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@ -2,32 +2,73 @@ buildingplan
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============
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============
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.. dfhack-tool::
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.. dfhack-tool::
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:summary: Plan building construction before you have materials.
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:summary: Plan building layouts with or without materials.
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:tags: fort design buildings
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:tags: fort design buildings
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This plugin adds a planning mode for building placement. You can then place
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Buildingplan allows you to place furniture, constructions, and other buildings,
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furniture, constructions, and other buildings before the required materials are
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regardless of whether the required materials are available. This allows you to
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available, and they will be created in a suspended state. Buildingplan will
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focus purely on design elements when you are laying out your fort, and defers
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periodically scan for appropriate items, and the jobs will be unsuspended when
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item production concerns to a more convenient time.
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the items are available.
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Buildingplan is as an alternative to the vanilla building placement UI. It
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This is very powerful when used with tools like `quickfort`, which allow you to
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appears after you have selected the type of building, furniture, or construction
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set a building plan according to a blueprint, and the buildings will simply be
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that you want to place in the vanilla build menu. Buildingplan then takes over
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built when you can build them.
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for the actual placement step. If any building materials are not available yet
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for the placed building, it will be created in a suspended state. Buildingplan
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You can use manager work orders or `workflow` to ensure you always have one or
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will periodically scan for appropriate items and attach them. Once all items are
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two doors/beds/tables/chairs/etc. available, and place as many as you like.
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attached, the construction job will be unsuspended and a dwarf will come and
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Materials are used to build the planned buildings as they are produced, with
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build the building. If you have the `unsuspend` overlay enabled (it is enabled
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minimal space dedicated to stockpiles.
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by default), then buildingplan-suspended buildings will appear with a ``P`` marker
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on the main map, as opposed to the usual ``x`` marker for "regular" suspended
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buildings.
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If you want to impose restrictions on which items are chosen for the buildings,
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buildingplan has full support for quality and material filters. Before you place
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a building, you can select a component item in the list and hit ``f`` or click on
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the ``filter`` button next to the item description. This will let you choose your
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desired item quality range, whether the item must be decorated, and even which
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specific materials the item must be made out of. This lets you create layouts
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with a consistent color, if that is part of your design.
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If you just care about the heat sensitivity of the building, you can set the
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building to be fire- or magma-proof in the placement UI screen or in any item
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filter screen, and the restriction will apply to all building items. This makes it
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very easy to create magma-safe pump stacks, for example.
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Buildingplan works very well in conjuction with other design tools like
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`gui/quickfort`, which allow you to apply a building layout from a blueprint. You
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can apply very large, complicated layouts, and the buildings will simply be built
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when your dwarves get around to producing the needed materials. If you set filters
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in the buildingplan UI before applying the blueprint, the filters will be applied
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to the blueprint buildings, just as if you had planned them from the buildingplan
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placement UI.
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One way to integrate buildingplan into your gameplay is to create manager
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workorders to ensure you always have a few blocks/doors/beds/etc. available. You
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can then place as many of each building as you like. Produced items will be used
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to build the planned buildings as they are produced, with minimal space dedicated
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to stockpiles. The DFHack `orders` library can help with setting up these manager
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workorders for you.
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If you do not wish to use the ``buildingplan`` interface, you can turn off the
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``buildingplan.planner`` overlay in `gui/overlay`. You should not disable the
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``buildingplan`` service entirely in `gui/control-panel` since then existing
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planned buildings in loaded forts will stop functioning.
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Usage
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Usage
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-----
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-----
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::
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::
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enable buildingplan
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buildingplan [status]
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buildingplan [status]
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buildingplan set <setting> true|false
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buildingplan set <setting> (true|false)
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Examples
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--------
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``buildingplan``
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Print a report of current settings, which kinds of buildings are planned,
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and what kinds of materials the buildings are waiting for.
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.. _buildingplan-settings:
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.. _buildingplan-settings:
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@ -49,23 +90,5 @@ want to add this line to your ``dfhack-config/init/onMapLoad.init`` file to
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always configure `buildingplan` to just use blocks for buildings and
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always configure `buildingplan` to just use blocks for buildings and
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constructions::
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constructions::
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on-new-fortress buildingplan set boulders false; buildingplan set logs false
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on-new-fortress buildingplan set boulders false
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on-new-fortress buildingplan set logs false
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.. _buildingplan-filters:
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Item filtering
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--------------
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|
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While placing a building, you can set filters for what materials you want the
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building made out of, what quality you want the component items to be, and
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|
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whether you want the items to be decorated.
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If a building type takes more than one item to construct, use
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:kbd:`Ctrl`:kbd:`Left` and :kbd:`Ctrl`:kbd:`Right` to select the item that you
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want to set filters for. Any filters that you set will be used for all buildings
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of the selected type placed from that point onward (until you set a new filter
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or clear the current one). Buildings placed before the filters were changed will
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keep the filter values that were set when the building was placed.
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For example, you can be sure that all your constructed walls are the same color
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by setting a filter to accept only certain types of stone.
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