::unit_labor::FISH == labor && !has_fishery)
|
|
|
|
minimum_dwarfs = 0;
|
|
|
|
min_dwarfs = max_dwarfs = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool want_idle_dwarf = true;
|
|
|
|
|
|
|
|
if (state_count[IDLE] < 2)
|
|
|
|
|
|
|
|
want_idle_dwarf = false;
|
|
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < candidates.size() && i < minimum_dwarfs; i++)
|
|
|
|
/*
|
|
|
|
|
|
|
|
* Assign dwarfs to this labor. We assign at least the minimum number of dwarfs, in
|
|
|
|
|
|
|
|
* order of preference, and then assign additional dwarfs that meet any of these conditions:
|
|
|
|
|
|
|
|
* - The dwarf is idle and there are no idle dwarves assigned to this labor
|
|
|
|
|
|
|
|
* - The dwarf has nonzero skill associated with the labor
|
|
|
|
|
|
|
|
* - The labor is mining, hunting, or woodcutting and the dwarf currently has it enabled.
|
|
|
|
|
|
|
|
* We stop assigning dwarfs when we reach the maximum allowed.
|
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|
* Note that only idle and busy dwarfs count towards the number of dwarfs. "Other" dwarfs
|
|
|
|
|
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|
* (sleeping, eating, on break, etc.) will have labors assigned, but will not be counted.
|
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|
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|
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|
* Military and children/nobles will not have labors assigned.
|
|
|
|
|
|
|
|
*/
|
|
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|
for (int i = 0; i < candidates.size() && labor_infos[labor].active_dwarfs < max_dwarfs; i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
int dwarf = candidates[i];
|
|
|
|
int dwarf = candidates[i];
|
|
|
|
|
|
|
|
|
|
|
|
assert(dwarf >= 0);
|
|
|
|
assert(dwarf >= 0);
|
|
|
|
assert(dwarf < n_dwarfs);
|
|
|
|
assert(dwarf < n_dwarfs);
|
|
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|
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|
|
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|
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|
|
bool preferred_dwarf = false;
|
|
|
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|
|
if (want_idle_dwarf && dwarf_info[dwarf].state == IDLE)
|
|
|
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|
|
preferred_dwarf = true;
|
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|
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|
|
if (dwarf_skill[dwarf] > 0)
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|
|
preferred_dwarf = true;
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|
|
if (previously_enabled[dwarf] && labor_infos[labor].is_exclusive)
|
|
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|
|
preferred_dwarf = true;
|
|
|
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|
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|
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|
|
if (labor_infos[labor].active_dwarfs >= min_dwarfs && !preferred_dwarf)
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
if (!dwarfs[dwarf]->status.labors[labor])
|
|
|
|
if (!dwarfs[dwarf]->status.labors[labor])
|
|
|
|
dwarf_info[dwarf].assigned_jobs++;
|
|
|
|
dwarf_info[dwarf].assigned_jobs++;
|
|
|
|
|
|
|
|
|
|
|
@ -848,6 +920,15 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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|
// all the exclusive labors require equipment so this should force the dorf to reequip if needed
|
|
|
|
// all the exclusive labors require equipment so this should force the dorf to reequip if needed
|
|
|
|
dwarfs[dwarf]->military.pickup_flags.bits.update = 1;
|
|
|
|
dwarfs[dwarf]->military.pickup_flags.bits.update = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (print_debug)
|
|
|
|
|
|
|
|
out.print("Dwarf %i \"%s\" assigned %s: value %i\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), ENUM_KEY_STR(unit_labor, labor).c_str(), values[dwarf]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (dwarf_info[dwarf].state == IDLE || dwarf_info[dwarf].state == BUSY)
|
|
|
|
|
|
|
|
labor_infos[labor].active_dwarfs++;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (dwarf_info[dwarf].state == IDLE)
|
|
|
|
|
|
|
|
want_idle_dwarf = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -896,6 +977,12 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
assert(dwarf < n_dwarfs);
|
|
|
|
assert(dwarf < n_dwarfs);
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = true;
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = true;
|
|
|
|
dwarf_info[dwarf].assigned_jobs++;
|
|
|
|
dwarf_info[dwarf].assigned_jobs++;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (dwarf_info[dwarf].state == IDLE || dwarf_info[dwarf].state == BUSY)
|
|
|
|
|
|
|
|
labor_infos[labor].active_dwarfs++;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (print_debug)
|
|
|
|
|
|
|
|
out.print("Dwarf %i \"%s\" assigned %s: hauler\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), ENUM_KEY_STR(unit_labor, labor).c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (int i = num_haulers; i < hauler_ids.size(); i++)
|
|
|
|
for (int i = num_haulers; i < hauler_ids.size(); i++)
|
|
|
@ -910,10 +997,30 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = false;
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
print_debug = 0;
|
|
|
|
|
|
|
|
|
|
|
|
return CR_OK;
|
|
|
|
return CR_OK;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// A command! It sits around and looks pretty. And it's nice and friendly.
|
|
|
|
void print_labor (df::enums::unit_labor::unit_labor labor, color_ostream &out)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
string labor_name = ENUM_KEY_STR(unit_labor, labor);
|
|
|
|
|
|
|
|
out << labor_name << ": ";
|
|
|
|
|
|
|
|
for (int i = 0; i < 20 - (int)labor_name.length(); i++)
|
|
|
|
|
|
|
|
out << ' ';
|
|
|
|
|
|
|
|
if (labor_infos[labor].mode == DISABLE)
|
|
|
|
|
|
|
|
out << "disabled" << endl;
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (labor_infos[labor].mode == HAULERS)
|
|
|
|
|
|
|
|
out << "haulers";
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
out << "minimum " << labor_infos[labor].minimum_dwarfs << ", maximum " << labor_infos[labor].maximum_dwarfs;
|
|
|
|
|
|
|
|
out << ", currently " << labor_infos[labor].active_dwarfs << " dwarfs" << endl;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
command_result autolabor (color_ostream &out, std::vector <std::string> & parameters)
|
|
|
|
command_result autolabor (color_ostream &out, std::vector <std::string> & parameters)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (parameters.size() == 1 &&
|
|
|
|
if (parameters.size() == 1 &&
|
|
|
@ -926,16 +1033,81 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
|
|
|
|
enable_autolabor = 1;
|
|
|
|
enable_autolabor = 1;
|
|
|
|
out.print("autolabor %sactivated.\n", (enable_autolabor ? "" : "de"));
|
|
|
|
out.print("autolabor %sactivated.\n", (enable_autolabor ? "" : "de"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (parameters.size() == 2 && parameters[0] == "miners") {
|
|
|
|
else if (parameters.size() == 2 || parameters.size() == 3) {
|
|
|
|
int nminers = atoi (parameters[1].c_str());
|
|
|
|
df::enums::unit_labor::unit_labor labor = df::enums::unit_labor::NONE;
|
|
|
|
if (nminers >= 0) {
|
|
|
|
|
|
|
|
labor_infos[0].minimum_dwarfs = nminers;
|
|
|
|
FOR_ENUM_ITEMS(unit_labor, test_labor)
|
|
|
|
out.print("miner count set to %d.\n", nminers);
|
|
|
|
{
|
|
|
|
} else {
|
|
|
|
if (parameters[0] == ENUM_KEY_STR(unit_labor, test_labor))
|
|
|
|
out.print("Syntax: autolabor miners <n>, where n is 0 or more.\n"
|
|
|
|
labor = test_labor;
|
|
|
|
"Current miner count: %d\n", labor_infos[0].minimum_dwarfs);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (labor == df::enums::unit_labor::NONE)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
out.printerr("Could not find labor %s.", parameters[0].c_str());
|
|
|
|
|
|
|
|
return CR_WRONG_USAGE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
|
|
|
|
|
|
|
|
if (parameters[1] == "haulers")
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
labor_infos[labor].mode = HAULERS;
|
|
|
|
|
|
|
|
print_labor(labor, out);
|
|
|
|
|
|
|
|
return CR_OK;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (parameters[1] == "disable")
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
labor_infos[labor].mode = DISABLE;
|
|
|
|
|
|
|
|
print_labor(labor, out);
|
|
|
|
|
|
|
|
return CR_OK;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int minimum = atoi (parameters[1].c_str());
|
|
|
|
|
|
|
|
int maximum = 200;
|
|
|
|
|
|
|
|
if (parameters.size() == 3)
|
|
|
|
|
|
|
|
maximum = atoi (parameters[2].c_str());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (maximum < minimum || maximum < 0 || minimum < 0)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
out.printerr("Syntax: autolabor <labor> <minimum> [<maximum>]\n", maximum, minimum);
|
|
|
|
|
|
|
|
return CR_WRONG_USAGE;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
labor_infos[labor].minimum_dwarfs = minimum;
|
|
|
|
|
|
|
|
labor_infos[labor].maximum_dwarfs = maximum;
|
|
|
|
|
|
|
|
labor_infos[labor].mode = AUTOMATIC;
|
|
|
|
|
|
|
|
print_labor(labor, out);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (parameters.size() == 1 && parameters[0] == "list") {
|
|
|
|
|
|
|
|
if (!enable_autolabor)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
out << "autolabor not activated." << endl;
|
|
|
|
|
|
|
|
return CR_OK;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool need_comma = 0;
|
|
|
|
|
|
|
|
for (int i = 0; i < NUM_STATE; i++)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (state_count[i] == 0)
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (need_comma)
|
|
|
|
|
|
|
|
out << ", ";
|
|
|
|
|
|
|
|
out << state_count[i] << ' ' << state_names[i];
|
|
|
|
|
|
|
|
need_comma = 1;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
out << endl;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FOR_ENUM_ITEMS(unit_labor, labor)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (labor == df::enums::unit_labor::NONE)
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
print_labor(labor, out);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (parameters.size() == 1 && parameters[0] == "debug") {
|
|
|
|
|
|
|
|
print_debug = 1;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
out.print("Automatically assigns labors to dwarves.\n"
|
|
|
|
out.print("Automatically assigns labors to dwarves.\n"
|
|
|
|
"Activate with 'autolabor 1', deactivate with 'autolabor 0'.\n"
|
|
|
|
"Activate with 'autolabor 1', deactivate with 'autolabor 0'.\n"
|
|
|
|